The Big Disclaimer, just in case you missed it on the web:

Before you do anything, you agree, if you download the any software or code,
and if you use them in any fashion in creating any published or otherwise
distributed product, to put my name, Matt Howard, in big, flashing letters
in the credits of whatever product it is. If you didn't plan credits, plan
'em now. You must credit me with something along the lines of "System
Programmer", "Base Code And Idea by", "Coding" or "Idea by." That's it.
No payment. It's all free. All I ask is a little credit where credit is due.
If you don't comply to my measly request, I will antagonize you (and, yes,
I do have a copyright on most of the code). In any case, you'd really be at
the bottom of the food chain if you didn't have the common decency
to mention me in the credits. Also, if you're a game company, I require
that you at least consider hiring me. That's Matt Howard w/ e-mail at
weirdo@primenet.com or snail mail to:
Matt Howard
2417 Nottingham Ave.
Los Angeles, Ca. 90027

A quick intro:

Requirements for this demo: 
IBM 486DX or greater; Pentium highly recommended
MS-DOS 5.0 or later
8 megs ram
SoundBlaster or compatible for music

Insructions for the code:
The best guide so far is given in notes.txt
Also read about generating mountains in mountain.txt.

Instructions for playing the demo:
I recommend you copy all files on the disk to a hard drive. Then
simply type "demo." Unless you are running on a low end 486 in
which case type "demolow." Or to try the program at night, type
"night".

When playing, the arrows control movement (up and down go forward
and backward, while left and right turn). The Ctrl key is used to
fire the gun. Insert and delete keys are used to look up and down
and the tab key will give you an overhead view of the area you're
in.

You can die by getting shot 10 times, so be careful. You can,
however, shoot back and destroy the turret guns and characters who
shoot at you.

In the future, I'll try to give better instructions. Until then, good luck.
