Introduction
HINT TOPICS

General Help/Hints

Outside The Cave

Below The Building

Near The Cave Entrance

In The Heart Of The Cave

Beyond The Oyster

Over The Rainbow

Across The Troll Bridge

Above The Beanstalk

The End-Game

Finding Your Way In Mazes

27 Ways To Die

Treasures

Earning All The Points


T1
General Help/Hints

How do I use the HINT system -- without "cheating?"

In very general terms, how should I go about solving the game?

How do I deal with the need for a light source in dark places?

What do I do when the lamp's batteries start to wear out?


T2
Outside The Cave

How do I find the cave?

How do I keep from getting lost in the woods?

What should I do with the rose?

What should I do with the apple?

What do I do when the Gigantic Mastiff bites me?

How do I open the safe inside the building?

How do I find the combination for the safe?

Does the grandfather clock have any special purpose or function?

Does the silver cross have any special purpose or function?

What should I do with the urn?

What should I do in the graveyard?

What should I do in the church?

What should I do in the crypt?

Do the bones have any special purpose or function?

How do I escape from the "Odd" room?

How do I avoid dying on the stairs?

How do I get out of the valley?

What is the significance of the "Tool" room?


T3
Below The Building

How do I get past the steel door into the Computer Center?

How can I avoid making the programmer angry with me?

How do I get the access card?

I let the attack dogs out of the closet!!  What should I do now?

Do the various computers have any special purpose or function?

What should I do in the Computer Center?

How do I find Witt's office?

How do I keep from freezing to death?

How do I keep from getting lost in the "Rabbit's Warren?"

Does the coat rack have any special purpose or function?

What do I do when I get to the "Soft" room?

Rubbing the rabbit's foot does not seem to do anything.  Why not?


T4
Near The Cave Entrance

How do I find the cave?

How do I unlock the grate?

How do I keep from getting killed by dwarves?

How do I get the bird?

What do I do with the rod?

How do I get across the fissure near the hall of mists?

The pirate stole my treasure.  What do I do to get it back?

How do I get past the snake?

How do I get the Persian rug?

How do I get the sword out of the stone?

I'm too weak.  What would help give me more strength?

What do I do when the bunny bites me?

I keep hearing strange noises.  What should I do about them?

What should I do with the toad?

How do I open the safe?


T5
In The Heart Of The Cave

What should I do with the plant?

How do I get past the massive iron door?

How do I get past the ogre?

How do I get past the green slime?

How do I avoid getting lost forever in the ice maze?

How do I get past the penguins in the ice maze?

What should I do with the magazine?

How do I escape from "Witt's End?"

How do I get the emerald out of the Plover room?

How do I keep from breaking the rare ming vase?

What should I do with the giant clam?


T6
Beyond The Oyster

What is the significance of the large "X" painted on the beach?

How do I keep from killing myself on the greased pole?

How do I get the jeweled cane away from the large rabbit?

What do I do after the rabbit bites me?

How do I get out of the "Rabbit's Warren?"

How do I keep from freezing to death?


T7
Over The Rainbow

How do I get over the rainbow the first time?

How do I keep from dying in the desert?

How do I get past the purple people-eater?

What do I do after the scorpion bites me?

How do I get out of the Dwarves' Dungeon?"

How do I get back over the rainbow and return to the main cave?


T8
Across The Troll Bridge

How do I get across the troll bridge?

How do I get the golden chain from the angry bear?

How do I get across the Volcano Gorge?

How do I get beyond the valley of the stone faces?

How do I get rid of the horde of gooseberry goblins?

How do I save myself from the crazed robot boy?

Should I free the Djinn (Genie) from the flask?

How do I find my way through the "Fog-Filled" room?

How do I get the sapphire-encrusted sceptre from the skeleton?

How do I open the safe?

How do I get past the the sleeping basilisk?

How do I get back across the troll bridge?


T9
Above The Beanstalk

What should I do with the plant?

How do I get past the massive iron door?

How do I get to the other side of the cavern?

How do I kill the mad scientist's doberman?

How do I get back from the other side of the cavern?

How do I recover the golden eggs after the troll takes them?

What do I do with the floppy disk?


T10
The End-Game

What do I do with the floppy disk?

How do I recover the treasures that the pirate stole from me?

How do I recover the golden eggs after the troll takes them?

How do I avoid the earthquake?

What do I do until "Closing Time?"

How do I escape from the "Cylindrical Chamber?"

How do I find the final "Treasure" room?


T11
Finding Your Way In Mazes

In general, how do I find my way around in mazes?

How do I keep from getting lost in the "Rabbit's Warren?"

How do I escape from "Witt's End?"

How do I navigate around the "Vending Machine" maze?

How do I find my way through the "Pirate's" maze?

How do I find my way through the "Fog-Filled" room?

How do I avoid getting lost forever in the ice maze?

What is the best way to navigate the "Catacombs?"

How do I keep from getting trapped forever in the "Pea Souper?"


T12
27 Ways To Die

What are the 27 ways to die in the game?


T13
Treasures

What are the 37 treasures I need to find?

Where is treasure #1 (beautiful rose)?

Where is treasure #2 (apple)?

Where is treasure #3 (silver cross)?

Where is treasure #4 (golden weathercock)?

Where is treasure #5 (jeweled urn)?

Where is treasure #6 (gold watch)?

Where is treasure #7 (gold key)?

Where is treasure #8 (rare stamps)?

Where is treasure #9 (large sparkling nugget of gold)?

Where is treasure #10 (several diamonds)?

Where is treasure #11 (precious jewelry)?

Where is treasure #12 (gem-encrusted helmet)?

Where is treasure #13 (some bars of silver)?

Where is treasure #14 (some rare coins)?

Where is treasure #15 (Persian rug)?

Where is treasure #16 (platinum pyramid)?

Where is treasure #17 (shiny mithril ring)?

Where is treasure #18 (casket full of rare black opals)?

Where is treasure #19 (finely-carved crystalline sculpture)?

Where is treasure #20 (jewel-encrusted trident)?

Where is treasure #21 (some golden eggs)?

Where is treasure #22 (emerald the size of a plover's egg)?

Where is treasure #23 (rare ming vase)?

Where is treasure #24 (glistening pearl)?

Where is treasure #25 (scrimshaw spyglass)?

Where is treasure #26 (bag filled with pieces of eight)?

Where is treasure #27 (jeweled cane)?

Where is treasure #28 (Chinese jade bracelet)?

Where is treasure #29 (ruby yacht of Omar Khayyam)?

Where is treasure #30 (sapphire-encrusted sceptre)?

Where is treasure #31 (polished metal plate)?

Where is treasure #32 (iridium crown)?

Where is treasure #33 (some rare spices)?

Where is treasure #34 (golden chain)?

Where is treasure #35 (floppy disk)?

Where is treasure #36 (string of turquoise beads)?

Where is treasure #37 (the pirate's treasure chest)?

How do I recover the treasures that the pirate stole from me?

How do I recover the golden eggs after the troll takes them?


T14
Earning All The Points

In general, how do I earn points in the game?

Besides collecting treasure, how else can I earn points?

What specific daring and/or clever deeds should I do?

What specific "proper" or noble acts should I do?

What specific kind things should I do to or for animals and plants?

What specific evil creatures should I do away with?

What specific items need to be returned to their proper place?

What specific interesting places should I visit and explore?

What specific creative uses of magic should I invoke?

What specific rewards do I get for surviving to the very end?


T1Q1
General Help/Hints

How do I use the HINT system -- without "cheating?"

Hint 1


T1Q2
General Help/Hints

In very general terms, how should I go about solving the game?

Hint 1


T1Q3
General Help/Hints

How do I deal with the need for a light source in dark places?

Hint 1

Hint 2

Hint 3

Hint 4

Hint 5

Hint 6


T1Q4
General Help/Hints

What do I do when the lamp's batteries start to wear out?

Hint 1

Hint 2

Hint 3

Hint 4

Hint 5

Hint 6

Hint 7

Hint 8

Hint 9

Hint 10

Hint 11

Hint 12

Hint 13

Hint 14

Hint 15

Hint 16


T2Q1
Outside The Cave

How do I find the cave?

Hint 1


T2Q2
Outside The Cave

How do I keep from getting lost in the woods?

Hint 1


T2Q3
Outside The Cave

What should I do with the rose?

Hint 1

Hint 2

Hint 3

Hint 4

Hint 5

Hint 6


T2Q4
Outside The Cave

What should I do with the apple?

Hint 1

Hint 2

Hint 3

Hint 4


T2Q5
Outside The Cave

What do I do when the Gigantic Mastiff bites me?

Hint 1

Hint 2

Hint 3


T2Q6
Outside The Cave

How do I open the safe inside the building?

Hint 1

Hint 2

Hint 3


T2Q7
Outside The Cave

How do I find the combination for the safe?

Hint 1

Hint 2

Hint 3

Hint 4


T2Q8
Outside The Cave

Does the grandfather clock have any special purpose or function?

Hint 1


T2Q9
Outside The Cave

Does the silver cross have any special purpose or function?

Hint 1

Hint 2

Hint 3

Hint 4


T2Q10
Outside The Cave

What should I do with the urn?

Hint 1

Hint 2

Hint 3

Hint 4


T2Q11
Outside The Cave

What should I do in the graveyard?

Hint 1

Hint 2


T2Q12
Outside The Cave

What should I do in the church?

Hint 1

Hint 2

Hint 3

Hint 4

Hint 5


T2Q13
Outside The Cave

What should I do in the crypt?

Hint 1

Hint 2

Hint 3

Hint 4


T2Q14
Outside The Cave

Do the bones have any special purpose or function?

Hint 1


T2Q15
Outside The Cave

How do I escape from the "Odd" room?

Hint 1

Hint 2

Hint 3

Hint 4

Hint 5

Hint 6

Hint 7


T2Q16
Outside The Cave

How do I avoid dying on the stairs?

Hint 1

Hint 2


T2Q17
Outside The Cave

How do I get out of the valley?

Hint 1

Hint 2


T2Q18
Outside The Cave

What is the significance of the "Tool" room?

Hint 1

Hint 2


T3Q1
Below The Building

How do I get past the steel door into the Computer Center?

Hint 1

Hint 2

Hint 3

Hint 4


T3Q2
Below The Building

How can I avoid making the programmer angry with me?

Hint 1

Hint 2

Hint 3

Hint 4


T3Q3
Below The Building

How do I get the access card?

Hint 1


T3Q4
Below The Building

I let the attack dogs out of the closet!!  What should I do now?

Hint 1

Hint 2

Hint 3

Hint 4


T3Q5
Below The Building

Do the various computers have any special purpose or function?

Hint 1

Hint 2

Hint 3


T3Q6
Below The Building

What should I do in the Computer Center?

Hint 1

Hint 2

Hint 3

Hint 4

Hint 5

Hint 6


T3Q7
Below The Building

How do I find Witt's office?

Hint 1

Hint 2

Hint 3

Hint 4


T3Q8
Below The Building

How do I keep from freezing to death?

Hint 1

Hint 2

Hint 3


T3Q9
Below The Building

How do I keep from getting lost in the "Rabbit's Warren?"

Hint 1

Hint 2

Hint 3

Hint 4


T3Q10
Below The Building

Does the coat rack have any special purpose or function?

Hint 1

Hint 2


T3Q11
Below The Building

What do I do when I get to the "Soft" room?

Hint 1

Hint 2


T3Q12
Below The Building

Rubbing the rabbit's foot does not seem to do anything.  Why not?

Hint 1

Hint 2


T4Q1
Near The Cave Entrance

How do I find the cave?

Hint 1

Hint 2

Hint 3


T4Q2
Near The Cave Entrance

How do I unlock the grate?

Hint 1


T4Q3
Near The Cave Entrance

How do I keep from getting killed by dwarves?

Hint 1

Hint 2

Hint 3

Hint 4

Hint 5


T4Q4
Near The Cave Entrance

How do I get the bird?

Hint 1

Hint 2

Hint 3


T4Q5
Near The Cave Entrance

What do I do with the rod?

Hint 1

Hint 2

Hint 3

Hint 4


T4Q6
Near The Cave Entrance

How do I get across the fissure near the hall of mists?

Hint 1

Hint 2

Hint 3


T4Q7
Near The Cave Entrance

The pirate stole my treasure.  What do I do to get it back?

Hint 1

Hint 2


T4Q8
Near The Cave Entrance

How do I get past the snake?

Hint 1

Hint 2

Hint 3

Hint 4

Hint 5


T4Q9
Near The Cave Entrance

How do I get the Persian rug?

Hint 1

Hint 2

Hint 3

Hint 4


T4Q10
Near The Cave Entrance

How do I get the sword out of the stone?

Hint 1


T4Q11
Near The Cave Entrance

I'm too weak.  What would help give me more strength?

Hint 1

Hint 2

Hint 3

Hint 4

Hint 5


T4Q12
Near The Cave Entrance

What do I do when the bunny bites me?

Hint 1

Hint 2

Hint 3


T4Q13
Near The Cave Entrance

I keep hearing strange noises.  What should I do about them?

Hint 1

Hint 2

Hint 3

Hint 4


T4Q14
Near The Cave Entrance

What should I do with the toad?

Hint 1

Hint 2

Hint 3

Hint 4

Hint 5

Hint 6

Hint 7

Hint 8


T4Q15
Near The Cave Entrance

How do I open the safe?

Hint 1

Hint 2

Hint 3

Hint 4


T5Q1
In The Heart Of The Cave

What should I do with the plant?

Hint 1

Hint 2

Hint 3

Hint 4

Hint 5

Hint 6


T5Q2
In The Heart Of The Cave

How do I get past the massive iron door?

Hint 1

Hint 2

Hint 3

Hint 4


T5Q3
In The Heart Of The Cave

How do I get past the ogre?

Hint 1

Hint 2

Hint 3

Hint 4

Hint 5

Hint 6

Hint 7


T5Q4
In The Heart Of The Cave

How do I get past the green slime?

Hint 1

Hint 2

Hint 3

Hint 4


T5Q5
In The Heart Of The Cave

How do I avoid getting lost forever in the ice maze?

Hint 1

Hint 2

Hint 3

Hint 4


T5Q6
In The Heart Of The Cave

How do I get past the penguins in the ice maze?

Hint 1

Hint 2

Hint 3

Hint 4

Hint 5

Hint 6

Hint 7


T5Q7
In The Heart Of The Cave

What should I do with the magazine?

Hint 1

Hint 2

Hint 3

Hint 4

Hint 5

Hint 6


T5Q8
In The Heart Of The Cave

How do I escape from "Witt's End?"

Hint 1

Hint 2

Hint 3


T5Q9
In The Heart Of The Cave

How do I get the emerald out of the Plover room?

Hint 1

Hint 2

Hint 3


T5Q10
In The Heart Of The Cave

How do I keep from breaking the rare ming vase?

Hint 1

Hint 2

Hint 3

Hint 4


T5Q11
In The Heart Of The Cave

What should I do with the giant clam?

Hint 1

Hint 2

Hint 3

Hint 4

Hint 5

Hint 6

Hint 7

Hint 8


T6Q1
Beyond The Oyster

What is the significance of the large "X" painted on the beach?

Hint 1

Hint 2

Hint 3

Hint 4

Hint 5

Hint 6


T6Q2
Beyond The Oyster

How do I keep from killing myself on the greased pole?

Hint 1

Hint 2

Hint 3


T6Q3
Beyond The Oyster

How do I get the jeweled cane away from the large rabbit?

Hint 1

Hint 2

Hint 3

Hint 4

Hint 5

Hint 6

Hint 7


T6Q4
Beyond The Oyster

What do I do after the rabbit bites me?

Hint 1

Hint 2

Hint 3


T6Q5
Beyond The Oyster

How do I get out of the "Rabbit's Warren?"

Hint 1

Hint 2

Hint 3

Hint 4

Hint 5

Hint 6


T6Q6
Beyond The Oyster

How do I keep from freezing to death?

Hint 1

Hint 2

Hint 3


T7Q1
Over The Rainbow

How do I get over the rainbow the first time?

Hint 1

Hint 2

Hint 3


T7Q2
Over The Rainbow

How do I keep from dying in the desert?

Hint 1

Hint 2

Hint 3

Hint 4


T7Q3
Over The Rainbow

How do I get past the purple people-eater?

Hint 1

Hint 2

Hint 3

Hint 4

Hint 5

Hint 6

Hint 7


T7Q4
Over The Rainbow

What do I do after the scorpion bites me?

Hint 1

Hint 2

Hint 3

Hint 4


T7Q5
Over The Rainbow

How do I get out of the Dwarves' Dungeon?"

Hint 1

Hint 2

Hint 3

Hint 4

Hint 5

Hint 6


T7Q6
Over The Rainbow

How do I get back over the rainbow and return to the main cave?

Hint 1

Hint 2

Hint 3

Hint 4


T8Q1
Across The Troll Bridge

How do I get across the troll bridge?

Hint 1

Hint 2

Hint 3

Hint 4

Hint 5

Hint 6


T8Q2
Across The Troll Bridge

How do I get the golden chain from the angry bear?

Hint 1

Hint 2

Hint 3

Hint 4

Hint 5


T8Q3
Across The Troll Bridge

How do I get across the Volcano Gorge?

Hint 1

Hint 2

Hint 3

Hint 4

Hint 5


T8Q4
Across The Troll Bridge

How do I get beyond the valley of the stone faces?

Hint 1

Hint 2

Hint 3


T8Q5
Across The Troll Bridge

How do I get rid of the horde of gooseberry goblins?

Hint 1

Hint 2

Hint 3

Hint 4

Hint 5

Hint 6


T8Q6
Across The Troll Bridge

How do I save myself from the crazed robot boy?

Hint 1

Hint 2


T8Q7
Across The Troll Bridge

Should I free the Djinn (Genie) from the flask?

Hint 1

Hint 2

Hint 3

Hint 4


T8Q8
Across The Troll Bridge

How do I find my way through the "Fog-Filled" room?

Hint 1

Hint 2

Hint 3


T8Q9
Across The Troll Bridge

How do I get the sapphire-encrusted sceptre from the skeleton?

Hint 1

Hint 2

Hint 3

Hint 4


T8Q10
Across The Troll Bridge

How do I open the safe?

Hint 1

Hint 2

Hint 3

Hint 4


T8Q11
Across The Troll Bridge

How do I get past the the sleeping basilisk?

Hint 1

Hint 2

Hint 3

Hint 4

Hint 5

Hint 6


T8Q12
Across The Troll Bridge

How do I get back across the troll bridge?

Hint 1

Hint 2

Hint 3

Hint 4

Hint 5

Hint 6

Hint 7


T9Q1
Above The Beanstalk

What should I do with the plant?

Hint 1

Hint 2

Hint 3

Hint 4

Hint 5

Hint 6


T9Q2
Above The Beanstalk

How do I get past the massive iron door?

Hint 1

Hint 2

Hint 3

Hint 4


T9Q3
Above The Beanstalk

How do I get to the other side of the cavern?

Hint 1

Hint 2


T9Q4
Above The Beanstalk

How do I kill the mad scientist's doberman?

Hint 1

Hint 2

Hint 3

Hint 4


T9Q5
Above The Beanstalk

How do I get back from the other side of the cavern?

Hint 1

Hint 2


T9Q6
Above The Beanstalk

How do I recover the golden eggs after the troll takes them?

Hint 1

Hint 2

Hint 3

Hint 4

Hint 5

Hint 6


T9Q7
Above The Beanstalk

What do I do with the floppy disk?

Hint 1


T10Q1
The End-Game

What do I do with the floppy disk?

Hint 1


T10Q2
The End-Game

How do I recover the treasures that the pirate stole from me?

Hint 1

Hint 2


T10Q3
The End-Game

How do I recover the golden eggs after the troll takes them?

Hint 1

Hint 2

Hint 3

Hint 4

Hint 5

Hint 6

Hint 7

Hint 8

Hint 9


T10Q4
The End-Game

How do I avoid the earthquake?

Hint 1


T10Q5
The End-Game

What do I do until "Closing Time?"

Hint 1

Hint 2


T10Q6
The End-Game

How do I escape from the "Cylindrical Chamber?"

Hint 1

Hint 2

Hint 3

Hint 4

Hint 5

Hint 6

Hint 7

Hint 8

Hint 9


T10Q7
The End-Game

How do I find the final "Treasure" room?

Hint 1

Hint 2

Hint 3

Hint 4


T11Q1
Finding Your Way In Mazes

In general, how do I find my way around in mazes?

Hint 1

Hint 2

Hint 3


T11Q2
Finding Your Way In Mazes

How do I keep from getting lost in the "Rabbit's Warren?"

Hint 1

Hint 2

Hint 3

Hint 4


T11Q3
Finding Your Way In Mazes

How do I escape from "Witt's End?"

Hint 1

Hint 2

Hint 3


T11Q4
Finding Your Way In Mazes

How do I navigate around the "Vending Machine" maze?

Hint 1

Hint 2

Hint 3


T11Q5
Finding Your Way In Mazes

How do I find my way through the "Pirate's" maze?

Hint 1


T11Q6
Finding Your Way In Mazes

How do I find my way through the "Fog-Filled" room?

Hint 1

Hint 2

Hint 3


T11Q7
Finding Your Way In Mazes

How do I avoid getting lost forever in the ice maze?

Hint 1

Hint 2

Hint 3

Hint 4


T11Q8
Finding Your Way In Mazes

What is the best way to navigate the "Catacombs?"

Hint 1

Hint 2


T11Q9
Finding Your Way In Mazes

How do I keep from getting trapped forever in the "Pea Souper?"

Hint 1

Hint 2

Hint 3

Hint 4


T12Q1
27 Ways To Die

What are the 27 ways to die in the game?

Hint 1

Hint 2


T13Q1
Treasures

What are the 37 treasures I need to find?

Hint 1


T13Q2
Treasures

Where is treasure #1 (beautiful rose)?

Hint 1

Hint 2

Hint 3

Hint 4

Hint 5

Hint 6


T13Q3
Treasures

Where is treasure #2 (apple)?

Hint 1

Hint 2


T13Q4
Treasures

Where is treasure #3 (silver cross)?

Hint 1

Hint 2

Hint 3

Hint 4


T13Q5
Treasures

Where is treasure #4 (golden weathercock)?

Hint 1

Hint 2

Hint 3

Hint 4

Hint 5


T13Q6
Treasures

Where is treasure #5 (jeweled urn)?

Hint 1

Hint 2

Hint 3

Hint 4

Hint 5

Hint 6

Hint 7


T13Q7
Treasures

Where is treasure #6 (gold watch)?

Hint 1

Hint 2

Hint 3

Hint 4

Hint 5

Hint 6

Hint 7

Hint 8


T13Q8
Treasures

Where is treasure #7 (gold key)?

Hint 1

Hint 2

Hint 3

Hint 4

Hint 5

Hint 6

Hint 7

Hint 8


T13Q9
Treasures

Where is treasure #8 (rare stamps)?

Hint 1

Hint 2

Hint 3

Hint 4

Hint 5

Hint 6


T13Q10
Treasures

Where is treasure #9 (large sparkling nugget of gold)?

Hint 1

Hint 2


T13Q11
Treasures

Where is treasure #10 (several diamonds)?

Hint 1

Hint 2


T13Q12
Treasures

Where is treasure #11 (precious jewelry)?

Hint 1

Hint 2


T13Q13
Treasures

Where is treasure #12 (gem-encrusted helmet)?

Hint 1

Hint 2


T13Q14
Treasures

Where is treasure #13 (some bars of silver)?

Hint 1

Hint 2


T13Q15
Treasures

Where is treasure #14 (some rare coins)?

Hint 1

Hint 2


T13Q16
Treasures

Where is treasure #15 (Persian rug)?

Hint 1

Hint 2

Hint 3

Hint 4

Hint 5

Hint 6


T13Q17
Treasures

Where is treasure #16 (platinum pyramid)?

Hint 1

Hint 2

Hint 3

Hint 4


T13Q18
Treasures

Where is treasure #17 (shiny mithril ring)?

Hint 1

Hint 2

Hint 3

Hint 4

Hint 5

Hint 6


T13Q19
Treasures

Where is treasure #18 (casket full of rare black opals)?

Hint 1

Hint 2

Hint 3

Hint 4

Hint 5

Hint 6

Hint 7


T13Q20
Treasures

Where is treasure #19 (finely-carved crystalline sculpture)?

Hint 1

Hint 2

Hint 3

Hint 4

Hint 5

Hint 6


T13Q21
Treasures

Where is treasure #20 (jewel-encrusted trident)?

Hint 1

Hint 2

Hint 3

Hint 4

Hint 5

Hint 6


T13Q22
Treasures

Where is treasure #21 (some golden eggs)?

Hint 1

Hint 2


T13Q23
Treasures

Where is treasure #22 (emerald the size of a plover's egg)?

Hint 1

Hint 2

Hint 3

Hint 4

Hint 5


T13Q24
Treasures

Where is treasure #23 (rare ming vase)?

Hint 1

Hint 2

Hint 3


T13Q25
Treasures

Where is treasure #24 (glistening pearl)?

Hint 1

Hint 2

Hint 3

Hint 4

Hint 5

Hint 6

Hint 7

Hint 8

Hint 9


T13Q26
Treasures

Where is treasure #25 (scrimshaw spyglass)?

Hint 1

Hint 2


T13Q27
Treasures

Where is treasure #26 (bag filled with pieces of eight)?

Hint 1

Hint 2

Hint 3


T13Q28
Treasures

Where is treasure #27 (jeweled cane)?

Hint 1

Hint 2

Hint 3

Hint 4

Hint 5


T13Q29
Treasures

Where is treasure #28 (Chinese jade bracelet)?

Hint 1

Hint 2

Hint 3

Hint 4

Hint 5

Hint 6

Hint 7

Hint 8

Hint 9

Hint 10

Hint 11


T13Q30
Treasures

Where is treasure #29 (ruby yacht of Omar Khayyam)?

Hint 1

Hint 2

Hint 3

Hint 4

Hint 5

Hint 6


T13Q31
Treasures

Where is treasure #30 (sapphire-encrusted sceptre)?

Hint 1

Hint 2

Hint 3

Hint 4

Hint 5

Hint 6

Hint 7


T13Q32
Treasures

Where is treasure #31 (polished metal plate)?

Hint 1

Hint 2

Hint 3

Hint 4

Hint 5


T13Q33
Treasures

Where is treasure #32 (iridium crown)?

Hint 1

Hint 2

Hint 3

Hint 4

Hint 5

Hint 6

Hint 7

Hint 8


T13Q34
Treasures

Where is treasure #33 (some rare spices)?

Hint 1

Hint 2


T13Q35
Treasures

Where is treasure #34 (golden chain)?

Hint 1

Hint 2

Hint 3

Hint 4

Hint 5

Hint 6

Hint 7


T13Q36
Treasures

Where is treasure #35 (floppy disk)?

Hint 1

Hint 2

Hint 3

Hint 4

Hint 5

Hint 6

Hint 7

Hint 8

Hint 9


T13Q37
Treasures

Where is treasure #36 (string of turquoise beads)?

Hint 1


T13Q38
Treasures

Where is treasure #37 (the pirate's treasure chest)?

Hint 1


T13Q39
Treasures

How do I recover the treasures that the pirate stole from me?

Hint 1

Hint 2


T13Q40
Treasures

How do I recover the golden eggs after the troll takes them?

Hint 1

Hint 2

Hint 3

Hint 4

Hint 5

Hint 6

Hint 7

Hint 8

Hint 9


T14Q1
Earning All The Points

In general, how do I earn points in the game?

Hint 1

Hint 2

Hint 3

Hint 4


T14Q2
Earning All The Points

Besides collecting treasure, how else can I earn points?

Hint 1

Hint 2

Hint 3

Hint 4

Hint 5

Hint 6

Hint 7

Hint 8


T14Q3
Earning All The Points

What specific daring and/or clever deeds should I do?

Hint 1

Hint 2


T14Q4
Earning All The Points

What specific "proper" or noble acts should I do?

Hint 1

Hint 2


T14Q5
Earning All The Points

What specific kind things should I do to or for animals and plants?

Hint 1

Hint 2


T14Q6
Earning All The Points

What specific evil creatures should I do away with?

Hint 1

Hint 2


T14Q7
Earning All The Points

What specific items need to be returned to their proper place?

Hint 1

Hint 2


T14Q8
Earning All The Points

What specific interesting places should I visit and explore?

Hint 1

Hint 2


T14Q9
Earning All The Points

What specific creative uses of magic should I invoke?

Hint 1

Hint 2


T14Q10
Earning All The Points

What specific rewards do I get for surviving to the very end?

Hint 1

Hint 2


This HINT system is composed of a series of general Topics,

Questions and Answers.

The best way to avoid cheating (or -- perhaps a wee bit more

diplomatically -- learning more than you really want to know) is

to not explore a Topic or a Question unless: (1) you really do

understand what the Topic or Question refers to, and (2) you are

really stuck and you have exhausted all the ideas you can think of

about the puzzles, challenges, etc., associated with that Topic or

Question.

Within each Question, you will find a series of Answers where

each successive Answer will be revealed as you hit the PgDn key.

These Answers will be increasingly helpful and specific until the

final Answer given for the Question will tell you the entire

solution or answer to the puzzle or whatever the Question is

about.  As a result, it is possible to discover the complete

solution to the HUMONGOUS CAVE game by using the HINT system.

However, you will have more fun with the game if you resist the

urge to just keeping hitting the PgDn key indiscriminately.  The

real fun of an Adventure game is figuring it out yourself (to the

maximum extent possible).


Here is some very general advice:

1.  Make a map as you explore the game's various locations.  Also

note where each object, creature or puzzle is located as you

explore.

2.  Examine everything.  If an object has writing on it, read it.

However, don't necessarily believe everything you read.  Read

the descriptions very carefully for clues.  For example, a

hungry bear probably needs to be feed; a rusty hinge probably

needs to be oiled; a plant crying out "Water..Water.." might

need some water.

3.  Carry objects that are obviously tools, such as keys to open

doors or treasure chests, or shovels to dig for gold, or lamps

to provide light in dark places, etc.  Also carry objects that

are obvious weapons like a gun or knife.

4.  However, manage your inventory since you will not be able to

carry everything you find.  A good idea is to establish a

location as a repository and leave stuff there that you will

need later.

5.  Be aware that some of your resources might be limited and will

need to be conserved.  For example, the batteries in you lamp

will only last a certain amount of time.  You should conserve

your batteries whenever possible and always be on the look out

for objects to either extend the life of your lamp or to use

as an alternative light source.

6.  Magic is a common theme/trick in adventure games and HUMONGOUS

CAVE makes liberal use of magic.  Keep you eyes peeled and

your ears perked for magical words or magical objects.

However, magic only works in limited ways.  A magic word may

work wonders in one place in the cave and wreck havoc in

another.  It is a good idea to always be carefully with magic

and to save your game before using it!

7.  You will find the SCRIPT feature of the game to be very

useful.  Study your "scripts" for new ideas and to better

understand old mistakes.

8.  Save your game often!  Don't give up!  Be creative!  Have fun!


1.  There are several sources of light to be found in the game.


2.  The easiest to find and use is the lamp.  The lamp is inside

the building.


3.  The lamp runs on batteries and is turned on and off by the

commands: LIGHT LAMP and EXTINGUISH LAMP.


4.  There are also some candles that can be lite with matches.


5.  The candles can be found were you might expect to find candles.


6.  The candles are in the church.


1.  There are several ways to extend the life of the lamp.


2.  Find some new batteries and put them in the lamp.


3.  You might also try magic.


4.  Somewhere in the cave is a place to buy new batteries.


5.  Of course, you will need some money, i.e., some coins.


6.  You will find a vending machine in one of the mazes that

dispenses batteries.


7.  There are several magical words that can be used to extend the

life of the batteries.


8.  Like most magical words in HUMONGOUS CAVE, these can be

discovered easily if you just keep your eyes and ears open.


9.  Who invented the electric light?


10.  Thomas Edison.


11.  Of course, things are never that easy!


12.  Witt had a number of particular habits.


13.  One of which was his like for things to be backwards.


14.  Thomas Edison backwards is noside samoht.


15.  However, it is important to remember that magic can be very

dangerous is not used properly or when really needed.


16.  Also remember, when all else fails, you can always read the

instructions!


You will be offered a very good hint during the game, but it will

cost you points to accept the hint.


You could always stop going into the woods.


1.  A rose needs a lot of care.


2.  It also needs water.


3.  However, the water needs to be in a container.


4.  Put the rose in the pitcher.


5.  Then add water.


6.  You could always smell it.


1.  You can always eat it.


2.  Or, feed it to someone else.


3.  Or, just keep it.


4.  It is a treasure, so drop it inside the building.


1.  Seek medical attention.  He may have rabies.


2.  He doesn't, nor will he bite.


3.  There is no gigantic mastiff!  STOP CHEATING!!!


1.  Find or figure out the combination, first.


2.  Then repeatedly TURN KNOB and give the numbers for the

combination.


3.  Finally, after you hear the safe click, OPEN SAFE!


1.  Witt must have written it down somewhere.


2.  Remember that things are not always what they seem.


3.  Examine everything everywhere!


4.  The combination is carved on the tree north of the building.


Yes, it tells time.


1.  Yes, it is a treasure.


2.  Remember the old Dracula movie.


3.  The cross protects you from vampire bats.


4.  But, only if you are wearing it.


1.  You could always respect the resting place of the dead and

leave the urn alone.


2.  Then again, you might not.


3.  The urn is dirty.  You should wash it.


4.  However, first you need to remove the ashes.


1.  Exercise extreme caution.


2.  Read the grave stones.


1.  What do you think you are supposed to do in a church?


2.  Examine everything.


3.  PRAY.


4.  LIGHT A CANDLE.


5.  Not necessarily in that order, however.


1.  Exercise extreme caution.


2.  Examine everything.


3.  Be ghoulish.


4.  Open the coffin.


No.


1.  Examine everything.


2.  Except, of course, the cobwebs.


3.  Ask for HELP.


4.  Going across the chasm appears to be the only way out.


5.  The ladder must be good for something.


6.  Throw the ladder across the chasm.


7.  Ask for HELP again.


1.  Don't use the stairs.


2.  Climb the bell ropes.


1.  Return to the building.


2.  Find the cave.


1.  What a dumb question!


2.  It contains tools that will be useful to you later in the game.


1.  Examine everything.


2.  Examine the slot.


3.  You need to have the an access card.


4.  INSERT ACCESS CARD IN ACCESS SLOT would probably work.


1.  Remember the "Golden Rule."


2.  Remember the "Boy (or Girl) Scout Oath."


3.  Be kind and considerate to the programmer.


4.  Don't mess with any of his stuff!!!


Be kind and considerate to the programmer.


1.  Perhaps you should seek psychiatric help.


2.  There are no attack dogs in the closet.


3.  For that matter, there is no closet either.


4.  You are cheating again!


1.  Of course!


2.  Computers always have some special purpose!


3.  But, you will have to wait a while to find out their purpose

in this game.  Be patient.


1.  Examine everything!


2.  Think about what you would expect to find in a Computer Center

for mainframe computers.


3.  A special raised floor to hide all of the cables.


4.  The floor should be removable.


5.  However, you need a special tool.


6.  Check out the "Tool" room and then use your imagination!


1.  Examine everything!


2.  Be creative!


3.  Use your imagination!


4.  GET DUCT and then keep exploring.


1.  You need something to keep you warm!


2.  Like a heavy coat!


3.  Witt's parka will do the job!


1.  You shouldn't have gone in there in the first place unless you

had some idea of how you were going to get out!


2.  You need something to help you find your way out.


3.  Like a map.


4.  Or, a compass!


1.  Of course!


2.  It is a place to hang the parka!


1.  Remember the Programmer's secret word!


2.  Or, go north twice and climb the stairs up to the building!


1.  Remember, you are an Adventurer.


2.  Not a rabbit!


1.  You will be offered a very good hint during the game, but it

will cost you points to accept the hint.


2.  Caves are often formed by water.


3.  Follow the stream.


With the keys you found inside the building, of course!


1.  Fight back!


2.  Use the axe to kill them!


3.  Perhaps, you can find something that will protect you from

dwarf attacks.


4.  The cloak will protect you from dwarf attacks.


5.  Also remember, when all else fails, you can always read the

instructions!


1.  You will need a cage to hold it.


2.  Also remember, when all else fails, you can always read the

instructions!


3.  The bird is afraid of the rod.


1.  The rod has a great many uses in the game.  For example, you

can use it to frighten the bird.


2.  It can also be used as a weapon.


3.  It also has magical powers.


4.  Wave the rod occasionally to try its magical powers.


1.  There are several ways.


2.  Explore.


3.  Wave the rod.


1.  Find where the pirate hides his treasure.  He must have a

"hide-out" somewhere in the cave.


2.  Look in the pirate's maze for his "hide-out" or treasure room.


1.  You could always try to reason with it.


2.  Then again, you can try to kill it.  In this game, killing

things is normally the way to win.


3.  May be you can scare it away.


4.  The snake is afraid of the bird.  (The snake thinks the bird is a

Roadrunner, not a Plover).


5.  RELEASE THE BIRD FROM CAGE.


1.  It is under the dragon.


2.  You must kill the dragon to get the Persian rug.


3.  You are probably stronger than you think.


4.  Use your bare hands to kill the dragon!


You need more strength.


1.  You need to eat something.


2.  Tuna fish is food!


3.  Apples are food, too!


4.  Mushrooms are food.


5.  Eat the mushrooms!


1.  Seek medical attention.  He may have rabies.


2.  He doesn't, nor will he bite.


3.  There is not bunny in this game.  STOP CHEATING!!!


1.  You could always try to investigate the noises.


2.  Try following the pirate to see where he goes!


3.  Are the noises "magical" words?


4.  Try the "magical" words and see what happens!


1.  You could always try to reason with it.


2.  Then again, you can try to kill it.  In this game, killing

things is normally the way to win.


3.  Maybe you can scare it away.


4.  The snake is afraid of the bird.  Perhaps, the toad is also.


5.  RELEASE THE BIRD FROM CAGE.


6.  Then again, maybe you should try something very different.


7.  Make love not war!


8.  Kiss the toad!  (UGH!!)


1.  You will need magic to open the safe.


2.  Some magic is dangerous here.  Be very careful.


3.  Remember the word the skeleton told you.


4.  ZORTON (and only ZORTON) will open the safe.


1.  What does the plant want you to do?


2.  Water it, of course!.


3.  It thrives on water.


4.  Water it again!


5.  It is no ordinary plant.  It is a beanstalk.  Does that

suggest something to you?


6.  Climb it!


1.  In this game, killing things is normally the way to win.


2.  However, doors are different.


3.  Examine the door and see if you get any ideas.


4.  There is some oil somewhere in the cave, so explore.


1.  You could always try to reason with it.


2.  Then again, you can try to kill it.  In this game, killing

things is normally the way to win.


3.  Then again, maybe you should try something very different.


4.  Then again, perhaps not.


5.  Try a different weapon.


6.  Use the sword to kill the ogre.


7.  Throw the sword at the ogre.


1.  In this game, killing things is normally the way to win.


2.  Try a different kind of weapon.


3.  Use the vial to kill the slime.


4.  Throw the vial at the slime.


1.  Ask for HELP.


2.  Read the sign.


3.  Try magic.


4.  THURB!


1.  Read the sign they are carrying.


2.  You need to give them money.


3.  Seen any coins lately.


4.  In the Telephone booth.  Pull the coin return knob.


5.  Then open the box.  Take the coin.


6.  Give that coin to the penguins.


7.  Your cheating again!


1.  Let me suggest that you read it.


2.  Then again, maybe that wont help.


3.  Perhaps, it is from the library and needs to be returned.


4.  What library?  There isn't one in this game.  Perhaps, the

magazine should be returned to some other location.


5.  Are you at your wit's end?


6.  If you are, then drop the magazine!


1.  There is a trick.


2.  It isn't magic.


3.  Keep going EAST.


1.  You can't take the emerald by using magic to leave the Plover

room.  You must get out another way.


2.  By squeezing through the tight tunnel into the Alcove room

from the Plover room.


3.  You must drop everything in order to be able to squeeze through

the tight tunnel.


1.  By being very careful.


2.  And by being very gentle.


3.  Put it on something soft.


4.  Drop the pillow first -- then drop the vase.


1.  Where would you expect to find a pearl?


2.  Inside an oyster, of course!


3.  Remember, that all bivalves look alike!


4.  Oyster!  Clam!  Who can tell the difference?  Certainly, not

you!


5.  You will need a tool or something to open the clam/oyster.


6.  Clams and oysters come from the sea.


7.  So, you need a "sea-related" tool!


8.  Open the clam with the trident.


1.  "X" marks the spot!


2.  Haven't you ever read "Treasure Island?"


3.  Perhaps, "X" marks the spot where the pirate buried his

treasure -- then again, perhaps not.


4.  You will need something to dig with, of course.


5.  Use the shovel from the Tool room to dig.


6.  Dig deeply!


1.  You probably need special climbing equipment.


2.  Examine everything!


3.  Examine the tennis shoes.


1.  You could always try to reason with it.


2.  Then again, you can try to kill it.  In this game, killing

things is normally the way to win.


3.  Then again, maybe you should try something very different.


4.  Then again, perhaps not.


5.  Maybe the rabbit will accept something in trade for the cane.


6.  If the rabbit had his foot back, he would not need his cane.


7.  GIVE FOOT TO RABBIT!


1.  Seek medical attention.  He may have rabies.


2.  He doesn't, nor will he bite.


3.  STOP CHEATING!!!


1.  Ask for HELP.


2.  Read the sign.


3.  Try magic.


4.  THURB!


5.  Perhaps, you need a tool.


6.  The compass will point the way out.


1.  You need something to keep you warm!


2.  Like a heavy coat!


3.  Witt's parka will do the job!


1.  Maybe you need a special tool.


2.  Haven't you ever read "The Wizard of OZ?"


3.  Use the magical shoes!


1.  You probably need special equipment to keep cool.


2.  Also, be sure to take lots of water!


3.  Ice cubes would be even better.


4.  Get the ice cubes from the penguins!


1.  You could always try to reason with it.


2.  Then again, you can try to kill it.  In this game, killing

things is normally the way to win.


3.  Then again, maybe you should try something very different.


4.  Then again, perhaps not.


5.  You need a very special weapon.


6.  Check out the Dwarves' Armory for all sorts of weapons.


7.  Use the flame thrower!


1.  Seek medical attention.  He may have rabies.


2.  He doesn't, but his bite is very, very poisonous.


3.  And very, very painful!


4.  Pray!


1.  Ask for HELP.


2.  Read the sign.


3.  Try magic.


4.  Perhaps, you need a tool.


5.  Examine the iron door and its lock.


6.  The door isn't even locked!  Just open it and leave.


1.  Maybe you need another special tool.


2.  Haven't you ever read "Alice in Wonderland?"


3.  Drink the magical potion!


4.  There is no magical potion and there is no rainbow.  Quit

trying to cheat!


1.  Read the sign.


2.  What does the troll demand you do?  What does he want?


3.  Throw him a treasure.


4.  However, not just any treasure.


5.  One of the treasures has magical properties and can be

retrieved.


6.  Throw the eggs to the troll.


1.  You will need to unchain the bear to get the chain.


2.  You need to calm the bear, first.


3.  Examine the bear for clues.


4.  Feed the bear to calm it down.


5.  Then unlock the bear and then unlock the chain.


1.  You need a magical tool to get across the gorge.


2.  Perhaps, something that has worked before can be used again.


3.  Wave the rod.


4.  However, you will need something to protect you from the heat

and fumes of the volcano.


5.  The ring will protect you.


1.  You need some kind of special tool!


2.  Or, a magical "tool" word.


3.  MELENKURION, i.e., the name of the "Tool" Division of Witt

Construction Company.


1.  In this game, killing things is normally the way to win.


2.  Then again, maybe you should try something very different.


3.  Then again, maybe not.


4.  So, be creative and try a different weapon.


5.  Throw the vial at them.


6.  Or, throw the dragon's teeth at them.  These teeth had to be

good for something in this game.  Right?


1.  I didn't run into and crazed robots.


2.  And neither did you.  Cheating again?


1.  Yes!


2.  However, you will need to be very careful.


3.  Put the flask in something that can contain the Djinn first.


4.  Put the flask inside the Pentagram, first!


1.  Your lamp is useless in the fog.


2.  So, extinguish it in the fog.


3.  Follow the "faint glow of light."


1.  You must find the skeleton, first!


2.  The skeleton is in the middle of the "Catacombs."


3.  You will need a map to guide you through the catacombs.


4.  You will need a great deal of strength to grab the sceptre from

the skeleton's grasp.


1.  You will need magic to open the safe.


2.  Some magic is dangerous here.  Be very careful.


3.  Remember the word the skeleton told you.


4.  ZORTON (and only ZORTON) will open the safe.


1.  Be quiet and careful.  Remember that basilisks can petrify

someone or something with their stare!


2.  In this game, killing things is normally the way to win.


3.  Then again, maybe you should try something very different.


4.  Remember that basilisks can petrify someone with their stare!


5.  So, be creative and try a different weapon.


6.  Carry the polished metal plate past the basilisk.


1.  How did you get across the troll bridge in the first place?


2.  Whatever worked before will probably work again.


3.  Perhaps, you should throw the troll another treasure.


4.  Or perhaps, you should throw something else!


5.  Throw something unusual!


6.  Something that might frighten the troll!


7.  THROW THE BEAR!  (Really!)


1.  What does the plant want you to do?


2.  Water it, of course!.


3.  It thrives on water.


4.  Water it again!


5.  It is no ordinary plant.  It is a beanstalk.  Does that

suggest something to you?


6.  Climb it!


1.  In this game, killing things is normally the way to win.


2.  However, doors are different.


3.  Examine the door and see if you get any ideas.


4.  There is some oil somewhere in the cave, so explore.


1.  Go down through the hole (i.e., through the whirlpool) in the

cavern by the waterfall.


2.  You will need to be very strong to survive a trip through the

whirlpool.


1.  You have this thing with dogs, don't you?


2.  READ MY LIPS -- NO MORE DOGS!!!


3.  There is no doberman in this game.


4.  Your cheating again!


1.  Read the sign and use your imagination.


2.  Ride out in style.


1.  Use magic.


2.  Check out the Giant room where you found the eggs in the first

place.


3.  Read the room description!


4.  "They have returned to their rightful place!"


5.  Where do you think the "rightful place" for the eggs might be?


6.  Check out the section on the "End-Game."


Come on, now!  What do you think you do with it?


Come on, now!  What do you think you do with it?


1.  Find where the pirate hides his treasure.


2.  Look in the pirate's maze for his treasure room.


1.  Use magic.


2.  Check out the Giant room where you found the eggs in the first

place.


3.  Read the room description!


4.  "They have returned to their rightful place!"


5.  Where do you think the "rightful place" for a nest full of

eggs might be?


6.  In the tree in the "Thick Woods."


7.  Among the very highest branches of the tree.


8.  Chop the tree down to get to its very highest branches.


9.  The axe must be good for something else besides just killing

dwarves.


You can't avoid it if you wish to finish the game.


1.  Anything you want to do.


2.  Just wait until the cave closes.


1.  You might try magic.


2.  There are SEVERAL magical words that can be used here.


3.  Of course, things are never that easy!


4.  Remember that Witt had a number of particular habits.


5.  One of which was his like for things to be backwards.


6.  Think about all the magical words -- backwards.


7.  Make an alphabetical list of the magical words.


8.  Enter each magical word on the list -- backwards!


9.  ZORTON, XYZZY, etc.


1.  Examine everything.


2.  Things are not always as they seem.


3   Examine the "slit" in the streambed.


4.  Go DOWN through the "2-foot" slit.


1.  To get around in mazes, you'll first have to get your bearings

so that you know where you are.  I suggest that you draw a

careful, accurate map of the tunnel system; for clarity's

sake, keep your lines as straight as is feasible and draw in

all of the dead ends and such.  Once you've got a complete and

accurate map, examine it carefully; if your thoughts refuse to

clarify, you might try using the old Yoga trick of standing on

your head, and see if that helps.


2.  The tried-and-true method for solving mazes is to drop items

in rooms as you move through the maze.  Then keep track of

your moves (e.g., SOUTH, SOUTH, EAST) until you return to one

of the items you dropped.  Then map each sub-section of the

maze by systematic trial and error by keeping track of the

relative position of the various items (and their respective

rooms) from one another.


3.  Remember that some mazes have "tricks" such as magic or

special "tools" to help you get into and out of them.  Be

imaginative and persistent!


1.  You shouldn't have gone in there in the first place unless you

had some idea of how you were going to get out!


2.  You need something to help you find your way out.


3.  Like a map.


4.  Or, a compass!


1.  There is a trick.


2.  It isn't magic.


3.  Keep going EAST.


1.  There is a trick -- of sorts.


2.  It isn't magic.


3.  Notice that the "names" of the rooms actually are different --

even though they are quite similar.


From the "West End - Hall of Mists" go SOUTH, UP, UP, NORTH, then

DOWN to the "Bird Chamber."


1.  Your lamp is useless in the fog.


2.  So, extinguish it in the fog.


3.  Follow the "faint glow of light."


1.  Ask for HELP.


2.  Read the sign.


3.  Try magic.


4.  THURB!


1.  The best way is to use the map (made up from two pieces of

paper) to guide you through the catacombs.


2.  As a last resort, try the old "tried-and-true" method.


1.  You shouldn't have gone in there in the first place unless you

had some idea of how you were going to get out!


2.  You need something to help you find your way out.


3.  Like a Braille map.


4.  There is no "Pea Souper" in this game.  Quit cheating!!


Don't read any further unless you want to get detailed information

about the various threats, evils, challenges, etc. in the game.

Warning -- this may "spoil" some of your fun!!


1.  The wheatstone bridge collapses and you fall to your death.

2.  The troll bridge collapses and you fall to your death.

3.  Hot fumes from the volcano burn your lungs.

4.  You get trapped in the "Dead End."

5.  You sink into the quicksand.

6.  The game wizard gets impatient with the stupidity of your

moves and he ends the game early.

7.  You experience a "hardware failure."

8.  You are bitten by vampire bats.

9.  You die from a spider bite.

10.  The dwarves attack and kill you.

11.  You fall into a pit and break every bone in your body.

12.  You fall into a pit and starve to death.

13.  You freeze to death.

14.  The gooseberry goblins get you.

15.  Rover, the cave security guard, gets you.

16.  You fall into a volcano.

17.  The basilisk's stare turns you to stone.

18.  You get slimed!

19.  You sink into the marsh.

20.  The stairs collapse and you fall to your death.

21.  You lose your grip on the greased pole.

22.  You say the "wrong" magical word near water or a sharp weapon.

23.  You say a special magical word in an effort to recharge your

lamp's batteries when they are already charged.

24.  You are careless with the vial and it explodes.

25.  The ogre kills you.

26.  You break the mirror and have the ultimate in "bad luck."

27.  You carelessly jump in wrong place.


1.  A beautiful rose

2.  An apple

3.  A silver cross

4.  A golden weathercock

5.  A jeweled urn

6.  A gold watch

7.  A gold key

8.  Rare stamps

9.  A large sparkling nugget of gold

10.  Several diamonds

11.  Some precious jewelry

12.  A gem-encrusted helmet

13.  Some bars of silver

14.  Some rare coins

15.  A Persian rug

16.  A platinum pyramid

17.  A shiny ring (crafted of the finest mithril)

18.  A small casket full of rare black opals

19.  A finely-carved crystalline sculpture

20.  A jewel-encrusted trident

21.  Ssome golden eggs

22.  Emerald the size of a plover's egg

23.  Rare ming vase

24.  Glistening pearl

25.  Scrimshaw spyglass

26.  Bag filled with pieces of eight

27.  Jeweled cane

28.  Chinese jade bracelet

29.  Ruby yacht of Omar Khayyam

30.  Sapphire-encrusted sceptre

31.  Polished metal plate

32.  Iridium crown

33.  Some rare spices

34.  Golden chain

35.  Floppy disk

36.  String of turquoise beads

37.  Pirate's treasure chest


1.  Outside the cave.


2.  A rose needs a lot of care.


3.  It also needs water.


4.  However, the water needs to be in a container.


5.  Put the rose in the pitcher.


6.  Then add water.


1.  Outside the cave.


2.  Near an apple tree, of course.


1.  Outside the cave.


2.  Where would you expect to find a cross?


3.  In a church.


4.  Behind the alter.


1.  Outside the cave.


2.  In the church.


3.  A weathercock in normally found on the roof where it can be

blown by the wind.


4.  If not on the roof, try some other high place.


5.  In the belfry.


1.  Outside the cave.


2.  Where would you expect to find an urn?


3.  In a crypt.


4.  Where would you expect to find a crypt?


5.  Near a graveyard or a church.


6.  The urn is dirty.  You should wash it.


7.  However, first you need to remove the ashes.


1.  Below the building.


2.  Way .. way .. way .. below the building.


3.  Under the floor.


4.  What kind of floor in removable?


5.  A computer room floor.


6.  You need a special tool to lift the floor.


7.  Use the suction cups.


8.  Look around; examine things; you are bound to find it.


1.  Below the building.


2.  In the left pocket.


3.  In Witt's parka.


4.  In Witt's office.


5.  Where would Witt need a parka?


6.  Where it is very cold.


7.  There is cold air blowing through the air-conditioning duct.


8.  Get the duct and climb in.


1.  Below the building.


2.  Where would you normally expect to find stamps?


3.  On letters.


4.  Where would you normally expect to find letters?


5.  In an office.


6.  In Witt's office.


1.  Near the cave entrance.


2.  In the "Nugget of Gold" room, of course.


1.  Near the cave entrance.


2.  On the west side of the fissure.


1.  Near the cave entrance.


2.  In the south side chamber.


1.  Near the cave entrance.


2.  In the Morion room.


1.  Near the cave entrance.


2.  In the low north-south passage.


1.  Near the cave entrance.


2.  In the west side chamber.


1.  Near the cave entrance.


2.  In the secret canyon.


3.  Under the dragon.


4.  You must kill the dragon to get the Persian rug.


5.  You are probably stronger than you think.


6.  Use your bare hands!


1.  In the heart of the cave.


2.  In the "Dark-room."


3.  Near the "Plover" room.


4.  Say PLOVER when you hear the word.


1.  In the heart of the cave.


2.  Near the Giant room.


3.  In a room with glassy walls.


4.  You must kill the ogre to get the ring.


5.  Use the sword to kill the ogre.


6.  Throw the sword at the ogre.


1.  In the heart of the cave.


2.  Beyond the room with glassy walls.


3.  Beyond the evil-looking green slime.


4.  You must destroy the evil-looking green slime, first.


5.  Throw something at the slime.


6.  Throw the vial at the slime.


7.  See clue number 3 -- and keep hunting.


1.  In the heart of the cave.


2.  Beyond the room with glassy walls.


3.  Beyond the evil-looking green slime.


4.  Near the bottomless pit.


5.  Near the ice room.


6.  In the ice maze.


1.  In the heart of the cave.


2.  Beyond the Giant room.


3.  You must get past the massive iron door.


4.  Examine the door.


5.  Oil the hinges.


6.  Near the cavern by the waterfall.


1.  In the heart of the cave.


2.  In the Giant room.


1.  In the heart of the cave.


2.  In the Plover room.


3.  You can't take the emerald by using magic to leave the Plover

room.  You must get out another way.


4.  By squeezing through the tight tunnel from the Alcove into the

Plover room.


5.  You must drop everything in order to be able to squeeze through

the tight tunnel.


1.  In the heart of the cave.


2.  The ming vase is located in an "appropriate" room.


3.  In the "Oriental" room.


1.  In the heart of the cave.


2.  Where would you expect to find a pearl?


3.  Inside an oyster, of course!


4.  Remember, that all bivalves look alike!


5.  Oyster!  Clam!  Who can tell the difference?  Certainly, not

you!


6.  You will need a tool or something to open the clam/oyster.


7.  Clams and oysters come from the sea.


8.  So, you need a "sea-related" tool!


9.  Open the clam with the trident.


1.  Beyond the oyster.


2.  In the south end of the Jonah room.


1.  Beyond the oyster.


2.  In a pirate's ship, or boat, or dinghy.  Whatever!


3.  On the beach.


1.  Beyond the oyster.


2.  Down the hole.


3.  Down the shaft.


4.  The rabbit has the cane.  Maybe the rabbit will accept

something in trade for the cane.


5.  If the rabbit had his foot back, he would not need his cane.


1.  Across the troll bridge.


2.  Beyond the volcano gorge.


3.  Use a magical tool to get across the gorge.


4.  Wave the rod.


5.  You need something to protect you from the heat and fumes

of the volcano.


6.  The ring will protect you.


7.  You need to get beyond the valley of the stone faces.


8.  You need a tool.


9.  Or, a magical "tool" word.


10.  MELENKURION, i.e., the name of the "Tool" Division of Witt

Construction Company.


11.  The bracelet is in the "Translucent" room.


1.  Across the troll bridge.


2.  Beyond the volcano gorge.


3.  Beyond the "Fog-Filled" room.


4.  Your lamp is useless in the fog.


5.  Extinguish your lamp in the fog.


6.  The ruby yacht is the "Nondescript" room.


1.  Across the troll bridge.


2.  Beyond the volcano gorge.


3.  North of the Basilisk.


4.  In the middle of the "Catacombs."


5.  You will need a map to guide you through the catacombs.


6.  The skeleton has the sceptre.


7.  You will need a great deal of strength to grab the sceptre from

the skeleton's grasp.


1.  Across the troll bridge.


2.  Beyond the volcano gorge.


3.  North of the Basilisk.


4.  Near the entrance to the "Catacombs."


5.  In the storage room.


1.  Across the troll bridge.


2.  Beyond the volcano gorge.


3.  North of the Basilisk.


4.  Inside the safe.


5.  You will need magic to open the safe.


6.  Some magic is dangerous here.  Be very careful.


7.  Remember the word the skeleton told you.


8.  ZORTON will open the safe.


1.  Across the troll bridge.


2.  In the chamber of boulders.


1.  Across the troll bridge.


2.  In the "Barren" room.


3.  You will need to unchain the bear to get the chain.


4.  You need to calm the bear, first.


5.  Examine the bear for clues.


6.  Feed the bear to calm it down.


7.  The unlock the bear and then unlock the chain.


1.  Above the beanstalk.


2.  Beyond the Giant room.


3.  You must get past the massive iron door.


4.  Examine the door.


5.  Oil the hinges.


6.  Beyond the cavern by the waterfall.


7.  Down the hole (i.e., through the whirlpool) in the cavern by

the waterfall.


8.  You will need to be very strong to survive a trip through the

whirlpool.


9.  On a balcony overlooking Witt's Treasure Room.


1.  The beads are with the floppy disk.


1.  In the pirate's maze.


1.  Find where the pirate hides his treasure.


2.  Look in the pirate's maze for his treasure room.


1.  Use magic.


2.  Check out the Giant room where you found the eggs in the first

place.


3.  Read the room description!


4.  "They have returned to their rightful place!"


5.  Where do you think the "rightful place" for a nest full of

eggs might be?


6.  In the tree in the "Thick Woods."


7.  Among the very highest branches of the tree.


8.  Chop the tree down to get to its very highest branches.


9.  The axe must be good for something else besides just killing

dwarves.


1.  By doing daring, noble and/or clever deeds during your

adventure.


2.  And by collecting treasures.


3.  Each treasure in worth 15 points.


4.  In order for a treasure to count toward your score, it must be

either carried or dropped inside the building or inside the

safe (the safe inside the cave -- not the safe inside the

building).


1.  By doing daring and/or clever deeds during your adventure.


2.  By doing the "proper" or noble thing.


3.  By being kind to animals and plants.


4.  By doing away with evil creatures of all kinds.


5.  By returning things to their proper place.


6.  By visiting and fully exploring interesting places.


7.  By using magic in creative ways.


8.  By being persistent and surviving to the very end.


Don't read any further unless you want to get detailed

information about the various puzzles, challenges, etc. in the

game and the specific points for each.  Warning -- this will

"spoil" your fun if you have not already solved the game!!


Here are some specific "deeds" and their points:

15 points  -- Getting the sword from rock

15 points  -- Opening the safe using the combination

10 points  -- Throwing something into chasm, then asking for HELP

15 points  -- Attaching the suction cups to computer center floor

10 points  -- Oiling the rusty door

15 points  -- Opening the clam with the trident

15 points  -- Getting the sceptre and the "Zorton" hint

10 points  -- Digging the hole down to the shaft room

10 points  -- Chopping down the tree


Don't read any further unless you want to get detailed

information about the various puzzles, challenges, etc. in the

game and the specific points for each.  Warning -- this will

"spoil" your fun if you have not already solved the game!!


Here are some specific "deeds" and their points:

10 points  -- Printing the AGT order form

15 points  -- Praying in the church while a candle is lit

10 points  -- Reading the commandment list in the church

10 points  -- Stopping to smell the beautiful rose

10 points  -- Ringing the church bells

15 points  -- Freeing the Djinn from the flask


Don't read any further unless you want to get detailed

information about the various puzzles, challenges, etc. in the

game and the specific points for each.  Warning -- this will

"spoil" your fun if you have not already solved the game!!


Here are some specific "deeds" and their points:

10 points  -- Kissing the toad

5 points  -- Watering the plant the first time

4 points  -- Watering the plant the second time

10 points  -- Feeding the bear


Don't read any further unless you want to get detailed

information about the various puzzles, challenges, etc. in the

game and the specific points for each.  Warning -- this will

"spoil" your fun if you have not already solved the game!!


Here are some specific "deeds" and their points:

10 points  -- Frightening away the troll with the bear

10 points  -- Killing the snake

10 points  -- Attacking the dragon with your bare hands

15 points  -- Attacking the ogre with the sword

15 points  -- Throwing the dragon's teeth at the goblins


Don't read any further unless you want to get detailed

information about the various puzzles, challenges, etc. in the

game and the specific points for each.  Warning -- this will

"spoil" your fun if you have not already solved the game!!


Here are some specific "deeds" and their points:

1 point   -- Dropping the magazine at Witt's End

10 points  -- Reading the floppy disk in the computer


Don't read any further unless you want to get detailed

information about the various puzzles, challenges, etc. in the

game and the specific points for each.  Warning -- this will

"spoil" your fun if you have not already solved the game!!


Here are some specific "deeds" and their points:

15 points  -- Visiting Hell

10 points  -- Removing the grate from the air-conditioning duct

15 points  -- Going down into the whirlpool after eating mushroom


Don't read any further unless you want to get detailed

information about the various puzzles, challenges, etc. in the

game and the specific points for each.  Warning -- this will

"spoil" your fun if you have not already solved the game!!


Here are some specific "deeds" and their points:

15 points  -- Retrieving the eggs using magic

15 points  -- Saying "Melenkurion" at the Stone Face


Don't read any further unless you want to get detailed

information about the various puzzles, challenges, etc. in the

game and the specific points for each.  Warning -- this will

"spoil" your fun if you have not already solved the game!!


Here are some specific "deeds" and their points:

40 points  -- Making it to the "Cave closing soon" announcement

20 points  -- Entering the "Master Game"

30 points  -- Finding the final Treasure room