
  άΫΫΫΫΫά άΫΫΫΫΫά άΫΫΫΫΫά ΫΫ  άΫΫ άΫΫΫΫΫΫ ΫΫ   ΫΫ
  ΫΫάάάά  ΫΫ   ΫΫ ΫΫάάάΫΫ ΫΫάΫΫί  ΫΫάάάά  ΫΫά άΫΫ        <- silly name
   ίίίίΫΫ ΫΫ   ΫΫ ΫΫίίίΫΫ ΫΫίΫΫά  ΫΫίίίί   ίΫΫΫί
  ίΫΫΫΫΫί ΫΫ   ΫΫ ΫΫ   ΫΫ ΫΫ  ίΫΫ ίΫΫΫΫΫΫ   ήΫέ v2.0

  ΔΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΔ


    Well here's my entry for the 256 byte game competition.  Since space
  was _very_ limited I had to assume a few things about your system:

	Numlock is ON
	System Timer is running at 18.2 ticks per second
	VGA (320x200x256) is supported


ΔΝΝΝΝΝΝΔ
CONTROLS
ΔΝΝΝΝΝΝΔ

	up		'8'
	down		'2'
	left		'4'
	right		'6'
	quit		Just hit something (like the wall ...)

	Don't press any other key ... unless of course you you want to see
	wierd things happen!


ΔΝΝΝΝΝΝΔ
GAMEPLAY
ΔΝΝΝΝΝΝΔ

	- There are walls surrounding you (poor snakey is trapped!)

	- The game will end once you collect 31 pieces of candy (at which
	  point snakey will be 512 sections long filling 1/8 of the play
	  field)

	- Snakey doesn't backup very well (ex. don't press down while
	  you're travelling up!)


ΔΝΝΝΝΝΝΔ
CREDITS!
ΔΝΝΝΝΝΝΔ

	Design			Silent Avenger
	Coding			Silent Avenger
	Grafix			Silent Avenger
	Beta Testing		Silent Avenger

	Hmmm, I guess I did everything!


ΔΝΝΝΝΝΝΔ
 GREETZ
ΔΝΝΝΝΝΝΔ

	All the dudes who entered this compo
	All assembly coderz (woowoo!)
	Steve, who dreamed this crazy contest up!


  Silent Avenger [TCS]
  dcronin@gpu.srv.ualberta.ca
