
  * The Ants themselves

  Name     ATK DEF MOV
  Drone    0   0   2
  Worker   1   1   1
  Soldier  2   1   2
  Guardian 1   2   1
  Queen    1   2   1

  Each ant has the same basic statistics. The ATK (Attack)
  statistic tells how strong an ant is when attacking. The higher
  the number here, the more powerful its attacks can be.

  The DEF (Defense) statistic tells how formidable the ant is
  defensively. The higher the number here, the more difficult an
  attack will have to be to destroy the ant.

  The MOV (Movement) statistic is how many spaces per turn the
  ant can move. The higher the MOV, the quicker the ant.

  There are five kinds of ants in this game, each with its own
  strengths and weaknesses. These are given below.

  Drones are the lowest form of ant. In reality, drones mate with
  the queen to create new ants. In this game, they don't even do
  that. Drones are useful for gathering food quickly, but not
  much else.

  Workers are the grunt units. A worker ant is capable of defense
  and is useful for gathering food in enemy territory.

  Soldiers are the attack ants. They have a strong attack and are
  able to defend themselves. They can only gather food by
  cannibalizing the enemy.

  Guardians and the strong defenders, usually kept near nests.
  They are capable of attacking, though with a weaker ability
  than Soldiers. Like Soldiers, Guardians can only gather food
  by cannibilizing the enemy.

  Queens are the masters of the anthill. At least one queen is
  needed for the player to continue playing the game. Queens can
  gather and cannibilize, but their primary purpose is to create
  new ants.

  When a player loses his last queen, his game is over.

  * Attacking and Combat

  An attack is made when one ant moves into a space occupied by
  the enemy. Cubes are rolled to determine the victory of the
  attack.

  The attacker will his ATK rating, which determines how many
  cubes he  may roll for his attack. This roll must be greater
  than the defender's roll for the attack to be successful.

  The defender uses his DEF rating which also determines how many
  cubes he may roll for his attack. This roll must be equal to or
  greater than the attack for a successful defense. Defender wins
  all ties.

  Whichever ant rolls highest survives and holds the space.
  Lastly, attacking a ant exhausts all of the attacker's moves.

  Example Attack:
  Red's Soldier has moved into a square occupied by Blue's
  Worker. This is an attack and is handled as follows:

  RED SOLDIER - ATK 2d6
  The Red Ant rolls a two and a three, getting a five total for
  his two cubes.

  BLUE WORKER - DEF 1d6
  The Blue Worker only rolls one die, getting a six.  Since the
  worker rolled higher than the soldier, the worker wins and the
  soldier dies. The worker then cannibilizes the loser for one
  parcel.
