DOLBY.ZIP | How Dolby Stereo (aka Dolby Surround) works |
DOLBY1.ZIP | Dolby Surround Sound tutorial |
DTSMUS.ZIP | What is DTS (5.1) Surround on CDs for music? |
MIDIPROG.ZIP | Moore's Guide to Programming MIDI Version 1.0 |
SBRECOG1.ZIP | A demonstration of how to use Kirstein's zero crossing interval distributions to do a speaker dependent speech recognition of isolated words, using a PC and a Sound-Blaster compatible sound card. |
SOUND.ZIP | SoundFX A Tutorial Introduction to Creating Sounds on the PC |
SURROUND.ZIP | Surround Sound - The definitive guide to the explanation, schematics, and requirements behind today's surround- sound systems. |
TUTOR2.ZIP | Patch Tutorial #2 - percussive patches |
CMFPLYR.ZIP | Cmf-player version 3.1 For turbo/borland pascal a libary for game developers including example cmf-files real & protected mode without using sbfmdrv from creative labs (r) |
DWSTK.ZIP | DiamondWare's Sound ToolKit v2.22. Add music and sound quickly and easily to your DOS programs. Protected-mode supports C/C++ and Pascal compilers from Watcom and Borland. Real-mode supports C/C++, Pascal, and BASIC. 99% ASM code for speed, size, and robustness. Good API and great docs. Used in growing list of professional games. No royalties. |
EPICTEST.ZIP | Epic MegaGames Sound System for Testing This is a test release of Epic's sound system. Please contact us if it doesn't work on your machine with your soundcard. Be sure to send full specs about your machine, including operating system, soundcard, soundcard version (PLAY2.EXE will display a number upon exit), machine speed, and loaded drivers. |
FMSOUND.ZIP | FMSOUND is a simple library, written in response to a question in alt.sb.programmer, that allows you to make tones on the OPL2 FM synthesizer. The OPL2 has nine audio channels, each capable of producing two operator additive or FM synthesis, with full attack/decay/sustain/release envelope, using one of four base waveforms as a base. What this means to you is that you can make up to nine independent sounds at a time, ranging in frequencies from below the human range of hearing to far above it (although the sound card and speakers may reduce this). |
GVSND100.ZIP | GV-SOUND v1.00 Jarrod Davis Software Co. The premiere digital sound toolkit for Borland Pascal 7.0. !!WORKS IN NATIVE BP7 PROTECTED MODE!! Takes full advantage of BP7 OOP extensions to provide a simple, clean API that's fully extendable. 16 channel, high- quality playback. LOW CPU overhead. A member of the GameVision Application Framework. Works with Sound Blaster or compatiable card Min Req: BP7, 386CPU, 2MB RAM. |
PLAY_SRC.ZIP | Extreme's Advanced Music System (AMS) This is the player routine for our music system that let you use the AMS modules in your own productions. |
SBSTUFF.ZIP | SBStuff v1.0 A demo of the SBStuff DOS protected mode real-time sound mixing and music library. For all Sound Blasters (8 and 16-bit) and compatibles. Supports CMF music playback and sound mixing for any number of samples using either 8 or 16-bit DMA. Very fast with no loss of sound quality. Full WATCOM compatible source code supplied on registration ($30). (c) RocSoft, 1997 |
SMIX130.ZIP | SMIX - Sound Library (Turbo Pascal) (v1.30) Digital sound engine that plays multiple sounds simultaneously, mixing them in real time. Supports XMS, resource files, 16-bit output and auto-initialized DMA. Uses small fraction of CPU time. For Turbo Pascal real mode. Versions available for several other compilers. Freeware (Donation requested) |
SMIXC130.ZIP | SMIXC - Sound Library (Borland C) (v1.30) Digital sound engine that plays multiple sounds simultaneously, mixing them in real time. Supports XMS, resource files, 16-bit output and auto-initialized DMA. Uses small fraction of CPU time. For Borland C real mode. Versions available for several other compilers. Freeware (Donation requested) Ethan Brodsky, ebrodsky@pobox.com |
SMIXW130.ZIP | SMIXW - Sound Library (Watcom C) (v1.30) Digital sound engine that plays multiple sounds simultaneously, mixing them in real time. Supports XMS, resource files, 16-bit output and auto-initialized DMA. Uses small fraction of CPU time. For Watcom C DOS/4GW pmode. Versions available for several other compilers. Freeware (Donation requested) |
TMSIC201.ZIP | TMusic CMF Background Music Class Library v2.0 |
TVOICE.ZIP | TVoice - The VOC Player Class Library, C++ |
ADLIB.ZIP | Low-level interface to the Adlib (or compatible) FM sound card |
FFT2.ZIP | Simple FFT spectrum analysis package. v1.5, in C |
FMTUNE.ZIP | This program plays a simple tune using FM music (basic) |
GDMKIT10.ZIP | GDM Kit Player V1.0 This is the simplest way to use GDM file format in your productions. FULL Pascal sources code ! Use a powerfull sound system that support all the best soundcards (GUS,SB,SB16,Pro Ad. Spe.). The 2GDM convertor is included inside !! |
LONGP100.ZIP | LongPlay V1.00 LongPlay is a sample editor and player with some extra features. (Mainly an AU player with some editing features.) Pascal source It does not support any of sound cards.Since I haven't any and/or I can't find any couldn't write handlers for them.It only supports internal speaker and DAC on LPT1[LPT2].Haven't tested with DAC on |
MAKEWAV.ZIP | This program allows a PC with a sound card to act as an 8-bit audio frequency function generator. The program creates .wav files, which can be played using the Microsoft Windows Sound System. The program allows the user to make sine waves, square waves, triangle waves, positive slope ramps, and negative slope ramps. The user can control the amplitude, frequency, and duration of the signal. (Basic Source) |
PCTALK_8.ZIP | This program is a text to speech conversion through the Pc speaker. It provides both male and female speech tone through the speaker. There are three modes of operation: text input through the keyboard by line; text input through the keyboard by buffer or page; and text file input by .txt files. with C source!! |
PLAYVOC.ZIP | VOC file player in asm |
READCDA.ZIP | READcda, This program is intended to read CD audio data into a disk file. (C source) |
SOUNDFX.ZIP | SoundFX II A Step-By-Step Tutorial in C++ |
XMIDISRC.ZIP | MIDInterface 1.11, C Source for a 16 Track Digital Recorder |