Bugs
====
1. Most of the problems concern with the font and sprite routines.
Initially, I had wanted my font/sprite struct to consist of only
one structure instead of the present separate structure. For
example, for the sprite struct was supposed to be like


typedef struct {



} SPRITE;

typedef struct {
.
.
.

  SPRITE **sprite;
} SPRITEHEADER.

At least using this format, I need not have to worry about
declaring an extern SPRITE_HEADER like what I am doing right
now.. The problem is that I had some problems trying to allocate
space for the structure.. and later, I similarly could not pass
the structure out probably..

ie.e 

SPRITEHEADER *LoadSprite()
{
         SPRITEHEADER *header;


	....

	return header;
}

in my external file, 


	newheader = LoadSprite(..);

the header is passed properly but the header->sprite was not
ok.. I don't know what's wrong.. but I have a guess that it is
because of passing by reference/copy problem..I have a hard time
trying to debug this and finally decided to give up... at least
until I have a better understanding of the problem.. if anyone
can offer their solutions, please let me know..:)

Other than this, I believe that there are a lot of other bugs
but somehow I couldn't detect on my machine.. let me know if you
got any bugs...:)


For any enquires/bug reports, please email to

	chtay@iti.gov.sg

	
Moebius


         
