DOOM EDITOR UTILITIES DEU is an extremely powerful DOS based editor that enables you to add your creativity to one of the most exciting PC games on the market, Doom. DEU Features: Full Function Level Editor; Most doom structures can be edited. (Things, Vertices, Linedefs, Sidedefs, Sectors, Demos, more...); Create a Level From Scratch; Modify existing id levels or user created levels; Insert a Pre-defined object; Rectangle; N-sided Polygon; 'Drag-n-Drop' stretching and shrinking of sectors; Scale and rotate sectors, linedefs, vertices, or things; Quickly define an area (selection box) and mass select everything in it; Sector floor/ceiling height distributor for easy stairways; Detects WAD errors; Warns you if you've forgotten player start things; Can automatically correct some problems - Use this to fix those problem wads, even if you created them with other editors. (Note: if the other editor uses non-standard constructs you may not be able to take the WAD back to the other editor); Load and Merge multiple levels into a single WAD file; Import RAW data into DOOM object and save it in a PWAD; Renumber Maps to different Episodes and Levels. STARTING DEU DEU may be started by typing DEU at a DOS prompt. DEU [options] Start DEU with the default IWAD file, DOOM.WAD and no PWADs. DEU [options] -file [...] Start DEU with the default IWAD file and the PWAD file(s) given. DEU [options] -w Start DEU with the specified main IWAD file (DOOM.WAD or DOOM1.WAD).