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]  Madden NFL(tm) 98 v1.2  [
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***NOTE: This upgrade requires 24MB of RAM 
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Installation Instructions
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***NOTE: Before installing the upgrade, you must have a properly installed version of the game on your hard drive. 

***NOTE: If you receive any errors during the installation, please re-install the game and try again. 

To install the upgrade, double-click the file MADDEN98v1_2.EXE. The self-extraction program runs automatically followed by
the setup program. After running the setup program, your version of Madden NFL 98 is upgraded to version 1.2, and your 
season schedules and stats are reset.
 
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Additions in Madden NFL(tm) 98 v1.2
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There are a variety of new features implemented as well as bugs fixed (including the Kickoff bug where the kicker appears to miss the ball and all of your players circle the kicker).

Direct3D Support
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We added support for some 3D accelerator cards that support Direct3D. This enhances the overall quality and framerate of 
gameplay in Madden NFL 98. 
To enable the 3D game mode:
1. At the "Game Setup" screen, click GAME PREFS. A pop-up window appears. 
2. Click the GRAPHICS button. A new pop-up window appears under the Graphics settings. 
3. Click the DIRECT 3D SUPPORT check box to enable it. An "X" appears. To disable Direct3D support, click the box again 
and the "X" disappears.
 
***NOTE: If you have problems getting the accelerated modes to work with the upgrade, we recommend that you re-install 
DirectX(tm) 5.0 from the CD.

Direct3D additions
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	*Graphically represented Rain/Snow
	*Enhanced stadiums, fields, and skies
	*Higher framerate (all graphics move faster and smoother)
	*Degrading Field conditions (Rain/Snow only)

3D Accelerator Chipsets Supported
---------------------------------
If you have a 3D accelerator card with the following chipsets, your card is supported in Madden NFL 98 v1.2.	
	
	ATI 3DRage Pro 
	3Dfx Voodoo
	3Dfx Voodoo Rush
	Trident 975 3D Image (AGP version)
 
We are using 3D acceleration to draw the enhanced stadium graphics and elements surrounding the player animations 
on the field, but not the players, which are sprite animation.

If your card's performance is incapable of supporting sprite animation and 3D acceleration simultaneously, your game will 
crash out to the desktop in Windows 95. If this occurs, restart your computer, and disable the Direct 3D support 
by clicking on the DIRECT 3D SUPPORT box in the "Game Setup" screen under GAME PREFERENCES>GRAPHICS.
               
Added Animations 
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We have installed more player animations in this update, You will see additional animations and some existing animations
are enhanced
	
*Stiff-arm animation:  We have added a Stiff-arm animation that is triggered by pressing Button 4. This button triggered 
the high-step animation in previous versions. Now the high-step only happens when you are inside the opponent's 10 yardline.

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Additions from the released version
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Frame Interpolation
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This option was implemented for use on faster machines (Pentium(r) Pro / Pentium(r) II) that are capable of high frame-rates
in the action game. This option gives you the ability to take advantage of the extra power/speed offered by your newer 
computer by drawing more frames and making the animations run smoother.

***NOTE: You may experience erratic results by using this option with slower machines. It is not recommended for machines
slower than 233MHz.

If you experience any slow down of gameplay with this option enabled, we recommend turning the option off. 
We have experienced best results with the combination of 3Dfx acceleration in conjunction with Frame Interpolation.


Play banners On / Off
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This option toggles the post-play banners that display information about the previous play ON/OFF. To enable/disable this 
option, click the box beside the text "Play Banners."


Locked out rosters for Remote Play games
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When you enter the Remote Game Setup screen, you are prompted with a message asking you if you would like to use the 
rosters from the 98 NFL Season. Clicking YES to this option uses rosters from the 98 NFL season mode, which you cannot 
edit (modify player attributes, etc). If you have updated rosters (downloaded from EASPORTS.COM web page), this option 
also uses those updated rosters. If you click NO to this option, you are only able to select rosters from the GM mode of 
the game (97 NFL League, custom teams, historical teams, etc.). When a remote game is started, both players must check 
the same YES or NO box. If the two players choose different answers to this question, you may experience erratic results.

Custom team play in Remote Games
--------------------------------
You now have the ability to play with custom, special, and/or historical teams in remote games (modem, LAN games).

Coach mode in Remote Games
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You are now be able to play remote games in coach mode (call plays only).

Export Stats
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This option exports the stats of a selected team to a ".DAT" file. From the action game, you need to do this for both teams. 
There is an EXPORT STATS button in the Stats screen, which is accessed from the Pause Menu, and also in the Franchise Stats 
screens of the GM / 98 NFL Season modes.
While in an action game, click EXPORT STATS from the Stats screen. Then select TOGGLE TEAMS and press the button again. For 
the visitor team you get a file called VISITOR.DAT, and for the home team you get a file called HOME.DAT. These files are 
placed in the folder C:\Program Files\EA Sports\Madden 98\Madden98\Exe.

From the Franchise\Stats screens, you only need to do this once for each team you want to export. Simply press EXPORTS STATS 
when you want to export whatever stats you have on screen. This creates a file called GAMESTAT.DAT in the folder C:\Program 
Files\EA Sports\Madden 98\Madden98\Exe.

Every time you press the EXPORTS STATS button from either screen, any existing .DAT files that you have saved in the past 
are overwritten. If you wish to save old files, you must either move these files to another folder, or rename them.

If you would like to view these files, you need to run the conversion tool provided in  this upgrade to convert these files 
into text files. To use this tool, double-click the STATS_CONVERT.EXE file from the 
C:\Program Files\EA Sports\Madden 98\Madden98\Exe folder.  This converts any .DAT files that you have saved out to tab 
delimited .TXT files. You can now open these files with any spread sheet program that  supports/converts tab-delimited 
text files to spread sheets. When you open the file, be sure to check the TAB DELIMITED box on opening 
(or whatever option you have available for this conversion). You now have a standard spread sheet file that will display 
your rosters, player ratings, and stats of the team. You may also use a text file reader if you wish, however the 
arrangement of the data may be in an illegible form.

This feature was implemented with remote leagues in mind as it will serve as an end of game result file that can be sent 
to the league administrators for them to verify results, as well as post stats/results on their pages. You can use this 
for stat printouts if you like or for any other purpose. If you are in a modem league, most admins will simply want you 
to send the .DAT file(s) to them, so that they can run through the conversion utility and check results. You do not need 
the conversion tool to do this. You only need this tool to convert the files to be readable.

Stats/Toggle Team
-----------------
This enables you to see the other teams stats during or after the game. There is a button that appears in the Stats screen 
during a game (from the pause menu). 

Player Names on Field
---------------------
In the action game, on offense you see names of the skill players (receivers, backfield players, QB, etc.) underneath 
the player. On defense, you see only the name of the player that you are controlling underneath the player. After the 
ball is snapped, all of the names disappear.


Bump and Run defense
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Before the snap of the ball, you can set your defenders into a "bump and run" coverage. This brings your defensive backs 
and linebackers closer to the line before the snap, and enables you to play defense in tighter coverage for short passes 
and run plays. To activate the "bump and run," press Button 4 before the ball is snapped.

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Known Problems
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Direct3D mode sound problems
----------------------------
On some machines with certain video cards and Direct3D acceleration enabled, the audio may become a bit garbled because 
of the increased framerate. This may be even worse when using the Frame Interpolation option (because it allows higher 
framerates). If you experience this problem, we recommend not using the Frame Interpolation option. You also may turn 
off "Pat Summerall", in the options menu, to improve performance. 

Hardware specific driver problems
---------------------------------
(Invalid Instruction in DDHELP upon exit to Win95)
If you are using a hardware specific DirectX driver (i.e. 3Dfx, ATI Rage Pro, etc.) that is newer/older than the one 
supplied with DirectX 5(tm) final release (the version on the CD), you may have problems exiting to Windows 95 and reseting 
your desktop resolution. If this happens, your hardware specific DirectX driver is probably incompatible. If you installed 
DirectX(tm) 5.0 from the Madden NFL 98 disk, you will not have any problems. You can check to see if you have the proper 
driver by double-clicking on the DXSETUP.EXE file from within the Redist\DirectX folder on the CD 
(ex. D:\REDIST\DIRECTX\DXSETUP.EXE). After selecting this, you see a list of drivers, all of which should read "Certified" 
after the driver/device name. If your hardware specific DirectX driver/device line does not say "Certified" after it, then 
you should reinstall DirectX(tm) 5.0.

