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[cover] 
Here we run experiments with 4 species, on top
of the food chain we have the enemy, the yellow
J-FISH, and our bug, the brown KILL-STAR. The
herbivores are the blue C-RAYS and the plants are
the green GRASSES.
There are two sets of experiments, SUPERBUG focuses
on predator-predator competition. KING OF BEASTS
focuses on the food chain and the eco-system

[l1]
Here we run experiments with 4 species, on top
of the food chain we have the enemy, the yellow
J-FISH, and our bug, the brown KILL-STAR. The
herbivores are the blue C-RAYS and the plants are
the green GRASSES.
There are two sets of experiments, SUPERBUG focuses
on predator-predator competition. KING OF BEASTS
focuses on the food chain and the eco-system
In these predator-predator competition experiments
we have the herbivores die out quickly so we can
concentrate on the predators. There are 4
experiments. In the first experiment the enemy, the
JFISH, wipe our KILL STARS out and win big.
During the next 3 experiments we'll alter our bug's
genetic parameters so we can win. You can measure
win and loss by how many bugs are standing in the
end. Note that there are elements of chance, so
the same experiment may run a slightly different
result. Close fights can come out either way, but
superior genes will still create winners......
It is therefore recommended that an experiment
be run several times to gauge the result
on average.
There are many genetic parameters, here we focus
on a few important ones, strength, speed, energy
dissipation and carnivore behavior.
To see all of them click on MORE.


[l1_1]
The first experiment is the starting point.
The genetics are already set so that our bugs,
the brown KILL STARS, loose miserably. This
is supposed to make us really mad and get us
motivated to fix our bugs up and teach our
enemies, the dreaded yellow JFISH a lesson
in what is takes to be SUPERBUG.
To run the first experiment click on RUN.
To pause a run, click the mouse or press a key.
To resume a run click on RESUME.
Windows is active (although the whole screen
is taken up) so CTRL/ESC for example will
bring up the task list.
NOTE: computer speeds vary greatly, so I
put in a speed multiplier for these experiments.
If you find that the bugs are running around
too fast put in something like 0.5, that'll
drop everyone's speed by half. If you find
them to run too slow, put in something like
2.0, that'll double their speed. You don't
have to choose RUN for the speed multiplier to
take effect. It applies to all the experiments.

[l1_2]
OK, our bugs are really deficient. So let's go
to work. The first parameter we'll compare is our
bug sizes, the bigger bug wins.  Bug size is measured
in CEUs (Cyberbug Energy Units) , so size, weight
and strength all mean the same thing: how much
energy a bug has.Our bugs are born at 500 CEUs
enemy's at 700(INITIAL ENERGY), our bugs give
birth (BIRTHING ENERGY) when they reach 1000 CEUs,
enemy's is 1400. So they're bigger on average,
bigger parents and bigger kids. Fix this by setting our
INITIAL ENERGY to 1000 CEUs and our BIRTHING ENERGY
to 2000. To do so click on the box with the number
in it, delete the old number and put in the new.
When finished click on RUN, but remember come back
and run this experiment another time or two to see
how much better we did on the average.

[l1_3]
We did better but we still have a loosing hand.
The next parameter we'll look at is SPEED. A faster
bug has a better chance in hunting and fleeing. 
Enemy's speed is 6 PPT (pix per tic) ours is 4. 
Change ours to 8. (PIX is a dot, unit of space on 
your screen, TIC is a unit of time your computer
gives to this application, so speeds vary from 
machine to machine but the bugs will always have the
same speed relative to each other).
Also, we have to look at our relative ENERGY
DISSIPATION compared to our enemy. This is
how much energy we give off as the cyber-
equivalent of heat. Ours is 10ceu/tic, enemy's
is 5, so we are wasting energy. Drop ours to
0 (it makes us cold blooded but we don't care
so long as we win). RUN when ready, and again,
run it several times.

[l1_4]
Lastly, we'll look at carnivore behavior. There
are 3 behavioral types: CLAN SAFE, which we are,
meaning we don't compete with our own clan (kids,
parents, cousins and all off-spring of the common
ancestor). There is FRATRICIDAL, which competes
and kills all other carnivores if it can. Only
it's own kids (off-spring below ADULT AGE) are
immune from attack. CLAN SAFE and FRATRICIDAL BUGS
attack others only if they are well fed to above
their individual HUNGER POINT, below that they
only hunt for prey. And then we have CANNIBALS which
attack and eat all, predator and prey alike. With
the exception of their own kids, of course.
The JFISHES are CANNIBALS. So they have a food
source, namely us, and each other. We don't. To
compete we'll make our bugs cannibals to.
GO AHEAD, CLICK ON CANNIBAL. DO IT!!
That should do the job, RUN it and be the SUPERBUG
in this scenario. Next, off to be KING OF BEASTS.


