.KINGS QUEST 6: Heir Today, Gone Tomorrow (1992) The last game of the series to be released on CD and floppy. STORY: Prince Alexander sits in the throne room of Daventry, longing for the beautiful Cassima. Suddenly, just as it had done a score of years ago for his father, the magic Mirror sprang to life to show him an image of his beloved. But one look at her distraught face made it clear that something terrible had happened to her! Immediately, Alexander sets off by ship for her home - the Kingdom of the Green Isles. Rather unfortunately for Alexander, the Green Isles are surrounded by rocks and reefs, and he is shipwrecked. Washed up on the shore with little more than signet ring and a single coin, he must unravel the twisted schemes of an evil vizier, restore the kingdom to its rightful rulers, and win back Cassima's heart... before she is married to someone else! ---------------------------------------------------------------------- KING'S QUEST VI: HEIR TODAY, GONE TOMORROW ---------------------------------------------------------------------- On Veit's suggestion, here is a slightly revised version of the walkthru. You will score 230 points with this. ISLE OF CROWN: beach: move the log on the right, and open the box and get the coin. get the ring on the left of the scene. go north into the cross road. crossroad: go north to the castle. Castle, Exterior: talk to the dog guard. give the ring to the dog guard. Castle, Interior: flash through all the dialog. Castle, Exterior: go to the cross road. cross road: go west to the village. village, south: talk to the peddler. goto the bookstore. bookstore: get the book near the door. use the bookshelf on the right end of the wall, pick up the poem. talk to the store keeper. get the book on the counter. get out of the store. Village, south: go north. Village, north: go west. Pier: ignore the boy, and knock on the door of the boat. talk to the man. Boat: talk to the man until he repeats himself. get the rabbit foot. go to the south village. Village, South: goto the pawnshop. talk to the shop keeper. give him the ring. give him the coin. get the bird. goto the pier. Pier: use the map and goto the Isle of Wonder. ISLE OF WONDER: beach: look at the sleepless oyster. talk to him. give him the book. while his mouth opens, get the pearl. goto the Isle of Sacred Mountain. ISLE OF SACRED MOUNTAIN: beach: get the flower and the feather. goto Isle of Crown. ISLE OF CROWN: beach: goto the south village. village, south: search the dumpster of the pawnshop. enter the pawnshop. pawnshop: give the pearl to the shop keeper. goto the bookstore. bookstore: talk to the jester. give him the ring. goto the pier. Pier: goto the Isle of Wonder. ISLE OF WONDER: beach: go east, you will be stop by the gnome guards. give the flower to the big nose. give the bird to the big ear. give the candy to the big tongue. give the rabbit foot to the big hand. use the empty bottle on yourself. pick up the paper in the water. go east. book pile: grab a book in the pile. look at the spider web. grab the loose thread on the bottom. grab the paper at the left hand corner. go west. beach: go north. swamp: go west. garden: get the rotten tomato. get a lettuce. go to the beach. beach: goto the Isle of the Beast. ISLE OF THE BEAST: beach: talk to the creature, and give him the paper. go north. pond: throw the lettuce into the pond. cross the pond and get the lamp. go north. garden: ignore the man, and pick up the brick on the right of the scene. goto to the Isle of Wonder. ISLE OF WONDER: beach: go east. book pile: pick up another book to get bookworm out. give the creature to bookworm. Goto the crossroad in the Isle of Crown. ISLE OF CROWN: crossroad: give the mechnical bird to the real bird. give the ring to the bird. give the poem to the bird. get the ribbon and the paper. goto the bookstore. bookstore: give the book to the storekeeper. goto the pawnshop. pawnshop: trade the bird for the flute. goto the garden in the Isle of Wonder. ISLE OF WONDER: garden: use the flute on the wall flower. grab the hole in the wall. get the teacup on the chair. go north. chessboard land: talk to the knight, and wait until the queen departs. get the scarf. goto the pawnshop. ISLE OF CROWN: pawnshop: trade the flute for the tinderbox. goto the Isle of Sacred Mountain. ISLE OF SACRED MOUNTAIN: beach: solve the cliff of logic. The solution is in the book. Above the Cliff: Watch the old woman do her song and dance, and go down the cliff. beach: go up. Above the cliff: go into the hole in the right of the screen. Dark Cave 1: use the tinder box. go to the hole on the right. Cave 2: get the mint leaf on the right. get out of the caves. Above the cliff: go north. city of the wing one: You can do nothing here. catacomb: go north until you comes upon a room with north and east opening. go east until you can go no further. go north, and get the skull. go south, and go west until you can go no further. go north, and west. Trap room: the solution is in the book. exit the trap room to the west. catacomb: go west and look at the winged girl. go east and north, grab the shield. go north until you can go no further. go west until you can go no further. get the coins on the body. go east until you can go no further. go south and east. trap room 2: throw the brick into the gears. exit the room to the right. go east until you can go no further. go north and east. Dark room: use the tinderbox. go east until in the room with east, west, and south exit. go south until you can go no further. use the hole on the wall on the right wall. look at the hole. go west, and north until can go no further. go east until can go no further. go south until can go no further go west until you can go north. go north until can go no further. grab the tapestry. go east. Minotaur's Lair: talk to the minotaur. use the red scarf on yourself. lots of animation follows, you ends up on the beach. Beach: goto the Isle of the Mists. ISLE OF THE MISTS: beach: go west. Village: get a lump of coal. get the scyth. goto the Isle of Wonder. ISLE OF WONDER: beach: go north. swamp: use the cup on the swamp water. talk to the knoll on the log. give him the rotten tomato. get the ooze off the log. get a milk bottle. go north. garden: put the sacred water into the lamp. put the lamp on the baby's tear. get the bottle on the table. give the milk to baby's tear. go north. chessboard land: give the white queen the coal. goto the Isle of the Beast. ISLE OF THE BEAST: beach: goto the garden. garden: use the shield on the archer. get a white rose from the garden. goto the gazeboo. use the scath on the vegetation. fountain: Wait until the animation is over, and go to the north village in the Isle of Crown. ISLE OF CROWN: village, north: give the rose to the girl. give the ring to the girl, and you will end up on the Isle of the Beast. ISLE OF THE BEAST: fountain: after the animation, use the lamp on the fountain. cast the rain spell on the lamp. goto the garden and pick up another roses. goto the Isle of the Mists. Isle of the Mists: at the beach, you will be lead to a warm situation in the north. sacrificing ground: after the animations ended, put the skull into the pit. search the ribbon, and place the hair into the skull. use the spoiled egg into the skull. goto the top of the cliff in the Isle of Sacred Mountain. ISLE OF THE SACRED MOUNTAIN: Top of the cliff: cast the night creature spell, and you will goto the realm of the dead. REALM OF THE DEAD: first scene: talk to the two ghosts. Avoid the zombies. go east. second scene: talk to the floating spirits. go north. enterence: play the bones on the right of the screen. get the key. give the ticket to the ticket taker. Dead knight: take the gauntlet from the dead knight. go west. River Styx: use the lamp on the river water. give the coin to the boatman. Gate: touch the gate. talk to the gate. the clue is LOVE. Death's chamber: goto the Death. throw the Gaunlet at him. use the mirror on him. you will be taken back to the Isle of Crown. ISLE OF CROWN: goto the crossroad and give the roses to the bird. goto the village Village: give the lamp to the peddler. get the lamp second to the right. Its a green long necked lamp. goto the pawnshop. pawnshop: drink the contain of the bottle. trade the tinderbox for a brush. goto the castle. Castle, exterior: goto the northwest corner. use the feather on the cup. use the brush on the wall. cast the magical paint spell. open the door. Castle, Interior: go to the middle cell. middle cell: give the ghost boy the hankie. get out. north: Iron Man: lift the right arm of the Iron man. secret passage, basement. look at the hole. go up stair: look at the hole, and give her the dagger. go west and north. outside of Vizir's office: look at the hole, and go north: use the secret door. bedroom: open the small box, and look at the contain. open the big box with the key, and get paper. go to the Iron man. Iron Man: go east. Outside of Jello's room. go into Jello's room. give Jello the lamp. goto the outside of cells. Outside of the cells: talk to the door on the left. the word is ALIZEBU. Storage room: uncover the cloth and look at all the items. get out and goto the outside of Jello's room. Outside of Jello's room: use the door on the upper left of the screen. Main Enterence: give the vizir's paper to the captain. Main Hall: interrupt the wedding. go after the vizir as soon as possible. go to the top of the tower. Top of the Tower: when Jello give you the real lamp, use it on the Genie. grab the big sword, and use it on the vizir. use it again. you are done.