Q48301: FltSim: Dynamic Scenery Doesn’t Stop When Recording a Demo

Article: Q48301
Product(s): Microsoft Home Games
Version(s): 
Operating System(s): 
Keyword(s): 
Last Modified: 30-JUL-2001

SUMMARY
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When recording a Demo using Dynamic Scenery, the scenery continues to move and
does not relay back to the original location shown when the Demo was recorded.

The Dynamic Scenery is a separate library and runs in the background of a Demo.

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