
Specifications For Future Gaming Systems
CD-I
CPU: 68, 070 running at 15.5 MHz
Graphics: Various modes
Colors: True color from a palette of 16.7 million Memory:
1.5 Mbits
Resolution: 384x280 - 768x560
Sound: ADPCM eight channels MPEG cart offered as option
Launch: 550 (450 bundled with DV cartridge) shipped late
October, 1994.  The 450 bundled with Burn:Cycle shipped
in early November
Price: 550 (450 bundled with DV cartridge) is $499. The
450 bundled with Burn:Cycle is $299

Sega 32x
CPU: Two Hitachi 32bit RISC processors running at
23MHz/40 MIPS
Co-processing: Genesis 68,000 & new VDP
Graphics: Risc processors enabling 50,000 polygons/sec
Colors: 32, 768 simultaneous colors
Memory: 4 Mbit Ram (plus Genesis and Sega CD capacity)
Video: Able to overlay a plane of graphics over standard
Genesis video
Audio:stereo and digital audio are mixed with Genesis
sound
Launch: In the US, Europe and Japan, the unit shipped in
November 1994.
Price: $159 for a stand-alone unit

Atari Jaguar
CPU: Motorola 68000
Graphics: Two custom-built 64bit RISC processors; high
speed Blitter GFX chip with hardware support for Z-
buffering and Gouraud shading; custom graphics processor
with 27 MIPS
Memory: 16 Mbits Ram
Colors: True color patlette of 16.7 million
Sound: DSP with 16-bit DAC
Resolution: Up to 720x576 MPEG offered as a
peripheral option in '95
Format: Cartridge with 8x JPEG compression.
300k/sec CD drive about to be launched Launch:
CD drive shipped November 1994 Price: Jaguar
priced at $249.95

NEC FX
CPU: 32 bit Risc processor
Memory: Main Mbit; VRAM 1.25 Mb, ROM 1MB< CD buffer 256kb
Back-up memory: 32K SRAM
Graphics: 16,770,000 colors; 320x240 maximum resolution;
maximum sprites 128; maximum backround screens 7
Rotation/enlargement/reduction/transparent/fade/prio rity
Image Processor: JPEG;horizontal scrolling
Format: Fx CD, audio CD, CD+G, Photo CD Launch:
November 1994 in Japan.  No plans yet for the US
and Europe
Price: Yen equivalent of approximately $400

Neo-Geo CD
CPU: 16 bit 68000 running at 12 MHz, supported by 4
MHz Z80
Graphics: Three simultaneous scrolling play fields, up to
380 hardware scaling support
Colors: 4,096 colors on-screen from a 16 bit palette
Memory: Neo Geo CD adds: 430K VRAM, 64K SRAM, 56 Mbits
DRAM
Sound: 13-channel Yamaha 2610 chip
Format: CD
Launch: Limited edition version already available in
Japan.  Lower cost top-loader released in December.
Should hit US and Europe in '95
Price: Currently $520, but new model will be cheaper

Sony Playstation
CPU: R3000A 32 bit Risc chip @ 33 MHz 3D Geometry Engine
(High-speed matrix calculator): Clearing capacity; 66
MIPS 1.5 million flat-shaded polygons per sec
Data Engine: Clearing capacity: 80 MIPS
Sound: ADPCM, 24 channels
Graphics: 16.7 million colors
Resolution: 256x224 - 640x480 4,000 8x8 pixel
sprites with individual scaling and rotation
Memory: Main RAM - 16 bits
VRAM - 8 Mbits
Sound RAM - 4 Mbits
CD-ROM buffer - 256K
Operating System ROM - 4 Mbits RAM cards for data
saving
Launch: Japan, November '94, US and Europe ,
September, 1995
Price: $300 or maybe even less



Sega Saturn
CPU: Two Hitachi SH2 32bit RISC chips running at
27MHz/50 MIPS
Co-processing: Hitachi SH1, 24bit DSP, Motorola 68000,
video processor
Memory: 36 Mbits
Color: A true 16.7 million palette
Graphics: 900,000 polygons/sec;
Gouraud Shading , texture mapping.
Custom sprites and scrolling engine;
scaling and rotation
Sound: 16bit 68EC000, PCM 32
channels, FM eight channels
Format: cd (300k/sec)
It is thought that Sega may offer MPEG compatibility as
an add-on soon after launch
Launch: It is selling in Japan now; no firm
news on US or European launches
Price: $400 in U.S  It will come with Daytona in the U.S.
In Japan it is around $400 packed with Virtua Fighter

Nintendo Ultra 64
CPU: 64bit r4200 MIPS RISC processor
running at 500MHz
Graphics: Real-time anti-aliased texture-mapping of
100,000 polygons per second, true colors from a palette
of 16.7 million colors
Display: High-res HDTV
Sound: 64-bit Sound DSP with 64 channels running at
44.1KHz
Launch:
Japan-Sep '95
US-Sep '95
Europe-Nov '95
Price: $250 with Piolet Wings 2; $219 one controller
no game; $250 with Mario 5 and Zelda 4, 2
controllers


3D0
CPU: ARM 60 32bit RISC processor
running at 12.5 MHz
Graphics: Twin 32bit animation engines
able to scale, rotate, warp and texture map animation
cells.  True colors from a palette of 16.7 million
colors.
Memory:3Mbites
Resolution: 640x480
Sound: 16 bit DSP FMV as add-on option

Note: Some release dates and prices are rumors but they
are pretty accurate or atleast close.

Tommy Bell, 76062,2027
You may not sell this in any way, shape or
form. You may use this for personal use or to
share with others.  Thank you!
