16.03 26.06.1995 
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  VPE Limitations
===================

 - VPE has Region-based collision detection. This means that if an object
   is in one region it's collisions with walls/objects from other regions
   are not detected. You have to avoid following situation:

                    |                If an object is in Reg #4 and coming
       Reg #1       |  Reg #2        towards #2 there will be no collision
                    |___________     detected until the object either goes
              _ - ~/                 to #1 or #3. The reason for such behaviour
        _ - ~     /    Reg #3        is absence of a wall between #2 and #4.
    - ~ Reg #4   /                   If you redesign the zone a bit and put
                                     a common wall between #2 and #4 everything
                                     will work just fine.
                         
                         
