ULTIMA (R) UNDERWORLD (TM)
THE STYGIAN ABYSS (TM)

DEMO INSTRUCTIONS


STARTING THE DEMO

1. At the DOS prompt (probably C:), change to the directory where the 
   demo is located.
2. Type UWCONFIG to configure the demo.
	a. A list of supported sound boards (plus PC speaker and no 
	   sound) appears. Type the number that corresponds to your 
	   sound system, then press <ENTER>.
	b. A list of machine-types appears. Type the number of the 
	   option that describes your system, then press <ENTER>.
3. Type UWDEMO to begin.


THE LOOPING DEMO

1. The demo loops continuously until you press a key or a mouse 
   button. Pressing a mouse button or keyboard key takes you to a 
   short playable game (see below).
2. To return to the looping demo from the game, wait 30 seconds without 
   touching a key or moving the mouse.
3. To exit the looping demo and return to DOS, press a key or button to 
   enter the game and type <CTRL>-Q. When asked if you want to quit, 
   press Y (for "Yes") and then <ENTER>.


MAIN GAME SCREEN

These instructions introduce you to the features of this playable 
demo of ORIGIN's ULTIMA Underworld.

3-D View Window
The view window at the top-center of the screen shows what you see in 
the Abyss as you move, the view changes to reflect your new position. 
When you take damage in combat, the window shakes. Normally, you look 
straight ahead, but you can look up and down: To look down, press <1> 
repeatedly.  To look up, press <3> repeatedly. To return to the 
"straight ahead" position, press <2>.
 
Character Panel
Three panels share this position, to the right of the view window. The 
inventory panel shows items you are carrying and wearing. Click on the 
pull chain to flip to the statistics panel. This displays detailed 
information about your character's skills and current condition. Click 
on the pull chain to return to the inventory panel. When you get a 
runebag, left-click it in your inventory to flip to the rune display. 
This shows the runes you own. Click on the pull chain to return to 
the inventory panel. On these panels, the right mouse-button triggers 
the action specified by the command icon selected; the left button 
selects, moves or uses an object.
 
Vitality and Mana Flasks
These flasks, below the character panel, show your state of health 
(the red flask)and your level of magical energy (the blue flask). If 
the red flask is green, you are poisoned.

Power Gem
In combat, keep your eye on the gem just above the message scroll on 
the right side of the screen. This glows red, then yellow, then green,
then sparkles as you put more power into an attack.

Command Icons
These icons, above the power gem on the left side of the view window, 
access the game option panel, and determine what the right mouse-button
does. The command icons are:

Options Icon. Click on this to bring up a list of game-related functions
and to pause the game. Click on the function you wish to access:
	* Save Game. Disabled in demo.
	* Restore Game. Disabled in demo.
	* Music. Toggles music on or off.
	* Sound. Toggles sound effects on or off.
	* Detail. Increases or decreases the level of graphic detail.
	* Return to Game. Resumes play when you've selected options.
	* Quit Game. Returns you to DOS.

Talk Icon. Left-click this icon, then right-click the character you want 
to talk to. Select conversation options as they appear on the message 
scroll at the bottom of the screen. To select an option, click on it 
with your mouse or press the number key that matches the number of the
statement you wish to make.

Get Icon. Left-click this icon, then right-click an object  to pick it 
up. Click again to drop the object wherever you want, either in your 
inventory or in the view window.

Look Icon. Left-click this icon, then right-click the object or area 
you want to look at. A description appears on the message scroll.

Fight Icon. Left-click this icon. To attack, right-click and hold until 
you're ready to attack, then release the right button (see Combat, 
below).

Use Icon. Left-click this icon, then right-click the object you want to 
use. This works for pull chains, food, and many other items. For 
actions that require a target (keys on doors, for example), left-click 
the Use icon, then right-click the object you wish to use (putting it
"in-hand"). Move the object in-hand over the "target" object and 
right-click again.

Default Mode

If no icons are highlighted, you are in Default Mode. (To "un-highlight"
an icon, click on it.)

Talk. Put the cursor on the person or creature and briefly right-drag 
the mouse.

Get. Position the cursor on the object, press and hold the right 
mouse-button. If the object is "get-able," it will be put in-hand when 
you drag it where you want. Release the button to drop the item.

Look. Right-click on the creature or item you want to examine.

Fight. Move the cursor to your inventory and click on the weapon in 
your weapon-hand. Click on the weapon again to exit fight mode.

Use. To use an object in your inventory, left-click it. To use an 
object in the view window, position the cursor on the object, and 
briefly right-drag it.

Note: To access the game options menu you must click on the Options 
icon or press the appropriate keys on the keyboard.
 

MOVEMENT

Press and hold the left mouse-button while the cursor is in the 3-D 
view window. The further from the center of the window your cursor 
is, the faster you move. The shape of the cursor determines direction:

<Up-arrow>: Move forward

<Right-arrow> or <left-arrow>: Turn right or left while moving forward

<Sharp-right-arrow> of <sharp-left-arrow>: Turn right or left with no 
forward movement

<Horizontal right-arrow> or <horizontal-left arrow>: Sidestep right or 
left

<Down-arrow>: Move backwards

To jump, press the right mouse-button while the left button is down. 
Your speed determines how far you jump: Standing still, you jump 
straight up. Walking or running, you jump in the direction of your 
movement; distance jumped increases with speed.
 

MAGIC


To cast a spell, get the blue and gold runebag (it's in a backpack) and 
drag into it any magical blue and gold runes you find as you explore. 
Click on the runebag in your inventory to flip to the rune panel, then 
click on each rune required to cast the spell, in order. 

(To identify each rune stone, use the Look command, described above.) 

When the runes appear on the rune shelf, to the left of the two Vitality
and Mana flasks, left-click anywhere on the rune shelf. The spells you 
can cast in this demo are:
	Create Food     (Required runes: In Mani Ylem)
	Light           (Required runes: In Lor)
	Magic Arrow     (Required runes: Ort Jux)
	Resist Blows    (Required runes: Bet In Sanct)

The Magic Arrow spell must be targeted. When you left-click the rune 
shelf to cast this spell, a red circle appears. This is the targeting 
cursor. Position the cursor on the person, creature or object you wish 
to target, then right-click to unleash the spell. 
(You may or may not succeed.)
 

COMBAT

Using a Hand Weapon.

Click on a weapon in your weapon hand (or on the Fight icon) to enter 
fight mode. Position the arrow cursor on your target. Hold down the 
right button until the weapon is drawn back (You can continue to move 
by pressing the left button while the right button is pressed.) To bash,
press the right button when the cursor is high in the view window; to 
slash, press the right button when the cursor is in the middle of the 
view window, to thrust, press the right button when the cursor is low 
in the view window. With the weapon drawn back, the power gem begins 
to brighten, indicating how much power you are putting into the attack.
Release the mouse-button to attack. (If the gem is still red when you 
release the button, your attack is aborted.)
 

CONVERSATION

Click on the Talk icon. Position the cursor over the character you 
wish to talk to, then press the right mouse-button to bring up the 
conversation screen. The other person's comments appear on the large 
scroll in the center of the screen. Your response options appear on your 
message scroll. Move the yellow cross onto the option you want and click
either button (or press the number of the statement you want to make). 
Read the other person's response and pick one of your own. If you see the 
word "[MORE]" at the end of a comment, click either mouse-button or press 
any key to see the rest of what the other person has to say. If you see 
the word "Other" in your list of choices, you have the option of typing 
in something that isn't on your list. If you have the last word in the 
conversation, you return to the main game screen automatically. 
Otherwise, click either mouse-button or press any key.


KEYBOARD CONTROLS

When using a keyboard, note that the game is case sensitive <A> is not 
the same as <a>. Also, there are some keyboard commands for which 
there are no mouse equivalents-even mouse users must use these. These 
commands are listed below in capital letters.
 
Menus
	Up arrow        Up to next option above
	Down arrow      Down to next option below
	Left arrow      Left one column (2-column lists only)
	Right arrow     Right one column (2-column lists only)
	PgUp or Home    Top of List 
	PgDn or End     Bottom of List
Movement
	w               Run Forward
	W               EASY MOVE RUN FORWARD
	s               Walk Forward
	S               Easy Move Walk Forward
	a               Turn Left
	A               Easy Move Left
	d               Turn Right
	D               Easy Move Right
	z               Slide Left
	c               Slide Right
	x               Walk Backwards
	X               EASY MOVE BACKWARDS
	1               LOOK DOWN
	2               CENTER VIEW
	3               LOOK UP
	j               Jump
	J               STANDING LONG JUMP
Combat Mode Keys
	p               Bash
	;               Slash
	.               Thrust
 Special Function Keys
	F1              Game Options/Pause Game
	F2              Talk Mode
	F3              Get Mode
	F4              Look Mode
	F5              Fight Mode
	F6              Use Mode
	F7              Flip Character Panel
	F8              Cast Spell
	F9              USE TRACK SKILL
	F10             Sleep
Game Options
	<CTRL> m        Change Music
	<CTRL> f        Change Sound Effects
	<CTRL> d        Change Detail Level
	<ESC>           Return to Game
Cursor Movement Keys
	<TAB>           Move cursor one hot area right
	<SHIFT><TAB>    Move cursor one hot area left
Numeric Pad
	1-9             Cursor Direction
	0/INS           Left Mouse-Button
	./DEL           Right Mouse-Button

UWDREF/392/OSI/11


