This is the font editor I just recently (re)wrote that lets me edit or
create the font(s) I'm going to be using in my game(s). *grin*  It also
lets me manipulate the palette file I use as well, although in a rather
crude fashion.  I wrote a c-program to set up the initial palette manually.

Anyway, I stuck all the .h files I wrote myself at the end of the .c program.
Bear in mind the code is for MS QuickC 2.5 and you might have to make certain
changes to get it to work with your compiler.  I haven't had the money to
go out and buy a better compiler yet...and so far, MS QC is doing great!
*grin*  

Also coupled with this program is the palette file MODE13H.PAL and the font
file I made with this program FNT8-8.FNT.  You don't have to have either of
them, but if you don't have the .PAL file it'll default to that NASTY NAS-TY
system palette job, and if you don't have the .FNT file you need to make
SOMETHING the program can read (preferrably 768 bytes big) to get it going.
I forgot to take out the 'must-have-the-.FNT' code....

Finally, I hope this can do somebody some good.  I had to work pretty much
most of my day (i have short days *smile*) getting this stuff ready to
upload, but now I'll have time to finish the 16x16 tile editor which will
have tons of comments so you can convert it however you want.  It will
be using the graphics.h primarily (I stuck it with mkfnt8 just so you could
look at it- I don't think it has many comments, but there will be some with
mktil16 when I get it ready.)

Again, I hope somebody finds all this useful and, until I get mktil16 ready...
Take care,
	Chris

crasmus@mailer.fsu.edu

Jesus is Lord and He's coming back SOON!

