This is a complete version 2 alpha 10. Place it in a \SHOTGUN directory,
and execute UNRAR such as:

UNRAR x -r -y SG2_10.RAR

Changes made:

* Fixed a bad bug in the fossil code that would hang transfers.
* Removed any use of ROM based fonts - all fonts are now disk loaded, so
  you won't have any "gibberish" show in message reading screens.
* More y2k stuff.
* Changed the YAPP internal revision number - so a download will be
  required when everyone logs on to get the new goodies. This will fix
  the above mentioned problem with gibberish and fossil code on the
  user's end.

Problems still abound:

* Dates displayed in the SVGA (local and remote) are buggered up. Its a
  formatting thing only, so don't panic.
* The source code for this release is a very old source code (1996 or so).
  I am working on a new 100% rewrite of Shotgun Professional and it will
  be (actually, already is) MUCH faster and more stable than the old code.
  Time and interest will dictate when it will be released (as version 4)
  but I make no promises.

I am looking for people to get involved with Shotgun again. In years past,
I've tried doing everything myself and its simply not possible anymore.
What I would like is people interested in writing documents and faqs,
redesigning the "default install" BBS (maybe even including a number of
different interfaces for users). I don't need coders - I won't open source
the code, so don't even ask. GDSNet will fly again if I can get some
interest. With the internet being a perfect way of getting/sending mail,
it would be more economical for sysops to use that route. Email me if
you are interested. Once I have 5 people wanting GDSNet back, it will
be back.

Let me know of any problems you find. I haven't found anything other than
what I stated above. I'm sure there are no doubt more issues to take care
of before I can release 2.10 (which I will, as an update to get a solid
version 2 installation out there while I work on version 4).

Happy 2000! :)

Brent Shellenberg
shellenberg@telus.net
