.MAX PAYNE Max Payne + Debug Mode - To enter debug mode, start up the game with the command "maxpayne -developer". Then, once you start a game, you'll be able to toggle the development console by pressing F12. The following commands can be entered into the console: god - turn god mode on mortal - turn god mode off SetWoundedState - walk as if wounded SetNormalState - walk normally showfps - show frame rate getpainkillers - get eight painkillers c_addhealth(100) - add 100 points of health getallweapons - get all weapons getinfiniteammo - get unlimited ammunition noclip - turn off clipping (walk through walls) noclip_off - turn on clipping getbulletttime - replenish bullet time when it runs out gethealth - get health getbaseballbat - get baseball bat getberetta - get beretta getdualberetta - get dual berettas ("getberettadual" also works) getdeserteagle - get desert eagle getsawedshotgun - get sawed-off shotgun getpumpshotgun - get pump-action shotgun getjackhammer - get jackhammer getingram - get ingram getdualingram - get dual ingrams ("getingramdual" also works) getcoltcommando - get colt commando ("getmp5" also works) getmolotov - get molotov cocktail getgrenade - get grenade getm79 - get M79 getsniper - get sniper rifle Max Payne In the tutorial, jump on the van, then on the AC unit nearby, then onto the fire escape. Go to the top level and jump through the window to get a congratulations message and some painkillers. In act 1, chapter 2, you have to head back to the bombed door and rush three men upstairs. Kill them before the grenade is thrown at you, so you can pick up the grenade. Then, without opening the door, go back to the start of the level and find a spot in a brick wall where several bricks are missing. Throw the grenade into the hole. Now check your objectives -- it will say, "I had declared a war against rats." Go back to the door you didn't open before; inside, the rats will be armed with guns. In act 1, chapter 6, take a sharp left after jumping out the window. The window furthest down can be blown out. Inside are some shotguns and posters for "Solder of Fortune II." In act 1, chapter 7, kill all seven of Gognitti's thugs, but don't take Gognitti himself on. Instead, go to the satellite dish and the ledge behind it. Do a running leap onto the ledge on the other side of the alley below. Drop down into the area on the end. Head through the door. In the room beyond, there are grenades, cocktails, and a picture of Dopefish wielding a couple of pistols. In act 3, chapter 4, right at the start, jump on some barrels, then the AC unit, then the roof, and then blow the metal door open. Get on the crate to enter the room below. Inside, get the sniper rifle and use the radio to get a message from the Remedy team. In act 3, chapter 5, get the blueprints and then, instead of going through the door, shoot the painting on the left a few times. It will fall and reveal a button. Push the button, and the couch will move and reveal a passageway. Open the door at the end of the passageway. Watch the TV for a Star Trek parody, and then open the cabinet in the bedroom to see some...er, supplies.