                             Quickfire for Windows
                                by Diana Gruber

This is the Windows version of Quickfire. It is fully interactive, unlike the
demo-only version released before. You can press the arrow keys to make the
airplane move around and shoot at enemies.

The Quickfire for Windows source code closely resembles the source code for
the DOS version of Quickfire. Comparing the DOS and Windows versions is
interesting. The changes are very minimal. For the DOS version, see the file
QF2.ZIP from our BBS or internet ftp site.

Installing Quickfire
--------------------

Just copy all the files into a subdirectory. This is not a very complicated
program. The music and sound has been stripped out to simplify it even more.
The files you need to run the program are as follows:

 QF16.EXE  Quickfire (16-bit Windows executable)
 QF32.EXE  Quickfire (32-bit executable for Win32s or Windows 95)
 QF.PCX    background tiles
 QF1.PCX   title screen
 QF.BMP    sprite bitmaps
 QF.LEV    level map data

Programming Considerations
--------------------------

The source code exists in the following three files:

 QF.C       animation functions and function main
 LOADGAME.C initialization, termination, etc.
 DEFS.H     global declarations and definitions
 QF.DEF     module definition file

For more information about Fastgraph for Windows contact:
---------------------------------------------------------

Ted Gruber Software
P.O. Box 13408
Las Vegas, NV  89112

(702) 735-1980 (voice)
(702) 735-4603 (fax)
(702) 796-7134 (bbs)

Internet:
ftp.accessnv.com \fg for files
fastgraph@aol.com or 72000,1642@compuserve.com for email

Helpful forums:
GO GAMEDEV on CompuServe
rec.games.programmer on the Internet
