Newsgroups: alt.atari-jaguar.discussion,rec.games.video.atari,alt.answers,news.answers,rec.answers
Followup-to: rec.games.video.atari
Summary: FAQs about the Atari Jaguar video game system
Approved: news-answers-request@MIT.Edu

Archive-name: games/video-games/atari/jaguar
Posting-Frequency: monthly


              _    _  ____  _   _    _ ____
 |||   Atari | |  / |/ ___\| | | |  / |  _ \    Frequently Asked Questions
 |||         | | /  | |  __| | | | /  | |_| |
/ | \     /| | |/ / | | |_ | | | |/ / |  _ <
         | |_| / _  | |__| | |_| / _  | | \\\
          \___/_/ |_|\____/ \___/_/ |_|_|  \\\
                                            \\\
  Created by Robert Jung (rjung@netcom.com), because no one else wanted to.
      Dedicated to ASTEROIDS, for getting me hooked in the first place

Last update: 12/30/1995

==============================================================================

This file is not maintained by, overseen by, endorsed, or otherwise associated
with Atari Corp. or any of its subsidiaries.  It's just a collection of
questions and answers, with a few news tidbits thrown in.

This file is posted on a monthly basis to rec.games.video.atari,
alt.atari-jaguar.discussion, news.answers, and rec.answers around the first
of the month.  The latest version of this file is also available via
anonymous FTP at ftp.netcom.com in the /pub/rj/rjung directory.  It is
maintained by Robert Jung at rjung@netcom.com on the Internet.  Send
corrections, news, updates, comments, questions, or other stuff to that
address.  All mail is welcome!

Updates since the last publicly posted FAQ have a percent sign (%) in the
first column.

==============================================================================

Q. What is the Atari Jaguar/Jaguar64?

A. The world's first 64-bit home console video game system.  Developed after
   three years of research, manufactured by IBM, the Jaguar offers high-speed
   action, spectacular graphic effects, and CD-quality sound.

   The console's name was originally "Jaguar."  In the middle of 1995, Atari
   formally changed the name to "Jaguar64."  For the sake of simplicity in
   this document, the term "Jaguar" will be used to refer to the console.

==============================================================================

Q. What do I get when I buy a Jaguar?
 
A. The Jaguar package has a suggested retail price of $160, and contains the
   Jaguar itself, one controller, an AC adapter, and a television RF switch
   box.  There are plans to re-introduce the "console and game" package in
   the future, but for now, you have to buy a game separately.

==============================================================================

Q. How does IBM fit into this?

A. IBM has a $500 million contract with Atari Corp. to assemble, test,
   package, and distribute Jaguar units.  Manufacturing is done at IBM's
   Charlotte, NC facility, and the Jaguar is IBM's first attempt at producing
   a consumer grade product for an outside vendor.  Specifically, Jaguar
   circuit boards are manufactured and assembled by an IBM subcontractor;
   IBM cases, tests, and packages final Jaguar units; units are then sent to
   Atari for distribution.

   IBM has no known participation in the design of the Jaguar.  IBM has no
   plans to create games for the Jaguar.

   As of mid-1994, Jaguar units are also manufactured by Comptronix in
   Colorado Springs.

==============================================================================

Q. Okay, who did design the Jaguar?

A. The primary designers of the Jaguar are Martin Brennan and John Mathieson.
   They started their own company in 1986 called Flare 1, and designed an
   original multiprocessor game console.  After the system was finished, Flare
   wanted to "evolve" the system, but needed funding for the job.  Atari was
   contacted, believed in the idea, and agreed to participate.  Atari,
   Brennan, and Mathieson started a new company called Flare 2 to develop the
   system. As Jaguar development moved along, it became apparent that the
   machine would leapfrog the new systems from Nintendo and Sega, so they
   decided to bring the machine to light.  The entire process took three
   years, from initial design to production-ready models.

   The proprietary chips are manufactured by Toshiba and Motorola.

==============================================================================

Q. What are the specifications of the Jaguar?

A. Physical dimensions:

       Size: 9.5" x 10" x 2.5"
   Controls: Power on/off
    Display: Programmable screen resolution.  Horizontal resolution is
               dependent on the amount of scanline buffer space given to the
               "Tom" graphics processor.  Maximum vertical resolution varies
               according to the refresh rate (NTSC or PAL).  Reportedly, a
               stock Jaguar (without additional memory) running NTSC can
               display up to 576 rows of pixels.
             24-bit "True Color" display with 16,777,216 colors
               simultaneously (additional 8 bits of supplimental graphics
               data support possible)
             Multiple-resolution, multiple-color depth objects (monochrome,
               2-bit, 4-bit, 8-bit, 16-bit, 24-bit) can be used
               simultaneously
      Ports: Cartridge slot/expansion port (32 bits)
             RF video output
             Video edge connector (video/audio output)
               (supports NTSC and PAL; provides S-Video, Composite, RGB
               outputs, accessible by optional add-on connector)
             Two controller ports
             Digital Signal Processor port (includes high-speed synchronous
               serial input/output)
Controllers: Eight-directional joypad
             Size 6.25" x 5" x 1.6", cord 7 feet
             Three fire buttons (A, B, C)
             Pause and Option buttons
             12-key keypad (accepts game-specific overlays)

  The Jaguar has five processors, which are contained in three chips.  Two of
  the chips are proprietary designs, nicknamed "Tom" and "Jerry".  The third
  chip is a standard Motorola 68000 used as a coprocessor.  Tom and Jerry are
  built using an 0.5 micron silicon process.  With proper programming, all
  five processors can run in parallel.

  - "Tom"
    - 750,000 transistors, 208 pins
    - Graphics Processing Unit (processor #1)
      - 32-bit RISC architecture (32/64 processor)
        - 64 registers of 32 bits wide
        - Has access to all 64 bits of the system bus
        - Can read 64 bits of data in one instruction
      - Rated at 26.591 MIPS (million instructions per second)
      - Runs at 26.591 MHz
      - 4K bytes of zero wait-state internal SRAM
      - Performs a wide range of high-speed graphic effects
      - Programmable
    - Object processor (processor #2)
      - 64-bit RISC architecture
      - 64-bit wide registers
      - Programmable processor that can act as a variety of different video
        architectures, such as a sprite engine, a pixel-mapped display, a
        character-mapped system, and others.
    - Blitter (processor #3)
      - 64-bit RISC architecture
      - 64-bit wide registers
      - Performs high-speed logical operations
      - Hardware support for Z-buffering and Gouraud shading
    - DRAM memory controller
      - 64 bits
      - Accesses the DRAM directly

  - "Jerry"
    - 600,000 transistors, 144 pins
    - Digital Signal Processor (processor #4)
      - 32 bits (32-bit registers)
      - Rated at 26.6 MIPS (million instructions per second)
      - Runs at 26.6 MHz
      - Same RISC core as the Graphics Processing Unit
        - Not limited to sound generation
      - 8K bytes of zero wait-state internal SRAM
      - CD-quality sound (16-bit stereo)
        - Number of sound channels limited by software
        - Two DACs (stereo) convert digital data to analog sound signals
      - Full stereo capabilities
      - Wavetable synthesis, FM synthesis, FM Sample synthesis, and AM
        synthesis
    - A clock control block, incorporating timers, and a UART
    - Joystick control

  - Motorola 68000 (processor #5)
    - Runs at 13.295MHz
    - General purpose control processor

   Communication is performed with a high speed 64-bit data bus, rated at
   106.364 megabytes/second.  The 68000 is only able to access 16 bits of this
   bus at a time.

   The Jaguar contains two megabytes (16 megabits) of fast page-mode DRAM,
   in four chips with 512 K each.  Game cartridges can support up to six 
   megabytes (48 megabits) of information, and can contain an EEPROM 
   (electrically erasable/programmable read-only memory) chip to save game
   information and settings.  Up to 100,000 writes can be performed with the
   EEPROM; after that, future writes may not be saved (performance varies
   widely, but 100,000 is a guaranteed minimum).  Depending on use, this limit
   should take from 10 to 50 years to reach.

   The Jaguar uses 24-bit addressing, and is reportedly capable of accessing 
   data as follows:

           Six megabytes cartridge ROM
           Eight megabytes DRAM
           Two megabytes miscellaneous/expansion

   All of the processors can access the main DRAM memory area directly.  The
   Digital Signal Processor and the Graphics Processor can execute code out of
   either their internal caches, or out of main memory.  The only limitations
   are that
 
   (1) "jump" instructions in main memory have certain restrictions; the JMP
         (unconditional jump) command is longword-aligned, while the JR
         (jump-indexed-by-register) command must be either word- or longword-
         aligned.  And
   (2) running out of the cache is much faster (up to four times faster) and
         efficient.

   Some believe that the inability to jump/branch in main memory makes the 
   main memory feature useless.

   Swapping data between the caches and the main memory is a quick, low 
   overhead operation, and therefore the main memory is often used as "swap 
   space" for cache code.  The RISC compiler now included in the Jaguar 
   developer's kit produces code that transparently swaps code through the 
   cache.  This effectively lets developers write RISC code without concern 
   for the cache size limits.

   Compressed cartridge data can be uncompressed in real-time, and ratios of
   up to 14:1 have been cited.  In theory, a Jaguar cartridge can store up to
   84 megabytes (672 megabits) of data, though actual results will vary
   widely (most often, images are compressed, while sound and code are not).
   Compression is performed with BPEG, an enhanced JPEG image decompression
   mechanism.  BPEG supercedes the former JagPEG algorithm, working up to 10
   times faster and with more flexibility.

   Other Jaguar features:
   - Support for ComLynx I/O for communications with the Atari Lynx hand-held
       game system and networked multiconsole games (on DSP port, accessible
       by optional add-on connector).  Networking of up to 32 Jaguar units 
       available.
   - The two controller ports can be expanded to support "dozens" of
     controllers
     - Digital and analog interfaces
     - Keyboards, mice, and light guns are possible
   - Expansion port allows connection to cable TV and other networks
   - Digital Signal Processor port allows connection to modems and digital
     audio peripherals (such as DAT players)
   - One megabyte per second serial interface
   - 9600 baud, RS-232 serial port (accessible with optional interface)
   - General-purpose I/O bits via the cartridge port
   - Can accomodate future expansions of different processor types, I/O types,
       video types, and memory types and/or quantities.

==============================================================================
 
Q. Is the Jaguar really a 64-bit system?
 
A. The question is hard to resolve, largely because the definition of what
   constitutes an "N-bit" system has not been set.  Of the five processors in
   the Jaguar, only the object processor and the blitter are "true" 64-bit
   components.  Because the blitter and the object processor are in the Tom
   chip, by extension Tom is a 64-bit chip.  The Jaguar also uses a 64-bit
   memory architecture, according to Jez San of Argonaut Software.

   Some say the Jaguar should be considered a 32-bit system, as that is the
   maximum register size in the programmable processors (the 68000, the
   graphics processor, and the DMA sound processor).  Others say the Jaguar
   can be considered a 64-bit system, because 64-bit components are used, and
   the GPU can access 64 bits of data if required.  Again, the lack of an
   agreed-upon definition serves to complicate the issue.

   According to Jaguar designer John Mathieson, "Jaguar has a 64-bit memory
   interface to get a high bandwidth out of cheap DRAM. ... Where the system
   needs to be 64 bit then it is 64 bit, so the Object Processor, which takes
   data from DRAM and builds the display is 64 bit; and the blitter, which
   does all the 3D rendering, screen clearing, and pixel shuffling, is 64 bit.
   Where the system does not need to be 64 bit, it isn't.  There is no point
   in a 64 bit address space in a games console!  3D calculations and audio
   processing do not generally use 64-bit numbers, so there would be no
   advantage to 64 bit processors for this.
 
   "Jaguar has the data shifting power of a 64 bit system, which is what
   matters for games, so can reasonably be considered a 64 bit system.  But
   that doesn't mean it has to be 64 bits throughout."

   For the record, the opinion of most third party developers and observers
   is that the Jaguar is indeed a 64-bit system.  The emphasis is on the word
   "system"; while not every component is 64 bits, the Jaguar architecture, as
   a COMPLETE SYSTEM, is.

==============================================================================
 
Q. The Jaguar uses a 68000.  Isn't that the CPU?
 
A. Again, quoting from Jaguar designer John Mathieson, "It may be the CPU in
   the sense that it's the centre of operation, and boot-straps the machine,
   and starts everything else going; however, it is not the centre of Jaguar's
   power. ... The 68000 is like a manager who does no real work, but tells
   everybody else what to do."
 
   And...
 
   "Atari were keen to use a 68K family device, and we looked closely at
   various members.  We did actually build a couple of 68030 versions of the
   early beta developers systems, and for a while were going to use a 68020.
   However, this turned out too expensive.  We also considered the possibility
   of no [Motorola 680x0 chip] at all.  I always felt it was important to have
   some normal processor, to give developers a warm feeling when they start.
   The 68K is inexpensive and does that job well.  I maintain that it's only
   there to read the joysticks."
 
==============================================================================

Q. How can a graphics processor be the CPU?

A. The 64-bit custom graphics chip is a good general purpose RISC unit, but it
   has been optimized for graphics work.  Developers are free to specify which
   processor(s) to use in a program, as desired.

==============================================================================

Q. What kind of special effects can the Jaguar do?

A. The Jaguar is capable of doing the following visual effects:

   - High-speed scrolling (Object Processor).
   - Texture mapping on two- and three-dimensional objects (GPU and Blitter).
   - Morphing one object into another object (GPU).
   - Scaling, rotation, distortion, and skewing of sprites and images
       (Object Processor).
   - Lighting and shading from single and multiple light sources (GPU and
       Blitter).
   - Transparency (Object Processor).
   - "Rendering" up to 850 million one-bit pixels/second (35 million 24-bit
       pixels/second, 26 million 32-bit pixels/second), or 50 million Goroud
       shaded pixels/second.  "Rendering" is believed to mean transferring a
       pixel from a frame buffer to the screen.
   - Sprites of "unlimited" size and quantity.  Realistically, sprites can be
       over 1,000 pixels wide/tall, and the number of sprites allowed is
       limited by processor cycles instead of a fixed value in hardware
       (Object processor).
   - Programmable screen resolutions, from 160 to 800 pixels per line.  The
       resolution can be increased even further with additional hardware up to
       a reported 1350 pixels per line.

   One of the Jaguar modes is called "CRY mode", which supports lighting and
   effects in 3D graphics.  Red, green, and blue color elements are ranged
   from 0 to 255, and the lighting level for any pixel can be changed by
   setting one byte linearly.  E.g., the relative proportions of red, blue, 
   and green are indicated with one byte, while a second byte selects an 
   overall intensity of 0 to 255.  CRY allows much smoother shading of single 
   colors, but doesn't allow blending between colors as smoothly.

   Actual graphics performance is hard to measure, as there are no industry-
   standard benchmarks.  Rebellion Software has claimed that the Jaguar can
   render "10,000 Gourard shaded, large, 65536 color, any shape polygons per 
   second," while still performing other tasks.  Presumably this level can
   be increased further with optimized programming.

==============================================================================

Q. How come the Jaguar claims to have "32-bit" graphics, when 16 million
   colors only need 24 bits for rendering?

A. The additional 8-bits is for programmers to implement whatever visual
   effects may be desired.  Examples cited include Z-buffering (for polygon
   graphics) and an alpha channel (for transparency).

==============================================================================

Q. What's this "Panther" I hear about?

A. Quick history lesson: Sometime in the late 1980s, Atari Corp. was doing
   research and development on "next generation" video game consoles.  There
   were two systems, a 32-bit machine called the Panther, and a 64-bit machine
   called the Jaguar.  It is reported that work on the Jaguar was progressing
   better/faster than expected, so Atari abandoned the Panther to focus their
   energies on the Jaguar instead.  Supposedly, if both machines were fully
   developed, the Jaguar would have followed the Panther only two years later.

   Reports of development work on the Panther have been whispered since 1988;
   some people have erroneously mistaken those rumors to be about the Jaguar.

   The Panther reportedly was considered a "32-bit" machine by Atari, though
   for reasons unknown.  It featured three chips, consisting of a Motorola
   68000 running at 16Mhz, an object processor called the Panther, and an
   Ensoniq sound processor called Otis, featuring 32 sound channels.  The
   Panther could supposedly display 8,192 colors from a palette of 262,144
   colors, and could display 65,535 sprites of any size simultaneously.

==============================================================================
 
Q. What's this "Jaguar II" I hear about?
 
A. There's been a little confusion with this topic, since at least two
   separate machines have been called a "Jaguar II."  The first was to have
   been an integrated Jaguar/Jaguar CD-ROM unit.  That project has since been
   cancelled, making the point moot.
 
   The other Jaguar II is Atari's next video-game console.  It is currently
   still in the design phases at this moment, so solid details are hard to
   come by.  The following information has been RUMORED, however:
 
   * Main chipset (codename "Midsummer") being developed by Motorola.
   * Fully backwards compatable with the existing Jaguar.  Will be able to
       play all games and use all peripherals.
   * Processing speed "two to four times faster than the Sony PlayStation."
   * Full C/C++ development package available.
 
   At any rate, given the usual development time for new hardware, don't
   expect to see a Jaguar II until 1997 at the earliest.  All video-game
   companies are always developing new hardware, and the Jaguar II is probably
   just Atari's equivalent to everyone else's "future works."
 
==============================================================================
 
Q. Is there a difference in Jaguar games/units sold in different countries?
   Do I need to keep track of PAL and NTSC versions of a game?

A. There is no difference in the Jaguar game software.  A properly-written
   Jaguar game detects PAL or NTSC at startup and changes the playfield size
   and game speeds accordingly.  A properly-written Jaguar game will run at
   the same speed on either machine.  There are no regional or national
   market lock-outs as there are for other game consoles.

   The Jaguar consoles themselves are configured differently, according to the
   country they are sold in.  The primary differences are in the video output
   format (NTSC or PAL) and the power adapters (110 volt or 220 volt).  For 
   example, to use an American-market Jaguar in Europe, you need a 220 
   volt-to-110 volt adapter (readily available) and a SCART television set to
   accept the Jaguar's RGB signals.  Some European TV sets may also require
   changing the Jaguar display from a 60Hz frame rate to 50Hz.
   
   The 50Hz/60Hz frame rate is set by soldering pads on the bottom of the 
   Jaguar PCB.  On an NTSC Jaguar, they're located on the bottom of the PCB
   near the controller ports.  The set labelled "R140" determines between
   50Hz and 60Hz.  Connect the two points for 50Hz, or leave them
   disconnected for 60Hz, as follows:
 
             60Hz          50Hz
              o-o   R135    o-o
              o o   R136    o o   (Information courtesy of Martin Zimmer,
              o o   R137    o o    marz@haari.mayn.sub.de)
              o o   R140    o-o

   PAL Jaguars sold in Europe have the R140 pads connected with a zero ohm
   SMD resistor, which can be removed with a soldering iron.  It is possible 
   to wire a switch to the points, allowing the Jaguar to be toggled between
   50Hz/60Hz.  This is mainly useful for PAL Jaguars to play games at the
   original speed and screen resolution of the NTSC version.

==============================================================================
 
Q. Hey!  My Jaguar makes a quiet hissing sound!  What's going on?  Is it
   dangerous?
 
A. Atari has cited several reasons for the hissing noise.  Some have said that 
   the sound is from the RF generator.  The RF shield has holes in it 
   (ostensibly to help air flow and keep the unit cool), and it is believed 
   that the holes produce the noise.
 
   Others say the sounds are produced by coil L29 which is responsible for the 
   proper voltage regulation to +10.0V, together with U38.  The coil's copper 
   wire vibrates when the current through it changes abruptly, making the
   hiss.
   
   There are two solutions: 1) Use plastic spray or silicone rubber glue to 
   fix the coil's wire. 2) Replace the original Jaguar power-supply with a 
   variable power-source, using 7.5V DC instead of 9V DC (it is not certain 
   whether the Jaguar CD will require 9V DC, which would make this "fix" 
   unworkable with the CD drive).
 
   In any case, the "hissing" noise is not dangerous, but merely annoying.  It 
   is usually audible only if you put your ear next to the unit and listen 
   closely, and is not interference in the audio output.  It is roughly
   analogous to the buzz made by electric clocks.

   Later Jaguars do not have this problem.

==============================================================================
 
Q. My Jaguar comes up with a red screen instead of a game!  Is it broken?
 
A. Most often, the "red screen" problem appears after the Jaguar logo has
   disappeared off the TV screen, and is caused by one of the following:
 
   1. Poor contact between the Jaguar and the cartridge (most likely).  Make 
   sure that the cartridge is firmly seated in the cartridge slot, and that 
   contacts are not dirty/dusty.
 
   2. Bent pins in the cartridge slot (rare).  This may be caused by rough 
   edges on some cartridges.  The pins should be carefully straightened.
 
   3. Defective cartridge (rare).  If the red screen only appears with one
   cartridge but not others, the game may be defective.  Exchange it for 
   another.
 
   If the Jaguar logo appears without problems, then the Jaguar is probably 
   working fine, and it's only the data transfer between the unit and the 
   cartridge that's causing the problem.
 
==============================================================================
 
Q: What's the wiring schematic for the Jaguar controller?
 
A: Uwe Roeger (uwer@aragon.bb.bawue.de) reverse-engineered the Jaguar
   controller port and dissected a Jaguar controller to provide the
   following circuit diagram:
 
   Padport 4  Padport 3  Padport 2  Padport 1
   (yellow)   (orange)   (red)      (brown)               74HC244
     |          |          |          |                   ______
     |          |          |          |         R1 4k7   |      |
     |          |          |          |          |       |      |  Padport 6
   Pause -------|----------|----------|----------+----- 2| -|)- |18- (blue)
     |          |          |          |                  |      |
     |      +---|------+---|------+---|------+  R2 4k7   |      |
     |      |   |      |   |      |   |      |   |       |      |  Padport 10 
    "A"--|<-+  "B"--|<-+  "C"--|<-+  Opt -|<-+---+----- 4| -|)- |16- (black)
     |          |          |          |                  |      |
     |      +---|------+---|------+---|------+  R3 4k7   |      |
     |      |   |      |   |      |   |      |   |       |      |  Padport 11
   Right-|<-+  "1"--|<-+  "2"--|<-+  "3"--|<-+---+----- 6| -|)- |14- (grey)
     |          |          |          |                  |      |
     |      +---|------+---|------+---|------+  R4 4k7   |      |
     |      |   |      |   |      |   |      |   |       |      |  Padport 12
   Left -|<-+  "4"--|<-+  "5"--|<-+  "6"--|<-+---+----- 8| -|)- |12- (l.blue)
     |          |          |          |                  |      |
     |      +---|------+---|------+---|------+  R5 4k7   |      |
     |      |   |      |   |      |   |      |   |       |      |  Padport 13
   Down -|<-+  "7"--|<-+  "8"--|<-+  "9"--|<-+---+-----11| -|)- |9-- (pink)
     |          |          |          |                  |      |
     |      +---|------+---|------+---|------+  R6 4k7   |      |
     |      |   |      |   |      |   |      |   |       |      |  Padport 14
    Up --|<-+  "*"--|<-+  "0"--|<-+  "#"--|<-+---+-----13| -|)- |7-- (white)
                                                         |______|
  
              Padport 9: Ground (violet) -- Pin 20 on 74HC244
              Padport 7: +5 VDC (green)  -- Pin 10 on 74HC244
 
   SYMBOL KEY
   ==========
     --|<--   1N4148 Diode
       +      Wire connexion
     Rx 4k7   Standard resistor, 4700 Ohms, .25 Watts (all resistors are
                pull-ups; i.e. tied to +5VDC on one end)
 
   Padport numbers correspond to those on a standard 15-pin SUB-D plug.  The
   colors of the wires may be different in other versions of the controller.
 
==============================================================================
 
Q. What's this about a rotary controller?  What games use it?  How do I make
   one for myself?
 
A. TEMPEST 2000 has hidden in it an option for a rotary controller (at the
   "Game Options" menu, press Pause on both controllers to activate the
   "Controller Type").  No plans for an official Atari rotary controller have
   been announced, but many TEMPEST fans have been trying to build such a
   controller, to give the game a feel that's close to its arcade original.
 
   Andy Light has written instructions for taking a Jaguar joypad and an Atari
   2600 Driving Controller and building a rotary controller with the parts. 
   His instructions are condensed below.  READ THE INSTRUCTIONS THOROUGHLY
   BEFORE ASSEMBLY -- there are some areas that are left to the whim of the
   builder, and advance planning is highly recommended.
 
 
   ANDY LIGHT'S JAGUAR ROTARY CONTROLLER INSTRUCTIONS
   Parts needed: Atari Jaguar controller
                 Atari 2600 Driving Controller (NOT the paddles)
                 13 wires, preferably of separate colors
                 Buttons
                 A board or box or shell to mount everything on/in
   
   1. Open the driving controller by removing the two underside screws. 
   Inside is a top-like device or a grey box with three wires coming out of
   it.  This is the encoder.  Pull the driving controller's knob off the
   encoder's shaft, then remove the encoder by unscrewing the nut that holds
   it in place.  Disconnect the wires from the encoder.
 
   2. Open the Jaguar controller.  There are four screws on the bottom holding
   it together, behind the round rubber pads.  Inside the controller are two
   circuit boards connected by a ribbon of wires.  The bottom board is for the
   numeric keypad and is held by two screws.  Remove the screws and take out
   the keypad.
 
   3. Disconnect the wire ribbon from the keypad by melting the solder. 
   CAREFUL!  This is delicate work -- get help if you need it.  Solder the
   thirteen wires where the ribbon connection was; do not confuse them.
 
   4. From the left side of the board (the side that says "P2"), I've numbered
   the wires as follows:
      1) Common         5) Button A       9) Button C      13) Down
      2) Right          6) Button B      10) Pause
      3) Option         7) Button B      11) Up
      4) Option         8) Button C      12) Left
   
   5. On the encoder, connect wire #1 to the center terminal, #2 to the right
   terminal, and #12 to the left terminal.  The rotary part of the controller
   is now finished.
 
   6. How to connect the other controls is up to you.  I'm using arcade
   buttons, a thumbpad, and a switch (to toggle joypad or rotary control)
   mounted in an Atari 5200 trak-ball controller case.  You can mount a
   joystick, extra buttons, or other features for your own controller. 
   Buttons and empty control boxes are available at stores such as Radio Shack.
 
   Wiring for the other signals are as follows:
         Up       - wires #1 and #11       Button A - wires #1 and #5
         Down     - wires #1 and #13       Button B - wires #6 and #7
         Pause    - wires #1 and #10       Button C - wires #8 and #9
         Option   - wires #3 and #4
   Because wire #1 has multiple uses, you will either need to string it or
   split it for each destination.
 
   7. Reassemble and mount everything according to your design.  For better
   spin, you can glue lead fishing sinkers to the inside of the knob, and
   lubricate the shaft of the encoder with light oil or silicone lubricant.
 
   That's it!  Please forgive me for any mistakes in my grammer, terminology,
   spelling, etc.  If you encounter any problems, feel free to e-mail me at
   ALIGHT55@AOL.COM.  Good luck!
  
==============================================================================
 
Q. I want something better than RF output from my Jaguar.  What do I do?
 
A. Atari has an S-Video cable and a Composite video cable available for use
   with the Jaguar.  See the "Peripherals" section for details.

   If you are willing to build your own, the schematics for the expansion port
   are as follows:

             Pinouts for Jaguar Video Cable
        (view is looking at the rear of the Jaguar)
      01A 02A 03A 04A 05A 06A 07A 08A 09A 10A 11A 12A
      --- --- --- --- --- --- --- --- --- --- --- ---
      --- --- --- --- --- --- --- --- --- --- --- ---
      01B 02B 03B 04B 05B 06B 07B 08B 09B 10B 11B 12B
 
      01A - Left Audio           01B - Right Audio
      02A - Audio Ground         02B - Audio Ground
      04A - Chroma Ground        04B - Red
      05A - Blue                 05B - Composite Sync (can also be used
      06A - Horizontal Sync                            for vertical sync)
      07A - Green                07B - Luma Ground
      08A - Chroma               08B - Luma
                                 10B - Video Ground
      11A - +10V power supply    11B - Composite Video


               S-Video Cable
      ##\                           /---(##- P2 RCA Male (Red)
      ###                          /
   P1 ###>>--(Shielded cable)-----<-----(##- P3 RCA Male (White)
      ###                          \                           ___
      ##/                           \---<##  P4 4 pin SVHS   3/. .\4
   Jaguar                                       Mini-DIN    1| . . |2
                                                Plug Male     \_=_/ (front)
   Conn    Pin       Signal     Conn  Pin
  +----+--------+--------------+----+-----+
    P2   Center   Right Audio    P1  01B
    P2   Shell    Audio Ground   P1  02B
    P3   Center   Left Audio     P1  01A
    P3   Shell    Audio Ground   P1  02A
    P4      1     Luma Ground    P1  07B  
    P4      3     Luma           P1  08B  
    P4      4     Chroma         P1  08A  
    P4      2     Chroma Ground  P1  04A  
    P4    Shell   Not Connected  P1  N/A  
 
 
               Composite Video Cable
      ##\                           /---(##- P2 RCA Male (Red)
      ###                          /
   P1 ###>>--(Shielded cable)-----<-----(##- P3 RCA Male (White)
      ###                          \
      ##/                           \---(##- P4 RCA Male (Yellow)
   Jaguar
 
   Conn    Pin       Signal     Conn  Pin
  +----+--------+--------------+----+-----+
    P2   Center   Right Audio    P1  01B
    P2   Shell    Audio Ground   P1  02B
    P3   Center   Left Audio     P1  01A
    P3   Shell    Audio Ground   P1  02A
    P4   Center   Comp Video     P1  11B
    P4   Shell    Video Ground   P1  10B


   For Jaguar owners who wish to use SCART, a Jaguar-to-SCART RGB cable can 
   be made as follows: 
 
   SCART socket:
       20  18  16  14  12  10   8   6   4   2
   +--------------------------------------------+
   \   --  --  --  --  --  --  --  --  --  --   |
    \                                           |
     |   --  --  --  --  --  --  --  --  --  -- |
     +------------------------------------------+
         19  17  15  13  11   9   7   5   3   1
 
   RGB connection using an 8-pin shielded cable:
 
    SCART     Signal      Jaguar A/V port
   +-----+---------------+---------------+
       6    Left Audio         1A
       2    Right Audio        1B
       4    Audio Ground       2A
      15    Red                4B
       7    Blue               5A
      11    Green              7A
      16    H-Sync (Blank)     6A
      20    Composite Sync     5B
      17    Video Ground      10B  (connected by cable shield)

==============================================================================

Q. How does the ComLynx port on the Jaguar work? Can I connect my Lynx to it?

A. The Jaguar does not have a ComLynx port per se, but has a ComLynx signal
   on the system bus.  An expansion port add-on would make the port
   available, and developers have announced plans for such accessories (see
   below).  It is possible to daisy-chain multiple Jaguars for multiplayer
   games into a "Jaguar network".  In theory, it'd also be possible to connect
   Jaguars and Lynxes, though no plans for cross-system software are currently
   in the works.
 
   There is also talk that the Jaguar's ComLynx signal can allow Lynxes to be
   used as peripherals: software can be developed to allow Lynxes to be part
   of a Jaguar game as "smart" controllers.

   A number of networking peripherals for the Jaguar are available or have
   been announced.  See the "Peripherals" section for details.

   For enterprising engineers who wish to build a ComLynx cable for two 
   Jaguars, the following schematics from jonin@netcom.com are available.  
   USE AT YOUR OWN RISK! 
 
          12 Contact IDE Card Edge Connector (Atari Jaguar DSP Connector)      
 
   View from the front of the connector (not the solder side):
 
              Top                             Cable pinouts
        7  8  9 10 11 12              Jaguar 1            Jaguar 2
   L  +------------------+  R         2 (TX) ______  ______ 2 (Tx)
   e  | x  x  x  x  x  x |  i                      \/
   f  | x  x  x  x  x  x |  g         3 (RX) ______/\______ 3 (Rx)
   t  +------------------+  h         6 (Ground) __________ 6 (Ground)
        6  5  4  3  2  1    t
                Key signals: 2 - Transmit, 3 - Receive, 6 - Ground
 
   Assembly Notes:
     As shown, the only 3 wires needed for the cable are 2, 3 and 6 (Tx, Rx,
     and Ground).  All of these wires are on the bottom connector, so that
     is a good indicater of which way the cable plugs in the Jaguar.
     Shielded and RF-Choked cables work best.  Due to the nature of this
     connector, it will be hard to shield this cable completely.
 
     If you cannot find a 12-contact IDE Card Edge Connector, a 10-contact
     version can be used.  A quick one can be built with no soldering using
     JDR MicroDevices (Part# IDE10).  This is made for ribbon cable, but you
     can use regular shielded cables with a little work.  As long as lines 2,
     3, and 6 remain properly connected, there should be no difference.
 
   Usage tips:
   * DO NOT PLUG THIS CABLE IN UPSIDE-DOWN!  You may damage internal 
       components if you plug it incorrectly.
   * TURN OFF BOTH JAGUARS BEFORE CONNECTING.  You may damage internal 
       components if you do not.
   * Since there isn't much strengh in the wires, remove the cable by the 
       connectors.

==============================================================================
 
Q. Who are the third-party publishers/developers for the Jaguar?
 
A. The following companies have been announced as official developers, 
   licensees, or publishers for the Jaguar:
 
     Attention to Detail (ATD)                       Imagitech Design
     Llamasoft                Rebellion              Handmade Software
     Anco Software Ltd.       Maxis Software         Telegames
     Beyond Games Inc.        Microids               Tiertex Ltd.
     Dimension Technologies   Midnite Software Inc.  Titus Eurosoft
     Ocean Software Ltd.      Tradewest              High Voltage Software
     Rebellion Software       Trimark Interactive    Krisalis Software Ltd.
     Virtual Experience       U.S. Gold Ltd.         Loriciel U.S.A.
     Silmarils                Millenium              Park Place Productions
     Ubi Soft                 Gremlin Software       Microprose/S. Holobyte
     Accolade                 Virgin                 Interplay
     21st Century Software    Activision             Id Software
     Twilight                 Brainstorm             3D Games
     All Systems Go           Argonaut Software      Euro-Soft
     ICD Incorporated         Photosurrealism        DTMC
     Epic Megagames           V-Reel Productions     Sunsoft
     Domark Group Ltd.        Elite                  Br0derbund
     Williams (Midway/Williams)                      Rage Software
     Readysoft                Spacetec               Visual Concepts
     Bullfrog Productions     Imagineer              Jaleco
     Sculptured Software      Williams Brothers      Accent Media Productions
     Anthill Industries       Audio/Visual Magic     Bethesda Softworks
     Black Scorpion Software  Visual Sciences Ltd.   Steinberg Soft-und Hdw
     Borta & Associates       Clearwater Software    Computer Music Consulting
     Cybervision              CyberWare              Delta Music Systems Inc.
     Pixel Satori             Elite                  E-On
     EZ Score Software Inc.   GameTek Inc.           Genus Microprogramming
     H2O Design Corp.         HiSoft                 Limelight Media Inc.
     Manley & Associates      NMS Software Ltd.      PIXIS Interactive
     Rest Easy                Software Creations     Team Infinity
     Team 17 Software Ltd.    Techtonics             Technation Digital World
     Teque London Ltd.        Thrustmaster           American Laser Masters
     Tengen                   Eclipse                Zeppelin Games
     Time/Warner Interactive  Acid Software          20th Century Fox Int.
     Alfaro Corporation Ltd.  B.S.A.                 Bando Svenska AB
     Beris                    Bitmotion Software     Bizzare Computing
     Brandlewood Computers Ltd.                      Cannonball Software
     Celebrity Systems Inc.   Condor Software        Cross Products Ltd.
     DAP Developments         Data Design            Denton Designs Ltd.
     Diskimage                Electro Brain Corp.    Electrom
     Extreme                  Factor 5               Flair Software Ltd.
     Frankenstein Software    Funcom Productions     Human Soft Ltd.
     JVC Musical Industries Inc.                     Kungariket Multimedia
     Lost in Time Software    Malibu Interactive     Michton Inc.
     Media Technology Scandinavia                    Merit Industries Inc.
     Miracle Designs          Nebulous Games         Neon-Buttner
     i-SPACE                  Network 23 Software    NMS Software Ltd.
     Odyssey Software Inc.    Orion Technologies     Phobyx
     Rage Software Ltd.       Rainmaker Software     Riedel Software Prod.
     Scangames Interactive    Wave Quest Inc.        4Play
     Selgus Limited           Shadowsoft Inc.        Sigma Designs
     Sinister Development     Soft Enterprises       Softgold Gmbh
     Software 2000            Software Development Systems
     Tantalus Entertainment   Hyper Image            Virtual Artistry, Inc.
     Springer Spaniel         Core Design            Acclaim
     Electronic Arts          Level Seven            iThink, Inc.
     Arcade Zone              JV Enterprises         Fatal Design

   Also, Time-Warner Interactive has licensed the Jaguar architecture for use
   in future arcade games.

==============================================================================
 
Q. What are all of the current Jaguar games available in the United States?
 
A. Current Jaguar cartridge games:
 
   Title              Players  Publisher      Developer      Type
   -----------------  -------  ------------   ------------   --------------
   Alien vs. Predator    1     Atari          Rebellion      Action/Adventure
%  Atari Karts          1-2    Atari          Miracle        Sports
   Brutal Sports        1-2    Telegames      Millenium/     Sports
     Football                                   Teque
   Bubsy in Fractured   1-2    Atari          Imagitec       Platform
     Furry Tales
   Cannon Fodder         1     Computer West  Virgin         Action
   Checkered Flag        1     Atari          Rebellion      Sports
   Club Drive           1-2    Atari          Atari          Action/Simulator
   Crescent Galaxy       1     Atari          Atari          Shooter
   Cybermorph            1     Atari          ATD            Action/Strategy
   Doom                 1-2(1) Atari          id Software    Action/Adventure
   Double Dragon V:     1-2    Williams       Williams       Action/Fighting
     The Shadow Falls
   Dragon               1-2    Atari          Virgin         Action/Fighting
   Evolution:Dino Dudes  1     Atari          Imagitec       Puzzle/Strategy
%  Fever Pitch Soccer   1-2    Atari          Atari          Sports
   Flashback             1     Tiertex Ltd.   U.S. Gold      Action/Adventure
   Flip Out              1     Atari          Gorilla Sys.   Action/Puzzle
   Hover Strike         1-2(2) Atari          Atari          Action/Shooter
%  I-war                1-2    Atari          Imagitec       Action/Shooter
   International        1-2    Telegames      Williams Br.   Sports
     Sensible Soccer
   Iron Soldier          1     Atari          Eclipse        Action/Simulator
   Kasumi Ninja         1-2    Atari          Handmade Sw.   Action/Fighting
%  Missile Command 3D    1     Atari          Atari          Action/Arcade
   Pinball Fantasies    1-8(3) Computer West  Spidersoft     Action
   Pitfall: The Mayan    1     Activision     Imagitec       Action
     Adventure
   Power Drive Rally    1-8(3) Time-Warner    Rage           Action/Driving
   Raiden               1-2    Atari          Imagitec       Arcade
   Rayman                1     Ubi Soft Int.  UBI Soft Int.  Action/Platform
   Ruiner               1-4(3) Atari          High Voltage   Action/Pinball
   Super Burnout        1-2    Atari          Shen           Action/Sports
%  Supercross 3D        1-2    Atari          Tiertex        Sports
   Syndicate             1     Ocean          Bullfrog       Strategy
   Tempest 2000         1-2    Atari          Llamasoft      Action/Arcade
   Theme Park            1     Ocean          Bullfrog       Simulation
   Troy Aikman NFL      1-2    Williams       Telegames      Sports
     Football
   Ultra Vortek         1-2    Atari          Beyond Games   Action/Fighting
   Val D'Isere Skiing   1-2    Atari          Virtual Studio Sports
     and Snowboarding
   White Men Can't      1-4(4) Atari          High Voltage   Sports
     Jump (w/Team Tap)
   Wolfenstein 3D        1     Atari          id Software    Action/Adventure
   Zool 2               1-2    Atari          Gremlin        Platform


   Current Jaguar CD-ROM games:

   Title              Players  Publisher      Developer      Type
   -----------------  -------  ------------   ------------   --------------
%  Battlemorph           1     Atari          ATD            Action/Strategy
   Blue Lightning        1     Atari          ATD            Action
   Dragon's Lair         1     ReadySoft      ReadySoft      Arcade
   Highlander            1     Atari          Lore Design    Action/Adventure
%  Hover Strike:        1-2(2) Atari          Atari          Action/Shooter
     Unconquered Lands
%  Myst                  1     Atari          Cyan           Adventure
%  Primal Rage          1-2    Time-Warner    Time-Warner    Arcade
%  Vid Grid             1-8(3) Atari          High Voltage   Puzzle

   (1) Multiplayer games supported by connecting multiple Jaguars together.
   (2) Cooperative play only.
   (3) Players alternate turns with one controller.
   (4) Three and four players can play simultaneously with the Jaguar Team Tap
         peripheral.

==============================================================================

Q. What are the upcoming Jaguar games?

A: Note: These lists are hardly definitive.  They're based on many sources,
   and in some cases, might be dead wrong.  Games also often change from
   pre-release to production.

   Upcoming Jaguar cartridge games (? = Uncertain entry):

   Title              Players  Publisher      Developer      Type
   -----------------  -------  ------------   ------------   --------------
   Air Cars             1-8    Midnite Sw     Midnite Sw     Action/Driving
   Allegiance           1-2?     ?            Team 17        Action/Strategy
   Al Michaels          1-2    Accolade/Atari Atari          Sports
     Announces Hardball
   Arena Football       1-8    Atari          V-Reel Prod.   Sports
     League
   Assault: Covert Ops  1-2?   Midnite Sw     Midnite Sw     Action
   Attack of the Mutant 1-2    Atari          Sunrise        Puzzle/Strategy
     Penguins
   Batman Forever       1-2?   Atari          Atari          Action
   Battlesphere         1-8    4Play          4Play          Action/Shooter
   Battlewheels 2025    1-2    Beyond Games   Beyond Games   Action
   Breakout 2000        1-2    Atari          Atari          Action
   Brett Hull NHL       1-2    Atari          Ringler        Sports
     Hockey
   Casino Royale        1-2?   Telegames      Telegames      Strategy
   Center Court Tennis  1-2    Zeppelin         ?            Sports
   'Dactyl Joust         1?    Atari          High Voltage   Action/Arcade?
   Deathwatch           1-2    Atari          Data Design    Action
   Defender 2000        1-2    Atari          Llamasoft      Action/Arcade
   Demolition Man        1?    Atari          Virgin         Action/Shooting
   Dino Dudes 2          1     Atari          Imagitec       Puzzle/Strategy
   Dune Racer           1-2    Atari            ?            Action/Driving
   Dungeon Depths        1     Midnite Sw     Midnite Sw     Adventure
   Droppings             1?    Delta Music      ?              ?
   European Soccer      1-2    Telegames      Telegames      Sports
     Challenge
   Fight For Life       1-2    Atari          Atari          Action/Fighting
   Formula Racing       1-2?   Atari          Domark         Sports
   Frank Thomas "Big    1-2    Atari          Acclaim        Sports
     Hurt" Baseball
   Galactic Gladiators  1-2      ?            Photosur.      Action/Strategy
   Gotcha!               1?      ?              ?              ?
   Graham Gooch's World 1-2?   Telegames      Telegames      Sports
     Class Cricket
   Hyper Force          1-2    Computer West  Visual Impact  Action/Fighting
   Indiana Jags          1       ?            Virtual Exp.   Action/Platform
   Iratan Supremecy     1-2      ?            Level Seven    Action/Fighting
   Iron Man/XO-Manowar  1-2    Atari          Acclaim        Action?
   James Pond 3          1     Telegames      Telegames      Platform
   Kick Off 3           1-2      ?            Anco Software  Sports
   Legions of the        1?    Atari          Rebellion      Action/Adventure
     Undead
   Lester the Unlikely   1     DTMC           DTMC           Action/Strategy
   Max Force             1?      ?              ?            Action/Shooter
   Mountain Sports      1-2    DTMC           DTMC           Action/Sports
   Nanoterror            1?      ?            Delta Music      ?
   NBA Jam Tournament   1-4    Atari          High Voltage   Arcade
     Edition
   Nerves of Steel       1?      ?            Rainmaker      Action/Adventure
   Phase Zero           1-8    Atari          Hyper Image    Action
   Powerdrive            1?    Telegames      Elite          Action/Driving
   Rainbow Warrior       1?      ?            3D Games       Action?
   Return of Magic       1?      ?            Virtual Art.   Adventure?
   Rise of the Robots    1     Time-Warner    Williams Br.   Action/Adventure
   Robotron:2084        1-2    Atari            ?            Action/Arcade
   Rollcage             1-2?     ?            Team 17        Sports/Driving
   Skyhammer             1?    Atari          Rebellion      Flight/Simulator
   Soccer Kid            1?    Ocean          Krisalis       Platform
   Space War 2000       1-2    Atari            ?            Action
   Star Raiders 2000     1?    Atari            ?            Action
   Sudden Impact        1-2?     ?              ?            Action
   Super Off-Road       1-2    Telegames        ?            Arcade/Driving
   T-Mek                1-2?   Time-Warner      ?            Arcade
   Thunderstalker        1?    Telegames      Telegames        ?
   Towers II             1       ?            JV Enterprises Adventure
   Ultimate Brain Games 1-2?   Telegames        ?            Puzzle
   Virtuoso              1?    Telegames      Williams Br.   Action
   Virtual Warriors     1-2      ?            Rainmaker      Action/Fighting
   Waterworld            1?    Ocean          Ocean            ?
   Wild Cup Soccer      1-2?   Telegames        ?            Action/Sports
   Witchwood            1-2    Atari          Team 17        Action
   World Cup            1-2?     ?            Anco Software  Sports
   Worms                1-16     ?            Team 17        Action/Strategy
   Zero 5                1     Atari          Caspian Sw.    Action/Shooter
   Zoop                  1     Atari          Viacom         Action/Puzzle
   Zzyorxx II            1?      ?            Virtual Exp.   Action/Shooter


   Upcoming Jaguar CD-ROM games:
 
   Title              Players  Publisher      Developer      Type
   -----------------  -------  ------------   ------------   --------------
   Artemis               1?    Springer Sp.   Springer Sp.     ?
   Baldies               1?    Atari            ?            Puzzle/Strategy
   Brain Dead 13         1     ReadySoft      ReadySoft      Action
   Brett Hull Hockey    1-2    Atari          Ringler        Sports
   Circle of Four        1       ?            JV Enterprises Adventure
   Commander Blood       1?    Atari            ?            Adventure
   Commando              1     Atari          Microids       Action/Strategy
%  Country Grid         1-8    Atari          High Voltage   Puzzle
   Creature Shock        1     Virgin         Argonaut Sw.   Action/Adventure
   Dante                1-2?   Atari            ?            Adventure?
   Demolition Man        1     Atari          Virgin         Action
   Deus ex Machina       1       ?            Silmarils      Adventure
   Evidence              1       ?            Microids       Action/Adventure
   FIFA International   1-2      ?            Elec. Arts     Sports
     Soccer
   Freelancer 2120       1     Atari          Imagitec       Action/Adventure
   Highlander II         1     Atari          Lore Design    Action/Adventure
   Highlander III        1     Atari          Lore Design    Action/Adventure
   Horrorscope           1?      ?            V-Reel Prod.   Action/Fighting
   Iron Soldier 2        1     Atari          Eclipse        Action/Shooter
   Ishar Genesis         1     Atari          Silmaris       Adventure
%  Kid Grid             1-8    Atari          High Voltage   Puzzle
   Laura Cruz: Tomb      1       ?            Core Design    Action/Adventure
     Raider
   Litil Devil           1       ?            Gremlin Int.   Adventure?
   Lobo                  1?      ?            Ocean          Action?
   Magic Carpet          1     Atari          Bullfrog       Action/Arcade
   Max Force             1     Atari          Genus          Action
   Mind-Ripper           1?    Atari            ?            Strategy?
   Mortal Kombat III    1-2    Atari          Williams       Arcade/Fighting
   Need For Speed, The   1       ?            Elec. Arts     Driving
   Neurodancer           1?      ?            PIXIS Int.     Adventure?
   Powerslide            1     Telegames      Williams Br.   Driving
   Return Fire          1-2      ?            Alexandria     Action/Strategy
   Return to Zork        1       ?            Activision     Adventure
   Robinson's Requiem    1?    Atari          Silmarils      Adventure
   Rocky Horror          1     Atari?           ?            Adventure
     Interactive
   Scottish Open        1-2?     ?            Core Design    Sports
     Virtual Golf
   Soul Star             1     Atari          Core Design    Action/Shooter
   Space Ace             1     ReadySoft      ReadySoft      Arcade
   Starlight            1-2      ?            V-Reel Prod.   Action/Sports
     Bowl-A-Rama
   Striker '95          1-2    Time-Warner    Rage           Action/Sports
   Swagman               1       ?            Core Design    Adventure
   Thunderhawk           1       ?            Core Design    Action/Shooter
   Varuna's Forces       1     Atari          Accent Media   Action/Adventure
   Virtuoso              1     Telegames      Williams Br.   Action
   Wayne Gretzky NHL    1-2    Time-Warner    Time-Warner    Sports
     Hockey
   Wing Commander III    1       ?            Elec. Arts     Action/Strategy


   Upcoming Jaguar Virtual Reality Headset games:
 
   Title              Players  Publisher      Developer      Type
   -----------------  -------  ------------   ------------   --------------
   Gravon                1       ?            Suma           Action/Simulation
   Zone Hunter           1     Atari          Virtuality     Action

==============================================================================

Q. What's the information on the CD-ROM drive?

A. A double-speed CD-ROM drive is available.  The CD drive has an access time
   of 210 milliseconds, and has a sustained data transfer rate of 352.8K per
   second.  The CD-ROM drive features a modified data bus interface for access
   to the Tom and Jerry chips almost directly, allowing for a higher
   throughput rate on sound and graphics.  Storage on a disc is approximately
   790 megabytes (6,320 megabits).  The CD-ROM drive plugs into the Jaguar's
   cartridge slot.  A pass-through cartridge slot allows cartridges to be used
   with the CD-ROM attached.  Separate memory cartridges allow Jaguar CD games
   to be saved for later play.

   The Jaguar CD allows delivery of full-screen, full-motion video.  The
   CinePak video decompression system has been licensed from SuperMac
   Technologies.  It is a 7K routine in the GPU and can be included in any
   CD-ROM software that needs it, allowing full-screen video at 24 frames per
   second.  Movie quality pictures can then be overlaid on the screen with
   computer generated graphics if the game demands it.  Time-Warner has
   licensed a library of film clips from its movies to Atari.
 
   The Jaguar CD has "Virtual Light Machine" built in.  This program plays
   audio CDs and generate accompanying color and visual effects that react to
   the music and sounds.  The user can control and select effects with the
   Jaguar controller.  Regular audio CD playback features (volume control,
   track programming, etc.) are also available.

   The Jaguar CD can also display CD+Graphics discs.  Supplimental cartridges
   for Kodak PhotoCD and MPEG-1 (Motion Picture Experts Group) compression are
   being considered.  The MPEG cartridge will reportedly include extra RAM for
   buffering and support the whitebook video format.

   The drive is being manufactured by Philips in the United States.  Its
   dimensions are 6.5" x 10.5" x 3.5", and it weighs 1 pound, 10 ounces.  The
   price is $150, and includes the TEMPEST 2000 soundtrack audio disc, a
   sampler for the CD game MYST, and two CD-ROM games: VID GRID and BLUE
   LIGHTNING.

==============================================================================
 
Q. What's the information on the virtual reality headset?
 
A. Atari Corp. and the Virtuality Group had signed a contract whereupon
%  Virtuality would develop virtual reality hwardware and software for the
%  Jaguar.  In return, Virtuality would get the rights to port Jaguar VR games
%  to their Virtuality arcade consoles.
%
%  As of December 1995, the status of the Jaguar VR is on indefinite hold. 
%  Unofficial reports conflict on whether the unit has been cancelled,
%  suspended, and/or reworked.  Reasons given for the action range from Atari's
%  needs to reassess their investments and focus on core business, to the high
%  price of the Jaguar VR headset, to Virtuality's problems in trying to create
%  a mass-market headset that could track head movement fast enough to avoid
%  motion sickness after a few minutes of play.
%
%  As originally reported, the Jaguar VR package consists of two components:  

   (1) A lightweight headset (weighs less than one pound).  It can be adjusted
       for fit and works with or without glasses.  Game graphics are provided
       by a single 7", TFT active-matrix color LCD screen, with a resolution
       of 260 by 400 pixels and up to 65,000 colors.  Dual temple speakers
       provide sound, and a built-in microphone allows player communication
       in future networked games.  A custom optical system projects a
       binocular image to both eyes; it is aligned at infinity, so focus
       adjustment is not needed.  Two degrees of freedom (left/right and
       up/down) are available.  Field of view is 52 degrees horizontal by 40
       degrees vertical.
 
   (2) A tabletop-mounted tracking station.  The station senses the position
       of the controller and the headset with "V-Trak" infra-red tracking.
       The tracking speed is 250 Hz, with a lag time of 4 milliseconds, four
       times faster than Virtuality's arcade hardware.  The tracker has a
       range of approximately 100 degrees; multiple trackers can be daisy-
       chained together to provide a complete 360-degree tracking range, but
       most Jaguar VR games will not require a full 360 degrees.
 
   The Jaguar VR equipment is designed to be played while sitting down, so as
   tp avoid injuries.  if a player moves out of the tracking station's range,
   a safety cutoff is triggered to suspend the game.
 
   Jaguar VR games will be written for use with the regular controller, as
   well as a two-button "virtual gun" hand-held joystick.  The licensing
   agreement between Atari and Virtuality permits authorized Jaguar third-
   party software developers to write their own VR titles.
  
==============================================================================
 
Q. What other Jaguar peripherals are available now?
 
A: The following Jaguar-related peripherals are available now:
 
   * Atari Corp.
     1196 Borregas Avenue
     Sunnyvale, CA  94089-1302
     Phone: (800) GO-ATARI  (800-462-8274)  9:00am to 5:00pm PST, M-F
 
     - COMPOSITE VIDEO CABLE.  Attaches to the Jaguar expansion port to
       provide a clearer/sharper picture.  Price is $19.95.

     - JAG LINK.  Networking peripheral.  Allows two Jaguars to be connected
       for networked games, up to 100 feet apart.  Price is $29.95.

     - MEMORY TRACK.  Peripheral.  Plugs into the cartridge slot of the
       CD-ROM drive.  Allows Jaguar CD games to be saved for later play.
$      Reportedly will hold up to 128K of data.  Price is $29.95.
 
     - PRO CONTROLLER.  Game controller.  Provides more action buttons to
       be used in games.  Adds three more "fire" buttons (1, 2, 3) and two
       index-finger buttons (4 and 6).  Price is $29.95.

     - S-VIDEO CABLE.  Attaches to the Jaguar expansion port to provide a
       clearer picture.  Price is $19.95.
 
     - TEAM TAP.  Controller port expansion.  Allows up to four Jaguar
       controllers to be attached to a single controller port.  With two Team
       Tap adaptors, eight players can play simultaneously on one Jaguar.
       Currently included with the game WHITE MEN CAN'T JUMP, and sold
       separately for $29.95.
 
     - TEMPEST 2000: THE SOUNDTRACK.  Audio CD.  Contains twelve tracks of
       "techno-rave" rock music by Imagitec Design Inc.  Tracks are either
       remixes or inspired by the soundtrack from the Jaguar game TEMPEST
       2000.  Price is $12.

   * Ben Aein
     B.Aein@genie.geis.com
     (301) 251-0997
 
     - LAPCAT.  Joystick controller.  Lap/table-sized joystick controller.
       12" x 11.5" x 3".  Arcade-quality build, with steel joystick shaft
       and reed contact buttons.  Six large fire buttons are provided, and all
       Jaguar controller keys are available.  Available in left-handed or
       right-handed models (fire buttons on the side of the hand).  A "Lapcat
       Pro" is also available.  Write to Ben for pricing details.
 
   * Demand Systems
     Phone: (805) 482-7900
 
     - PRO-STICK.  Joystick controller.  An arcade-quality joystick and
       buttons, mounted on a large base.  Suitable for lap or tabletop use.
       A Jaguar controller is attached to allow use of the keypad and other
       buttons.  Price is $115.
 
   * ICD, Inc.
     1220 Rock Street
     Rockford, IL  61101
     Phone: (815) 968-2228, extension 222
     FAX: (815) 968-6888
     GEnie e-mail: ICDINC
     CompuServe e-mail: 76004,1600
     Internet e-mail: icdinc@genie.com
 
     - CATBOX.  Output/Networking adaptor.  Attaches to the rear of the
       Jaguar, and provides a variety of industry-standard output ports:
 
         > S-Video, RGB, and composite video
         > Left/right channel RCA jacks
         > Two 1/8th inch stereo headphone jacks (with volume control)
         > Pass-through Jaguar DSP bus
         > RS-232 (modem) port and "CatNet" networking
 
       The CatNet is a differential pair network that is formed by connected
       multiple Jaguars/CatBoxes with RJ-11 telephone wiring.  Up to 32 units
       can be connected, up to 1,000 feet apart.  Price is $69.95.
 
     - CATBOX ACCESSORIES.  ICD sells video, audio, and networking adaptors
       and cables for use with the CatBox if you cannot find them locally.
       ICD can also custom-manufacture RGB adaptors to suit most computer
       monitors, per buyer specifications.  Contact ICD Inc. for individual
       prices and details.
 
   * MARS Merchandising
     Phone: (708) 627-7462
 
     - JAGDAPTER.  Output adaptor.  Provides S-Video, RGB, composite video,
       split composite, and stereo sound ports.  Price is $49.95

   * Sandwich Islands Publishing
     P.O. Box 10669
     Lahaina, HI  96761
     Phone: (808) 661-2715
 
     - JAGUAR GAMER'S GUIDE.  Game tips book.  Provides codes, tips, maps,
       and solutions for almost 20 Jaguar games.  ISBN is 1-884364-13-6.
       Price is $16.95.

   * Victor Maxx
 
     - CYBERMAXX.  Peripheral.  A "Virtual Reality" helmet that uses standard
       RCA video and audio inputs to display a two-dimensional image.
       Existing games can be played with the helmet display, but full "virtual
       reality" requires custom-written software (none exist at this time).
       The helmet provides 62 degrees of vision and weighs one pound.
       Includes three IBM PC Cybermaxx games and a VCR tape.  Price is $700.

==============================================================================
 
Q. What Jaguar peripherals are coming soon?
 
A. The following Jaguar-related peripherals have been announced:
 
   * Atari Corp.
     1196 Borregas Avenue
     Sunnyvale, CA  94089-1302
     Phone: (800) GO-ATARI  (800-462-8274)  9:00am to 5:00pm PST, M-F
 
     - VIRTUAL REALITY HEADSET.  Controller/Peripheral.  Allows playing of
       Jaguar virtual reality games, with head and controller tracking.  See
       dedicated entry for details.
 
     - VOICE MODEM.  Networking/Communications device.  Allows two players to
       play networked games over standard phone lines at 9600 baud.  A headset
       and microphone allows players to talk to each other during the game.
       Call-waiting support will pause the game if an incoming call arrives,
%      and the game can be continued after the call is complete.  Project has
%      been suspended indefinitely.

   * Sigma Designs
 
     - JAGUAR PC CARD.  Computer peripheral.  Sigma Designs is developing a
       card for IBM PCs and compatables that runs Jaguar CD software and acts
       as a ReelMagic MPEG card.  Last announced release date was December
       1994.  No price has been given.
 
   * Spacetec
 
     - SPACE PLAYER.  Game controller.  The Space Player is a controller that
       is reported to offer six degrees of movement (up/down, left/right, and
       in/out).  No further details are available at this time.
 
   * Thrustmaster
 
     - FLYING YOLK.  Game controller.  A four-directional flight controller
       for use with flying games.  No release date or price has been
       announced.
 
     - STEERING WHEEL.  Game controller.  A two-directional controller and
       pedal for driving games.  No release date or price has been announced.
 
   * Time-Warner Cable
 
     - JAGUAR GAME CHANNEL.  Game service.  Time-Warner Cable's Full Service
       Network (FSN) plans to offer Jaguar games over television cable lines.
       The games are downloaded to the customer and played at home, and game
       instructions can be printed with additional equipment.  Details are
       available from local FSN service providers.
 
==============================================================================
  
Q. Where can I get a review and/or comments about <insert game name here>?
 
A: Nick Paiement runs a database that records ratings for Jaguar games.  The
   ratings are provided by players, and average/high/low results are 
   calculated by Nick.  The results and "ballots" are posted regularly to the
   USENET newsgroup rec.games.video.atari.  Or, send electronic mail to 
   paiement@info.polymtl.ca with the subject "get_jaguar" for full details.

   Robert A. Jung (rjung@netcom.com) has reviews of some Jaguar games and
   peripherals.  They are available on the Internet via anonymous ftp from
   ftp.netcom.com, in the /pub/rj/rjung/reviews/jaguar directory.

==============================================================================
  
Q. Where can I find secrets, tips, and hints for <insert game name here>?
  
A. Mark Perreira maintains the Jaguar FAC (Frequently-Asked Codes) file,
   which contains tricks and codes to assorted Jaguar games.  He also has a
   World-Wide Web page devoted to Jaguar game cheats and tricks.  Both the
   FAC file and Mark's cheats are at http://www.mcc.ac.uk/~dlms/atari.html.

   Atari Corp. has established a game tip hotline, at (900) 737-ATARI (2827).
   The cost is $0.95 per minute; minors should get their parent's permission.

==============================================================================
  
Q. Hey! I think I just set a new high score!  How can I brag about it?
 
A. Andrew Stefanski is maintaining a database of high scores in Jaguar games.
   To see the current scores, use a World-Wide Web (WWW) browser on the home
   page "http://www.evansville.edu/~guildweb/"  You can also write to Andrew
   at "stefansk@evansville.edu" to report your new scores.

==============================================================================
 
Q. Where can I meet other Jaguar enthusiasts?
 
A. * Bobby Tribble maintains the Internet AtariLink Directory, a database of
   Lynx and Jaguar owners and where they live.  This allows fans of 
   multiplayer games to write, to meet, and possibly to get together and 
   play games.  All arrangements are made by the people involved, allowing 
   individual control of the level of privacy.

   To see the listing, and for full information on how to sign up, check out
   Bobby's WWW page at http://www.ocf.berkeley.edu/~btribble/atarilink.html
   For those without access to the web, Bobby can be reached by e-mail on the
   Internet at "btribble@ocf.Berkeley.EDU".

   * The Jaguar Owners Club is a group of enthusiasts based in the United
   Kingdom/Great Britian.  Membership is open to both Jaguar owners and the
   Jaguar-interested.  For membership information, write to:
 
                             Jaguar Owners Club
                             P.O. Box 27
                             Borehamwood, Herts.
                             WD6 2AF
 
==============================================================================
 
Q. Agh!  My Jaguar is broken!  How can I fix it?
 
A. Send your Jaguar (all components, if possible) to:
 
                             Jaguar Repair Service
                             Atari Computer Corporation
                             390 Caribbean Drive
                             Sunnyvale, CA  94088
 
   Include a letter of explaination indicating the problem you have.
   Depending on available supplies, Atari will repair or replace your Jaguar.
   If your Jaguar is still under warranty, include a copy of the receipt or
   credit-card bill and it will be performed for free.  Otherwise, you will
   be billed.  Estimated time of replacement/repair is three to four weeks.
 
==============================================================================
 
Q. How can I reach Atari Corp.?
 
A. Customer Service:         (800) GO-ATARI  (800-462-8274)
                             9:00am to 5:00pm PST, Monday-Friday

   Customer Service can also be reached on GEnie as "Atari," or on the
   Internet as "atari@genie.com".  PLEASE NOTE that this is for Customer
   Service ONLY; do not send electronic mail to that address if it does not
   pertain to service problems.

   Mailing Address:          Atari Corp.
                             1196 Borregas Avenue
                             Sunnyvale, CA  94089-1302

   Atari UK can be reached at
                             Atari House
                             Railway Terrace
                             Slough, Berkshire
                             SL2 SBZ, England
                             Telephone: 01753 533344
                             FAX:       01753 822914

==============================================================================
 
Q. Where can I get other information about the Jaguar?
 
A. Publications:
 
   - Die Hard Game Fan               General video-gaming magazine with some
     18612 Ventura Blvd.             Jaguar coverage.
     Tarzana, CA 91356
 
   - Electronic Gaming Monthly       General video-gaming magazine with
     1920 Highland Avenue            some Jaguar coverage.  Not recommended;
     Suite 222                       very biased/slanted, with reports of
     Lombard, IL 60148               plagerizing other sources without credit.
 
   - EGM^2                           "Sister" magazine to Electronic Gaming
     1920 Highland Avenue            Monthly (above).  Some duplication of
     Suite 222                       material between the two publications.
     Lombard, IL 60148

   - GamePro                         General video-gaming magazine with
     951 Mariner's Island Blvd.      some Jaguar coverage.
     San Mateo, CA 91202

   - Instant Replay                  Newsletter devoted to the Jaguar, with
     7570 South Manor Avenue         news and reviews.  Write to Frank Eva
     Oak Creek, WI 53154             for more information.

   - Jaguar's Edge, The              Color, glossy magazine devoted to the
     P.O. Box 660291                 Jaguar.  Bi-monthly publication.  $15 for
     Sacramento, CA 95866-0291       a one-year subscription.

   - Video Games                     General video-gaming magazine with
     9171 Wilshire Blvd., Suite 300  some Jaguar coverage.
     Beverly Hills, CA 90210
 
   - Wild Cat                        A one-man, home-made Atari video gaming
     Phil Patton                     "fanzine."  Subscvriptions are $12/year
     131 Dake Ave.                   for eight issues, at 12 pages each issue.
     Santa Cruz, CA  95062           Covers all Atari consoles and computers.

 
   Internet/USENET newsgroups and services:
 
   - Atari Explorer Online Magazine
 
       A bi-weekly electronic magazine covering news on Atari computers and
       video game systems.  Subscriptions are available through the Internet;
       send electronic mail to stzmagazine-request@virginia.edu.  Also see
       the section on Internet FTP sites.

   - Intelligent Gamer On-line
 
       A bi-weekly electronic magazine which covers computer and console
       gaming in general, including a fair amount of Atari coverage.  Can
       be found on the World-Wide Web at http://igonline.escape.com/.

   - rec.games.video.atari

       USENET newsgroup.  Contains news for all Atari video-game systems.
 
   - Jaguar electronic mailing list:
 
       To subscribe, send e-mail to "listserv@bucknell.edu".  In the text of
       the letter, have a line that reads

       "subscribe jaguar <first-name> <last-name>"
       
       where <first-name> and <last-name> are your first name and last name,
       respectively.  Once you are on the list, send messages to
       "jaguar@bucknell.edu"; everyone on the list will receive a copy of your
       message.

       There is also a UK-specific Jaguar mailing list.  To subscribe, send
       e-mail to "mxserv@bolton.ac.uk".  In the text of the letter, have a
       line that reads "subscribe jag-uk-l".  For further information, write
       to jw4@BOLTON.AC.UK for details.

   - World-Wide Web Pages
       General-purpose Atari/Jaguar Web pages:
         http://www2.ecst.csuchico.edu/~jschlich/
%        http://www.redsun.net/jaguar/
         http://www.mcc.ac.uk/~dlms/atari.html
         http://dcpu1.cs.york.ac.uk:6666/~andrew/jaguar/
         http://rzserv2.fh-lueneburg.de:8080/Jaguar/

       Atari Corp.'s official Web page is also an access point to their Jagwire
       network.  Netscape is highly recommended, as the page uses a lot of
       Netscape extensions to good effect:
         http://www.atari.com/

       Atari Explorer On-Line has a web page, containing screen shots, back
       issues, and other news and information.
         http://www.ior.com/~fkeylard/aeo.htm

       Beyond Games has a web page devoted to news about their existing Jaguar
       games, and progress reports on their latest works:
         http://www.intele.net/~answers/bg/bghome.html

       Hyper Image has a web page devoted to progress reports on their latest
       Jaguar games in development:
         http://www.hyperimage.com/
 
       Llamasoft has a web page which contains updates on upcoming Jaguar
       projects, as well as ruminations on lovely llamas, hot music CDs, and
       other musings from Jeff Minter:
         http://www.magicnet.net/~yak/
 
       Toad Computers has a web page which allows you to order Jaguar games
       from them directly:
         http://www.charm.net/~toad/


   Internet FTP sites:
 
   - ftp.netcom.com

       /pub/rj/rjung       Contains the latest version of this FAQ file.
  
       /pub/vi/vidgames/faqs
                           Frequently-asked question files for a variety of
                           home games and consoles, arcade titles, and other
                           video-gaming information.  Includes the latest
                           version of this FAQ file.

   - rahul.net
 
       /pub/wilsont/AEO    Includes the latest copies of Atari Explorer 
                           Online Magazine.


   Internet TELNET site:
 
   - Cleveland Free-Net Atari SIG
 
       freenet-in-{a,b,c}.cwru.edu or 129.22.8.51 or nextsun.INS.CWRU.edu
       Access via modem at (216) 368-3888.
 
       You can log on as visitor to explore the system and apply for a
       Free-Net account online.  At the opening menu, enter "2" to log in as a
       visitor.  At the next menu, enter "2" again to explore the system.  You
       will then read an opening disclaimer and a login bulletin, then be sent
       to the main menu.  Once inside, type "go atari".  Follow the menus to
       read discussions, reviews, news, and information.  In order to post
       messages and send e-mail, you need a Free-Net account.  Apply for a
       Free-Net account by entering "1" at the second menu instead of "2".
 
 
   BBS:
 
   - Video Game Information Service.
 
       (201) 509-7324, 300/1200/2400/9600/14400 bps. Multiple lines
 
       Located in West Orange, New Jersy (USA).  The BBS is completely
       dedicated to video gaming, and maintains files of cheats and reviews
       for all game systems.  Carries video-game-related conferences from
       other computer networks, including Fidonet, Worldnet, and Globalnet.
 
    - Star-Linx BBS
 
       (602) 464-4817, 300-14,400 bps
 
       It's located in Mesa, Arizona (USA), and has complete access to the
       USENET rec.games.video.* hierarchy.  There is also a data store
       containing a wide variety of Jaguar-related reviews, articles,
       pictures, and other information.

 
   On-line services:

   - America On-Line
 
       The PC Games/Video Games discussion group has areas devoted to the
       Atari Lynx and the Atari Jaguar consoles.  Use the keyword PC GAMES,
       then go to the Video Games discussion board.  From there, select Atari
       Discussion, then the console of your choice.

   - GEnie

       A dedicated/expanded Jaguar roundtable has been established.  Type
       M475;1 to reach it.  For assistance regarding the roundtable, send
       e-mail to JAGUAR$ on GEnie.

       Registered developers can join the Independent Association of Jaguar
       Developers (IAJD) on the GEnie computer network.  Membership in the
       IAJD is limited to Jaguar developers registered with Atari Corp.  To
       apply for membership, send e-mail to ENTRY$ on GEnie.

   - CompuServe

       The Atari Gaming Forum features multiple message sections and multiple
       libraries devoted to the Jaguar where players, industry
       representatives, and magazine writers and editors exchange information
       and commentary.  There are several file libraries offering news,
       screenshots, and video clips.  An assortment of message sections
       provide current Jaguar information and discussions.  Atari has
       designated the Atari Gaming Forum as the official site for Jaguar
       support for users and Jag developers on CompuServe.  Many Atari
       personnel, including developer and technical support, customer service,
       numerous vice presidents and Sam Tramiel himself frequent the forum on
       a regular basis. For video game designers and developers, there is a
       private message section and file library offering updates of Jaguar
       development tools.  To access the Atari Gaming Forum, type GO JAGUAR.
       There is some secondary support for the Atari Jaguar in the Video Games
       Forum, which can be accessed by typing GO VIDGAM.
 
==============================================================================

Q. How is development for the Jaguar done?

A. Jaguar game development environments exist for the Atari TT030 computer or
   an IBM PC/compatible.  Art development can be performed on any machine,
   whether a low-end Apple Macintosh or commercial rendering software such as
   SoftImage.  Wavefront's "GameWare" is the official 2D/3D graphics
   development system; Atari itself uses GameWare for in-company development,
   and registered third-party Jaguar developers can buy GameWare licenses at 
   special discount prices.

   Estimated price for a developer's package is $9,000 for the TT030 setup,
   and $7,500 for the PC/compatible platform.  The package includes a Jaguar
   development unit, documentation, and development/debugging software.
   The Jaguar has modified boot firmware to run the development board (the
   "Alpine board"), and it has a cable coming out to provide signals to the
   Alpine board that are not normally present via the cartridge connector.

   CD-ROM developement packages (including the cartridge development kit) is 
   ranged at about $8,000, and should be upgradeable from the card-only kit.

   Software routines packaged with the system include a multi-channel
   polyphonic FM/Wavetable synth; JPEG decompression; video set-up; drawing
   primitives; 3D rendering with gourad shading, texture mapping, and camera
   manipulation.  GCC is the primary 68000 C compiler; support for other
   languages is not available from Atari, but developers are free to use
   whatever tools they may prefer.  The development toolkit currently runs
   under DOS, TOS, or Linux.  Work is also proceeding on a Linux development
   system using the GNU tools.

   The centerpiece of the TT030 deveopment platform is DB, an assembly-
   language level debugging tool.  The Jaguar and the TT030 are connected with
   a parallel cable, and software can be debugged interactively without
   interfering with the Jaguar's screen display.  DB supports the use of
   scripts and aliases, which simplifies the use of complex or common
   functions.

   Support for the development packages is primarily provided by Brainstorm
   (Atari France), who work closely with Atari Corp.

   Atari grants final code approval, but does not see the need to "censor"
   games.  Every game is given one man-month of compatibility and quality
   testing before it is approved.  Atari offers technical support via FAX,
   mail, electronic mail and voice.  Atari allows developers to source their
   own cartridges, documentation and shells if desired.  Jaguar software is
   encrypted with a proprietary key, thus preventing unauthorized developers
   from releasing Jaguar software.

   Interested developers should contact Bill Rehbock at (408) 745-2088.
   Include: Company name, mailing address, phone number, fax number, and brief
   company/personal background relating to software development.  Due to the
   high volume of inquires, information kits are prioritized according to
   background (SNES/Genesis/Computer) of previous titles developed.  Atari
   will approve developers only if they are convinced that the developer is 
   serious about releasing software.  After the non-disclosure agreement is 
   signed, an approved developer can get the technical specs alone for $300.
 
   Cross Products (SNASM) offers an alternative Jaguar Development system.  It
   comes with a multiwindowed debugger, assemblers, compilers, and SCSI 
   support, for approximately $3,700.  The package allows for full screen, 
   source level debugging of multiple processors, in C or assembler.  This is 
   only software for the IBM PC; the Jaguar development hardware (Alpine 
   board, modified Jaguar, etc.) must be purchased separately from Atari, for
   a price of $5,500.
 
   Cross Products can be reached at
                             Cross Products
                             23 The Calls
                             Leeds
                             LS2 7EH, England
                             Telephone: 0113 242 9814
                             FAX:       0113 242 6163
                             BBS:       0113 234 0420
                             Internet e-Mail: cross@cix.compulink.co.uk

==============================================================================

