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                               Power Render 2.4
                                 Trial Version

                                August 30, 1997
                       Copyright 1997 Egerter Software

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Contact Info:
Egerter Software
94 Andover Drive
London Ontario
N6J 3X2   CANADA

WEB:   http://www.egerter.com
EMAIL: egerter@egerter.com


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Table of Contents
-----------------

1.1 DOS Installation instructions
2.1 Using the Utilities
3.1 Documentation
4.1 Release Notes
5.1 Registered Users
6.1 Source Code Pricing


1.1 Installation instructions
---------------------------------
Please read the install.txt file for instructions.  This is essential
if you want to compile the programs with few problems.


2.1 Using the Utilities
-----------------------
The utilities are designed to be run from a directory other than where
the executable exists.  You MUST add either \pr\bin or \pr\winbin to your
path statement in your autoexec.bat file, depending on if you are using
the DOS or Windows version.  You must reboot for this change to take
effect.  After doing this, you can run any of the utilities from any
directory on your system.  This means you can make a directory, put all
your objects and textures in it, and work on them without worrying about
where the utilities are located.  You MUST NOT type any directory before
the utility name when you run it.
ie do not type "c:\pr\bin\texskin duck.pro"
Some of the utilities need data files that exist in the current directory
and they will not be found if you do this.


You must have the guidata.prl file in the same directory as your program,
if you are using the graphical user interface functions such as mouse
routines.  This file contains the graphical data needed for the GUI
library and startup screen.


3.1 Documentation
-----------------
Our documentation is in the Microsoft Word 97 format.  If you do not have
Microsoft Word, you can download a separate Word Viewer application.
See http://www.microsoft.com/word/Internet/Viewer/default.htm
for more information.


4.1 Release Notes
-----------------
- Some kind of texture caching system has to be developed for large games.
- Object hierarchy is now supported.
  You can create your own hierarchy by setting the parent, children,
  and next pointers within the segment structures, and setting the
  segment's FLAG_SUBSEG flag to indicate it is a child segment and will
  be rendered through recursion.
- Only single layer LWO objects made of triangles are supported.
- Phong only works with 3Dfx.
- Voodoo Rush cards and 3D in a windows may work with some modification to
  the winutil.c file.  I will have some examples for this after I get a
  Rush card.

- I am using an AT3D Voodoo Rush development board and it seems to have
trouble switching resolutions.  It will lock up after running a 640x480x16
application with a Win95 desktop running in 800x600x16.  If you keep your
desktop in 640x480x16 it seems to work fine.  Also, if you run the DirectDraw
versions of the utilities the mouse cursor smears the background.  There
is a bug in their DirectDraw drivers because it works fine on a
Matrox Mystique.

- Known bugs:
  - Holes in terrain rendering



5.1 Registered Users
--------------------
If you have already bought a previous version of Power Render, you will
be contacted about how to patch your current version.  If you haven't
received an email then leave me a reminder and I'll send you the patch.


The examples/utilities are now compiled with Glide 2.4, which means you
must have the Glide 2.4 runtime drivers installed.  See 3Dfx's web
site for these drivers.


6.1 Source Code Pricing
-----------------------
The order form does not mention that source code licenses are also available.
The cost is $6000 US with no royalties after that.  The package includes:
1. The regular registered package #1
2. Full Power Render Source Code
3. WGT 5.1 Source code
4. WGT95 Source code
Free updates and bug fixes will be available for 1 year after you
license the source code.

SEAL source code must be purchased separately.  Voice and email (preferred)
support is available.






