DUNE II Saved Game File Editor   Version 1.51
Copyright (C) 1994  William D. Edwards III
All Rights Reserved



*** WHATS NEW ***


Starport sales editing.

Added Starport to EDIT submenu. Now, you can select which units you want sold
at the starport. Selecting an item to sell is easy. Simply use the arrow keys
to highlight the YES/NO positioned by each item. Then use the space bar to
toggle the YES to a NO, or the NO to a YES, depending on what you want.



File Compatibility checker.

Built in file compatibility checker. The checker scans all "_SAVE*.DAT" files
in the current directory before a list of files to LOAD is displayed. This in
depth scanning of each file can take several minutes, depending on how many
files are present. Therefore, I have made this scanning feature optional, to
a certain degree. When the checker scans the files it creates a list of any
incompatible files and stores then in a file named "FILERROR.LST". To disable
the built in checker, this file (filerror.lst) must be present and the editor
is loaded with the command line switch of "/s-". It is recommended that you
allow the editor to create the error list file. Then the next time you run
the editor, start the program as follows: ED2 /s-. The "S" can be either
capitalized or lower case. If you run the editor with the scan feature
disabled and the program crashes while loading a file, then enable the scan
feature the next time you start the editor. Another way is to run the
"CHECKFIL.EXE" utility program first. It will create the "FILERROR.LST" file.



Support program: Saved game file examiner program.

When run, this program will search out all "_SAVE*.DAT" files in the current
directory and check them for structure errors. When executed the program will
list the files being checked. When the check is complete and every thing is ok
with the file then an OK message will be seen. If an error was found in the
file, then a message stating the error and where detected will be displayed.




*** FIXES ***


Version 1.5 to version 1.51 fixes


Problem: Runtime error 201 when scanning files. Scene description name too
         long, more than 38 characters.

Fix    : Determined maximum scene description name length and allowed for
         a couple more to be safe.


Problem: "Blank Screen" when selecting a file to load. Caused by all saved
         games mission levels being less than battle level 3.

Fix    : Message will be seen if this occurs and you will not be left with
         a "blank screen".


Problem: Structure codes on the map displayed for version 1.07 users is
         unintelligible for the most part.

Fix    : Examine several version 1.07 saved games and found most of the codes.
         There is still a few unknown codes and they will be displayed as a
         question mark (?) on the map. I will continue to find other codes as
         I test and debug the final shareware general release version.


Problem: Runtime error when loading some files. Files missing information or
         information incorrect.

Fix    : Built in file compatibility checker. The check scans the files until
         either an error is found or the file check out OK. If an error is
         found in a file, then this file's name is stored in the file
         "FILERROR.LST". This list of files, with errors, is cross referenced
         before a list of available files to load is presented in the load
         submenu.