Ultrasound Daily Digest     Sun Jun 27 00:42     Volume 4: Issue  26  

Today's Topics:
                        & while we're at it...
                      1M Memory Upgrade Problems
                             ahh... stuff
                                Dune2
                             EPAS Mirrors
                        GRAVIS PRESS RELEASES
                         MIDI/DIGI PAK W/OS/2
                      New game uploaded to Epas.
                         NEW GUS ??? WITH 8MB
                   One small step GUS and OS/2 2.1
                         OS/2 2.1 and the GUS
                             Sierra Games
                           Sound Recording
                    Ultrasound Daily Digest V4 #24
               Ultrasound Daily Digest V4 #25 (2 msgs)
                   WCII - Correct SBOS Settings...

Standard Info:
	- Meta-info about the GUS can be found at the end of the Digest.
	- Before you ask a question, please READ THE FAQ.

----------------------------------------------------------------------

Date: Sat, 26 Jun 93 05:35:33 EDT
From: pccmoddan@aol.com
Subject: & while we're at it...
Message-ID: <9306260535.tn03329@aol.com>

What ever happened to the GUS religion?? 

Still a true believer...

- The Skinny Guy 

________________________________________________
| Dan Nicholson | email: pccmoddan@aol.com     |
|  aka          | uuencoded: moddan@bowker.com |
| Maelcum [KLF] | America Online: Levisionet   |
|  and          | VirtualNet: 2 @ 9082         |
| [PCC] ModDan  | Voice Phone: currently down  |
|_______________|______________________________|
|                                              |
|           Levisionet Technologies            |
|           553 Thoreau Terrace                |
|           Union, NJ 07083   U.S.A.           |
|          (Formerly PCkS Associates)          |
|______________________________________________|

------------------------------

Date: Sat, 26 Jun 93 18:59:22 -0600
From: davids@hwcae.az.honeywell.com
Subject: 1M Memory Upgrade Problems
Message-ID: <9306270059.AA11349@cologne.hwcae.az.Honeywell.COM>

                                 
>Date: Fri, 25 Jun 1993 14:02:47 -0500
>From: John Dillenburg <dillenbu@bert.eecs.uic.edu>
>Subject: Memory problems
>Message-ID: <199306251902.AA21317@bert.eecs.uic.edu>
>
>  I recently purchased 8 256K x 4 80ns DRAM chips from Maxx Memory
>Products so I could upgrade my GUS to 1MB.  After carefully installing
>the chips (using wrist scrap, etc.) and running the DRAM.EXE program
>included with the new disk set, all the new chips failed the test!
>These chips are made by Sanyo not TI, but are supposedly compatible.
>Could this be my problem?  I have a 486DX2/66MHz, do I need faster
>chips for a fast computer?  Any help would be appreciated.
>
>Thanks,
>John      
           
John, I and another fellow GUS'er also purchased Sanyo 256Kx4 DRAMs
(mine were LC324256BP-70 DRAMs) and the same thing happened.  I believe
that they ARE 256Kx4 DRAMs, but not PAGE mode, as the Ultrasound 
manual recommends (I don't have a Sanyo data book, so I can't confirm
this).

Both of us (to avoid the hassle of returning the chips to the vendor)
simply swapped these memory chips with the ones in the Video card (if
yours has 256Kx4 DRAM).  I recommend you do this, too.

------------------------------

Date: Sat, 26 Jun 93 05:33:52 EDT
From: pccmoddan@aol.com
Subject: ahh... stuff
Message-ID: <9306260533.tn03326@aol.com>

Things, things, things:

1) X-Wing, and every other LucasArts game (to the best of my knowledge, will
**NOT** work with the AIL drivers, because LucasArts uses their own,
proprietary music system called iMUSE. This doesn't bother me too much with
X-Wing, as this game is a prime example of marketing hype vs. product, but
considering how much money LA is making off this crud (and fast becoming the
next Sierra Online (ie, "Who needs good code, we've got great art!"
attitude)) I would think that it would be worthy to scream their way a bit
for support.

2) Someone mentioned lack of availability of the GUS in Computer Shopper -
well, last time I looked about 10 places had it, and I've never had trouble
finding places that have it in the magazines. On the other hand, the person
mentioned the Turtle Beach Multisound as a card that was easily found in the
magazines. I'd just like to say something here: I've called over 20 different
mail order houses over the last month, and *no one* has a Turtle Beach card.
I've also talked to some very interesting people at these firms, including
people who've been to visit TB, and TB isn't even making the Multisound now.
(the two new cards are still in the works). Don't believe everything you
read. :)

- Dan Nicholson,
resident cynic and #1 on the pc gaming industry blacklist (not! :P)

________________________________________________
| Dan Nicholson | email: pccmoddan@aol.com     |
|  aka          | uuencoded: moddan@bowker.com |
| Maelcum [KLF] | America Online: Levisionet   |
|  and          | VirtualNet: 2 @ 9082         |
| [PCC] ModDan  | Voice Phone: currently down  |
|_______________|______________________________|
|                                              |
|           Levisionet Technologies            |
|           553 Thoreau Terrace                |
|           Union, NJ 07083   U.S.A.           |
|          (Formerly PCkS Associates)          |
|______________________________________________|

------------------------------

Date: Sat, 26 Jun 1993 21:07:39 -0400 (EDT)
From: Yoo-Shin LEE <spader@binkley.cs.mcgill.ca>
Subject: Dune2
Message-ID: <9306270107.AA03258@binkley.cs.mcgill.ca>

Hi,

Has anyone got the ail drivers working for
dune2 yet?  I did everything that the readme file
from dune2ail.zip  (I think that was the file)
told me to do.  I had to reconfigure memory settings
so that the ultramid was loaded high.  I got
the intorduction going.  The music was great but
some of the digital sounds were missing.

I can't seem to get past the first menu.  When
I press start game, the music keeps playing and
nothing happens.

Oh well, it certainly looks promising anyways.

BTW: what should I set the soundcard to in the setup.
(Or does this matter?)

spader@cs.mcgill.ca

------------------------------

Date: 26 Jun 93 23:02 -0700
From: Thomas Wong <twong@civil.ubc.ca>
Subject: Re: EPAS Mirrors
Message-ID: <3771*twong@civil.ubc.ca>

There will be an announcement of more Ultrasound FTP Sites soon. This
came up after I made my annoucement about reorganizing epas.
Stay tuned. All the details are being worked out right now. I expect
to see everything settled within the next couple of days. So
please stay tuned.

Thomas.

------------------------------

Date: Fri, 25 Jun 93 16:48:00 
From: john.smith@gravis.com
Subject: GRAVIS PRESS RELEASES
Message-ID: <9306251648.A8628wk@gravis.com>

Walked by the fax machine a few days ago and guess what I saw (besides
faxes <grin>).... about 6 press releases from a month ago.  I've retyped
3 of them and will do the other 3 when I have some more time.  I'll
enclose the first three press releases with this msg.

Also, I released GUSAIL10.ZIP (Final release of AIL/DIGPAK drivers) and
GUS0032.ZIP (SBOS V2.0B10 - patch for FlashBack) into the networks
today (Fri June 25th). They'll be on the Gravis nodes by this weekend.
Could someone put these files on EPAS for me? I'll upload them to
CServe next week. Time to pack up and go for a bike ride to the beach.
Have a good weekend.

John

May 24, 1993

FOR IMMEDIATE RELEASE:

TORONTO:    AED
VANCOUVER:  AED
OTC BBS:    GRVSF


            New Audio Drivers Support Gravis UltraSound(tm)

                Major Installed Base of Game Developers
            Can Now Step Up to UltraSound Quality With Ease

VANCOUVER, British Columbia -- May 24, 1993 -- Software developers have
three new options that incorporate the high quality audio reproduction
of Gravis UltraSound into their programs, thanks to new audio drivers
developled by Advanced Gravis and Rochester, NY-based FORTE Technologies.

The three audio drivers consist of Audio Interface Libraries (AIL)
drivers, DigPak, and MidPak drivers, which allow developers to integrate
sound capabilities into their programs.  These drivers are used by a
large percentage of the computer game industry.  Advanced Gravis and
FORTE have designed new AIL routines for UltraSound that make it easy
for developers to integrate and use UltraSound's audio features.  The
new AIL drivers allow existing FM synthesis games to play in UltraSound's
native mode and utilize Gravis' MIDI patches and digital sound.  They also
allow developers to make their new releases UltraSound compatible,
allowing for higher quality sound tracks and sound effects.

Along with the new AIL drivers, Gravis and FORTE have also developed a
standalone driver that uses a Terminate and Stay Resident (TSR)
utility called UltraMID, which allows users to take advantage of
UltraSound's more advanced features.  Developers can use this utility
to read the UltraSound card directly, enable digital playback at 8 or
16-bit up to 44.1kHz resolution, and utilize all of the card's 32 voices
and more realistic-sounding wave table synthesizer.

"This is a significant step toward migrating the standard of computer
audio to the higher fidelity of wave table synthesis," said David Reid,
vice president of marketing for Advanced Gravis.  "These drivers offer
another level of support for game developers, and because the DigPak
and MidPak drivers are used by most of the computer gaming industry, we
are optimistic that UltraSound will become the new standard for the
discriminating gamer."

Developers with current AIL drivers may obtain the UltraSound update
through the Advanced Gravis BBS at 604/431-5927.  Developers who do not
have the AIL drivers can contact Audio Solution Inc. at 314/567-0267.

In addition to UltraSound(tm), Gravis' 16bit CD-quality stereo sound
card featuring wave table synthesis and recording, Advanced Gravis
Computer Technology Ltd. also designs, manufactures and markets high
quality microcomputer input devices, including the Gravis Analog Pro
Joystick and GamePad for the IBM platform, and the MouseStick II and
GamePad for Macintosh.

For more information contact Brad Craig, market development manager
for Advanced Gravis at 604/431-5020 ext 1074.

May 24, 1993

FOR IMMEDIATE RELEASE:

TORONTO:    AED
VANCOUVER:  AED
OTC BBS:    GRVSF

                Advanced Gravis Offers Solutions for
                Third-Party Multimedia Manufacturers

VANCOUVER, British Columbia -- May 24, 1993 -- Advanced Gravis, makers
of the Gravis UltraSound(tm) audio board and high-quality game
controllers and audio products for the Mac and PC, is encouraging
relationships with third-party manufacturers to include Gravis UltraSound
products in their multimedia upgrade kits.

Advanced Gravis will supply manufacturers with the Gravis UltraSound
board, one of the highest performance, latest technology wave-table
synthesis boards on the market, as well as a CD-ROM interface board
and third-party CD-ROM titles.  The Gravis UltraSound board features
realistic sound reproduction based on the digital sampling of real
sounds.  The 16-bit, 32-voice board also offers CD-quality sound
reproduction and recording capability.  Interface boards are available
for the Phillips LMSI CM205, Mitsumi 005 and Sony 31A internal CD-ROM
drives.

"We fell that the Gravis UltraSound board will be cornerstone of high
quality, cost effective multimedia upgrade kits," said David Reid,
vice president of marketing for Advanced Gravis. "Wave table synthesis
is the next step in computer audio, and we can offer developers and
manufacturers building agreements that will not only help them develop
for this emerging standard, but realize higher margins as well."

Advanced Gravis is expanding its product line to help developers take
full advantage of UltraSound's high quality sound reproduction, with
the new Gravis UltraSound MAX with 3D, MIDI Adaptor, MIDI Cable, and
3D Software Toolkit.

In addition to UltraSound(tm), Gravis' 16bit CD-quality stereo sound
card featuring wave table synthesis and recording, Advanced Gravis
Computer Technology Ltd. also designs, manufactures and markets high
quality microcomputer input devices, including the Gravis Analog Pro
Joystick and GamePad for the IBM platform, and the MouseStick II and
GamePad for Macintosh.

For more information contact Brad Craig, market development manager
for Advanced Gravis at 604/431-5020 ext 1074.

May 24, 1993

FOR IMMEDIATE RELEASE:

TORONTO:    AED
VANCOUVER:  AED
OTC BBS:    GRVSF

                        Gravis 3D Software Toolkit
                 Provides A New Dimension in Computer Sound

VANCOUVER, British Columbia -- May 24, 1993 -- Advanced Gravis is providing
their immersive Focal Point(tm) 3D audio technology to developers and
end-users with the Gravis UltraSound(tm) 3D Audio Toolkit.  The package
will enable both professionals and novices to program for 3D audio.

The 3D toolkit is yet another part of Gravis' campaign to migrate the
standard of computer audio to the higher fidelity of wave table synthesis.
According to David Reid, vice president of marketing for Advanced Gravis,
"We are making it easy for software developers to progress to the next
step in audio for their games and applications by moving sound all around,
above, and below the user.  This is a tremendous advantage for developers
of simulation and other motion-intensive games.  With the Gravis 3D
toolkit anyone can put acoustic virtual reality into their programs."

The Gravis UltraSound 3D Toolkit includes games and examples of 3D audio
that developers and end-users can manipulate.  Experienced programmers
will be able to get started right away by initiating a few function calls
into their software routines to enter the virtual 3D audio world.  Novice
users can utilize the help features to "coach" them through the process.

The Gravis UltraSound 3D toolkit retails for $49.95 and is available
through Advanced Gravis.

In addition to UltraSound(tm), Gravis' 16bit CD-quality stereo sound
card featuring wave table synthesis and recording, Advanced Gravis
Computer Technology Ltd. also designs, manufactures and markets high
quality microcomputer input devices, including the Gravis Analog Pro
Joystick and GamePad for the IBM platform, and the MouseStick II and
GamePad for Macintosh.

For more information contact Brad Craig, market development manager
for Advanced Gravis at 604/431-5020 ext 1074.

---
 ~ QMPro 1.50 05-8925 ~ By the way, what does BTW mean? ;-)

------------------------------

Date: Sat, 26 Jun 93 00:53:20 
From: matthew.arbeid@gravis.com
Subject: MIDI/DIGI PAK W/OS/2
Message-ID: <9306260053.A8694wk@gravis.com>

Wow, my first post to the digest.  Scary.

After reading the digest for a while from the closet I guess I'm ready to come
out.  

So ... some of you are using the AIL/MILES drivers with OS/2.  
Tell me about it.  Are the settings pretty well the same for each game?  How's
the timing, had any problems there? Had any luck with 7th Guest and OS/2?
                                                
Drop of some E-mail and let me know how you're doing.  If there's something
really interesting I'll repost it to the digest.

---- Did ya hear about the end user that.....(fill in the blanks)

Matthew Arbeid
Advanced Gravis
Technical Support Group

It's not just a job, it's an adventure.  

------------------------------

Date: Sat, 26 Jun 93 12:16 EDT
From: "Matthew E. Bernold" <MEB117@PSUVM.PSU.EDU>
Subject: New game uploaded to Epas.
Message-ID: <9306261614.AA19321@orca.es.com>

New game: archive.epas.utoronto.ca   /pub/pc/ultrasound/submit/1gate14.zip

I just found a shareware game on WUARCHIVE that uses the Miles drivers for
background music.  The game is in the style of the Commander Keen games,
and is the first of three episodes.  The other 2 are commercial products.
I didn't particularly care for this game, but it supports UltraSound with the
Miles Drivers.  Here's the .TXT file I included with the game that documents
the slightly unorthodox procedure you need to use in order to get the game
working well with the UltraSound.  Good luck!

       Matthew E. Bernold             MEB117@PSUVM.PSU.EDU
         <<APOCALYPSE>>                  meb@wilbur.cac.psu.edu

----- Text file follows -----

Here's a game I found in the msdos_uploads directory of WUARCHIVE.  It
uses the Miles drivers for MIDI music, and the PCSPEAKER for sound effects.
The game isn't bad, and the music is ok, but it supports the card directly,
so I thought others might enjoy it.

One interesting feature that I found is that the install program uses one
line text files (*.ADD) to define the drivers.  There is one .ADD file
for each .ADV driver in the directory.  I got curious, and created a file
GF1MIDI.ADD, and sure enough, the Gravis Ultrasound is now a valid option
for install.  This archive has the original program in ARJ format untouched,
as well as the Gravis .ADD file and this .txt file.  I did not include the
Miles drivers in this archive.  All you have to do to make this game playable
is copy the GF1MIDI.ADV to the game's subdirectory (You don't have to rename
it, just keep it GF1MIDI.ADV), run install, and choose the UltraSound.

Don't forget to run UltraMID!

<<APOCALYPSE>>

------------------------------

Date: Sat, 26 Jun 1993 13:37:01 +0200
From: PWRJAM01@Uctvax.UCT.AC.ZA
Subject: NEW GUS ??? WITH 8MB
Message-ID: <01GZU3OBOSHU8ZDWMR@Uctvax.UCT.AC.ZA>

I am not trying to start rumors or anything but I am about to buy 
a GUS and I have been hearing things about the GF2 and 8Mb ram 
capability. To clear up any confusion is this made by gravis? and 
should I wait for it?, is there a newer version of the GUS being
made.  I want to a buy a GUS soon so what should I do.
Anyone with information about any new GUS please tell me ...
     
James

------------------------------

Date: Sun, 27 Jun 1993 10:57:36 +0800 (SST)
From: Shih-Ping Chan <matcsp@nusunix3.nus.sg>
Subject: One small step GUS and OS/2 2.1
Message-ID: <9306270257.AA28656@nuscc.nus.sg>

Thinking that the only thing I will get of the GUS and OS/2 2.1 MMPM,
is CD sound as of now,
I tried wiring my CD-ROM to the GUS CD-sound line out, and then
installing the CD-audio part of MMPM. 
Well it works very well; both the included CD player and the IBM
EWS (employee written software) CDEXPL.EXE control the Toshiba
CD-ROM and I get sound out from the GUS line out.

A small step indeed; I drool at the thought of a PM sequencer and
GUS OS/2 2.1 MMPM drivers.... Happy GUSing.

------------------------------

Date: Sun, 27 Jun 1993 00:47:00 -0400 (EDT)
From: Brian Go <bgo@sciborg.uwaterloo.ca>
Subject: OS/2 2.1 and the GUS
Message-ID: <Pine.3.05.9306270059.A12614-a100000@sciborg>

I have installed OS/2 2.1 on my system.  I ended up splitting it up into a
DOS 5.0 partition and a OS/2 partition with the boot manager to keep my
GUS alive.  I tried to run my GUS under a DOS window, but it crashed and
gave me some conflict number with Ultrainit.  Anyway,  just wanted to know
if anyone else out there has installed 2.1 and what their setups were with
their GUS.   I'll be patient and wait for the OS/2 Drivers...................

Brian Go        bgo@sciborg.uwaterloo.ca        2nd Year Chem Stud....
America's great now,  
If you don't talk back,  
You hide your face.....                   <Midnight Oil, Sell my Soul>

------------------------------

Date: Sat, 26 Jun 93 16:49:51 -0700
From: dodger@netcom.com (Dominic Ancheta)
Subject: Sierra Games
Message-ID: <9306262349.AA13130@netcom.netcom.com>

	Could someone tell me how to run Sierra games with my GUS
under Windows please?  Thanks.

------------------------------

Date: Sat, 26 Jun 1993 12:29:02 -0400 (EDT)
From: treason@gnu.ai.mit.edu
Subject: Sound Recording
Message-ID: <9306261629.AA11281@spiff.gnu.ai.mit.edu>

Greeting friends,

     I have a slight problem.  I have had my Ultrasound for about 9 months now
and have failed in every way to provide a clean sound recording on my GUS.  I
now have the 2.06 software, Goldwave, mixer, the whole bit.  My machine is
a 386/25, I have a quantum 80 meg hd, and Stacker 3.0 installed.  I have
recorded with every possible setting: Mic, no mic, no output, several setting
on my stereo system, 11k 22k 44k recording, mono, stereo, the works.  For
some reason, there are noises(scratchy things) that occur what seems randomly
throughout the recorded track.  I have disabled stacker, hoping that was the
problem, reduced freq, increased freq...its just not hashing.  My lineout is
clean ( I hooked it to an external amp and there was no noise), and My 
connections on the back of the gravis seem to be secure.  Is anyone else
having these kind of problems?

treason@gnu.ai.mit.edu

------------------------------

Date: Sat, 26 Jun 93 15:16:33 GMT
From: mike@batpad.org (Mike Batchelor)
Subject: Ultrasound Daily Digest V4 #24
Message-ID: <znr741107793k@batpad>

In your message you write:

> From: kresge@lims.lockheed.com (Jim Kresge)
> Subject: Re: SB16 ASP and(!) GUS anyone
>
> ReprintFrom: comp.sys.ibm.pc.soundcard
>
> Why I bought the Soundblaster 16 ASP instead of the Pro
> Audio 16 or the Viva Maestro 16VR, OR THE GUS:
>
> [stuff deleted]
> you can only use a certain Panasonic CD.  Since I would be
> getting a full-blown bootable SCSI controller for better
> throughput, these controllers above are just "gimmies."
> [...]
> deciding factor for me was that the GUS needs options to
> make it acceptable.  The price for the GUS options was more
> than the price for the Soundblaster/Waveblaster combo:
>
> GUS                                                                     150.00
> Additional RAM to make 1 MB                                              30.00
> 16 bit sample add-on board for recording                                150.00
> SCSI add-on board                                                        50.00
> Cakewalk software (this would be my choice)                              75.00
> TOTAL                                                                   455.00
>
> Soundblaster 16 ASP (includes 16 bit, DSP instead of RAM,
> SCSI interface                                                          200.00
> Waveblaster (includes Cakewalk and more wavetable instrument
> presets)                                                                250.00
> TOTAL                                                                   450.00
>

I thought you said the SCSI controllers were "gimme's".  That 
ought to knock $50 off the price of the GUS, but you included it 
in the price comparison after disregarding it in your feature 
comparison.  

You PC-Mag wanna-be, you. :)  

Or is it Tiger Software that does this sort of comparision?

--
    ///////////////////////////////
   //////  Mike Batchelor ////////
  ////// mike@batpad.org ////////
 //// Mar Vista, California ////
///////////////////////////////

------------------------------

Date: Sat, 26 Jun 93 15:29:58 GMT
From: mike@batpad.org (Mike Batchelor)
Subject: Ultrasound Daily Digest V4 #25
Message-ID: <znr741108598k@batpad>

In your message you write:

> From: aktang@sdcc13.UCSD.EDU (I should be studying)
> Subject: AIL .97/DMA probs with 7G!
>
> This is probably just my stupid setup, bumaybe someone can help me.
> I'm running with QEMM (Only way to get enough memory after UltraMID
> is loaded), and when I run 7th guest, it either locks up hard in the
> game in the first scene, right before any digitized speech, or it'll
> exit at the opening Sphinx screen after you hear "Ba" from "Back for
> more?" with the message "DMA overflow" or something like that.

To your QEMM device line, add the parameter DMA=128.  QEMM's DMA 
buffer defaults to 12K on ISA machines, 64K on Microchannel 
machines.  I find that even some .snd files need a larger 
buffer.  I get by with 96K; 128K is the max.  If it works, 
halve it and try again, until you narrow it down to the smallest 
number that still allows everything to work.  

--
    ///////////////////////////////
   //////  Mike Batchelor ////////
  ////// mike@batpad.org ////////
 //// Mar Vista, California ////
///////////////////////////////

------------------------------

Date: Sat, 26 Jun 93 15:37:41 GMT
From: mike@batpad.org (Mike Batchelor)
Subject: Ultrasound Daily Digest V4 #25
Message-ID: <znr741109061k@batpad>

In your message you write:

> From: Ren Hoek <ren@ccwf.cc.utexas.edu>
> Subject: sbos, ail, etc.
>
> Few basic questions:
>
> Is it a bad or good idea to use QEMM 7.0's loadhi to load ultramid.exe high?
> I've found it appears to work with all 50+k loaded high with QEMM.  I've
> tried battlechess 4000 and it seems to work just fine.  Although I'm sure
> there are reasons not to do this.  Any comments welcome.

It would seem this is a good idea - there are 50+ reasons to do 
so!  There is no reason not to.

I'm a bit distressed to find that these drivers are this large, 
though.  That's bigger than my TCP/IP stack!!!  Where am I gonna 
put it?  My high RAM is already mostly filled...

You should let Optimize find the best place to put it, rather 
than simply adding a loadhi command yourself.


--
    ///////////////////////////////
   //////  Mike Batchelor ////////
  ////// mike@batpad.org ////////
 //// Mar Vista, California ////
///////////////////////////////

------------------------------

Date: Sat, 26 Jun 93 20:53:16 EDT
From: jagati1@SERVER.uwindsor.ca (Jason Jagatic)
Subject: WCII - Correct SBOS Settings...
Message-ID: <9306270053.AA01327@SERVER.uwindsor.ca>

Could someone please tell me the correct SBOS versions and setting to use to get
Wing Commander II working?

Much Appreciated.

------------------------------

End of Ultrasound Daily Digest V4 #26
*************************************

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