*** BIO MENACE *** V1.1 Part 1: Dr. Mangle's Lab Part 2: The Hidden Lab Part 3: Master Cain How to get rid of those NAG screens between certain levels? Commercial Version requires that the proper FILE_ID.DIZ be present. Keys ---- Left,Home,End - Move Left Right,PgDn,PgUp - Move Right Down - Crouch Home - Move Left and Look Up (if possible) PgUp - Move Right and Look Up (if possible) End - Move Left and Look Down (if possible) PgDn - Move Right and Look Down (if possible) Up-arrow - Open Door/Use Shard/Operate controls Ctrl - Jump Alt - Fire Enter - Toss Grenade Space - toggle status screen Backspace - toggle scorebox Pause - toggle pause F1-F6 - Control Panel F7 - Save Game F8 - Load Game F9 - Boss key (Esc to resume) ^Q - Instant Quit to DOS Official Apogee Cheats ---------------------- + Cheat Codes - In the registered version only, press the following keys at the same time to activate the cheat. [C]+[A]+[T] - Get the machine gun, 90 ammo, and 99 grenades. + Secret Weapons - The following secret weapons are available in both the shareware and registered versions of the games. Super Plasma Bolt - Hold the up arrow until you hear a charge sound, then hit fire; this causes one hit point of damage. Fireball Attack - Turn left and right 6 or 7 times in succession, then hit fire. [This causes a hitpoint of damage] Electron Shield - Turn left and right 6 or 7 times in succession, then hit the jump key. [You'll turn a different color, and a shield will appear around you. This lasts a VERY SHORT time.] Invincibility Burst - Hold the up arrow until you hear a charge sound, then hit the down arrow. [You will flash and be invincible for a VERY SHORT time.] * Hint : On the first level, go left first instead of right. ---------------------------------------------------------------------------------------------- These cheats exist but I don't know how to activate them God Mode ON/OFF Free items! Jump Cheat ON/OFF Warp to which level(1-17) Secret Level Debug keys active! Memory Usage WallDebug Record a demo from level(0-25) Save as demo #(0-9) Command-line parameters ----------------------- DEBUG.TXT TED5.EXE /LAUNCH sewerman normal easy hard TEDLEVEL n Jump straight to level n+1 NOWAIT Don't wait for key pressed on equipment screen. On quit, no parting ads. COMP Turn on SVGA compatibility NOCOMP Turn off SVGA compatibility HIDDENCARD Don't try detecting type of video card LATCHPEL ATI SVGA card compatibility NOAL Disable Adlib Detection NOJOYS Disable Joystick Detection NOMOUSE Disable Mouse Detection Keys ---- Backspace Status panel on/off F1 Help F2/3/4/5/6 Control Panel F7 Quick Save F8 Quick Load F9 Boss screen Pause Pause ^Q Instant Quit Enter Throw grenade Levels ------ 1 Downtown Metro 2 High Rise 3 City Park 4 South Side 5 Sewer 6 Cave 7 Skull Man 8 Elevator 9 No Man's Land 10 Lab Entrance 11 Computer Core 12 Mangle's Last Stand 13 test level 14 Apogee screen Hex editing of BMENACE1.EXE --------------------------- offset change to ------- --------- ---------- 61-64 2B 46 08 90 90 90 254-257 FF 0E 08 44 90 90 90 90 117-120 FE 0E 0D 44 90 90 90 90 468-471 FE 0E ED 43 90 90 90 90 this will give you immortality, unlimited bullets and bombs. Hex editing of save games ------------------------- Offset setting 4F (lives) : 19 51 (health): 64 31 (level) ---------------------------------------------------------------------------------------------- BIO1CHT.EXE ----------- This program will modify all of your save game files for Bio Menace 1 (by Apogee) so that you will have 25 lives and 100 health points (health points are only added after the first level as the game defaults to 4 on the first level). If you don't like to start over a million times and just want to have some fun with this fairly decent new game, cheat! I recommend that you save copies of all your game save files (they are named SAVEGAM?.BM1 where "?" is a number from 0 to 5) before running this program in case you want to play as a mortal again! Place the BIO1CHT.EXE file in the same directory as the save files and enter BIO1CHT to modify the files. DETAILS: This program works by changing byte 4Fh (79 decimal) to 19h (25 decimal) for lives and byte 51h (81 decimal) to 64h (100 decimal) for health points. If you are handy with a hex editor, you can advance levels by increasing the value stored in byte 31h (49 decimal). You can also play around with the other bytes as there does not appear to be a checksum involved. PLEASE NOTE: If you should happen to accumulate more than 128 health points, you will be dead meat! (well, dead bones actually) BM10TRN ------- This program attaches itself to the exe permanently. It adds some cheats such as God Mode, Jump Cheat, and Warp. However it is only for version 1.0 of the game. I have version 1.1 ----------------------------------------------------------------------------------------------- WALKTHROUGH (copied from http://au.ign.com/faqs/2007/bio-menace-walkthrough-807591) ===VOLUME 1=== Stage 1: Downtown Metro Enemies: Mutant Slugs, Thug Mutants Description: This is the very first destination in the whole game. After your plane has been shot down, you end up in the middle of a terror-strucken Metro City (no, you're not gonna see a bunch of prissy-dressing straight men here); filled with mutants and dead civilians all around. As in nearly every level, the goal of the stage is to rescue the hostage, and then find the exit to the next stage. Basic Walkthrough: Okay, so you're at the far-left of the stage with your crashed plane; grab some bombs and the machine gun, and climb up the ladder. Grab the key on the ledge. There is a super bullet pack at the top of this building, but you need to activate the elevator to get to it. The activation switch is on the outside of the 4th floor of the second building. Take it; it's the strongest regular bullet in the game (There are three types). Now just jump off the building (don't worry, falling from large heights doesn't kill you). Shoot the army of Mutant Slugs, and climb up the ladder to the second building. Grab the keys and gems, and walk into the first broken window. You'll find a bunch of bonus items inside each door, but each door requires a key to open. The hostage is on the second floor, but you have to obtain the blue shard to free him. The blue shard is in the top floor. Now, once you've found it, go back to the hostage room, and insert the blue shard into its place; the force field will deactivate, and you can rescue the hostage. He will give you a computer chip. Now exit the building and go to the third building (On the far-right); and insert the chip into its place. The force field guarding the exit will turn off and you can head to the next stage. Secrets: On the top floor of the 2nd building, walk through the wall to the far-left and jump through frequently. You will find a bunch of gems and a pack of plasma bullets. Stage 2: High Rise Enemies: Fire Demons, Robo-Rockets, Lizard-Men Description: Continuing from the first stage, now you fight your way up a construction site, and you're going to be fighting some new foes in this stage! Basic Walkthrough: So you begin continuing from the previous stage in a fence-like area guarding the rest of the tower. Jump while underneath the "keep out" sign, there's a free machine gun behind it. Grab the items ahead, and you'll run into the first Fire Demon. Be sure not to waste grenade bombs and automatic bullets, though! When the Fire Demon is set aflame, he is invincible; you have to wait until he returns to his demon form. If you go past the elevator ahead, you'll see a Robo-Rocket. Don't try to shoot it. Either blast it with a grenade or dodge it when it jumps. If you are not killed, you can get a gem and a key. Now go back and proceed up the elevator. Now kill the Fire Demon, get the items, climb the ladder, and ride the second elevator. Hop onto the ledge with the Lizard-Man (to the left). Behind him is a pack of plasma bullets. After this, be sure to check around the rest of the area and get the items (gems, keys, grenades, guns) before climbing the ladder. When you climb up, watch out for Fire Demons, ladder-climbers are an easy target for passing Fire Demons. If you're growing low on stamina, there's a medical kit and some keys to your right. Now head to the left. More Fire Demons and Robo-Rockets... you should know how to handle them by now. Climb up the next ladder. Then go to the right and ride the elevator. Then you climb another ladder. Then get Robo-Buddy and climb the next (But watch out for the Robo-Rocket waiting above). Now head to the far-left of the tower, and activate the beacon. Now you may restart at that point if you are killed. There's also a medical kit. Now climb the ladder above. Then the next. Also keep in mind that you need to make sure that you open each door; later on (especially) im portant items will be stored in doors. As you climb the next; beware of fire coming from the Lizard-Man nearby. Make sure you have a keycard by this point. If you don't, unlock more doors. Now you'll see the hostage. Deactivate the force field with the keycard and set him free. He'll give you a computer chip, and you can go to the next level! Stage 3: City Park Enemies: Mutant Slugs, Critter Mutants, Mutant Snakes, Thug Mutants Description: This stage introduces two MORE enemies plus the two enemies from the first stage. It takes place in a forest-like park, so tree-climbing is the main aspect of this level. Whatever you do, make sure to get to the treetops before you reach the far-right of the map! Basic Walkthrough: Now you're in the park. When you start, some green Thug Mutants will be coming towards you, so you'll have to stay alert and blast them to smithereens! Now look for a tree branch low enough for you to climb on to! Now you'll be jumping across tree branches, but be careful! The two new enemies in this stage like to use low-down attacks, so you'll need to crouch-shoot to kill them, but jumping is required to avoid their attacks. Do your usual thing, and keep on the lookout for beacons, gems, guns and bullets, grenades and mines, and other things. Once you get to the end, you'll be at a brick wall. If you followed my advice and stayed at the top, you'll see the hostage inside. She'll give you the computer chip. Now jump off, but stay next to the wall and keep facing right, because lower down in the wall is the exit. Insert the keycard and you'll be in the next stage in no time! Secrets: Behind the very top of the first tree is a Secret Level Gem! If you get it, you can visit a secret bonus level after you've completed the stage! Stage 4: South Side Enemies: Robo-Rockets, Critter Mutants, Radioactive Slime, Fire Demons Description: You're back in the city now; but in a more urban area; and even more damage appears to have been done. Basic Walkthrough: You start underneath a building. Get the key, jump over the trash can, and wait for the elevator. Go inside the first floor of the building for the green shard and some bonus items. Now go out and you can choose to go to the next next floor if you catch the elevator. The second floor also contains bonus items, but it also has a sign with the code listed below. The third floor of this building has the switches and gate which must be activated using the code. Like all other color-coded switches in the game; if you enter the code incorrectly, you will be killed. If you get it right or decide not to bother with it, go back outside. At the top of the building are 3 keys. Now jump off or just leave and head to the second one. Eventually, you should see a staircase. Climb atop the trash can nearby to reach it. When you get there, watch out for the Radioactive Slime. They cannot be killed by bullets, but you can take them out with plasma shots or any type of bomb. Climb the ladder up, get the key, kill the Fire Demon, unlock the door, jump over the pit, avoid/kill the Robo-Rocket, get the key, and then climb the next ladder. Kill the Slime, and get the items. The keycard is on this floor. Now climb up the next ladder. Insert the green shard into the outlet for it. A large concrete block will fall to the ground. Push it, and continue to push it until it falls into into the spiked pit. Use it as a platform to get across. After you cross, you'll see that above you there are two high rows of concrete blocks. To make them fall and clear the way up, bump them with your head and then move out of the way! When there is enough space, climb the ladder, and take all of the items and powerups on the roof. Now go back down the ladder, and go back the way you came (travel left, climb down ladder, climb down ladder), and then jump into the pit. Insert the keycard into its slot and the hostage will give you his computer chip. Now, jump down, go back up the stairs, travel left, climb up the ladder, climb up the ladder, travel right and go across the spiked pit, and now you must travel down a ladder-filled pit, collecting some bonus items as you climb down it. At the very bottom is the exit. Color Switch Code: Red, Magenta, Blue, Green, Cyan Secrets: On the second floor of the first building (far-right), when you first go inside (your door should be underneath the colored bars), walk through the wall to your left. There is a mine and a pack of plasma bullets hidden inside. Stage 5: Sewer Enemies: Radioactive Slime, Toxic Mutants, Mutant Snakes Description: To get to Dr. Mangle's secret lab, we're gonna be trekking underground for the next few levels. This stage is filled with water, fire traps, and slime-themed enemies, so keep your guard on and don't forget to plant some land mines! Basic Walkthrough: You'll start on the streets next to a stone wall and a pit leading to the sewer. Hop in, and make sure to stay to the right side of the pit; there's a machine gun in there. Now you're in the sewer water. Almost immediately, you should be ambushed by a massive Toxic Mutant! Just shoot it a few times, and it'll die, but watch out for the toxic slime it spits at you. If you keep going further, you'll see a ladder. It leads to the surface again, with some gems and a medical kit guarded by three Mutant Snakes. Now go back down and keep traveling to the right; later on there's another ladder leading up, with even more helpful items. Now climb back down and travel right. You'll have to jump out of the water and then climb down a ladder into another corridor, but this time, without the water. Now it's filled with fire traps! The same two enemies are down here (Toxic Mutants and Slimes), so shoot them as you go, and unlock doors as you go, too! When you see a ladder leading down, climb it. Then repeat the stuff you did on the first floor. The blue shard is somewhere on this floor. Climb down the next ladder. Travel to the far-left of the tunnel. Open the red door, and you'll see the hostage. Rescue him, and as usual, you get the computer chip. Now go back to the tunnel, travel to the far-right, and you're onto the next stage! Good luck, it gets creepier after this part! Stage 6: Cave Enemies: Energy Bubbles, Toxic Mutants, Radioactive Slime, Stalagtite Mutants Description: A continuation of the journey deep underground. This stage takes place in a tunnel/quarry-like area; the evidence near the bottom of the cave leads me to believe that Dr. Mangle may have been using this as some sort of top-secret storage area. Basic Walkthrough: Travel right, and destroy monsters that get in your way. Climb down the ladder. You'll see the hostage, but she's blocked off by a force field. You need to find the cyan shard to deactivate it. Climb up the ladder in the center of the section, and after you're finished fighting off Energy Bubbles and collection bonus items, climb to the top of the ladder and head to the left. Walk across the spiked rotater and deactivate the bridge switch. Then go back, climb down the ladder, head to the left, and climb down the next ladder. Head to the right. At the far-right of the room, there's a ledge with a door guarded by a single spike. There is a keycard in the door. Now, jump down, and head to the left again. Climb down the next ladder. Now you are in a very wide-open space filled with boxes and bins. Among some crates and toxic-waste barrels is a beacon. Now, after blowing away some pesky monsters, look for a rocky bridge hanging from the ceiling. The cyan shard is inside one of the doors on it. Now go back up two floors. Use the cyan shard to deactivate the force-field, and--WHAT A SURPRISE-- she gives you a computer chip. Return to the bottom floor of the cave, use the computer chip, and head on the next level! You're halfway there! Color Switch Code: Blue, Cyan, Green, Magenta, Red Stage 7: Skull Man Enemies: Skull Man Description: Finally! The first Boss Stage in the whole game! Skull Man has to be one of the most grotesque-looking boss characters ever put in an early 90's video game; he's huge, he's creepy, he's gory, and he wants your skull! Despite this, I personally have no idea how he connects to the plot; is he supposed to be working for Dr. Mangle, or is he just some giant creep that Snake Logan just happened to stumble by? The questions to this day remain unanswered. Fighting Skull Man: So when you start the stage, you'll be in the cave area. Suspense builds up, as you walk by, you see dead bodies, skulls, and even a sign reading "Skull Man was Here". So eventually, he tell you how he will kill you, and then you jump up out of the hole to fight him! Make sure you turn on the elevator, and then constantly shoot at his head and his hands. His hands will fly off of his wrists and try to slice you, so you need to shoot them to keep them off you. His head is the best target by far for you to hit. When you've killed him, he just sits there on his throne with his head and hands replaced with bloody stumps and wounds. Talk about violent! Anyways, you get a blue shard, and you can deactivate the force field to the next stage. Good luck, 'cause we're going back up! Stage 8: Elevator Enemies: Robo-Rockets, Lizard-Men, Robo-Turrets, Thug Mutants Description: It's time for the final showdown to begin! The first step is to get to Dr. Mangle's Laboratory, so in this stage, we're going to get back to the surface and go find it! There is no hostage in this stage. Basic Walkthrough: You start at the far-left of the pit, with an underground lake and a giant skull to your right. There's also an elevator with a switch. Climb the elevator and go up, but watch out for the Robotic Plasma Cannon at the top, so keep a good lookout! Wait for the next elevator to the right to be within reach, and then jump on to it! At the top you'll find a stone platform with a Robo-Rocket and some grenades. Walk to the right side and wait for the next elevator. Jump off and into the first crevice to the far-right. There's a Robo-Turret and 3 gems. Jump off and into the next. A Lizard-Man and some more items. Into the next: a green shard. Take it, activate the switch, and wait for the next elevator to come down. Go back to the one to your left once you can reach it, but this time, wait until it reaches the top. You'll be at another rock platform, but this time; it holds some gems and a platform switch. Wait for the next elevator to come within reach. Travel to the left. Hop onto the next elevator. And then the next one. Now you should be next to a ladder on a ledge. Climb this ladder and jump onto an inactive elevator. Press the switch and you'll be taken to a tower-like climbing area with a beacon. Just continue to climb up the ladder, while avoiding/destroying monsters, until you reach the top; collecting items on the way. When you get to the top, your way to the surface is blocked off by a bridge. Jump to the ledge on your right side. Insert the green shard into its slot, and the way out will be opened. Now you walk out on a totally destroyed city filled with flames and rubble, as a war between man and machine rages on in the background. The exit is to the right. Keep your wits about you, because shrapnel is gonna fly in the next stage! Secrets: * At the beginning of the stage, jump into the lake and try to land about 1/2 an inch to the right of the glowing skull mask. You should land on a solid platform and get an item; but quickly jump to the next and repeat, because they sink after about 1 second! * There is an alternate exit to the stage that does not require the green shard. At the second rock platform, cross the elevators, climb the ladder, but then jump onto the falling rock blocks to your right. Jump across the blocks, make sure you don't fall, and climb the ladder at the end. You'll go up a similar tower-like tunnel, and you don't even need the shard to get out! Stage 9: No Man's Land Enemies: Helicopters, Para-Bots, Bouncers, Robo-Tanks Description: No maze, no puzzle, no mystery to this one-- this stage is pure fighting. It's a battlefield filled with all sorts of different battle-robots, and they're all wanting to do you in! Get rid of 'em, rescue the hostage, and get inside that laboratory!! Basic Walkthrough: Get the two machine guns, and head to the right. Activate the elevator, don't stop to pick up the machine guns beneath you, the elevator won't go back down. Now that you're in the air, gun down the Helicopter to prevent the attacking of Para-Bots. When you've destroyed the Helicopter, return to the ground. Fight off the Para-Bots and Bouncers. You should notice pretty soon a barrage of missiles and bullets coming your way. Get atop the toxic waste barrel, and you should see the first Robo-Tank. Just shoot and bomb it. DO NOT TOUCH IT! Robo-Tanks can kill on contact, so be careful around them. You'll see plenty more of them later on. Continue your journey to the right and activate the beacon. You'll see another elevator. Ride it up and wait for TWO Helicopters. Destroy both of them, and then go back down. Walk onwards, until you find a toxic waste barrel and a medical kit. Stand atop it, you'll be facing the next Robo-Tank. Destroy it and walk on. Turn on the elevator. Don't be too quick to save the hostage and return to the ground, though. There is one more Helicopter lingering on if you wait for it. When it's destroyed, you can save the hostage. He gives you a computer chip, and you can now enter Dr. Mangle's Lab! Good luck. Secrets: * At the beginning of the stage, head to the left; behind the entrance gate are a green grenade, a red grenade, and a land mine. * In the crevice where the hostage is standing, jump up (through the cieling). You'll get the Secret Level Gem. Stage 10: Lab Entrance Enemies: Robo-Rockets, Fire Demons, Energy Bubbles, Robo-Turrets Description: This is the first section of the laboratory. It's very big, so if you have memory problems with your PC, be sure to turn off all sound options on the game while playing this stage. Basic Walkthrough: This is another corridor-like stage, so you start the stage walking through the hall, killing mutants and getting items as you go. Climb the first ladder to get to the second floor. You'll see the hostage. You'll need the cyan shard to rescue her; but don't fret-- it's on this very floor! When you save her, she'll give you a computer card. Sounds like we're done, right? Well, we're only 1/3 through the stage! Anyways, after you've saved her, head to the left and climb the ladder. Just continue all of this stuff. Repeat the pattern: Walk through hall, kill monsters, collect items, climb ladder, repeat. On the top floor, you'll be greeted by a holographic version of Dr. Mangle surrounded by those familiar lion statues (Gargoyles?). Anyways, he tells you about how his monsters are going to kill you and eat you and he and some "Master Cain" guy are going to rule the world. After you've read the message, deactivate the exit force field and go to the next stage. Stage 11: Computer Core Enemies: Robo-Turrets, Bouncers, Master-Minds, Robo-Tanks Description: This stage is filled with more robotic enemies. It's a bit complex, but you can do it! Dr. Mangle is at the very next stage! Oh, and watch out for the flying sparks! Basic Walkthrough: You start the stage almost immediately a victim of your surroundings, with the Robo-Tanks and electricity-generating machines. Climb the ladder above you, cross the ledge, jump over the pit and don't get shocked, and then climb the next ladder. In this room you'll need to avoid the shots coming from the Robo-Turret, so shoot it. Behind it is a pack of super bullets. Climb the ladder, destroy the Robo-Turret and the Bouncer, and then activate the beacon. Now head to the right, and into the hallway. The hall is guarded by a ton of angry robots, such as Robo-Turrets, Bouncers, and Robo-Tanks. Take them out, and keep going. Turn on the switch and take the elevator down. In this room you should be able to find the red shard. Go back through that hall, and climb the ladder up. Somewhere in this hall is the cyan shard. When you find it, go back down, and out of the hallway. Use the shard to activate the elevator. The elevator will take you to a room with a blue shard inside one of its doors. Now go back down all of the ladders until you see the first Master-Mind. Deactivate it by inserting the blue shard into the slot. Now you can jump onto the Master-Mind's chest as a "bridge" across to the next area. The first two things on this are a Robo-Buddy, a door, and a Robo-Turret. Now travel across the bridges. The keycard should be somewhere in this area. Deactivate the second Master-Mind. Activate the beacon, and then jump off the bridges. Travel to the right and destroy the Robo-Tanks. You'll see the hostage guarded by a force field. Deactivate it, and she'll give you a computer card. Now, you'll have to run all the way back to the far-left of the stage. Go all the way back to beyond the second Master-Mind. Now, with the computer card, you can access the exit. And now... the shocking conclusion to the first volume! Color Switch Code: Cyan, Blue, Red, Magenta, Green Secrets: * There is a pack of plasma bullets hidden behind the entrance gate * The Secret Level Gem in this stage is a bit risky to get. Go past the first Master-Mind (on the suspended bridge) and continue to walk right until you see the second spark-generator. You might have to risk a few lives trying to get it, but it's inbetween the spike pointing north and the spike pointing west. If you can slip between this two without getting killed, you'll have the gem. Stage 12: Mangle's Last Stand Enemies: Mutant Dr. Mangle Description: This is the final stage if volume 1, and the second boss battle. Fighting Dr. Mangle: You'll be walking down a staircase, and continue to run to the right until you see Dr. Mangle. After he gives you his second little message, he mutants into a large monster resembling a cross between a rhino/stegosaurus that breaths fire. Dodge the fire balls and just continue to shoot and bomb it. When you start running low on health, take the elevator up to the suspended bridge. The "Secret Key" is on this bridge. Take it and the other items on it, and then jump off. Insert the key into the "Secret Door" (yeah, some secret...), and you'll be taken to a suspended platform hanging right above the monster, giving you the opprotunity to through grenades at him from above. Anyways, when you kill the monster, it de-mutates back into a severely wounded Dr. Mangle, and then the game cuts to the ending... but don't worry, the adventure is actually just beginning... Color Switch Code: Red, Magenta, Blue, Green, Cyan Ending: Dr. Mangle is lying on the floor bleeding and coughing. He reveals to Snake Logan how he was forced to create these evil mutants by Master Cain, who promised him great wealth and power, and also threatened to kill him. Dr. Mangle tells Snake to seek out Master Cain and defeat him, before he takes over the world! Dr. Mangle dies. Snake then takes the airplane out of Dr. Mangle's lab and detonates it in a large mushroom cloud. A day after telling the CIA about this, Master Cain broadcasts a message nationwide that he is going to unleash his full wrath on Metro City in 48 hours. But first... Snake must destroy the source of these horrible creatures. Will he find and destroy the secret lab before Master Cain begins his armageddon? We'll find out in Volume 2... the outcome is up to YOU. ===VOLUME 2=== Story: Searching satellite photo after satellite photo, Snake continues to spend hours searching for the hidden lab... Suddenly, Snake receives a mysterious fax from an alaskan agent, stating "This has got to be it!". The fax showed a photograph of some strange foot prints heading into the forest. Snake takes a helicopter to the location and parachutes down into the dark forest below... Stage 1: Outer Woods Enemies: Mutant Slugs, Guard Robots Description: This begins the journey into Dr. Mangle's secret lab. This dark forest surrounds the laboratory; there are creatures all about. Keep your guard on; but don't worry, this is a really short stage! Basic Walkthrough: As I said before, this is a very short level. If you've been playing all of the previous stages, this is just a cake walk. Kill the slugs. Get the gems. Push the concrete block as far as you can. Get on top of the block and crouch and shoot the Guard Robot. Get the blue shard. Open the stone gate. Climb the ladder, and go to the next stage. No secrets. No puzzles. No trick. No nothin'. Stage 2: Main Corridor Enemies: Mutant Slugs, Sticky Mutants, Killer Bees, Stalagtite Mutants, Mutant Snakes Description: This is the entrance to Dr. Mangle's secret lab. There are tons of doors and traps in this stage, so it's a bit confusing, but you can do it! Basic Walkthrough: You start at the entrance gate at the far-left of the hall. Walk through, and watch out for the Sticky Mutants on the way; they can drop on you at will. Use bombs or just try to dodge. You'll also see Slugs and Stalagtite Mutants. Climb up the ladder and unlock the door. Jump onto the next platform, and then the next. Open the doors, one of them contains a blue shard. Now climb down the ladder. Continue to walk to the right, and walk up the staircase. You'll see two keys and a red door. Go inside it. Now head to the left. There are two doors, but you don't have the keys. Continue to the left, and you should see them. Now open the silver and red door. But don't go inside the red one yet. Keep going left for some items and keys; until you get to the dead end. Now go into the red door. You'll be in another corridor; head left. Now go and get the items and kill the mutants. You'll eventually see a pit; but first, activate the bridge switch. Now go down the pit. Enter the red door. You'll see the hostage blocked off by a force field; use the blue shard to deactivate it. She will give you the computer chip, and then you can exit. Climb the ladders across the acid pit and jump from each one to the other. Deactivate the force field with the computer chip and go to the exit. Color Switch Code: Blue, Cyan, Green, Magenta, Red Secrets: When you activate the bridge switch, head back to the right and you'll see there's a staircase where the silver bridge used to be. Go down it, walk through the hallway, and then walk through the wall and jump. You'll find a medical kit and a Secret Level Gem. Stage 3: Ant Caves Enemies: Info-Bot, Mutant Ants, Urchin Mutants Description: This is the first section of the mutant ant hill. The main enemies in this stage are Mutant Ants. This is also the first stage to feature the Info-Bot. Basic Walkthrough: The stage starts with you riding down an elevator. Now run to the right. You'll see a Mutant Ant as you walk up the hill. Now go across the flat ground, but don't get hit by the Urchin Mutants. Now walk down the hill and then jump off the ledge that ends it. Kill the Mutant Ant and climb down the ladder your right. Unlock the doors for the items. Now climb back up. Head to the left and climb the ladder. Dodge the Urchins and kill the Ants. Eventually you'll get to the spiked rotater; there are some keys on there. Now head to the right and go back down. Walk down the slope to your left. Jump up on the ledge, and go inside the hole. It'll take you to a room with a single door. The red shard is inside it. Now go back out of the hole. Get the keys, and jump off the ledge. Then go right, and down the ladder. Unlock the door to your left, then go to the row of doors to your right. The one to the right of the beacon contains the keycard. Now don't go any further, yet. Go back left, and then down the ladder some more. Unlock the door to your left and walk across the spiked rotater. There is a medical kit in the center. When you finish, DON'T WALK THROUGH THE HOLE. It'll take you all the way back to the first hole. Jump down onto the stair-like path, kill the Ant, and activate the beacon. Now go down to the bottom step. There is NOT a step after the ledge. Wait for the crystal platforms to appear. Jump on them. When the next set appear, jump on them before the set that you're currently standing on disappears. Keep doing this until you see the ledge with the Info-Bot. Talk to it and it will give you the Color Switch Code. Now walk into the hole. You will be taken to a ledge in the middle of nowhere. Wait for the crystal platforms to appear, and then walk across them to the other side of the pit. You'll see some doors and a switch. Press both to deactivate the bridge and activate the elevator. Hop on the elevator and you can go back up to the stone steps. Now walk to the left and then jump up to the ledge on your left. NOW go into the hole. You'll be taken back to the stone platform. Go right, and off the platform, and up the hill. Ignore the ladder you see. Now activate the elevator with the red shard. Start running left. You'll see the Urchin Mutants again; avoid them! Eventually you'll get to a large stone staircase. Jump down the pit, but stay to the right. You'll see the hostage. Insert the keycard and deactivate the force field. Now rescue him. He will tell you that to destroy this lab, go look for a nuclear bomb with red glowing slots. After he gives you the computer chip, go down into the pit. You'll be back at the spiked rotater. Head right, until you're at the ladder; climb down it. Now head to the left. Now climb down the ladder. Go the the tunnel with your already-opened doors to the right. Now go all the way. You'll end up in a trap with a sinking large stone block with spikes. The only way to escape it alive is to enter in the switch code that the Info-Bot gave you. Then you insert the computer chip into its slot and you can exit the stage. Why don't you get a glass of water? Color Switch Code: Cyan, Red, Magenta, Green Blue Stage 4: Ant Town Enemies: Mutant Ants, Mutant Slugs Description: A continuation of your venture through the Mutant Ant Hill. I find this stage really creative and interesting. It's a little town made of logs and such by and for the Mutant Ants. Sorta like the Ewok Village from Star Wars... Also, there are no doors or keys in this stage! WHOOHOO! Basic Walkthrough: You start this stage on the edge of a cliff. To your left are two cement blocks. Stand on the second one as it falls, until you find an appropriate place to jump off (you want to get to the ladder). Jump to the next one. You should see an inactive elevator. Stand on it and activate it. You'll have to jump across some more cement blocks, until you have to jump up to a log platform. Walk right and try not to hit the spike on the edge when you jump off. Kill the Mutant Ant. Then, you'll have to jump across some more wooden log platforms, in an almost zig-zag-like fashion, until you get to the ladder. Climb up it. Go to the ledge on the right. Kill the Ant. There's a ladder above you, which leads to a medical kit. Once you've gotten it, go back down, and continue traveling left. You'll eventually have to jump off the ledge and onto a spiked rotater. After you've crossed it, go up the wooden staircase. You'll stop at a pit filled with bloody spears. There is an inactive elevator, you need to jump onto the elevator and turn it on. There'll be several crevices in the area, none of them contain any particularly necessary items. Jump to the top-right ledge and activate the beacon. Continue to travel right. Climb up the ladder. Go inside the house to the right and get the invincibility potion. Now climb down, drop down to the ledge to your right, jump up to the next ledge, and then onto the ledge with the razor-spike guarding; you won't be hurt since you are invincible. Ignore the first ladder you see, continue right, and climb up the second ladder. Head to the lower wooden ledge on your left. Drop down into the pit and get the green shard. Turn on the elevator and go back up. Head to the right; and then jump on the wooden ledge on top of the one you're currently on. Climb up the ladder. Head to the left. Use the green shard to create a bridge across the pit. Activate the beacon, continue left, and then down into the pit. Go save the hostage trapped in the ant house. He gives you... A COMPUTER CHIP! Now, you're wondering how to get back. Walk through the wall to the right; you will drop through a pit and land on a wooden ledge. Now wait for the elevator, and you'll be back at the first beacon. Use the previous steps on how to get back to the top of the ant town. Now, this time; don't head left (toward the bridge); go right. Deactivate the force field and continue right. Kill the slugs and run to the exit. Secrets: * At the beginning of the stage, walk through the wall behind you. There is a pack of plasma bullets and a red grenade inside. * At the beginning of the stage, jump off the cliff and land on the tiny platform at the bottom of the cave. The Secret Level Gem is on the platform to the left. Stage 5: The Queen Enemies: Mutant Ant Queen, Mutant Nymphs Description: Third boss fight. You fight the queen of all Mutant Ants... the MUTANT ANT QUEEN! Fighting the Mutant Ant Queen: The Mutant Ant Queen has wings and can fly around the room. She does not directly attack you, but instead, she discharges her Mutant Nymphs at you. They can be a bit annoying, but they are very weak. Once you have killed her, you will get a key. Use it to unlock a door at the bottom of the cave containing a keycard. Insert it and exit the stage. Stage 6: Trash Dump Enemies: Robo-Turrets, Bouncers, Garbage Carriers Description: Sheesh, we're getting to see every single nook and cranny of this place! What's next; Mutant Snake exhibit? Dr. Mangle's office? Excrement Filter???!! Anyways, this level is big and may need the sound off to conserve memory; but it DOES have a very catchy background music. Basic Walkthrough: You start the stage at the... FAR LEFT. Wow! What variety! Anyways, walk right. Atop the toxic waste barrels is a Robo-Turret and and a Bouncer. Shoot them and continue to the right. Then you'll face another Bouncer and a Garbage Carrier. Just keep going right. Eventually, you'll find an elevator. Take it up to the next floor (You can't go back down after this). You'll be in a fenced hallway. To your right are some keys. Get them and then venture left. Climb the ladder. There are plenty of items and a beacon on this next floor. After getting all of the items, head left. At the end of the hall is a ladder hanging over a pit of acid. You can either climb the ladder or wait for the next elevator to come down. You can collect grenades and the invincibility potion while on the elevator. Anyhow, go to the next floor up. Destroy the robots for bonus points and get the key. You'll see some cement blocks and bonus gems over a pit of acid on the far-right of the room, but it's not really worth it. Go back left and return to the ladder or elevator. Go to the next floor up. Fight the robots and get the items. At the end of the hall, you'll see a force field. You'll need the cyan shard to turn it off. So go back up the ladder to the next floor. You'll be ammounted by some Robo-Turrets, so destroy them. Continue right. The door next to the large cement block contains the cyan shard. Go back to the floor below and deactivate the force-field. Open the door and you'll find a green shard. Now go back to the floor above. Use the green shard to deactivate the bridge... Now, climb down the stairs and you'll find the hostage, who is none other than... COMMANDER KEEN! Boy, does this game ever get better? The dialouge in this part is just classic, with Commander Keen getting annoyed with Snake who is calling him "Captain Keen" (Like he does in Keen 4) and all of that jargon. Anyways, Commander Keen is supposedly trying to stop Mortimer McMire from destroying the Universe and such; it was 1993, and there was still a chance of the Keen series being finished (though we got the bad answer in DOOM II), so it was sort of hinting that maybe Keen 7-9 would be released fairly soon... it's been 14 years since this game was made; and still no Universe is Toast... Sigh... -- anyways, he gives you the computer card, and now you have to go up the to the next floor. Get the gems, kill the Bouncers, avoid the spikes, deactivate the force field, and... we're done! Stage 7: Trash Boss Enemies: Trash Boss Description: ANOTHER boss already?? Sheesh, what a day... or night, in this case. Anyways, this is the final section of the junkyard scene in the game. Good luck mashing up this metalhead... Fighting the Trash Boss: As you might assume, he's called the Trash Boss for a reason. He's a large robot who... well, attacks you by launching garbage at you. Not quite as menacing as the last few. Anyways, the strategy is simple, here. SHOOT AND DODGE. Anyways, I'm gonna talk about one really odd thing I noticed when fighting this guy. Yes, he certainly does use trash against you... tin cans, apple cores, crumpled-up paper, AND... A PIGEON?? That's right, one of the many garbage-like items included in his arsenal is A LIVING PIGEON. It's just out-of-place. If this game was a bit less obscure; at least as popular as Commander Keen or Duke Nukem (the two series this game was trying to emulate), those hippies at PeTA would be suing for the "exploitment of digital wildlife"... Oh, PLEASE! Anyways, after you've killed him, you'll get a key. Take the elevator up and unlock the door to get a keycard. And now you've just completed another stage... Stage 8: Electronics Lab Enemies: Mutant Slugs, Mutant Caterpillars, Thug Mutants Description: This is one of the three main labs in the building. This is the Electronics Lab; possibly where they made all of the robots you're having to fight. Well, guess what you're NOT going to find in this stage? ROBOTS. Very un-fitting, eh? However, there is one feature to this stage that makes it possibly the most unique stage in the entire game-- in this stage you will become your own enemy... you'll get to see what it feels like: In this stage you are going to be mutated into a SLUG! Not only that, but your skin color matches your clothing color, and you even attack by BITING! This is a such a great game, isn't it? Basic Walkthrough: You start the stage at the far-left. There is a ladder to your right, and to the right of that ladder is another hallway. The hallway contains some gems and a Mutant Caterpillar. Go into the hallway, get the gems, kill the bug, and then climb down the ladder. Kill the next Mutant Caterpillar. To your left are some gems. You'll need to get keys to unlock the doors. Now head to the right. You should see some elevators over the spiked pit. Cross them over to the other side of the pit, just make sure you don't touch the spikes hanging from the ceiling! Climb up the ladder for bombs, or keep going right otherwise. Kill the Mutant Caterpillar and the Thug Mutant. You're probably going to start wondering where all of the keys are. Well, the first one is past the ladder; jump over the ladder pit and continue right; you'll see it in the air. Now climb up the ladder leading up. The door to the left contains a 1-Up. Now go back down the ladder, head right, climb down the next ladder, continue right, climb up the next ladder, and jump onto the ledge. You'll find another key. Now go back left. Activate the beacon and jump off the ledge. Go down into the hallway underneath the stairs. You'll see what looks like a green force-field. Touch it; I dare you! AHA! You have been turned into a cute little green slug! Now you have the ability to crawl into tiny spaces. Anyways, keep going left through the crawl-space and get all of the keys that you can find. Stop when you get to the end of the hallway. Now go back right; bite all of the enemy Slugs in your way. Go up the ledge, and then turn around and go up the staircase. Keep going right. At the end of the corridor is a pink force field. It will turn you back into your human form. You can only unlock doors in human form. Now use your keys to unlock the two doors in this corridor. One of them is a blue shard. Now, go back down under the staircase and mutate back into the slug form. Go left, and then, jump down the pit. You'll probably eventually land on an elevator. Get the keys at the far-left and then start crawling to the right. Go up the stairs. Continue left and fall down the elevator pit. Get all of the keys and the medical kit within the crevices. Now head left. Pass through the green mutagen beam. Now pass through the pink one. You'll be turned back to your human form. Climb down the ladder. Go through the hallway. At the end of the hall, you'll see the hostage above you. Use your blue shard and rescue her. She'll give you a computer chip, and she also tells you that the tiny Nuclear Bomb is in the next stage. Now jump off the ledge and continue right. Climb over the radioactive barrels. At the end of the room, you'll see a door atop a suspended metal platform. Inside the door is a green shard. Now go back the way came, and return to the green mutagen beam beneath the set of stairs. Go right, turn around, climb up the stairs, and go inside the pink mutagen beam. You'll be turned back into a human. Now go right; down the stairs, climb the ladder, jump onto the ledge, run to the far-right of the hall; deactviate the bridge with the shard, climb down the ladder, deactivate the exit force field, and you're done! Color Switch Code: Red, Magenta, Blue, Green, Cyan Stage 9: Genetics Lab Enemies: Robo-Turrets, Sticky Mutants, Thug Mutants, Guard Robots Description: So this is where the magic happens; where these foul monsters were created. Much like the previous stage, this one is pretty big, so don't get mad if it takes awhile. THE NUCLEAR BOMB IS IN THIS STAGE. DON'T MISS IT. Basic Walkthrough: The stage starts at the far-left of the area in a hallway filled with all sorts of machinery for genetic engineering. Head right and get the bombs, the key, and the machine gun on the way. Climb up the ladder. Open the door and get the medical kit. Climb up the next ladder. Get the key and the gem, and open up the door. Now go back down the ladders. When you get to the bottom, head right. Fall down the pit and stay to the right. You'll find two rooms. The first contains the blue shard and some keys. The next contains some bonus items. Now go back up the ladder, and then head right. Wait at the left side of the pit for the elevator. Take it up and then go back to the hallway you started in. Head left. Climb up the next ladder. Kill the Robo-Turret and get the items. Keep going up. In this room you'll find a Robo-Turret and two keys. Head right and climb up the next ladder. Unlock the two doors to the left. Now go right and push the large cement block. Kill the Robo-Turrets on the way; and then continue to push it until it falls into the pit. There's a Guard Robot on the other side of the pit, so you'll need to kill it to get to the other side. Now jump into the pit, and stay in the center. You should fall on an elevator on the way down. Now wait for the elevator to go to the top and jump onto the other side of the pit (to the right). Get the items and destroy the monsters. Unlock the door at the far-right of the hall and climb down the ladder. Unlock the door. Head left. Unlock the next door. The green shard is inside this one. Climb down the ladder. Get the key. Head right. Unlock the next door. Climb down the ladder. Head left. Unlock the door. Climb down the ladder. Head right. Climb down the ladder. You'll be at the bottom of the area. Unlock all of the doors on both sides, and then climb back up the ladder. Now head right. You'll come to the end of the hall stopping a pit. Wait for the elevator to come down. Then jump onto it. When you get to the top floor, jump into the hall to your right. If you climb the ladder, you'll see the hostage trapped behind the force field. Go back down the ladder, head right, and then down the next ladder. The ladder leading up is blocked off by a bridge. The first hallway down has two doors. One of them contains the cyan shard. Get it and go down more. Ignore the next hall down, you don't need to go into it until you've saved the hostage. Go down to the next one. Insert the green shard into its slot. Go to the left and unlock the doors for bonus items. Go down the next ladder. Get the bonus items. Now go down the next ladder. At the bottom, you'll need to insert the blue and cyan shards into their respective slots to deactivate the force fields. Head left. At the end of the hallway is the Nuclear Bomb. Now go back up the ladder. When you're at the top, head right. Climb up the next ladder to see that the bridge has been deactivated. Rescue the hostage and get the computer chip. Now go back down. Go down the next ladder. Go to the hallway with the exit and deactivate the force field. Now exit. Hurrah! We're almost there! Stage 10: Specimens Lab Enemies: Robo-Turrets Description: This is where the specimens to the deadly new mutants are kept. The lab also contains embryos of the baby mutants and holographic versions of their adult forms. Very short stage. Also the location of the infamous "Apogee Room". Basic Walkthrough: After you've just clobbered those last two complex mazes, you get this "breather stage". The red shard is even optional! All you pretty much have to do is run to the right and walk by the holographic mutants, which include what vaugely resemble mutant versions of a praying mantis, a lion, and even a Yorp from Commander Keen! Then a holographic version of this guy called the "Enforcer" pops up and tells you about how his mutant embryos are almost ready to be released upon the city to destroy it. Then you walk by the incubated mutant embryos. Kill the Robo-Turret, and then leave the stage. Secrets: * You may have heard of a secret "Apogee Room" concealed in this place. Well, I'll tell ya how to get there. First, grab the red shard at the beginning of the stage. Walk to the exit and insert the shard into its slot. Now go back to the entrance. Jump atop the entrance gate, and wait for the elevator. The elevator will take you up to a suspended bridge. You can actually walk across the ring on the hologram generators. Walk across the first and get the key. Go climb up the ladder. Kill the Robo-Turrets. Now head right and activate the beacon. Jump down onto the next hologram generator. There is a key to the left. You can use the x-shaped towers as ladders to get the items on the ceiling. Climb up the pole and keep going right. Walk onto the next hologram generator and get the key. Climb to the top of the pole and get the next. Now keep going right. Unlock all of the purple doors. The first leads to a hallway that contains the secret key. The second, third, and fourth all contain bonus items. Then, finally, at the end of the hall is a the ironically marquee'd Secret Door. Open it and you will walk in to the APOGEE ROOM. Inside the room are George Broussard, Jim Norwood (creator of this game), and Scott Miller. They tell you about how there are supplies in the next floor up. Some interesting items in the main room are various items and enemies from the Commander Keen games, Duke Nukem, and Bio Menace. Up the ladder is a Secret Level Gem, a medical kit, a bonus crystal, some keys and doors, and a pack of plasma bullets. Oh; and don't try to shoot the Apogee men or else, the creator of the game, Jim Norwood will pull out a rapid-firing plasma gun and shoot the heck outta you. Quite funny, really... well, maybe for us... Stage 11: Killer 'Pillers Enemies: Killer 'Pillers, Thug Mutants Description: Yes, another boss stage. Well, sort of. You don't actually have to kill these things, but you should if you want 'em outta the way! Fighting the Killer 'Pillers: You should know that each individual segment of their bodies can be destroyed; meaning you can end up with a bunch of flying caterpillar heads with some unconnected segments following loosely behind. Jump on top of the entrance gate and wait for the elevator. Jump across each elevator, and don't fall! At the far-right of the battlezone is a single key. Now take one of the elevators up into a series of hallways filled with weapons and Thug Mutants. The ledge to the left has the keycard within its door. Now head to the right. Kill the Thugs and activate the beacon. Climb the ladder. Head left. Use the keycard to deactivate the force field and save the hostage. He will give you a... COMPUTER CHIP! Go back down to the very bottom of the battlezone and head to the far-right. Deactivate the force field, and you can leave the stage. Stage 12: The Enforcer Enemies: The Enforcer, Robo-Turrets, Thug Mutants, Robo-Tanks, Guard Robots Description: And ANOTHER boss, but this one is the final boss of volume 2, so that's okay. You'll be fighting a flying robotic skull named "The Enforcer". Fighting the Enforcer: It's tricker to get to the Enforcer than to actually fight him. Anyways, just fight the robots and mutants and try to get to the top of the battlezone. When you do, you'll be fighting the Enforcer. The Enforcer floats around and fires a heavy arsenal of bombs, rockets, and other things. Just shoot him and try to not fall. When you kill him, you get the Computer Chip... Deactivate the force field, insert the Nuclear Bomb (if you have it) into the socket, and LEAVE! The game cuts to the ending... Ending: Snake Logan recovers a chip from the destroyed Enforcer, showing the location of Master Cain's fortress. He walks out the battlezone and heads into the hangar. Bad Ending: While trying to find the ship, Snake is killed by a swarm of mutants. A few days later, Master Cain has been destroying the entire country using his mutants. With nobody to stop them, Master Cain proceeds to destroy the entire country, and eventually the world... THE END Good Ending: Snake inserts the Nuclear Bomb into the slot, and gets inside tha plane. He flies out of the lab just before it explodes in a huge mushroom cloud. A day alter, a television signal is interrupted by footage of a large, dragon-like mutant killing a civillian and destroying a city. Master Cain implies on the broadcast that there is only one day left, and unless he is stopped, he will unleash all of his mutants upon the rest of the country. Snake does not hesitate to get to Master Cain's fortress... ===VOLUME 3=== Story: Snake is wished good luck on fighting Master Cain and his mutants in the fortress (if he makes it) and Snake reminds his teammates to save him a 'cold one' for after the mission. The pilot of the jet uses the relays that Snake has given him to Cain's fortress, and Snake takes his gun and runs into the barricade... Stage 1: Barricade Enemies: Thug Mutants, Mutant Snakes, Bomb Mutants Description: This is the main entrance to Master Cain's main stronghold. Good luck! Basic Walkthrough: You start the stage in the middle of a battlefield amidst a dark forest and some tall grass. Keep walking right. You'll be facing some Mutant Snakes on the way. Also, keep in mind that if you see a metallic-looking object sticking out of the grass, jump over it! They are land mines set up as traps by Master Cain. When you get to the entrance of the fortress, you can activate the beacon as a checkpoint. Continue right and climb up the ladder. Watch out for the Snake on the ledge above you! Anyways, go left. Climb the ladder. Unlock the door to the left. It contains a blue shard. Now go right. Climb up the ladder. Go left. Climb up the next ladder. Go right. Climb up the ladder. Unlock the door to the right; it contains a cyan shard. Now go left. Climb the ladder. Ignore the force field to the left; unless you want the items. DON'T Deactivate the force field to your right and go to the exit on that side! It's a trap. Instead, deactivate the force-field to your left and walk through the hall. Grab the hidden items just above the beacon. Keep going left and you will find the exit. Secrets: To the far top-left of the stage is a secret stash of items. To get it, unlock the force field to the your right at the top floor. Activate the beacon. Jump through the ceiling just a bit to the right of it. One of the items inside includes an invincibility potion. Now go back down the ladder to your right. Jump through the wall to your left. Jump across the path of ladders while invincible. At the other side is a ton of items, but it's not really even worth it. Sorry... Stage 2: Fort Entrance Enemies: Thug Mutants, Robo-Turrets, Bomber-Bots Description: This is a purple battlezone filled with robots and mutants. It's big, but not very difficult. Watch out for the mines! Basic Walkthrough: Not even an entrance gate for this one! Anyways, grab the grenades and jump over the mines. Keep heading right. Get the keys and kill the Thug Mutant. Keep heading right and avoid the bombs coming from the Bomber-Bot. Go right into a hallway full of robots. Eventually you will find a ladder. Climb up it. To your right is a key and a pack of plasma bullets. Take them and go left. At the edge of the hall, you can kill the Bomber-Bot that plauged you earlier. He is apparently guarding a key. Go back to the right and up the next ladder. Go left. Go up the next ladder. The first door to your right contains the cyan shard. Now go back to the left and up the ladder. Get the items to the far-right of the hall. Activate the beacon. Destroy the Bomber-Bot to your right and keep going left. By the time you get to the far-left of the room, deactivate the force field surrounding the hostage and rescue her. She'll give you the computer chip. Now just simply keep heading right until you see a ladder within reach. (Not the one below you). Climb it and continue to head right. Deactivate the force field and leave the stage. Stage 3: Guard Tower Enemies: Robo-Turrets, Bomber-Bots, Guard Robots, Robo-Tanks Description: This stage is an extremely tall tower in Master Cain's fortress. As you might expect, the exit is at the top. You need to get the computer chip and then find the exit (duh). Basic Walkthrough: Take the red grenade. Climb atop the radioactive barrels and throw it onto the land mines so that they explode. Keep going right. Get the machine gun and then the super bullets. Get the key. Now head back left. Unlock the door and get the blue shard. Now go back RIGHT. Deactivate the stone gate with the shard and destroy the Robo-Tank. Behind it is a green shard. You will deactivate the bridge blocking the ladder up. Get the keys and activate the beacon to your left. Now head right. Climb the ladder. Head left over the marble bridge. Activate the first elevator. Now go down and unlock the doors for items. Now head left and destroy the robots behind the balcony. Now climb up either ladder above you and destroy the robots. Head right and hop across the cement blocks. Activate the beacon when you get to the other side of the tower. Climb down the ladder. Inside the door is another green shard. Now climb up the ladders and platforms in the tower. Get the items to your left. Keep going up. Destroy the robots and head left across the marble bridge. Now climb down the ladder. Head left and deactivate the next bridge with the green shard. Climb up the next ladder. Rescue the hostage and get the computer chip. Activate the bridge switch. Walk right across the bridge and deactivate the force field guarding the exit. Secrets: On the ladder that leads to the hostage, destroy the third Robo-Turret (at the top). Jump through the wall it guards and get the Secret Level Gem. Stage 4: Cyborg Trouble Enemies: Cyber-Soldiers, Mutant Slugs, Shocker-Bots, Master-Minds Description: This is a maze-like stage filled with evil robots; including two new ones! Watch out for the Shocker-Bots... Basic Walkthrough: Take the key and the plasma pack atop the entrance gate. Climb up the ladder. Kill the Slug at the top and climb up the next one. Kill the Slug, and watch out for the bullets fired by a nearby Cyber-Soldier. Destroy him and then climb the ladder to the right. Kill the Slug to ther right and get the keys. Now head left. Climb up the ladder. Head right and climb down the next ladder. The door next to the beacon contains the green shard. Now climb up the next ladder and continue to head right. Once you get to the far-right of the hallway, deactivate the bridge with the green shard and climb down the ladder. Keep on the lookout for Shocker-Bots. Climb up the next ladder. Continue right. Climb down the next ladder. The door contains the blue shard. Now turn around and head left. Climb up the ladder at the end of the hall. Continue left through the hallway. Climb down the next ladder and then climb UP the one after that. Keep going left and climb down the ladder. Continue right. You'll come to a Master-Mind. Deactivate it with the blue shard. Now, just keep going left until you see the ladder. Climb down. The cyan shard is somewhere in this hallway. Climb up the final ladder right above the hostage. Use the cyan shard and deactivate the force-field. The hostage gives you a computer chip and warns you about the giant robot in the next stage called "Goliath". Now try to get to the bottom floor of the area and head right for the rest of the stage. Deactivate the force-field and you can leave the exit. Stage 5: Goliath! Enemies: Goliath, Robo-Tanks, Bomber-Bots Description: Another boss stage. You'll fight Goliath, who is sort of like the "big brother" of all of the other Robo-Tanks. He is easily the second largest boss in the entire game; only being topped by Skull Man. Fighting Goliath: Before you do anything, turn on the elevator switch. Now head right and try to dodge Golaith's fireballs. Shoot at Goliath and the robot behind him for awhile until your health meter goes down to about 2 or 3 units. Return to the far-left of the room and wait for the elevator. Head right. Down in the ladder pit is a medical kit and a pack of plasma bullets. Climb back up the ladder and head right. Destroy the first Bomber-Bot and get the two machine guns. Destroy the second and get the red grenades. Now go back to the battle-area of the stage and finish off Goliath with some plasma shots and grenades. When he's finished, you will immediately acquire a blue shard. Head right and destroy the Robo-Tank atop the balcony. Now deactivate the force-field and go to the next stage! Stage 6: Armory Enemies: Mutant Slugs, Fire Demons, Sticky Mutants, Mutant Snakes Description: This is where Master Cain's soldiers store their weapons and such. The main gimmick of this stage is the large ammount of keycards; you need to figure out which hallway leads to the one shard that can rescue the hostage. Basic Walkthrough: You start at the far-left in a hallway. Keep going right. Activate the elevator and jump into the 3rd hallway. Get the blue shard. Now go back to the far-left of the stage (where you started). Climb up the ladder. At the top, deactivate the force field with the shard and rescue the hostage. Use the computer chip to get to the exit, which is to the left of where the hostage was standing. Stage 7: Mutants Attack Enemies: Radioactive Slime, Critter Mutants, Thug Mutants, Mutant Snakes Description: This stage is pure mutant (and slime). This would probably have to be my least favorite stage in the entire game. The reason? Snakes!! And lots of them. They are friggin' ANNOYING! Not only that, but the spikes, too. Basic Walkthrough: Climb up the ladder. Get the keys. Head to the right; get the keys, and climb the ladder. Head left. Climb the ladder and go to the top hall. Wait for the elevator, or just jump down. Take the next elevator to the right up to the second-highest ledge. Walk across the spiked rotater. Jump from one ledge to the next. At the far-right of the hall is a door containing the blue shard. Now go back left, and cross the spiked rotater once again. Jump down and then go right. Deactivate the force-field. In this next hallway is the cyan shard. When you have the cyan shard, go left and climb the ladder. Go left some more and up the elevator. Ride it to the high ledge. Climb the ladder to the top floor. Now go right. At the far-right of the top floor is the hostage. Deactivate the force-field with the cyan shard. Rescue him and he will give you a computer chip. Now go left, climb down the ladder, and walk right across the spiked rotater again. Jump off the ledge and continue right. Deactivate the force field, and you're done! Stage 8: Robots Attack Enemies: Robo-Rockets, Robo-Turrets, Bouncers, Guard Robots, Cyber Soldiers, Robo-Tanks Description: Similar thing to the last stage, but this time with a robotic theme. Even the background is all robotic and such in this one. Anyways, it's not too long; certainly less painful than the previous stage. Basic Walkthrough: Head right. Destroy the Guard Robot with the grenades. Climb the ladder to the right. Destroy the next Guard Robot and take the items he is guarding. Jump off the balcony and destroy the Robo-Tank. Keep going right. Climb over the barrels and destroy the next Robo-Tank. Then climb over the radioactive waste barrels and take the items in the air. Destroy the bouncer and activate the beacon. Climb up the next tower of barrels and jump onto the ledge to the left. Continue left and destroy more robots. Keep going left until you find the next ladder. Climb up the ladder and go right. You'll see the hostage to your left; but you need a blue shard. Head right and climb up the next ladder. Head right again. The blue shard is in the door to the far-right of the hall. Now go back left and down the ladder. Go left again. Deactivate the force-field and rescue the hostage. She will give you a computer chip. Go back right and up the ladder. Go right and deactivate the force-field. You may now leave the stage. Stage 9: Utility Maintenence Enemies: Mutant Slugs, Plasma Men, Sticky Mutants, Radioactive Slime, Info-Bot Description: This is a high-radiation stage. Don't touch the glowing green areas of the stage until you have found the Anti-Radiation Pill. Also watch out for the Plasma Men, they are a major pest. Basic Walkthrough: Walk right and kill the Slug. Talk to the Info-Bot. It will tell you that you need to find the Anti-Radiation Pill. Climb up the ladder. Go right. Climb up the next ladder. Go left, now. Climb up the next ladder when you see it. Go right and climb up the next ladder. Now go left and climb up the next. Now go right through the hallway. Climb down the first ladder. Head right. Go down the next. Head left. You should see an Anti-Radition Pill within an already-open door. Activate the beacon. From this point onward, it is save to pass through the glowing green areas. Head right. Climb down the last ladder. Head left and unlock the door. It contains the blue shard. Go down to the bottom of the area and head to the far-right. Deactivate the force-field and save the hostage. Take the computer chip. Go up to the top-right-most section of the area. Deactivate the force-field and leave the stage. Secrets: Jump through the wall above the exit gate to obtain the Secret Level Gem. Stage 10: Main Control Enemies: Robo-Rockets, Bomb Mutants, Mutant Slugs, Bomber-Bots, Trash Carriers Description: Almost there... This is the main control center, beware of the giant eyes that shoot huge sparks in all directions! Basic Walkthrough: This stage is very short if you know where everything is (much like the Armory). Move to the right, and climb up the ladder. The blue shard is in the fifth hallway on the right (starting from the bottom and below the hall with the beacon). Go up one floor and activate the beacon. Go to the top-right hallway. At the very end you will find the cyan shard. Now head to the top-left hallway and deactivate the two force-fields. Save the hostage and she'll give you the computer chip. Now go to the sixth hallway on the right (starting from the bottom) and deativate the force field with the computer chip. Jump off the ledge as far-right as you can go. If you land atop the large metal pole, jump as far-right as possible again. Don't land in the acid pit! You should end up atop the exit gate. Go inside it and you're onto the next level! Stage 11: Circle of Death Enemies: Shocker-Bots, Thug Mutants, Robo-Tanks Description: The stage gets its name from the large "circles" of Shocker-Bots in the stage. As you might know, they are extremely deadly and can kill in one hit. An invincibility potion can't even stop 'em! This is the final stage with a hostage. Basic Walkthrough: You start at the far-left, to the left of a circle made of Shocker-Bots. Get the keys, and wait for an empty space in their circle. Get inside it and stay on the ladder. When the empty space is above you, climb up the ladder. You'll be surrounded by another circle, but this time there is a mirage block. Jump atop it when the empty space in the circle is above you, and jump to your right. Now you get a break, filled with fire traps and Thug Mutants. Keep going right. Even though you will see some mirage blocks ahead, don't climb on them yet. At the far-right of the area is a blue shard. Take it, and THEN climb the mirage blocks. At the top block, there is a slot in which you must insert the blue shard to deactivate the force-field. Quickly jump to the ledge to the right before the mirage block disappears. Kill the monsters, climb the ladder, head left, and activate the beacon. Wait for a set of mirage blocks to appear. Wait for the next to appear once you're on them, and so on. At the other side of the gap is a path with doors along the way. Don't unlock them if you want some of the more useful items. Press the scroll down key (PgDwn) and you'll see another "circle" of Shocker-Bots. Wait for a gap in their path, then jump down and destroy them. Once they are all gone, unlock each door. One of them contains the cyan shard. You'll have to jump off the ledge and re-trace your steps back to the very area above. Deactivate the force-field guarding the hostage and rescue him. He will give a... wait for it, wait for it... COMPUTER CHIP!!! FINALLY! THE VARIETY WE HAVE BEEN WAITING FOR! Go to the bottom of the area and head right. Deactivate the force-field and continue right. Destroy the Robo-Tanks, and prepare for the final showdown with Master Cain... Secrets: After you deactivate the first force-field (with the blue shard), go to the far-right of the little corridor. See the corner near the wall of the far-right? Jump through it to get the Secret Level Gem. Stage 12: Master Cain Enemies: Master Cain, Critter Mutants, Mutant Snakes Description: This is the moment we've all been waiting for... the final showdown... the armageddon... the last battle... the big kahuna... the radical rashout-- Anyways, this is the final stage of the whole game, in which you will be fighting Master Cain himself... Fighting Master Cain: The stage takes place on the very top of the fortress. So, Master Cain is probably the only character in the game roughly equally as intelligent or strong as yourself; he can crouch and shoot high and low shots with his energy staff. You want to shoot him as much as possible, but avoid the shots. Jumping works best. Also, watch out for the Mutants that get in the way of your battle. When Cain transforms into a giant flaming monster, just run away. Your shots can't damage him at all in this form, and this form will kill you on contact. Just continue to shoot and bomb him, and then stay away when he is in his monster form. At the far-right of the area is a crevice full of items and a beacon. When you have finally killed him, he falls to the ground unconscious covered in wounds and flames. You recieve a blue shard... And now... the game... is over... Deactivate the force-field and walk to the exit gate to see the ending... Ending: Before Snake Logan walks away, he pulls the mask off of the face of Master Cain, only to reveal-- AGENT CARMIKEL?? Yes, apparently, Agen Carmikel was left behind and forgotten during "Operation Swamp Dog". Mr. Carmikel was angry, all alone, and he wanted revenge, so he created the mutants and robots, and the buildings... Snake convinces Carmikel that he is insane and out of his mind, but Carmikel refuses to comply and presses the self-destruction button on his armor as he screams, "You may have defeated me, but I'm taking you to Hell with me!!". In a massive explosion, Snake jumps out of the way, and Master Cain is dead. The rest of the country is in ruins, but it will be fixed, as Master Cain and his minions will never be a threat to the safety of the world again. BUT... as a breif afterthought: The game expects us to be surprised that Master Cain is really Agent Carmikel. Do we even know who he is? I've never heard of him before... unless... remember that 1992 Apogee game, "Secret Agent"? Remember the blonde protoganist of the game? Is THIS guy Agent Carmikel? Did we actually once play a game starring Master Cain's old self? This game has an awesome plot, but many questions remain unanswered: Who the crap is Skull Man? Is Master Cain indeed the evil version of the hero from Secret Agent? And what kind of sick bastard throws a living pigeon in the trash?? We may never know... We... may... never... know... === THE END === === CHEATS === After your long adventure, you deserve to learn some new secrets that can be done anytime! - Hold down C-A-T for 99 bullets (of whatever type you're using) and 90 grenades (green only). - Hold down up until you hear a buzzing noise and then press down to become invincible for about 2 seonds. Super Plasma Bolt: Hold up until you hear a buzzing sound. Press fire and you will release a giant electrical energy beam. The beam is so powerful that the radiation takes one unit away from your health. Fire Ball: Hit left-right-left-right-left-right-left-right-left-right and then press the fire button. You will release a large amount of fire balls and turn into a skeleton for reasons unknown. You'll lose one unit of energy, but it's worth it. Electron Shield: Move back and forth several times and then jump. You will turn into a statue-like object and destroy all enemies that touch you. ----------------------------------------------------------------------------------------------------------- Last update: 2018-04-24