.KINGS QUEST 2: Romancing the Throne (1985) V2.2 1992 This game needed a keydisk, could not be successfully backed up, and had trouble with smartdrv. STORY: Sir Graham is now King Graham, inheritor of the Daventry throne. But he is a king without a queen, and his subjects fear the heirless fate which befell his predecessor. Until the day when Graham beholds a dreadful sight in the magic Mirror - a beautiful woman held captive in a secret tower! Smitten, the king vows to release her. His search for three magical keys will lead him to an enchanted land on the other side of the world. To claim his future bride, Graham must explore underground caverns, eerie towers, and ocean wonderlands; ride flying carpets; and meet and mingle with legendary characters like King Neptune and Count Dracula! The remainder of this file contains information about the original version, but most of it also applies to later versions. Cracked! A new KQ2.COM was supplied from Rawcopy, the original required a keydisk and had a problem with smartdrv. The keydisk can be copied with COPYIIPC, but the result won't work. Read the book for the story. It doesn't have any hints though. If you go into the neat thatch cottage watch out for the wolf. Find the trident north of starting position. Keep out of the poison lake. ----------------------------------------------------------------------------------------------- Important addresses: BE4: Take control of critical error handler 48B: Get computer type, assign memory AAA: Get video mode & attributes 7F2: Get drive from user, read _kq2.* and cpc.com, ask for play disk. 47C: Get 2 memory blocks 415: Read a file DX=start of filename, terminated with 00 A58: Display message in grey box SI=start of message, terminated with 00 46F: Look for Enter or Esc key 45F: See if file exists BFE: Restore critical error handler 916: Get drive letter from user & check that the disk can be read 8C4: Run cpc.com and do copy protection 139: License key string "keyOfs%" CPC.COM alters bytes all over the place including program code. To quit program at any place, enter B4 4C CD 21 to force a return to DOS. =============================================================================================== Objects in kq2 Sword Trident Bouquet_of_Flowers Bracelet Stake Ruby Ring Tiara Necklace Earrings Brooch Mallet Gold Key Empty_Basket Basket_of_Goodies Bottle Empty_Bottle Ham Chicken Soup Black_Cloak Cross Caged_Nightingale Empty_Birdcage Oil_Lamp Cloth Pillow Fishing_Net Carpet Bridle Candle Sugar_Cube Gasping_Fish Amulet Clamshell Silver_Key Dead_Fish Debug commands Press Alt+D then press Enter twice. You are now in Debug mode. tp transport to another 'room' show var 0 = room number , 3 = score set var alter value of a variable get object get object object describe object Alt+Z instant exit The girl is in room 90. =============================================================================================== Solution for: King's Quest II, submitted by Mike Ellis (ZX730C@GWUVM) ------------------------------------------------------------------------- KING'S QUEST ][ by Sierra On-Line This solution to the Kings Quest II game was developed by the joint efforts of: Alan Ford, Brian Mann, Doug Gilliat, Paul Rodi, Nancy Pierce, and Tom Harding. If you just stick to this and don't explore, you will miss a lot of good entertainment in the game. Tremendous thanks to those on Compuserve, The Assassins Palace, The Domain, and The Blue Ridge Express who gave us help with the tough spots. The numbers in parenthesis are the accumulated points (185 max.) The letter/numbers in brackets correspond to the map located below the outline. HINT: Stay close to the edge of a screen so if Hagatha, a dwarf, or the Enchanter appear, you can leave the screen quickly. I. First Key A. Travel to the grandmother's house [D2] and get the basket of goodies from the mailbox (3) B. Get clam shell and bracelet [G1] (10) C. Get trident on the beach [B1] (13) D. Walk around [F2] until Little Red Riding Hood appears. Give the basket to little red riding hood and get the flowers E. Travel to the door [B7], read the inscription (19) F. Go to couch shaped rock [F1] G. Give flowers to mermaid (21) H. Ride seahorse (23) I. Give trident to Neptune, get bottle containing cloth (27) J. Get gold key (32) K. Return to the shore. L. Enter Hagatha's cave.[C2] Stay close to the wall. Go to the cage. Get the cloth from the bottle (34) and place it over the cage (36). Leave the cave. (38) M. Get the stake (40) by the tree [G2], the necklace from the log [B3] (47), and the mallet from the hole in the tree (49) [B5]. N. Travel to the door [B7]. Unlock the door and read the inscription (57). II. Second Key A. Get blessed by the fairy [D5] B. Go to the church [D6], kneel, pray, say "Graham" to the priest's question, get cross (62). C. Go the antique shop [F6], open door. D. Give the old lady the cage, get the lamp (68). Leave the shop. E. Rub the lamp, get magic carpet (70). F. Rub the lamp, get the sword (72). G. Rub the lamp, get the bridle (74) (lamp disappears). H. Ride the carpet, walk to narrow passage between two rocks, do not cross the passage over to the side by the snake. I. Put the bridle on the snake, speak to the horse, get the sugar cube (85) J. Get the key from the cave (90). K. Exit the cave, "Ride carpet". L. Arrive at antique shop, go to [E6], get brooch from hole in rock (98) M. Go to door (99) [B7] N. Open door (110) III. Third Key A. Go the dwarves house [C4] (enter and exit until he is not home). B. Get the earrings from the trunk (114) C. Get the pot containing the chicken soup (116) D. Go to grandma's house [D3]. Go to slow mode. Enter and exit until grandma (not the wolf) is home. E. Speak to grandma, give grandma the soup F. Get the cloak and ring (122) G. Leave grandma's house, put on the cloak and ring (125) H. Put on cross (127) I. Go to the dead lake [B4], in front of the castle entrance. J. Get on the boat with the ghoul. K. Before getting off the boat, eat the sugar cube (128) L. Travel up the path, past the ghosts, enter the castle. M. Travel to the left, up the ramp, and into the bedroom N. Open the dresser drawer, get the candle. (130) O. Travel down the ramp, light the candle at the torch (131) P. Go across the foyer, into the dining room, and get the ham. (133) Q. Travel down the stairs to the right, into the dungeon R. Enter the room to your left, if Count Dracula is not asleep [Note: here the text is garbled, I deleted those lines - Ken] the ghoul, and enter the forest. Y. Remove the cloak and ring Z. Go to the door [B7], unlock the door, and enter the Strange Land (163) IV. The Strange Land A. Go north, get the fish net (164) B. Stand by the water and cast the net. If you don't catch anything, move up and down the beach. C. Get the fish and throw it back into the water quickly (169) D. Ride the fish to the island E. Go north, get the amulet (173) F. Go south, enter the tower G. Go upstairs, give the ham to the lion to make him sleep (177) H. Open the door, kiss the princess (182) I. Say "HOME" and the rest is automatic. J. You are wed and win the game!!! (185 out of 185 points) MAP OF KINGS QUEST II 1 2 3 4 5 6 IMMMMMMMMMMMMKMMMMMMMMMMMMKMMMMMMMMMMMMKMMMMMMMMMMMMKMMMMMMMMMMMMKMMMMMMMMMMMM : End of : Trees, : Edge of : Dead Lake : Edge of : Trees, : Beach, : Sign : Dead Lake : : Dead Lake : Lake A : trees : : : : : : : : : : : LMMMMMMMMMMMMNMMMMMMMMMMMMNMMMMMMMMMMMMNMMMMMMMMMMMMNMMMMMMMMMMMMNMMMMMMMMMMMM : : Forrest, : Necklace : Edge of : Mallet in : Trees, B : Trident : Lake : in Log : Dead Lake, : Hole in : Chasm : : : : Path to : Tree : : : : : Castle : : LMMMMMMMMMMMMNMMMMMMMMMMMMNMMMMMMMMMMMMNMMMMMMMMMMMMNMMMMMMMMMMMMNMMMMMMMMMMMM : Beach, : Entrance : Forrest : Entrance : Forrest : Bridge : Cliff : to : : to Dwarves : : Over C : : Hagatha's : : Home : : Chasm : : Cave : : : : LMMMMMMMMMMMMNMMMMMMMMMMMMNMMMMMMMMMMMMNMMMMMMMMMMMMNMMMMMMMMMMMMNMMMMMMMMMMMM : ********* : Corner of : Grandma's : Forest : Church, : Church, : Start Here : Fence : House, : : Faire often: Monk D : ********* : : Basket in : : Appears : Inside, : ********* : : Mailbox : : Here : Cross LMMMMMMMMMMMMNMMMMMMMMMMMMNMMMMMMMMMMMMNMMMMMMMMMMMMNMMMMMMMMMMMMNMMMMMMMMMMMM : Beach : Trees, : Lake : Edge of : Edge of : Lake, : : Lake : : Dead Lake : Dead Lake, : Brooch in E : : : : : Edge of : Hole in : : : : : Good Lake : Rock LMMMMMMMMMMMMNMMMMMMMMMMMMNMMMMMMMMMMMMNMMMMMMMMMMMMNMMMMMMMMMMMMNMMMMMMMMMMMM : Couch : Red Riding : Edge of : Dead Lake : Edge of : Antique : Shaped Rock: Hood often : Dead Lake : : Dead Lake : Shop F : : appears : : : : Entrance : Mermaid : here : : : : LMMMMMMMMMMMMNMMMMMMMMMMMMNMMMMMMMMMMMMNMMMMMMMMMMMMNMMMMMMMMMMMMNMMMMMMMMMMMM : Beach, : Stake : Edge of : Dead Lake : Edge of : Forest G : Shell over : leaning on : Dead Lake : : Dead Lake : : Bracelet : tree : : : : : : : : : : ---------------------------------------------------------------------- HINT: Stay close to the edge of a screen so if Hagatha, a dwarf, or the Enchanter appear, you can leave the screen quickly. I. First Key A. Travel to the grandmother's house [D2] and get the basket of goodies from the mailbox (3) B. Get clam shell and bracelet [G1] (10) C. Get trident on the beach [B1] (13) D. Walk around [F2] until Little Red Riding Hood appears. Give the basket to little red riding hood and get the flowers E. Travel to the door [B7], read the inscription (19) F. Go to couch shaped rock [F1] G. Give flowers to mermaid (21) H. Ride seahorse (23) I. Give trident to Neptune, get bottle containing cloth (27) J. Get gold key (32) K. Return to the shore. L. Enter Hagatha's cave.[C2] Stay close to the wall. Go to the cage. Get the cloth from the bottle (34) and place it over the cage (36). Leave the cave. (38) M. Get the stake (40) by the tree [G2], the necklace from the log [B3] (47), and the mallet from the hole in the tree (49) [B5]. N. Travel to the door [B7]. Unlock the door and read the inscription (57). II. Second Key A. Get blessed by the fairy [D5] B. Go to the church [D6], kneel, pray, say "Graham" to the priest's question, get cross (62). C. Go the antique shop [F6], open door. D. Give the old lady the cage, get the lamp (68). Leave the shop. E. Rub the lamp, get magic carpet (70). F. Rub the lamp, get the sword (72). G. Rub the lamp, get the bridle (74) (lamp disappears). H. Ride the carpet, walk to narrow passage between two rocks, do not cross the passage over to the side by the snake. I. Put the bridle on the snake, speak to the horse, get the sugar cube (85) J. Get the key from the cave (90). K. Exit the cave, "Ride carpet". L. Arrive at antique shop, go to [E6], get brooch from hole in rock (98) M. Go to door (99) [B7] N. Open door (110) III. Third Key A. Go the dwarves house [C4] (enter and exit until he is not home). B. Get the earrings from the trunk (114) C. Get the pot containing the chicken soup (116) D. Go to grandma's house [D3]. Go to slow mode. Enter and exit until grandma (not the wolf) is home. E. Speak to grandma, give grandma the soup F. Get the cloak and ring (122) G. Leave grandma's house, put on the cloak and ring (125) H. Put on cross (127) I. Go to the dead lake [B4], in front of the castle entrance. J. Get on the boat with the ghoul. K. Before getting off the boat, eat the sugar cube (128) L. Travel up the path, past the ghosts, enter the castle. M. Travel to the left, up the ramp, and into the bedroom N. Open the dresser drawer, get the candle. (130) O. Travel down the ramp, light the candle at the torch (131) P. Go across the foyer, into the dining room, and get the ham. (133) Q. Travel down the stairs to the right, into the dungeon R. Enter the room to your left, if Count Dracula is not asleep [Note: here the text is garbled, I deleted those lines - Ken] the ghoul, and enter the forest. Y. Remove the cloak and ring Z. Go to the door [B7], unlock the door, and enter the Strange Land (163) IV. The Strange Land A. Go north, get the fish net (164) B. Stand by the water and cast the net. If you don't catch anything, move up and down the beach. C. Get the fish and throw it back into the water quickly (169) D. Ride the fish to the island E. Go north, get the amulet (173) F. Go south, enter the tower G. Go upstairs, give the ham to the lion to make him sleep (177) H. Open the door, kiss the princess (182) I. Say "HOME" and the rest is automatic. J. You are wed and win the game!!! (185 out of 185 points) MAP OF KINGS QUEST II 1 2 3 4 5 6 ÚÄÄÄÄÄÄÄÄÄÄÄÄÂÄÄÄÄÄÄÄÄÄÄÄÄÂÄÄÄÄÄÄÄÄÄÄÄÄÂÄÄÄÄÄÄÄÄÄÄÄÄÂÄÄÄÄÄÄÄÄÄÄÄÄÂÄÄÄÄÄÄÄÄÄÄ¿ ³ End of ³ Trees, ³ Edge of ³ Dead Lake ³ Edge of ³ Trees, ³ ³ Beach, ³ Sign ³ Dead Lake ³ ³ Dead Lake ³ Lake ³ A ³ trees ³ ³ ³ ³ ³ ³ ³ ³ ³ ³ ³ ³ ³ ÃÄÄÄÄÄÄÄÄÄÄÄÄÅÄÄÄÄÄÄÄÄÄÄÄÄÅÄÄÄÄÄÄÄÄÄÄÄÄÅÄÄÄÄÄÄÄÄÄÄÄÄÅÄÄÄÄÄÄÄÄÄÄÄÄÅÄÄÄÄÄÄÄÄÄÄ´ ³ ³ Forrest, ³ Necklace ³ Edge of ³ Mallet in ³ Trees, ³ B ³ Trident ³ Lake ³ in Log ³ Dead Lake, ³ Hole in ³ Chasm ³ ³ ³ ³ ³ Path to ³ Tree ³ ³ ³ ³ ³ ³ Castle ³ ³ ³ ÃÄÄÄÄÄÄÄÄÄÄÄÄÅÄÄÄÄÄÄÄÄÄÄÄÄÅÄÄÄÄÄÄÄÄÄÄÄÄÅÄÄÄÄÄÄÄÄÄÄÄÄÅÄÄÄÄÄÄÄÄÄÄÄÄÅÄÄÄÄÄÄÄÄÄÄ´ ³ Beach, ³ Entrance ³ Forrest ³ Entrance ³ Forrest ³ Bridge ³ ³ Cliff ³ to ³ ³ to Dwarves ³ ³ Over ³ C ³ ³ Hagatha's ³ ³ Home ³ ³ Chasm ³ ³ ³ Cave ³ ³ ³ ³ ³ ÃÄÄÄÄÄÄÄÄÄÄÄÄÅÄÄÄÄÄÄÄÄÄÄÄÄÅÄÄÄÄÄÄÄÄÄÄÄÄÅÄÄÄÄÄÄÄÄÄÄÄÄÅÄÄÄÄÄÄÄÄÄÄÄÄÅÄÄÄÄÄÄÄÄÄÄ´ ³ ********* ³ Corner of ³ Grandma's ³ Forrest ³ Church, ³ Church, ³ ³ Start Here ³ Fence ³ House, ³ ³ Faire often³ Monk ³ D ³ ********* ³ ³ Basket in ³ ³ Appears ³ Inside, ³ ³ ********* ³ ³ Mailbox ³ ³ Here ³ Cross ³ ÃÄÄÄÄÄÄÄÄÄÄÄÄÅÄÄÄÄÄÄÄÄÄÄÄÄÅÄÄÄÄÄÄÄÄÄÄÄÄÅÄÄÄÄÄÄÄÄÄÄÄÄÅÄÄÄÄÄÄÄÄÄÄÄÄÅÄÄÄÄÄÄÄÄÄÄ´ ³ Beach ³ Trees, ³ Lake ³ Edge of ³ Edge of ³ Lake, ³ ³ ³ Lake ³ ³ Dead Lake ³ Dead Lake, ³ Brooch in³ E ³ ³ ³ ³ ³ Edge of ³ Hole in ³ ³ ³ ³ ³ ³ Good Lake ³ Rock ³ ÃÄÄÄÄÄÄÄÄÄÄÄÄÅÄÄÄÄÄÄÄÄÄÄÄÄÅÄÄÄÄÄÄÄÄÄÄÄÄÅÄÄÄÄÄÄÄÄÄÄÄÄÅÄÄÄÄÄÄÄÄÄÄÄÄÅÄÄÄÄÄÄÄÄÄÄ´ ³ Couch ³ Red Riding ³ Edge of ³ Dead Lake ³ Edge of ³ Antique ³ ³ Shaped Rock³ Hood often ³ Dead Lake ³ ³ Dead Lake ³ Shop ³ F ³ ³ appears ³ ³ ³ ³ Entrance ³ ³ Mermaid ³ here ³ ³ ³ ³ ³ ÃÄÄÄÄÄÄÄÄÄÄÄÄÅÄÄÄÄÄÄÄÄÄÄÄÄÅÄÄÄÄÄÄÄÄÄÄÄÄÅÄÄÄÄÄÄÄÄÄÄÄÄÅÄÄÄÄÄÄÄÄÄÄÄÄÅÄÄÄÄÄÄÄÄÄÄ´ ³ Beach, ³ Stake ³ Edge of ³ Dead Lake ³ Edge of ³ Forrest ³ G ³ Shell over ³ leaning on ³ Dead Lake ³ ³ Dead Lake ³ ³ ³ Bracelet ³ tree ³ ³ ³ ³ ³ ÀÄÄÄÄÄÄÄÄÄÄÄÄÁÄÄÄÄÄÄÄÄÄÄÄÄÁÄÄÄÄÄÄÄÄÄÄÄÄÁÄÄÄÄÄÄÄÄÄÄÄÄÁÄÄÄÄÄÄÄÄÄÄÄÄÁÄÄÄÄÄÄÄÄÄÄÙ ----------------------------------------------------------------------