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# then unpack it by saving it in a file and typing "sh file".
#
# This archive contains:
#	txr.refer	txrhead.nr	
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LANG=""; export LANG
PATH=/bin:/usr/bin:$PATH; export PATH

echo x - txr.refer
cat >txr.refer <<'@EOF'
%E A. Rosenfeld
%T Multiresolution Image Processing and Analysis
%O Leesberg, VA, July 1982
%I Springer
%C Berlin
%D 1984
%K image pyramid

%A Narendra Ahuja
%A Bruce J. Schachter
%T Pattern Models
%I John Wiley
%C New York
%D 1983
%K tessellation, Voronoi diagram, triangulation,
point process, stochastic process, texture synthesis, height field

%A Masayoshi Aoki
%A Martin D. Levine
%T Computer Generation of Realistic Pictures
%J Computers and Graphics
%V 3
%P 149-161
%D 1978
%K texture mapping
%Z planar parametric mapping, no filtering

%A Alan H. Barr
%T Decal Projections
%B SIGGRAPH '84 Mathematics of Computer Graphics seminar notes
%D July 1984
%K texture mapping, ray tracing

%A Eric A. Bier
%A Kenneth R. Sloan, Jr.
%T Two-Part Texture Mappings
%J IEEE Computer Graphics and Applications
%V 6
%N 9
%D Sept. 1986
%P 40-53
%K texture mapping
%Z projection parameterizations

%A James F. Blinn
%A Martin E. Newell
%T Texture and Reflection in Computer Generated Images
%J CACM
%V 19
%N 10
%D Oct. 1976
%P 542-547
%Z early paper on texture mapping, discusses spherical sky textures
%K texture mapping, reflection, ray tracing

%A James F. Blinn
%T Computer Display of Curved Surfaces
%R PhD thesis
%I CS Dept., U. of Utah
%D 1978
%O (TR 1060-126, Jet Propulsion Lab, Pasadena)
%K texture mapping, bump mapping, shading, patch

%A James F. Blinn
%T Simulation of Wrinkled Surfaces
%J Computer Graphics
(SIGGRAPH '78 Proceedings)
%V 12
%N 3
%D Aug. 1978
%P 286-292
%K bump mapping

%A Carlo Braccini
%A Giuseppe Marino
%T Fast Geometrical Manipulations of Digital Images
%J Computer Graphics and Image Processing
%V 13
%P 127-141
%D 1980
%K image warp

%A Peter J. Burt
%T Fast Filter Transforms for Image Processing
%J Computer Graphics and Image Processing
%V 16
%P 20-51
%D 1981
%Z gaussian filter, image pyramid

%A Brian Cabral
%A Nelson Max
%A Rebecca Springmeyer
%T Bidirectional Reflection Functions from Surface Bump Maps
%J Computer Graphics
(SIGGRAPH '87 Proceedings)
%V 21
%N 4
%D July 1987
%P 273-281

%A Richard J. Carey
%A Donald P. Greenberg
%T Textures for Realistic Image Synthesis
%J Computers and Graphics
%V 9
%N 2
%D 1985
%P 125-138
%K texture mapping, texture synthesis

%A K. R. Castleman
%T Digital Image Processing
%I Prentice-Hall %C Englewood Cliffs, NJ
%D 1979
%K geometric correction

%A Edwin E. Catmull
%T A Subdivision Algorithm for Computer Display of Curved Surfaces
%R PhD thesis
%I Dept. of CS, U. of Utah
%D Dec. 1974
%Z bicubic patches, 1st texture mapping

%A Edwin E. Catmull
%A Alvy Ray Smith
%T 3-D Transformations of Images in Scanline Order
%J Computer Graphics
(SIGGRAPH '80 Proceedings)
%V 14
%N 3
%D July 1980
%P 279-285
%K texture mapping
%Z two-pass image warp

%A Alan L. Clark
%T Roughing It: Realistic Surface Types and Textures in Solid Modeling
%J Computers in Mechanical Engineering
%V 3
%N 5
%D Mar. 1985
%P 12-16
%K shading
%Z implementation of Cook-Torrance81

%A James J. Clark
%A Matthew R. Palmer
%A Peter D. Lawrence
%T A Transformation Method for the Reconstruction of Functions
from Nonuniformly Spaced Samples
%J IEEE Trans. on Acoustics, Speech, and Signal Processing
%V ASSP-33
%N 4
%D Oct. 1985
%P 1151-1165
%K signal processing, antialiasing
%Z reconstruct from nonuniform samples by warping the samples to be uniform

%A Robert L. Cook
%T Shade Trees
%J Computer Graphics
(SIGGRAPH '84 Proceedings)
%V 18
%N 3
%D July 1984
%P 223-231
%K shading, texture mapping

%A Robert L. Cook
%A Loren Carpenter
%A Edwin Catmull
%T The Reyes Image Rendering Architecture
%J Computer Graphics
(SIGGRAPH '87 Proceedings)
%V 21
%N 4
%D July 1987
%K rendering

%A S. Coquillart
%T Displaying Random Fields
%J Computer Graphics Forum
%V 4
%N 1
%D Jan. 1985
%P 11-19
%K texture

%A Ronald E. Crochiere
%A Lawrence R. Rabiner
%T Multirate Digital Signal Processing
%I Prentice Hall
%C Englewood Cliffs, NJ
%D 1983
%K resampling
%Z rational scale affine 1-D resampling

%A Franklin C. Crow
%T Summed-Area Tables for Texture Mapping
%J Computer Graphics
(SIGGRAPH '84 Proceedings)
%V 18
%N 3
%D July 1984
%P 207-212
%K antialiasing

%A William Dungan, Jr.
%A Anthony Stenger
%A George Sutty
%T Texture Tile Considerations for Raster Graphics
%J Computer Graphics
(SIGGRAPH '78 Proceedings)
%V 12
%N 3
%D Aug. 1978
%P 130-134
%K image pyramid

%A Karl M. Fant
%T A Nonaliasing, Real-Time Spatial Transform Technique
%J IEEE Computer Graphics and Applications
%D Jan. 1986
%P 71-80
%Z two-pass image warp, trivial

%A Eliot A. Feibush
%A Marc Levoy
%A Robert L. Cook
%T Synthetic Texturing Using Digital Filters
%J Computer Graphics
(SIGGRAPH '80 Proceedings)
%V 14
%N 3
%D July 1980
%P 294-301
%K texture mapping
%Z antialiasing polygon edges and textures

%A Eliot A. Feibush
%A Donald P. Greenberg
%T Texture Rendering Systems for Architectural Design
%J Computer-Aided Design
%V 12
%N 2
%D Mar. 1980
%P 67-71
%K texture mapping

%A Leonard A. Ferrari
%A Jack Sklansky
%T A Fast Recursive Algorithm for Binary-Valued Two-Dimensional Filters
%J Computer Vision, Graphics, and Image Processing
%V 26
%N 3
%D June 1984
%P 292-302
%Z summed area table generalized to rectilinear polygons

%A Leonard A. Ferrari
%A Jack Sklansky
%T A Note on Duhamel Integrals and Running Average Filters
%J Computer Vision, Graphics, and Image Processing
%V 29
%D Mar. 1985
%P 358-360
%Z proof of algorithm in their 1984 paper

%A Leonard A. Ferrari
%A P. V. Sankar
%A Jack Sklansky
%A Sidney Leeman
%T Efficient Two-Dimensional Filters Using B-Spline Functions
%J Computer Vision, Graphics, and Image Processing
%V 35
%D 1986
%P 152-169
%Z b-spline filtering by repeated integration

%A Eugene Fiume
%A Alain Fournier
%A V. Canale
%T Conformal Texture Mapping
%B Eurographics '87
%D 1987
%P 53-64
%K geometric mapping, parameterization

%A Alain Fournier
%A Eugene Fiume
%T Constant-Time Filtering with Space-Variant Kernels
%J Computer Graphics
(SIGGRAPH '88 Proceedings)
%V 22
%N 4
%D Aug. 1988
%P 229-238
%Z variant of pyramid techniques: precompute convolutions with patch fragments
note: memory required is O(1) with minor mods, not O(m^2) as they say

%A Donald Fraser
%A Robert A. Schowengerdt
%A Ian Briggs
%T Rectification of Multichannel Images in Mass Storage Using Image
Transposition
%J Computer Vision, Graphics, and Image Processing
%V 29
%N 1
%D Jan. 1985
%P 23-36
%Z texture mapping, two-pass image warp, just like Catmull & Smith 80!
see corrigendum vol. 31, p. 395

%A D. E. Friedmann
%T Operational Resampling for Correcting Images to a Geocoded Format
%B Proc. 15th Intl. Symp. Remote Sensing of Environment
%C Ann Arbor
%D 1981
%P 195-212
%Z two-pass image warp

%A A. Gagalowicz
%T Texture Modelling Applications
%J The Visual Computer
%V 3
%N 4
%D 1987
%P 186-200

%A Andre Gagalowicz
%A Song de Ma
%T Model Driven Synthesis of Natural Textures for 3-D Scenes
%B Eurographics '85
%D 1985
%P 91-108
%K texture synthesis

%A Michel Gangnet
%A Didier Perny
%A Philippe Coueignoux
%T Perspective Mapping of Planar Textures
%B Eurographics '82
%D 1982
%P 57-71
%K texture mapping, antialiasing
%O reprinted in Computers and Graphics, Vol 8. No 2, 1984, pp. 115-123

%A Michel Gangnet
%A Djamchid Ghazanfarpour
%T Techniques for Perspective Mapping of Planar Textures
%I Colloque Image de Biarritz, CESTA
%D May 1984
%P 29-35
%K texture mapping, antialiasing
%Z in french

%A Geoffrey Y. Gardner
%T Simulation of Natural Scenes Using Textured Quadric Surfaces
%J Computer Graphics
(SIGGRAPH '84 Proceedings)
%V 18
%N 3
%D July 1984
%P 11-20
%K tree, cloud
%Z 3-D fourier series texture function

%A Geoffrey Y. Gardner
%T Visual Simulation of Clouds
%J Computer Graphics
(SIGGRAPH '85 Proceedings)
%V 19
%N 3
%D July 1985
%P 297-303
%K quadric, texture

%A Andrew S. Glassner
%T Adaptive Precision in Texture Mapping
%J Computer Graphics
(SIGGRAPH '86 Proceedings)
%V 20
%N 4
%D Aug. 1986
%P 297-306
%Z adaptive texture filter according to local variance, uses summed area table

%A W. B. Green
%T Digital Image Processing - A Systems Approach
%I Van Nostrand Reinhold
%C New York
%D 1983
%K geometric correction

%A Ned Greene
%A Paul S. Heckbert
%T Creating Raster Omnimax Images from Multiple Perspective Views
Using The Elliptical Weighted Average Filter
%J IEEE Computer Graphics and Applications
%V 6
%N 6
%D June 1986
%P 21-27
%K texture mapping, image warp, antialiasing

%A Ned Greene
%T Environment Mapping and Other Applications of World Projections
%J IEEE Computer Graphics and Applications
%V 6
%N 11
%D Nov. 1986
%K reflection mapping
%Z revised from Graphics Interface '86 version

%A Shinichiro Haruyama
%A Brian A. Barsky
%T Using Stochastic Modeling for Texture Generation
%J IEEE Computer Graphics and Applications
%D Mar. 1984
%P 7-19
%O errata Feb. 1985, p. 87
%K texture mapping, bump mapping, texture synthesis, fractal

%A Paul S. Heckbert
%T Texture Mapping Polygons in Perspective
%I NYIT Computer Graphics Lab
%R TM 13
%D Apr. 1983
%K antialiasing

%A Paul S. Heckbert
%T Filtering by Repeated Integration
%J Computer Graphics
(SIGGRAPH '86 Proceedings)
%V 20
%N 4
%D Aug. 1986
%P 317-321
%K filter, integration, convolution
%Z generalizes Perlin's selective image filter and Crow's summed area table

%A Paul S. Heckbert
%T Survey of Texture Mapping
%J IEEE Computer Graphics and Applications
%V 6
%N 11
%D Nov. 1986
%P 56-67
%Z revised from Graphics Interface '86 version

%A Paul S. Heckbert
%T Fundamentals of Texture Mapping and Image Warping
%R Master's thesis, UCB/CSD 89/516
%I CS Dept, UC Berkeley
%D May 1989

%A Berthold K. P. Horn
%T Hill Shading and the Reflectance Map
%J Proc. IEEE
%V 69
%N 1
%D Jan. 1981
%P 14-47
%K shading, terrain, illumination map
%Z exhaustive survey of ad hoc and theoretical terrain shading methods

%A J. C. Hourcade
%A A. Nicolas
%T Inverse Perspective Mapping in Scanline Order
onto Non-Planar Quadrilaterals
%B Eurographics '83
%D 1983
%P 309-319
%K texture mapping, antialiasing

%A James T. Kajiya
%T Anisotropic Reflection Models
%J Computer Graphics
(SIGGRAPH '85 Proceedings)
%V 19
%N 3
%D July 1985
%P 15-21
%K texture mapping, levels of detail
%Z frame mapping

%A James T. Kajiya
%A Timothy L. Kay
%T Rendering Fur with Three Dimensional Textures
%J Computer Graphics
(SIGGRAPH '89 Proceedings)
%V 23
%N 3
%D July 1989
%P 271-280
%Z solid texture

%A A. Kaufman
%A S. Azaria
%T Texture Synthesis Techniques for Computer Graphics
%J Computers and Graphics
%V 9
%N 2
%D 1985
%P 139-145

%A Douglas S. Kay
%A Donald P. Greenberg
%T Transparency for Computer Synthesized Images
%J Computer Graphics
(SIGGRAPH '79 Proceedings)
%V 13
%N 2
%D Aug. 1979
%P 158-164
%Z 2.5-D ray tracing: refraction by warping background image,
contains better refraction formula than Whitted
%K ray tracing

%A Wolfgang Krueger
%T Intensity Fluctuations and Natural Texturing
%J Computer Graphics
(SIGGRAPH '88 Proceedings)
%V 22
%N 4
%D Aug. 1988
%P 213-220

%A J. P. Lewis
%T Algorithms for Solid Noise Synthesis
%J Computer Graphics
(SIGGRAPH '89 Proceedings)
%V 23
%N 3
%D July 1989
%P 263-270
%Z solid texture

%A Song de Ma
%A Andre Gagalowicz
%T Determination of Local Coordinate Systems for Texture Synthesis
on 3-D Surfaces
%B Eurographics '85
%D 1985
%P 109-118
%K texture synthesis

%A Nadia Magnenat-Thalmann
%A N. Chourot
%A Daniel Thalmann
%T Colour Gradation, Shading and Texture Using a Limited Terminal
%J Computer Graphics Forum
%C Netherlands
%V 3
%N 1
%D Mar. 1984
%P 83-90
%K dither

%A R. R. Martin
%T Recent Advances in Graphical Techniques
%B 1985 European Conference on Solid Modeling
%O London, 9-10 Sept 1985
%I Oyez Sci. and Tech. Services
%C London
%D 1985
%K texture mapping, ray tracing

%A Nelson L. Max
%T Shadows for Bump-Mapped Surfaces
%B Advanced Computer Graphics
(Proc. of CG Tokyo '86)
%E Tosiyasu Kunii
%I Springer Verlag
%C Tokyo
%D 1986
%P 145-156

%A Gene S. Miller
%A C. Robert Hoffman
%T Illumination and Reflection Maps:
Simulated Objects in Simulated and Real Environments
%B SIGGRAPH '84 Advanced Computer Graphics Animation seminar notes
%D July 1984
%Z reflection maps: how to make and use them
%K ray tracing, illumination map

%A Alan Norton
%A Alyn P. Rockwood
%A Philip T. Skolmoski
%T Clamping: A Method of Antialiasing Textured Surfaces by
Bandwidth Limiting in Object Space
%J Computer Graphics
(SIGGRAPH '82 Proceedings)
%V 16
%N 3
%D July 1982
%P 1-8
%K texture mapping

%A D. A. O'Handley
%A W. B. Green
%T Recent Developments in Digital Image Processing at the
Image Processing Laboratory of the Jet Propulsion Laboratory
%J Proc. IEEE
%V 60
%N 7
%P 821-828
%D 1972
%K geometric correction

%A Alan W. Paeth
%T A Fast Algorithm for General Raster Rotation
%B Graphics Interface '86
%D May 1986
%K image warp, texture mapping, two-pass, three-pass
%P 77-81

%A Darwyn R. Peachey
%T Solid Texturing of Complex Surfaces
%J Computer Graphics
(SIGGRAPH '85 Proceedings)
%V 19
%N 3
%D July 1985
%P 279-286
%K 3-D texture

%A Ken Perlin
%T A Unified Texture/Reflectance Model
%B SIGGRAPH '84 Advanced Image Synthesis seminar notes
%D July 1984
%K texture mapping, bump mapping
%Z making microfacet distribution functions consistent
with normal perturbations; hash function

%A Ken Perlin
%T Course Notes
%B SIGGRAPH '85 State of the Art in Image Synthesis seminar notes
%D July 1985
%K antialiasing, filter, blur
%Z generalizing Crow's summed-area tables to higher order filter kernels

%A Ken Perlin
%T An Image Synthesizer
%J Computer Graphics
(SIGGRAPH '85 Proceedings)
%V 19
%N 3
%D July 1985
%P 287-296
%Z texture functions, pixel stream editor

%A Ken Perlin
%A Eric M. Hoffert
%T Hypertexture
%J Computer Graphics
(SIGGRAPH '89 Proceedings)
%V 23
%N 3
%D July 1989
%P 253-262
%Z using solid texture as an implicit function to define density & surfaces

%A H. J. Reitsema
%A A. J. Word
%A E. Ramberg
%T High-fidelity image resampling for remote sensing
%J Proc. of SPIE
%V 432
%D 1984
%P 211-215

%A Marcel Samek
%A Cheryl Slean
%A Hank Weghorst
%T Texture Mapping and Distortion in Digital Graphics
%J Visual Computer
%V 2
%N 5
%D 1986
%P 313-320

%A Michael Shantz
%T Two Pass Warp Algorithm for Hardware Implementation
%J Proc. SPIE, Processing and Display of Three Dimensional Data
%V 367
%D 1982
%P 160-164
%K two-pass image warp

%A S. Shlien
%T Geometric Correction, Registration and Resampling of Landsat Imagery
%J Canad. J. Remote Sensing
%V 5
%D 1979
%P 74-89

%A Alvy Ray Smith
%T Planar 2-Pass Texture Mapping and Warping
%J Computer Graphics
(SIGGRAPH '87 Proceedings)
%V 21
%N 4
%D July 1987
%P 263-272

%A Alvy Ray Smith
%T TEXAS (Preliminary Report)
%I NYIT Computer Graphics Lab
%R TM 10
%D July 1979
%K texture mapping

%A Alvy Ray Smith
%T Incremental Rendering of Textures in Perspective
%B SIGGRAPH '80 Animation Graphics seminar notes
%D July 1980
%K texture mapping

%A A. Tanaka
%A M. Kameyama
%A S. Kazama
%A O. Watanabe
%T A Rotation Method for Raster Image Using Skew Transformation
%B Proc IEEE Conf on Computer Vision and Pattern Recognition
%D June 1986
%P 272-277
%K texture mapping, image warp

%A S. L. Tanimoto
%A Theo Pavlidis
%T A Hierarchical Data Structure for Picture Processing
%J Computer Graphics and Image Processing
%V 4
%N 2
%D June 1975
%P 104-119
%K image pyramid

%A D. Thalmann
%T A Lifegame Approach to Surface Modelling and Texturing
%J The Visual Computer
%V 2
%N 6
%D 1986
%P 384-390

%A Nuio Tsuchida
%A Yoji Yamada
%A Minoru Ueda
%T Hardware for Image Rotation by Twice Skew Transformations
%J IEEE Trans on Acoustics, Speech, and Signal Processing
%V ASSP-35
%N 4
%D Apr. 1987
%P 527-532
%K image warp

%A Ken Turkowski
%T The Differential Geometry of Texture Mapping
%R Technical Report No. 10
%I Apple Computer
%C Cupertino, CA
%D May 1988
%K mapping, filter

%A Douglass Allen Turner
%T A Taxonomy of Texturing Techniques
%R Master's thesis
%I Dept. of Computer Science, U of North Carolina, Chapel Hill
%D 1988

%A Carl F. R. Weiman
%T Continuous Anti-Aliased Rotation and Zoom of Raster Images
%J Computer Graphics
(SIGGRAPH '80 Proceedings)
%V 14
%N 3
%D July 1980
%P 286-293
%K image warp, line drawing, digital line, texture mapping

%A Lance Williams
%T Pyramidal Parametrics
%J Computer Graphics
(SIGGRAPH '83 Proceedings)
%V 17
%N 3
%D July 1983
%P 1-11
%K texture mapping, antialiasing

%A George Wolberg
%T Geometric Transformation Techniques for Digital Images: A Survey
%R TR CUCS-390-88
%I Dept. of CS, Columbia U.
%D Dec. 1988

%A George Wolberg
%T Skeleton-Based Image Warping
%J Visual Computer
%V 5
%D 1989
%P 95-108

%A George Wolberg
%A Terrance E. Boult
%T Separable Image Warping with Spatial Lookup Tables
%J Computer Graphics
(SIGGRAPH '89 Proceedings)
%V 23
%N 3
%D July 1989
%P 369-377

%A Geoff Wyvill
%A Brian Wyvill
%A Craig McPheeters
%T Solid Texturing of Soft Objects
%B CG International '87
%C Tokyo
%D May 1987

%A John F. S. Yau
%A Neil D. Duffy
%T A Texture Mapping Approach to 3-D Facial Image Synthesis
%J Computer Graphics Forum
%V 7
%N 2
%D June 1988
%P 129-134
%Z face
@EOF

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@.nr PO 1.35i
@.po 1.35i
@.ce
\s+4TEXTURE MAPPING BIBLIOGRAPHY\s0

@.ce 3
collected and annotated by Paul Heckbert, UC Berkeley
3/90
@.2C
@.ps 8
@.vs 10
@EOF

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