.DOS PACMAN GAMES CD-MAN ------ There is a documented cheat, pressing F1 will toggle between infinite lives and normal. To initialise high scores, DEL HIGHSC.CDM Files used with this game: GRAPHICS1.CDM, GRAPHICS2.CDM, GRAPHICS3.CDM, SCREEN1.CDM, SCREEN2.CDM, SCREEN3.CDM, TITLE.CDM, CD-MAN.EXE, CD-MAN.HLP, README.CDM, CD-MAN.CDM To get rid of the nag screens, DEL CD-MAN.EXE then REN CD-MAN.CDM CD-MAN.EXE CD-MAN.HLP and README.CDM are plain text files. ============================================================================================== CHOMP 1982, ENSIGN SOFTWARE ----- Keys ---- 0 Sound on/off M Select new maze Esc Quit Use arrow keys in the number pad to move about This game uses the MAZE?.DAT files which hold both the layout and the high scores. To exit, press Esc N Esc, or press Esc when prompted to. Depending on your computer, from the main menu, you may have to wait about 30 seconds before your choice is acted upon. To initialise the scores, >COPY *.BLK *.DAT BUG: Wait until a note (bonus) appears, then step out of your cage onto the bonus and stay there. After a while you will become invisible and the baddies can't eat you - until you move. The bonus points should have been collected as you stepped out. If you wait for the note to blink a few times, you will get 500 bonus for every dot and space on that row. BUG: If you play a second game, you might find deadly extra monsters about. They don't move, and don't get scared. NOTE: If you use the original maze 1, you can enter the monster's cage, but they can re-enter it too! ============================================================================================== MSPACMAN ATARI, NAMCO -------- F1 to start a new game Problems with keys. If you want to go up or down, and you press the key before the corner is reached, you can sometimes reverse course. ============================================================================================== PACMANGLE --------- SELTEC COMPUTER PRODUCTS LTD (C) 1987 Pacmangl is a version of a Pacman-type game which has larger graphics than is usually found with such games and is probably suitable for younger children (say, 5-8 yrs to play). Not to say the older ones wouldn't enjoy it, dad! The game is activated by pressing one of the cursor arrow keys. You can exit the game by pressing the function key F10 . Many such games do not have a built in means of escaping the game (without rebooting or turning off the machine) so you'll appreciate this feature. You can exit anytime by pressing F10. ============================================================================================== PACKMAN, PACMANGL G.E.LEIKAM ------- -------- They sometimes miss keystrokes, and will start bleeping if you hold down a key. At the end of the game when you asked to play again, you must enter lower-case N or Y. You can exit anytime by pressing Ctrl+Break When you eat a power-pill, any monsters in the pen will NOT become scared - they will emerge to menace you immediately. ============================================================================================== PAC-GAL AL J. JIMENEZ, MAY, 1982 ------- PAC-GIRL AL J. JIMENEZ, SEP 26 1982 -------- You can exit anytime by pressing Ctrl+Break. DO NOT use Ctrl+C - the computer becomes unstable. HINT: When the monsters are all out, you can hide or have a rest in their cave. ============================================================================================== PC-MAN 1982; ORION SOFTWARE ------ Start PCMAN.COM Quit Esc ---------------------------------------------------------------------------------------------- PC-MAN ------ Start PCMAN2.COM Quit CAD Notes: Requires a floppy in drive A: for scores Technical --------- Uses A: drive, side 0, track 39, sector 3 for scores. To remove the need for the floppy, and clean up the high score display, these DEBUG bytes were changed: 012E: CD 13 72 F9 -> 90 90 90 90 Stop looping while waiting for floppy 03A7: CD 13 73 -> 90 90 EB Don't write high score to floppy ---------------------------------------------------------------------------------------------- PC-MAN ------ Start PCMANV2.COM Quit CAD Notes: Creates PCMAN.HIG file Looks identical to modified PCMAN2.COM ============================================================================================== PACMAN ATARI ------ F1 to start a new game ==============================================================================================