Written for WATCOM 10.0. Requires DOS4GW stub. IF enought people need this let
me know and I'll start including a compiled EXE (92K) and the stub (200+K). This
is currently written to use DOOM2 compatable WADS but can easily be adapted to
use DOOM and HERETIC WADS in less than 5 minutes. Hint: MAPxx vs. ExMx

This is a very bare, not quite fully correctly displaying version of hozie
doom written in the spring of 1995 by Jose Flores attending the University
of Texas at Austin.  I can be contacted (for a while) at
jflores@mail.utexas.edu and forever at by fat postal workers at
206 Trent
Victoria TX 77901.

This is not efficent "look at my code" code by *any* stretch of the imagination,
simply something for those who request it.  Should you improve or attempt a
doom clone of your own I'd really like to see it as a courtousy.  I did not
finish mine because I got a "real" job working for Texas Instruments and,
frankly, outgrew game programming at least for a little while.  Who knows, I
might rear back and try a full out DESCENT clone should I become euthused again.
If you have ?'s about my code, feel free to write me, but know that it may be
a while for me to respond if it cannot be answered in 2 sentences, but I will
try to reply eventually.

Please do NOT use this code in your, not because I'm selfish or that it's
copywrited, but simply to stimulate somewhat creative programming rather than
pulling a digital UB40 (remaking other people's stuff for those of you not into
music).  If you go against this wish please at the very least give me a mention
in your patch work program.

HOZIE DOOM keybrd layout:
        UPARROW moves forward
        DOWN    moves backward
        LEFT    turns left
        RIGHT   turns, well, right
        ALT+L/R strafe left/right
        SHIFT   run mode on
        TAB     toggles MAP/VIEWPORT display
        INS     "fly" up
        DEL     "fly" down
        ESC     quits

        you can also use a mouse if its not a PS/2 mouse AND your not in
        a windows DOS box.

PARAMETERS:
        -FILE PATHNAME  specifies the path of the .WAD file (with textures to
                        display correctly). Default is C:\GAMES\DOOM2\DOOM2.WAD.
        -WARP XX        warps u to specified level (i.e ExMx or MAPxx)
        

OK enough, I apologize for the delay, and without further adiue geh head and
complie HOZIE DOOM written for WATCOM 10.0 and to be compiled as a DOS4GW
executable.  Minor changes in the location of the WAD file may need to be made
or can be avoided by using the -FILE <path> parameter.  HOZIE DOOM also supports
-WARP <path> just like the real doom.  Do me a favor and lemme know a rough
average of the FPS measurement given at program termination.
