"     PCPG was written by Eugene Ying with his PC at home using the compiled"
"BASIC language.  It is available free to all PC users.  The objective of"
"this program is to promote the use of the IBM PC.  PCPG requires 128K memory"
"in DOS 1.1, or 192K in DOS 2.0.  If you like this program, you can help"
"publicize it by distributing it to your friends."
""
"     To run PCPG on single-sided diskette drive, you should format a diskette"
"using FORMAT B:/S/1, label it as PCPG, copy PCPG.EXE and PCPG.PIC onto it."
"You format another diskette using FORMAT B:/1, label it as PCPGLIB, copy"
"PCPG.FT*, PCPG.SYM, PCPG.HLP, and optionally the DEMO*.* onto it.  You use the"
"PCPG diskette to start the program, then replace it by the PCPGLIB diskette."
""
"     To run PCPG on a fixed disk, you create a sub-directory called PCPG, and"
"copy PCPG.* and optionally DEMO.* onto the fixed disk PCPG sub-directory."
""
"     PCPG contains hundreds of graphic symbols that took the author many hours"
"to design.  If you think this is a great program, you may send contribution to"
" "
"                                            Eugene Ying "
"                                            P.O. Box 549, Kingsbridge Station"
"                                            Bronx, NY  10463"
"     This is the Main Menu that allows you to use the Function keys to select"
"the different options to construct pictures on the graphics screen."
"     If you start this program on a monochrome display, then the program runs"
"in dual screen mode and you have instructions on the monochrome display and"
"graphics on the graphics display.  If you start this program on the graphics"
"display, then the program runs in single screen mode with instructions and"
"graphics sharing the same graphics display, and you may need to press the F1"
"key to look at some instructions that are not displayed in single screen mode."
"     Graphic objects can be either text or picture and can be moved on the"
"graphics display either by the numeric keypad or a light pen or a joystick.  If"
"you use the numeric keypad with the SHIFT key or Num Lock key on, then the"
"object can be moved 10 times faster.  You can change color, scale up or down"
"the size of an object by a single keystroke.  Objects are written onto a temp-"
"orary graph file.  When you are at this Main Menu and you press the Esc key to"
"end your current session, the program will ask you to rename the temporary"
"graph file.  Graph files can be retrieved in the future for update, or for"
"display on a graphics screen or graphics printer or IBM plotters."
"     If your previous session ended abnormally, then when you invoke this"
"program again, you can optionally continue from where you left off previously."
""
"Press the Enter key to go to the next page."
"    The options associated with the Function keys on the Main Menu are:"
""
"     Press the F1 key to display this HELP screen."
"     Press the F2 key to PRINT the graphics screen on a graphics printer."
"     Press the F3 key to BSAVE the graphics screen on a 16K screen dump file."
"     Press the F4 key to get objects from an existing graph FILE."
"     Press the F5 key to construct a series of LINES to form a picture."
"     Press the F6 key to construct a line of TEXT."
"     Press the F7 key to get a predefined graphic SYMBOL."
"     Press the F8 key to draw a BOX or an ellipse."
"     Press the F9 key to construct GEOMetric figures."
"     Press the F10 key to EDIT (i.e. move, copy, delete) objects that have"
"                          already been drawn on the screen."
""
"     The best time to modify an object (i.e. change color, size, flip, etc.)"
"is when you are moving the object.  Once you have written the object onto the"
"temporary graph file, the object will remain stationary on the graphics screen"
"and to move it or modify it at a later time, you need the F10 EDIT option."
"     When you are moving an object and you press the Esc key, the object will"
"be erased from the graphics screen and will not be written onto the temporary"
"graph file."
