Sorry this is a bit crude!

Welcome to a further issue of the best cheat mag.  We
bring you another jam packed issue, containing the normal
huge amount of PC gaming help.

Well what a whopper we've got for you this month !!!!
Heaps of the latest solves plus loads of the normal
tips and cheats and of course a complete and utter in
depth look at DOOM (Cheats, cheats and more cheats !!!).
The DOOM info will seriously damage your gameplay, so
only read if you have had enough of the game (unlikely).

Thanks for getting the best cheat mag around, read on and
enjoy !!!  Oh, remember the address to send ALL material :-

Wayne,"By-The-Way",Chilsworthy,Gunnislake,Cornwall,PL18 9PB.

PLEASE NOTE: Some of the articles are so long that the ends of
them have been lopped off. To view them in their entirety
please print them out.


[Solutions
[This month brings another mixture of old and new complete
[solves for some of the adventure and RPG games.  Included
[are a few variations to solutions already covered but as
[you all know, there's more than one way to solve a game !
[


ALONE IN THE DARK 2 
Solution 

CONTROLS & MOVEMENT 
  
If you already know Alone In The Dark you can skip this bit. 
Like in Alone in The Dark you move with the cursor keys 
moving your character around. When pressing down space you 
make the selections you choose by pressing return, if you 
choose combat you will do a headslammer by pressing up key 
and space at the same time. Space and down gives you a 
circular kick but who needs it when you can have a thompson 
machine gun. Space and cursor right and left, hits with the 
hands but it's not very efficient. What you should use is the 
headslammer or the gun. If you want to run you must push 
arrow up twice in a row quick. To pick up a thing just walk 
over it. 

TRANSLATION OF THE MOST COMMON PHRASES 

This section only needed if your playing the FRENCH version. 

Combattre       = Combat
Pousser         = Push
Utiliser        = Utilise
Recharger       = Recharge
Poser/Mettre    = Lie Down/Place
Mange/Boire     = Eat/Drink
Lire            = Read
Prendre         = Take
Laisser         = Leave It
Lancer          = Throw
Ouvrir/Chercher = Open/Search

Any other will be explained during the solution. 


THE SOLUTION

Garden - First you start by choosing "commencer une nouvelle 
partie" which for normal deadly people means to start a new 
game. Then watch the cool intro and get ready for some 
action. You must kill the man on the ground or otherwise you 
won't get the Thompson (and that is an advantage). Then 
pickup the gun,ammo and the health bottle, though i recommend 
that you now exit the game and use the included savegame 
editor to get of lot of energy and ammo for your gun. Then 
use the gun and move forward down the picture. Then at first 
two men come at you, kill'em. Then move forward to the house 
to kill the two men garding the house. This shouldn't be a 
problem if you used the trainer. Then choose push from the 
menu and run back to the statues of the two lions. 

Inside Garden - Push the funny looking object in the middle 
to make way for you to go into the garden. Just hold down the 
space key and press up (when you are standing on one of the 
sides of the object). Now ready your favorite weapon and get 
ready for some action. When you move ahead on the right will 
come a person, kill him. Take the photo and if you are 
interested, look at it. You don't need to go down the way he 
came, there's diddly squat down there. Next, go down on your 
first right and kill them. If you don't use the trainer (fool) 
don't take and use anything or the stats will reset. Should you 
happen to be so unlucky that you do it then exit game and use 
the trainer again. Now move forward to take the corde. Back 
again and run along the bushes until you come to a crossroad. 
Step up to the cross and kill the man. Move down left and kill 
the guy to get the book. Now the book's are in french so if your 
a frenchman, read'em otherwise leave the shit alone, you won't 
need any of them. Now go straight ahead and to the right. Pick 
up the hook lying on the ground and turn to the right and walk 
slowly forward until the angle changes. Kill the two men coming 
after you. Now go over to the one with the diamond on it and 
move over it. 

Under Ground - Now you are in a basement of some sort. Start 
by killing the kid. Find the chest and push it away from 
where you just walking in. You should get a card. There is 
also a notebook, but screw that. Use the card on the now 
appearing altar and now you can use the other stairs going 
up. Kill the shadow that's coming to get you to get the 
pirate sword. Use the hook to connect the hook with the corde 
to get a swinging hook (AHA!) Go up the stairs in the middle 
to get back to where you belong. 

Garden : Now go left and round the corner and left again 
first time you can. Round the corner again and run to the end 
of the bush. Follow the road until you can go right (not at 
the bush with the face), down that way and kill the man. 
Follow the road until you come to the bushed you can't pass. 
Use the pirate sword on it until the passage is clear. This 
takes some time, but it's necessary. Now take gun and be 
prepared, a man with a gun in his leg is after you, kill him. 
Pick up the journal page. Now go stand on the right side of 
the door and use the swining hook to open the door. 

Under House - Pick up the handle lying on the bridge and the 
5 cents coin lying close to the entrance. Pick up the paper 
bag and slowly go to the man lying on the ground. Pick up the 
book and the pipe. Now stand in front of the door and use the 
journal page, nice huh!! Then use the pipe to get the key. 
Use key and move into door to open it. Move into the wine 
cellar and kill the man in the back. By the way your gun's 
are missing so you will have to kill him manually (i hate 
when that happens). Try pushing him out of the room, it's 
pretty fun (HEHE). Pick up the pumpgun and now we are in 
action. It's a cool weapon. Now use the handle on the old 
clock, you will have to face sideways. And the door 
revealed!. Go in the by the door and use the elevator. Kill 
the harmonika player. Pick up the crochet (another hook). 
Open the white door and enter the next room. You can pick up 
the bat, but it's just another weapon and you don't really 
need it. Open the next white door and kill the two men. In 
the room there are a four big blocks with cardcolours on 
them. Shoot or hit them to flip the another colour. Make them 
all diamond. When the room opens a man comes out, kill him. 
Enter the new room. Use the 5 cent in the gambling machine to 
get two jetons. Pick up the whisky from the shelf. Maybe try 
to drink it, he looks real funny when you do. There's also a 
couple of books but they are not really important. When you 
go out again, a naked man stands there. Kill him. It's him or 
you. Take the sack and try to open it and use the santa 
costume, haha. Now go back in the other room and up the 
stairs. 

Inside House - Ready the gun, because here's comes a lot of 
them. When you have killed all of them, go slightly forward, 
because you can't move in front of the statue, without getting 
killed. It launches a sword after you. What you have to is find 
the little cook boy. Run in front of the statue, then run in 
front of the little cook and it will hit him. I know it's cruel, 
but who said i was fair. It can be pretty tricky, so save before 
attempting this. Then go in the kitchen pick up the bottle of 
wine and the poison by the window. Use the poison and Vupti! you 
have a poisinous wine. Take the other way out of the kitchen to 
get to the room with the christmas tree and pick up the pool 
ball on the tree. Now next room and finally you are out in the 
hall again. Then go upstairs. 

Upstairs - Kill the man, and open the door. Go in and go to 
the right. Open first door on the left. Go in. Kill the man. 
Pick up the canne-epee from him. In the middle of the room 
there is a strange machine. Use the pool ball there to remove 
the bookcase from the door. Also in this room you can find a 
derringer gun lying around somewhere. Now go on to the last 
room in the hallway. Enter. In the one end of the room there 
are two arms with sword, kill them with the canne-epee. 
You'll get 1/2 parchmin paper. Now go down again. 

Downstairs -Go over by the door in front across from the 
statue in the big hall. Stand on the right side of the door 
and use the poisinous wine. Wait a second for them to come 
out, drugged and eventually killed. Go in. Use both of the 
jetons at the jukebox in the hallway. Now a door will open in 
the back of the room, go back there and get the bullet-proof 
west. In front of the jukebox lies a doublon but it's pretty 
hard to see so get your glasses. Go out of the room, and take 
the crown from the statue. Go upstairs. 

Upstairs - Go to the room all the way down the hallway and 
use the crown on the headof the little statue in the corner. 
Now exit through the top door and take the amulet, when you 
do you will float in the air, and reach the top floor. 

Top Floor - Take the message (if you want) and go out of the 
room. Kill the two men, and pick up the key and the grenade. 
Go through the big archway in the middle of the room. Use the 
doublon on the toybox to get the pompon. Now leave the room 
and enter the last not used door. You can't kill the clown 
with your weapons so throw the pompon into the room and he 
will follow and get killed by the snakes. Now crawl down the 
chimney and you are back downstairs. 

Downstairs - Now go upstairs again 

Upstairs - Enter first room on your right. Down to the end of 
the room and use your new key. Hey it really works. Enter 
room. Relax there's nothing you can do about being locked up. 
Watch or skip the story. Wait until the man is gone. Then use 
the hook on the door. Walk downstairs and out in the hallway, 
there's nothing you cn do about the bitch either. 

Ship - Well, you wake up onboard the ship and (yes you've 
guessed it) now you play the little girl. Start by choosing 
push, and then go over to the fence and push it away. Go in, 
pick up the bag from the floor and the sandwich and the 
peppar. Use the bag of candy on the bird and it tells you 
some french rubbish. Now save. You can't kill the pirates so 
you will have to avoid them. Run out of the door and to your 
left. Run straight along while the pirate is breathing down 
your neck, walk left first time you can and hide, until he 
has passed you. When he does run fast the other way. Run up 
the stairs. 

Ship First Floor - Run further up to the deck of the ship. 
Now save. This part is a little tricky, first run to hide 
behind the man who sit on his knees and drink beer. Next run 
over by the crate on the left ship's side. Then over to the 
barrel by the ship's side. Then on to the next barrel with 
the thing lying besides it. Just do it quick or you will be 
spotted. Then run fast in to pick up the briquet a amadou, 
and let your slide down the rope in the hole just next to the 
barrel. Choose open/search from the menu and walk over the 
chest. You'll find a cannon. Choose to place it, she will put 
it a smart place. Next choose the peppar and walk into the 
cannon. She will pour some peppar in the cannon. Then choose 
open/search and walk over to other side of the bed and find 
the captain's cane. Then take the vase from the shelf and we 
are all set. Walk to the left side of the cannon and throw 
the vase. The door will open choose the briquet thing and use 
it to light the cannon. The pirate will die and your path is 
clear. Walk straight over to the other side picking up the 
bell on your way. Now take the chicken foot from the table. 
Then go over to the kithcen elevator and pick up the key 
(automatic when entering). Sit back and enjoy the ride. 

House - Use the key in the closet. Pick up two lethal 
objects. Now go out of the kitchen to the hallway and use the 
ice on the floor when the man comes running after you. Place 
yourself behind the ice and he will fall and die. Go 
upstairs. 

Upstairs - Use the marmalade on the floor and step behind it. 
The man will be caught there. Now go into the pool room and 
take the jeton (like you need it) from the pool table. Go 
into the back room where you were caught before. Go over 
behind the chair and face against the chair and use the 
captins cane. For your efforts you'll recive a book and more 
important a key. Out again, and in the hallway go left, and 
in that room go further into the next room. Use the captains 
cane and vupti, you are downstairs (quick elevator huh!!) 

Downstairs - Now maybe do a save if you feel like it. Walk 
out into the kitchen and fast back and stand behind the ice 
you threw earlier (yes it still works). Then he's one dead 
monster. Now step into the kitchen and use the bell. Good 
boy. Then you will get caught and be the man. 

Ship And The Man - Hold the right key in until you get the 
key. Use the key. Kill the shit pirate. Take his most 
excellent sword. Go out of the room through the door and kill 
the next pirate. Then out in the hallway and kill the next 
pirate. Take the corte from the just killed pirate. Walk into 
the room just across where you came from. Pick up the 
tisonnier by the fireplace. From the tabel in the back of the 
room get the tenailles. And from the other end of the room 
get the key. Then walk out of the room and to the left, use 
the key in the door there. Go in. From the pirate that's 
attacking you, get the barrel. Then walk out of the room and 
all the way down the hall to the door on the right. Go in and 
kill the drunk pirate. Get the secure west and some bullets 
for the gun if you feel like it. Push the barrel and get the 
other west, it's really not important if you use the trainer. 
Now you can go into the last room in the hallway but it's 
just an unfair pirate with guns so i didn't really bother. Well 
surprise surprise here comes another pirate, kill him. Now go up 
the stairs. 

Ship Upstairs - Depending on the way you went up, go in the 
second door on the left in the end with the four doors. It's 
the pirates sleeping quarters. But as song as they sleep they 
are friendly. Then go in to the room across the one where the 
pirates sleep. Kill the guy sleeping. Use the tenailles on 
the cable on the cannon to cut the wires, now here comes a 
tricky part. You will have to push the cannon but you must 
run into it pushing space when you are about to hit it, if 
you don't succed the first time, try again. Go over in the 
room where the pirates sleep and choose to place the barrel, 
he will place it a good place. Then over to the barrel and 
use the corte on the cannon. Then use the tissioner on the 
cannon and the room across will explode (cool). Pick up the 
sac from the pirates quarters and use it out in the hallway 
to open one of the doors that are locked. Kill the two cooks 
coming out from the kitchen. Go in to the kitchen and open 
the door in the kitchen. Kill the big cook to get the metal 
card, with that you can open the other locked door. Well, 
what are you waiting for?? An invitation?? Go open the door 
and get caught (once again) by the evil bitch. Now you are 
the girl again. 

Ship And The Girl - Then you use the captians cane on the 
statue and the statue will move and reveal a secret door. 
(AHA!) Enter. Use the chicken foot in the room and you will 
kill the bitch (about time). Back to the man 

Ship And The Man - A blooming big guy will come after you so 
outrun him. Go through the door just behind you. Take the 
stairs to the deck and get ready for some serious action. Try 
to take the sword, but you are outrunned by a really fast 
guy. Well, kill all. When you have killed some of them you 
can take the hook again. Now go to the top of the mast and 
kill a guy. You might want to save as he's doing a good 
attempt in pushing you over the edge. Well, when you've 
killed him you got to use the hook on the rope to slide on to 
the other mast. There's a man standing at the end of the 
mast. Save. Kill him. Then jump out from the mast but do it 
at the middle of the mast or you won't land on the deck. When 
you land at the deck pick up the captains sword in the bottom 
of the screen. Then the captain is coming to kill you. Now 
here you can do two things, you can die when the ship 
explodes or you can live to complete the game. I think you 
should try both of the sequences, it's quite fun really. I've 
written both of'em up below so try both though the last one 
is the real solution and the one i've included the end save 
game also. 

Ship Explodes - Don't free the but use the captain's weapon 
to kill him when he comes after you. He won't die but he will 
explode the ship and you are dead. Pretty cool action 
sequence though. 

The End - The girl is tied up at the mast, go free her with 
the tenailles. Then go down to the end of the ship and pick 
up the fuse from the cannon. Then kill the captain with his 
own sword (spooky huh!). Then the ship will explode but you 
won't be on it. The house will disappear, as you sail away 
into the moonlight. 

CONGRATULATIONS - YOU HAVE COMPLETED ALONE IN THE DARK 2 

Gabriel Knight 
Complete Tips 

DAY 1
-----
St. George's Book Shop

Every morning read the paper by the coffee  pot for hints on 
things to do every day. On the table you can find a 
magnifying glass and tweezers. On the top left shelf  of the  
bookshelves on  the back   wall you  can find  a book  by 
"Heinz Ritter". On the right  top shelf of the bookshelves 
there is  a book on Snakes. Read  both  books.  On  the  book  
shelf  under  the  window  you  can  find  a German/English 
dictionary. Open  the cash register and get  a gift 
certificate. Use the "Question" icon  on Grace, and ask her 
for messages.  This will put the Police Station  and Grandma 
Knight's place  on your map. Later  in the day, you will need 
to ask  Grace to do some research on Malia  Gedde. (This 
triggers the end of the day.) 

Grandma Knight's house.

Use the "Question"  icon on Grandma Knight, and ask  about 
"Family" and "Family Members". This  will put the  cemetery 
on  the  French Quarters Map.  Go to the attic and take the  
sketch book. Put the "operate" icon on  the clock. You will 
see a close-up  of the clock. Move the  hands to 3:00 with 
the  move icon. Move the outer circle until the dragon is at  
the top of the clock. Use "Operate" on the windup key. This  
will open the bottom drawer of the  clock. Take the photo and  
letter. Open  your inventory  to look  at the  photo and read 
the letter. Reading  the   letter  adds  "Heinz   Ritter"  in  
Grandma's  topic  and  adds "shattenjager" to Global topics. 
Go ask Grandma about Heinz Ritter. 

Police Station

Ask the desk  sergeant about Mosely. He will give  you an 
envelope from Mosely. Go into inventory  and open the 
envelope to reveal  a murder photo and Mosely's graduation 
picture. 

Mosely's Office

Ask  Mosely  about  the  patterns  at  the  crime  scene,  
this will put "Other Patterns" in the topic menu. He will 
tell you about six other partial patterns. Ask about them. 
This will let you know that Officer Franks has the "case 
file". Go talk to Officer Franks and have her pull the case 
file for you. 

How can I get a copy of the Crime Scene file?

Request another  photo of Mosely  with you for  your book. 
Officer  Franks will come in to take  the photo. At this 
point use the  dialogue choice to leave the room, (Hold on a  
sec while I go check my hair.) Once  you leave, take the file 
out of  the in box at  officer Franks desk, and  make a photo 
copy.  (This puts veve copy in your inventory.) Then go  back 
in for your picture with Mosely. If you steal the file, 
officer Franks will no longer talk with you. 

Jackson Square

Go to the  North West room of Jackson  Square, and walk close 
to  the mime. You will notice he follows whoever walks 
closely to him. Get the mime to follow you by walking up  to 
him. It is somewhat  difficult to make him follow  you. Every 
time someone walks  close enough he will follow them,  so 
avoid other people if you can.  Once you get him  to follow 
you, go  to the motorcycle cop.  The mime will make fun  of 
the cop and the  cop will chase him out  of the picture. When 
the cop is gone, use the "operate" icon on his motorcycle 
radio. This will give you the "Crime Scene" on your greater 
New Orleans Map. 

Lake Pontchartrain

Look at  the veve marks  on the  ground.  This will add  
"Patterns" to Mosely's topic. Use the magnifying glass on the 
marks  in the grass. The grass is on the right side corner by 
the tree. This will  give you a close-up of a snake scale. 
Use the tweezers on the snake scale.  This adds "snakes" to 
the topic menu. Use the  sketch book  on the  pattern  that  
surrounded the  body. This  puts "lake pattern" in inventory. 
Take some clay by the waters edge. 

Dixieland Drug Store

Look at the sign. This adds "St. John's  Eve" to the topic 
menu. Use the murder photo  on Willy,  "the store  owner," or  
ask about  Voodoo Murders.  This adds "Cabrit Sans Cor" to 
the topic menu. 

DAY 2
-----
St. George's Book Shop

At the beginning of the day read your  newspaper. At the end 
of the day, if you were  able to  observe Madam  Cazaunoux at  
the Dixieland  Drug Store,  use the "Question" icon on Grace, 
and request research on Madam Cazaunoux. 

Police Station

Use the "Question" icon on the desk sergeant and ask about 
Mosely. When he lets you go in to  see Mosely, change the 
temperature controls to  75 or hotter with the operate icon. 

Mosely's Office.

When you  see Mosely use  the "Question" icon  on him and  
request some coffee. Mosely will have his jacket off because  
it is so hot. When Mosely leaves, take his badge from his 
jacket that is on the chair. 

Jackson Square

At the North East section of Jackson  Square watch the artist 
lose his picture. Give your  "gift certificate" that you  
found in your cash  register to the hot dog vendor. This will 
give you a hot dog in your inventory. Give the hot dog to the 
young boy dancing. Use the talk icon  on the boy and select 
from the dialog choices a  request for the drawing.  The boy 
will retrieve  the the drawing for you. Return  the drawing 
to the  artist. Give the artist  the six patterns that you 
received from  Mosely. Use the lake pattern on  the artist. 
The artist will then try to reconstruct the total picture for 
you. 

Gedde's Mansion

Use the  "Operate" icon on the  door knocker. Use the  
"Question" icon on Malia Gedde. Ask her about voodoo two  
times, ask her about "Lake Pontchartrian" then flirt with 
her. You will need to flirt with her until she has you kicked 
out of the house. You must get kicked out of the house to end 
the day. 

Voodoo Museum

At the Voodoo  Museum, ask Dr. John about  voodoo. This adds 
"historical/modern voodoo"  to the  topic menu.  Ask him  
about modern  voodoo until  the messages repeat. This adds 
"Moonbeam's" to the  French Quarter Map. Ask about historical 
voodoo until he  tells you about Marie Laveau. This  adds 
"Marie Laveau" to the topic menu.  Ask about Marie  Laveau. 
This  adds  " St. Louis Cemetery" to the topic menu. 

St. Louis Cemetery

Ask  the watchman  at the  cemetery  about  "Marie Laveau,  
until the  messages repeat.  This adds  "Other voodoo  marked  
tombs"  to the  topic menu.  Ask the watchman about other 
voodoo tombs. Look at the Laveau tomb wall. Use the sketch 
book on the  crosses on the tomb. This  adds "voodoo code 1" 
to  inventory. You must visit the Gedde tomb and have a 
confrontation with Malia Gedde. 

Moonbeam's House

Ask Moonbeam about  "voodoo, and St. John's Eve". This  adds 
"animal masks" and "Grimwald",  to the  topic menu.  Ask 
Moonbeam  about Grimwald,  and select the demonstration  
request. Moonbeam  will demonstrate  her dancing  with her 
snake "Grimwald".  While she  is dancing,  go to  Grimwald's 
cage  and take the snake skin.  Take the  coded voodoo  
message from  your inventory  and Moonbeam  will translate 
the codes for you. Compare the snake scales in inventory by 
using the magnifying glass. 

Dixieland Drug Store

At the  Dixieland Drug Shop watch  Madame Cazaunoux. This 
adds  "Cazaunoux", to the topic  menu. Ask Willy  about 
"animal masks",  then ask about  "Willy Jr.". Willy will tell 
you how much he wants for the Crocodile mask, ($100). 


DAY 3
-----

St. George's Book Shop

Ask Grace  for messages, and  Ritter's phone number.  Read 
the newspaper.  This adds "Tulane U"  to the Greater New 
Orleans map.  A neighboring shop owner will come in to ask  
about buying your painting. Sell the painting to him for 
$100. If you  have the sketch from  the artist, return later  
in the day and  use the "Question" icon on Grace. Ask her to 
do some research on the "pattern". 

Gabriel's Studio Room early on day 3

Get the  Hair Gel out  of the medicine  cabinet. Use the  
"Operate" icon on the phone. Use the phone to call 
Cazaunoux's house, at 555-1280. At the end of your 
conversation with the lady, you will hear the dog barking and 
she will call her dog  by name.  Call the  vet at  555-6170 
from  the phone  book page.  Tell the assistant about dog 
dancing lessons. If  you have Cazaunoux's address, you will 
now have "Madam Cazaunoux's House" on the  French Quarter 
Map. Later in the day ask Grace two times for your messages.  
She will give you Ritter's phone number Call Ritter in 
Germany at 49-09-324-3333. 

Dixieland Drug Store

At the Dixieland Drug  Store buy the Crocodile Mask for $100. 
Read the sign to add "Gambling Oil" to your inventory. 

Jackson Square

Go to  the Northeast corner  of Jackson Square  and get the  
reconstructed veve from the artist. Go to the Northwest  
portion of the park and watch the Fortune Teller. She will  
start to dance. As she  is dancing, touch her. She  will drop 
her veil.  Take the veil  and use the  magnifying glass on  
the veil. Take  the scale with the tweezers. Give the veil  
back to the Fortune Teller and she will read Gabe's fortune. 
Compare the snake scales in your inventory later. 

Mosely's office

Watch the interview between Mosely and Crash. 

Tulane University

Watch the  lecture. This will put  "Animal Masks" in the  
topic menu. In Hart's office, ask him  about "Cabrit Sans 
Cor". Show him  the murder photo. This will add  "Black 
Voodoo"  to the  topic menu.  Ask Hart  about Black  Voodoo 
and St. John's Eve. Show Hart the pattern sketch  that the 
artist made for you. He will make a copy of it to aid you in 
your research. 

St. Louis Cathedral

Enter the priest's Ready Room. Take the priest's collar and 
the priest's shirt. 

How do I get in to talk with Madam Cazaunoux?

Use the hair gel, priest's collar and  shirt. Madam 
Cazaunoux's will let you in and will talk with you. You can 
find the Hair Gel in your medicine cabinet. The priest's 
collar and shirt can be found at the church. 

Madam Cazaunoux's house

Ask Madam Cazaunoux about "Cabrit Sans Cor".  She will not 
talk about it unless you already know  what Cabrit Sans Cor 
stands  for. Dr. Hart can explain  it to you.  Select  "Goat  
without  horns"  from  the  topic  menu. This adds "human 
sacrifice" to the  menu. Ask her about human sacrifice.  This 
adds "real voodoo queens" to the menu. Ask her about real 
voodoo queens. This adds "secret voodoo hounfour" to the 
global menu. Ask about the secret voodoo hounfour and she 
will show you a snake  bracelet. You will need to use the  
lake clay on the bracelet to form a  mold. Choose "take 
bracelet" and "bless  bracelet" from the dialogue choices. 

Napoleon House

Ask the  Bartender about "voodoo"  and about "Bar  Patrons" 
(twice). Ask  about "Sam and Voodoo". Talk to Sam. He won't  
talk to you unless you put "Gris Gris" Gambling  Oil on  him. 
Answer  him with  the correct  dialog responses. 1. Ever 
wonder why  Markus wins every  time? 2.  This  is powerful 
Voodoo  Oil. 3. This Voodoo Oil  could make a nun  get lucky. 
Sam will  win the chess game  and will tell you that he will 
help you any time you need a favor. If you have the snake 
bracelet mold, give it to Sam and he will make a copy of the 
bracelet for you. 


DAY 4
-----
St. George's Book Shop

Read the newspaper. Get the veve clippings from Grace. When 
you return later in the day ask for research on "Rada Drums". 

Napoleon House

Get your new snake bracelet from Sam.

Jackson Square

Go to the "Overlook" on the French Quarter map. Click the 
"Operate" icon on the binoculars  and  watch  Jackson  
Square.  Observe  the  drummer and another man speaking to 
him. Go to Jackson Square and follow the man into the 
Cathedral. 

Cathedral

Use the snake bracelet on Crash to  make him talk. Ask Crash 
about the Drummer. This adds  "Rada Drums" to the  topic 
menu. Ask Crash  about "Voodoo Hounfour". After Crash dies, 
look at him to get a close up. Use the "Open" icon on Crash's 
shirt. This will  reveal a snake tattoo. Use the  sketchbook 
on Crash's tattoo. This adds "tattoo tracing" to your 
inventory. 

Gabe's Studio

Call Wolfgang.


DAY 5
-----
St. George's Book Shop

Read the  newspaper. Ask Grace  to do  "Research"  on Rada 
Drums.  Get the Veve clippings, Gunter's Journal and letter 
from  Grace. Read the letter and journal from Gunter 
Wolfgang. 

Voodoo Museum

When you are attacked by the snake at the museum, turn on the 
electrical switch by the door. The snake hates the sound of 
the fan and will leave. You must turn the switch on 
immediately or you will die. 

St. George's Book Shop after visiting the Museum

After you visit the museum, Grace will  find a scale on your 
clothing. She will deposit it in an  ash tray on her desk. 
Take it  with the tweezers. Compare all of the snake scales. 
Two of the scales will look the same. 

Tulane University

View the close-up of Hart. Take Hart's notes on his desk. 

St. Louis Cemetery

Use your  sketchbook on the new  voodoo code that you  copied 
from the cemetery tomb wall. Use the voodoo message  on the 
translated voodoo codes that Moonbeam translated  for  you.  
There  are  a  couple  of  letters that Moonbeam did not 
recognize but if you read the message you can tell what they 
are. Letters L, I, Y, U and  M. Use the brick on the  wall to 
leave your own message  on the wall. Leave the message: "DJ 
bring sekey madoule" in code. 

Mosely's Office

Use the  "Question" icon on  Mosely and  ask  him about 
reopening  the case. To convince him, show  him the 
reconstructed Veve, Hart's  notes and the newspaper article. 
Show him  the 2 different snake scales. All  of this new 
evidence will cause Mosely to reopen the case. 


DAY 6
-----
St. George's Book Shop

Read your  morning paper. Talk  to Grace. Notice  that 
someone has  left you an envelope at  your door. Take the  
envelope and read the  note inside. This will give you a 
letter  and key in your inventory. Use the  tattoo tracing on 
Grace. Tell Grace you are  going to a party. Ask her if she  
is jealous. She will then put the tattoo on you. 

Jackson Square

Talk to the Beignet Vendor. Tell him to return to the police 
station as part of his  route. Use  the Rada  Drum book  on 
the  Drummer. This  will allow  you to interpret and  send 
drum messages. The  first page of symbols are used for the 
main  part  of  the  message.  Choose  "Call  Conclave".  
Turn  the page to the available times. Choose "Tonight". The  
third page tells where. Choose "Swamp". Once you have 
assembled  your message, use the icon bar to  select exit. If 
you make a mistake you can go to the icon bar to erase it and 
try again. The entire message should  be: Call Conclave  - 
Tonight -  Swamp. This will  put Bayou St. John on your 
Greater New Orleans map. 

How do I enter Mosely's office if he is not there?

Watch the  desk sergeant and  wait for him  to fall asleep.  
You may then enter Mosely's office. 

Mosely's office

Use  the "open"  icon on  his desk   drawer and  look in  the 
drawer.  Take the tracking device. 

Voodoo Museum

Go to  the Voodoo Museum and  place the tracking device  in 
the "Sekey Madoul", the little ritual coffin. 

Bayou St. John

Use  the tracker  on Gabriel.  Note the  tracker on  the 
lower  portion of your screen. Follow the  signal until you 
find the glow  of the ceremonial fire. Use the crocodile  
mask on Gabe, and  enter the ritual circle.  Choose the 
dialogue choices: "Damballah" and Ogoun Badagris". 


DAY 7
-----
Gabriel's Studio

Read  the  daily  newspaper.  Take  the  flashlight  from  
the dresser. Use the "Operate"  icon on  the phone  to call  
Ritter. Ask  about "Tetelo".  This adds "Talisman"  to your  
topic choices.  Ask about  "Talisman". This adds "Tetelo's 
Remains" to  the topic menu.  Ask about "Tetelo's  Remains". 
This adds  "Africa Homeland" to  the topic menu.  Ask about 
"Africa  Homeland". Later in  the day, when you've decided  
to visit Germany, use the "Operate"  icon on the phone and 
dial  the travel  agent's number.  The number   is on  the 
phone  page in  your inventory.  The number  is 585-1130.  
Select Germany  as your destination. Use Mosely's  credit  
card  to  pay  for  your  tickets.  This  puts  "New  Orleans 
International Airport" on the Greater New Orleans Map. 

St. Louis Cemetery

Use the "Operate" icon on the button  under the plate on the 
Gedde tomb. Inside the  tomb, select  the flashlight  from  
your  inventory. Double  click on  the flashlight to turn it  
on. Use the "Open" icon on the  Veve Pattern drawer. You will 
be knocked out. Once you wake up, open the drawer. You will 
get a close-up of the drawer  and see a wallet. Take  the 
wallet. Open your inventory  and use the  "Open" icon  on the  
wallet. This   will put  the "Credit  Card", in  your 
inventory. Use the "Operate" icon on the button on the wall 
to open the door of the tomb. 

Wolfgang's Bedroom

Use the "Look" icon  on the Lintels on top of the  carved 
doors, just below the Lion's heads. This will add "Portal 
Poem" to the topic menu. 

Great Hall and Chapel

Use the  "Question" icon on  Gerde and  ask  about the 
"Portal  Poem". She will translate the  poem to English.  
After visiting the  Chapel, ask her  about the "Chapel 
Panels".  This will add  "Initiation Ceremony" to  the topic 
menu.  Ask Gerde about the Ceremony. 

How do I perform the Initiation Ceremony?

In Wolfgang's Bedroom  use the "Operate" icon on the  windows 
to open them. Use the "Operate"  icon on the snow  to wash 
your hands.  Pickup the "scissors" and use them on Gabriel. 
Take the "chamber  pot". Use the "Open" icon on the Scroll 
Case and take the "scroll". Read the scroll.  Go to the Great 
Hall and take the large "knife"  hanging on the  stair case 
wall.  Take the "salt"  on the floor. Enter the Chapel and 
put the chamber pot  on the alter. Put salt in the chamber 
pot.  Use the  knife on  Gabriel. Use  the "Operate"  icon on 
the altar.  With Gabriel kneeling  in front of  the altar, 
use  the scroll on  Gabriel. Once you have completed the 
Initiation Ceremony the day will end. 


DAY 8
-----
Wolfgang's Bedroom

When you wake up on  day 8 you will see a key sitting on  the 
chest by the bed. Take this key and open the carved doors. 
This will lead into a secret library. 

The Secret Library

Look  at the  center bookcase  on the  back wall.  Take the 
"People's Republic" book. Use the "Look"  icon on the far 
right bookcase to  find "The Primal Ones" book. Look  at the 
left wall  bookcase for the "Ancient  Roots of Africa" book. 
Look at the far left bookcase for the "Sun Worshippers" book. 
Look at the lower far right bookcase for the "Ancient Digs of 
Africa" book. Once you have located and  looked at  all five  
books, the  "Snake Mound  Book" will  appear in  your 
inventory. 

How do I travel to Africa?

Use the "Snake  Mound Book" on Gerde. Select "Use  Mosely's 
Credit Card" in the dialogue so Gerde will place some calls  
for you. This will put "Africa" on the Global map. You will 
then proceed to Africa. 


DAY 9
-----
Outer Snake Mound Rooms

The cave room are connected in a circle  like a clock. The 
rooms are numbered 1 - 12. Find the "Snake Rod" in the third 
room to the left from the entrance. The entrance is room 6. 
Use the "Pick Up"  icon on the "Snake Tiles" in each of the 
12 rooms. There  are a total of 12  tiles. You cannot take 
tiles  7 and 12. The room  with the  face carved  into the  
wall is  room number  7. Each tile has a number of snakes 
corresponding to the number of each room. Match each tile 
with the correct tile spot.  Once you have the tiles in 
place,  go to room number 3. Be sure to save your game. Use 
the  Snake Rod on the Snake Tile. This wakes the dead guards. 
You must run "clock wise" to room number 7 without getting 
caught. In room number  6 you will be confronted  by several 
guards. The only  way past them is to use the "Operate" icon 
on  the vine hanging down in the middle. Gabe will  swing out  
and knock  over one  of the  guards. In  room 7, Wolfgang 
will appear.  He will  hold off  the guards  while you  use 
the  "Snake Rod" on tile number 7. This will operate the 
secret passage to the "Inner Snake Mound Room". 

Inner Snake Mound Room

Look  at  the  carvings  around  the  bottom  of  the  Snake 
Table. Look at the indentations at the top of the table. Use 
the "Pick Up" icon on the "iron bars" on the wall behind the 
table. Take  both bars. Use the "Operate" or "Move" icon on 
the bars to put them on the Snake Table. Go to the west side 
of the room and use your  "Knife" on the dead  guard. Take 
his heart.  You will not be  able to preven Uncle Wolfgang  
being killed. Take the "Talisman"  from inside the Snake 
Table. 


DAY 10
------
St. George's Book Shop

Take the newspaper. Take the note on Grace's desk. Read the 
note. You will find that Grace has been kidnapped. 

Gabriel's Studio

Ask  about "Making  a Plan".   Ask about  "Mosely's 
Investigations".  Ask about "Grace". Ask about the "Secret 
Voodoo Hounfour". Return to the book shop. 

How do I enter the "Secret Voodoo Hounfour"?

Go to St. Louis Cathedral and enter  the far right 
confessional. Use the "Snake Rod" on the "Knothole" on the 
back wall. Place the "Snake Rod" under the bench, and place 
the "Signal Device" under the bench. Enter the Elevator Ante 
Chamber. 

Supply Room #7

The Secret Hounfour is built in the shape of a clock. The 
Ceremonial Room is in the center. Each of  the rooms have a 
number over the door.  Go to door #7. Use the "Pick Up" icon 
on the "Mask and  Robes" two times. You should then have two 
sets of robes and masks. 

Cartel Business Room #4

Use the "Look"  icon on the desk. Take  the "Record Book". 
Read the  book. Note the codes. 

Dr. John's Room #2

Watch Dr. John praying  to his gods. Notice the key hanging  
from the far wall. Do not enter the room. Go to the 
Ceremonial room. Use the "Operate" icon on the drums. 
Construct a message to call  Dr. John. Select "Summon". 
Select the "next book". Select "Brother Eagle" from this  
book. Select "Exit" from the icon bar. Dr. John will leave 
his room. Go the  hallway. Do not exit towards Room #2. You 
have about 10 seconds  to go to Dr. John's room, get the  key 
and return to the hallway before Dr. John returns. 

Money Room #1

You need Dr. John's Key Card to enter this room. Once inside, 
use the "Pick Up" icon on the "Stacks of Money" until you can 
carry no more. 

Disposal Room #11

Use the key from  Dr. John's room to enter. Once you are  in 
the room just look around. 

Guest Room #8

Use the "Key" from  Dr. John's room to open room #8,  here 
you will find Grace. Use the  "Talisman on Grace  to revive 
her.  Use the Mask  and Robes on Mosely, then on yourself. 

The Final Confrontation

When Tetelo comes to sacrifice Grace, use  the Talisman on 
Tetelo. Toss the the Talisman to  Mosely. Once Tetelo grabs  
Gabriel, use the "Pick  Up" icon on the "Stone Idol".  The 
stone idol will  appear under the ceremonial  table. At this 
point you  have two options  to end the  game. First, betray  
Malia and use the knife on  her. Then you  can either do  
nothing, or use  the "Pick Up"  icon on Malia while she is 
hanging in the pit. Either choice will lead you to The End. 

Police Quest 4 
Complete Hints 

The Murder Scene
----------------
What do I do at the murder scene in the alley?

Talk to everyone  at the murder scene. Click  the eye icon on 
the  slain police officer's body. In  the close-up view, 
click your notebook  on the body and the cigarette lying  on 
the ground.  Exit the close-up  view of the  body and click 
your notebook  on the graffiti on  the wall of the  
convenience store. Use your car keys to  unlock your car's 
trunk. Pick  up the homicide kit. Click  the eye icon on the 
body  of Bob Hickman. Click the chalk from  the homicide kit 
on the cigarette and  the body. Exit  the close-up view.  
Open the dumpster  and click your notebook on the body 
inside. Talk to Nobles about the body. 

I've marked and notated all the evidence, why is everyone 
just standing around? 

In  the close-up  view of  the slain  officer, make  sure you 
have clicked the notebook and the  chalk on the body and the  
cigarette. Also click the notebook on the graffiti on the 
wall and the body in the dumpster. After you have marked and  
notated  everything,  talk  to  Julie  Chester  until  she 
photographs and collects all the evidence. 

Monday
------
What should I do in the office in the morning?

Talk to Hal Bottoms. Look at your desk. Click the hand icon 
on the memo in your in basket. Open the left hand drawer  and 
remove the photograph. Open the right hand drawer and  pick 
up a 3.14 Follow  Up form. In your inventory,  click your 
notebook on the  3.14 Form. Still in the  inventory, click 
the eye icon  on the photograph. Remember the password 
written on the photograph. Give the 3.14 Form and the crime 
scene  report to Hal. Click the hand icon  on the computer in 
the back of the  office. The ID number is  the same as your 
badge number, 612. The password is 'gunner'.  Select 'Gang 
Information' and then  'Rude Boys Get Bail' from the computer  
screen. When you are finished reading  about the gang, click 
on CANCEL and then  LOGOUT to exit the computer. Leave the  
office and take the elevator to the first floor. 

How do I get past the pushy reporter in front of Parker 
Center? 

There is  no graceful way out  of this situation. After  you 
have heard enough, click the hand icon on the reporter. 

What should I do at the L.A. County Morgue?

Show  Sherry your  badge. Talk  to Russ,  the Coroner's  
assistant. Talk to Sam Nobles,  the Coroner.  Click your  
notebook on  Bob Hickman's body. Before you leave, take  the 
personal belongings of  Bob Hickman and Bobby  Washington 
from the counter in the room where you  talked to Russ. 
Return the personal items to the grieving families. 

What should I do at Bob Hickman's house?

Knock  on the  door. Talk  to  Valerie.  Inside, give  
Katherine Bob  Hickman's personal  belongings. If  you talk  
to Katherine  about Bob's drug and alcohol problem, she will 
become upset. When she leaves the room, talk to Valerie again 
until she  mentions the closet.  Open the  closet  door and 
take  the bottle of pills from the denim jacket. 

I need to brush up at the L.A. Police Academy target range. 

Take the buff  colored 13.5.1 form from the counter  at the 
L.A. Police Academy Target Range. Give  the form to Bert. 
Take the  wallet from inventory and click it on Bert.  Pick 
up the box of  ammo that Bert places on  the counter. Pick up 
the head gear. Exit this screen to  the right. In the firing 
range screen, walk forward. Take  the head gear  from 
inventory and  click it on John Carey. When your gun is set 
to low ready, wait for a target to appear, then quickly aim 
and fire. When it is time to reload, open your inventory and 
click the ammo on your gun. When you are finished, drop the 
head gear off at the front counter. 

What should I do in South Central L.A.?

From the scene of the previous night's  murder, exit the 
screen to the left. Go inside the  store and take  an apple 
from  the counter and  some glue from  the display rack on 
the right. Click your wallet on the proprietor to pay. 
Outside, walk 2 screens  to the left. There are  two kids 
standing in front  of a burned out building. Show your badge 
to the kid  who is standing up. Talk to him until he repeats 
himself. Click the hand icon on the door of the burned out 
building. Inside, click the hand  icon on the bullet holes in 
the  cinder block wall. Use the putty  knife from the  
homicide kit to  loosen the slugs  in all 16  bullet holes. 
Click the  plastic bags from the homicide kit  on each bullet 
hole. Exit the close-up view  of the wall. Leave this  screen 
by exiting to the  left. You should  now be  back at  the 
scene  of the  previous night's  murder. Exit this screen to 
the right. Show your badge to the little girl. Question her. 
Give her the apple you bought at the convenience  store. 
Leave this screen to the right. Show  Mrs.  Washington  your  
badge.  Give  her  Bobby's  personal possessions. Question 
her. 

The guard won't let me back into Parker Center!

Take the Parker Center ID from inventory and click it on John 
Carey. 

I'm back at Parker Center, now what?

Take the elevator to the basement level by pressing the 'B' 
button. Walk to the end of the hall  and give Julie Chester 
the glue from  the Lucky Mart store and the pills  from Bob 
Hickman's  closet. Take the  elevator to the  fourth floor. 
Walk to the  end of the hall and  talk to Teddy. Give him  
the bullets from the burned out building.  Tell him they are 
for 'Shelf  Storage'. Take the elevator to the third floor.  
Return to your office. When the phone  rings, answer it by 
clicking the  hand icon first  on your desk  and then on  the 
phone. Exit  your office and go to the first floor. Save game! 

I keep getting killed in South Central!

When trouble starts, crouch down beside your car by clicking 
the walk icon next to the rear door. Click the Kevlar vest 
that Katherine Hickman gave you on John Carey. Click the walk  
icon near the trunk of the car  twice. Take the car keys from 
inventory and click  them on the trunk. When the trunk  is 
open, click the keys on the shotgun. Click the hand icon on 
the shotgun to pick it up. Exit the view of the trunk. 

How do I shoot the bad guys?

Once you have  taken the shotgun from the car's  trunk, open 
your inventory and select the shotgun.  Click it on the 
burned  out building. Now you can  aim the shotgun and click  
to fire. If you use  all the shells, you have  one chance to 
reload. You can reload by opening your inventory and clicking 
the shells on the shotgun. If you run out of shells, you can 
still load and use your Baretta. 

Tuesday
-------
What should I do at my office in Parker Center?

After talking to Lieutenant Block, talk to Hal Bottoms. Go to 
your desk, take a 3.14  form  from  the  right-hand  drawer  
and  click  your  notebook  on it in inventory. Take the 
elevator  to the 'B' level and pick up  your gun from SIDS. 
Question Julie Chester. 

I'm at Yo Money's house, what now?

Click your  notebook on the body  outline on the lawn.  Walk 
towards the house. Search the  bushes in front  Yo Money's 
front  door. You will find a red shoe. Pick it up. Knock on 
the front door  and show your badge to the bodyguard. Talk to 
him. Inside,  show the shoe to his  Yo Money's girlfriend. 
Talk to  Yo Money about his enemies. 

What should I do at the L.A. County Morgue?

Talk to Sam Nobles about the body of the slain officer, Rene 
Garcia. 

What should I do when I return to Parker Center?

Wear your Parker Center ID. Give the completed 3.14 form to 
Hal. Click the hand icon on the computer in the rear of the 
office. Enter serial number 612 and the password GUNNER. 
Select  HATE CRIMES from the main menu.  Type in the name 
that Yo Money mentioned: Walker. Click on CANCEL. Click on 
LOGOUT. 

I'm in South Central, what do I need here?

Go to Mrs. Washington's house and question LaSondra about the 
lady she saw. 

I'm at Dennis Walker's house, now what?

Knock on  the door and when  Dennis Walker answers, show  him 
your badge. Click the  talk icon  on him.  Inside Dennis  
Walker's apartment,  talk to him again. Before you touch his 
radio, be sure to save your game! 

Help! I keep getting stabbed by Dennis Walker's girlfriend! 

Save your  game. You must  act quickly.  Take  the gun from  
your inventory and click it  on Dennis Walker's girlfriend.  
Select the talk icon  and click it on her twice, once  to 
make her freeze, and  once to drop the weapon.  Once she is 
kneeling  with her  hands on  her  head,  immediately take  
the handcuffs  from inventory and click them on her. 

I arrested Walker's girlfriend, now what?

Return to Parker Center. Talk to Mrs. Garcia. Click the hand 
icon on your desk. Take the  memo from your in-box.  Inside 
your inventory, click  the eye icon on the memo to read it. 
Go to the  Hickman's house and talk to Katherine. When you 
leave the Hickman's house you will automatically go to the 
Short Stop bar. 

Do I need anything at the Short Stop bar?

Take some pretzels from the bowl on the table. Talk to Sam 
and Julie. 

Wednesday
---------
How do I avoid getting killed at City Hall?

Save your game. Walk to the front. Respond to the questions. 
When Dennis Walker starts to attack you, quickly take the  
gun from your inventory and click it on him. Click the talk  
icon on Dennis Walker first to make  him freeze and second to 
make him drop  his weapon. When Dennis Walker is kneeling  
with his hands on his head, immediately take the handcuffs  
from your inventory and click them on him. 

What should I do at Parker Center?

Talk to Hal Bottoms. Take a 3.14 form  from your desk and 
click the notebook on it. Give the 3.14 form to Hal. 

How do I qualify at the L.A. Police Academy?

Take a green form from the counter at  the target range. Give 
it to the officer who works there. Pick up the box of  ammo 
and the head gear. Exit the screen to the right.  In the 
firing range  screen, walk forward. Take  the head gear from 
inventory and click it  on John Carey. When you are ready  to 
qualify, take the gun from inventory and click it on the  
view of the firing range. When your gun is set to low  ready, 
wait for a target to appear. Quickly  aim and fire at the 
targets. When  it's time to reload,  open your inventory and  
click the ammo on your gun. When you are finished give the 
head gear to Bert on the way out. 

What should I do at the L.A. County Morgue?

Visit Sam and question him.

I need help at the Impound Lot.

Show your badge at the window to get  the code for the day. 
Talk to the yardman to give him the code and question him 
about the patrol car. Click the hand icon on the patrol car. 
Take the newspaper clipping from the car seat. Click the eye 
icon on the newspaper clipping to read it. 

I'm at Griffith Park, what should I do?

Give the  dog the pretzels you  picked up at the  Short Stop 
bar. If  you don't have the pretzels, you can go back to the 
bar and get them by clicking the hand icon on  one of the  
bowls on the  tables. After the  dog leaves Griffith Park, 
walk to the tree with the yellow police banner around it. In 
the close-up view, click  the hand  icon on  the disturbed  
dirt. Take  the plastic  bags from the homicide kit in 
inventory and click them on the bone that is revealed. 

What do I do with this bone?

Question Sam about  the bodies in the car.  Give him the bone 
you  unearthed at Griffith Park. 

What do I do at Hollywood and Vine?

Question the man in front of Ragin' Records and the Bitty 
Kitty Club. Enter the Bitty  Kitty Club.  If the  club is  
not  open  yet, you  need to  look at  the newspaper clipping  
from the patrol  car at the  impound lot. Inside  the Bitty 
Kitty, show your badge to Electra and question her. Show her 
the shoe you found at Yo  Money's house. Question her  about 
Barbie. Light her  cigarette with the lighter that is on the 
bar. Leave the  Bitty Kitty, and pick up the mirror that is 
laying on the street next to your car. Enter Ragin' Records 
and question the proprietor. Return to  the Bitty Kitty, show 
your badge  to Barbie and question her. Show her the shoe. 

Wednesday never ends. What did I miss?

Go to the L.A. County Morgue. You should see a news team 
questioning Sherry and the day  will end. If this  doesn't 
happen, you have  missed something. Did you get the newspaper 
clipping from the patrol car at the Impound Lot? Did you look 
at the clipping in  your inventory? Did you go to the  Bitty 
Kitty and question Electra and  Barbie after showing them  
your badge? Did you  show them both the shoe from Yo  Money's 
house? Did you question the  proprietor of Ragin' Records 
about the patrol car and the abandoned car? Did you give the 
bone from Griffith Park to the coroner? 

Thursday
--------
What do I need to do at the L.A. County Morgue?

Question Sam about Skeletal Remains & John and Jane Doe. 

What should I do at Parker Center?

Go to SIDS and question Julie Chester. In your office, fill 
out a 3.14 form and give  it to  Hal. Click  on the  door  in  
the back  of the  office to  talk to Lieutenant Block. 

What do I do at the Impound Lot?

Click your badge on  the Impound Lot window. Enter the lot  
through the gate on the right.  Talk to the  yardman to give  
him the code  word and then  again to question him about  the 
car. Look at the  car license plate and write  down the 
number: E2BSY669. 

What do I do with the license plate number?

Back in your office at Parker Center  log in to the computer. 
Select DMV. Enter the license  plate number E2BSY669. Select  
CANCEL and then LOGOUT  to exit the computer. 

What should I do at the Social Services office?

Show your badge to Nora. Question her. In Luella Parker's 
office, click the eye icon on  the desk. Pick  up the case  
files and the  audio tape. Leave Luella's office and  
question Nora again. In  inventory, click the eye icon on the 
case files and note the names. 

What do I do at Hollywood and Vine?

Enter Ragin' Records  and give the audio tape to  the 
proprietor. Click the eye icon on  the counter. Click  the 
hand icon  on a drumstick.  Take the drumstick from the 
counter.  Leave the record store and  go next door to the  
Bitty Kitty Club. Question Barbie Cann about Luella Parker. 

What should I do at the 3rd Eye Theater?

Click the  hand icon on  the ticket booth.  Show your badge  
to the man  in the booth. Talk  to him. Click the  hand icon 
on the  theater doors on the  left to enter the theater  
lobby. Question Mitchell Thurman about  Luella Parker. Drink 
the tea he offers you. Enter the movie theater by clicking 
the hand icon on the doors to the right of the concession 
stand. After the dream sequence, leave the theater and go to 
South Central. 

What should I do I in South Central?

Enter the burned out building and take the piece of rope from 
the boxes. 

How do I deal with this dog at Griffith Park?

Click the rope you got from the burned out building on the dog. 

The Alley and End Game
----------------------
I'm stuck in an alley.

Click the hand icon  on the homicide kit. Take the pry bar  
and click it on the double doors to the left. 

Help, I'm stuck in a really, really dark room!

Take the flashlight from the homicide kit  and click it on 
the screen. Move the flashlight beam around until you find a 
wooden door. Moving the flashlight beam near the edge  of the 
screen will allow  you to examine a different  wall. Take the 
putty knife  from the homicide kit and  click it on the 
wooden  door. Click the hand icon on the door to open it. 

How do I keep the dog from attacking me?

Click  the  glue  on  the  drumstick.  Click  the  mirror  
from your car on the drumstick. You now  have a makeshift 
periscope! Click this  device on the crack in the door at the 
top of the  stairs. When you see a 'coast is clear' message, 
click the hand icon on the door  to enter the kitchen. Open 
the refrigerator to make a shocking discovery. 

How do I get by the dog blocking the hallway?

Give the dog the bottle of sedatives you got from Bob 
Hickman's closet. 

I'm in the room at the end of the hall.  Where do I go from 
here? 

Open the closet. Click  the hand icon on the rug in  the 
closet. Click the hand icon on  the secret trap  door. At the  
bottom of the  ladder, exit towards the rear of  the storage 
room.  Note the woman  in the theater  seats. Exit to  the 
theater lobby at the  top of the screen. In the theater  
lobby, there are three soft drink cans on  the display case. 
Take the one on  the right. In inventory, click the hand  
icon on the can to  reveal a skeleton key. Return  to the 
movie theater  and click  the skeleton  key on  the door  to 
the  right of  the movie screen. Use the flashlight from the 
homicide kit. 

How do I avoid being attacked by the psycho when I open the 
door? 

There is no way to avoid being attacked by the psycho.

The dog won't let me get up from the living room floor!

Pick up the ball and throw it out the window.

How do I defeat the psycho?

Take the can of hair spray from the medicine cabinet in the 
bathroom. Return to the refrigerator and  take the cigarette 
lighter from  the corpse's mouth. Save your game. Before you 
enter the room at  the end of the hall, click the lighter on 
the hair  spray to make a torch. Enter  the room at the end 
of  the hall and click the torch on the murderer. 


LEGEND OF KYRANDIA II 
Legend Of Kyrandia II - The Hand Of Fate (Westwood) 

(Solved By LU RICHARDSON)

Last month saw some tips from LU and a complete solve from
somebody else, but LU adds to his tips, to give his version
of the solution.

This is rather a complex game in which you can try all manner 
of things and tasks can be achieved in more than one way - but

don't be foolhardy.  Save often, because you might walk into 
a seemingly safe screen and come to an untimely death.  The 
whole thing revolves about potion making and the ingredients 
are sometimes hard to find and some don't even seem to exist. 

Although some of the ingredients are regenerated (the vital 
ones), not all are; so save before you try weird experiments 
with them.  If you destroy them by mistake, you can always 
reload!

Be aware that a lot of the stuff you pick up won't be any use 
to you, but better to be safe than sorry.  And anyway it's 
all part of the fun. 

I will assume that every time you enter a new location you 
will examine it thoroughly, clicking everywhere with the 
mouse and, if anyone is around, that you will talk to them 
till they start repeating themselves. 

As ever, I give only the essential moves to help you finish 
the game, but do try alternative options and generally do 
your own thing.  The best thing to do, with this and all 
other solutions, is to read only up to where you are stuck 
and resist the temptation to read on.  In fact, solutions 
only make sense if you've already gone over the ground - 
words about places and puzzles you have not yet encountered 
can be most off-putting!  

Watch intro, to know where you are.  From the start: 

ZANTHIA'S LABORATORY
Pick up the flask, blueberry, flask of water from under the 
carpet to the left.  Click on the Faun to talk to him.  Out 
to the left. 

OUTSIDE - Click on the eyes for fun.  Pick up blueberry. Up.

DOCK - Pick up mushroom.  Left.

WEED PATCH - Look in stump and you get the spellbook.  Look 
             at it.  Up.

GNARLWOOD TREE - Get a curly root and the onion.  Up.

FERRY - Talk to Brueth.  Right.

NATURAL BRIDGE - Talk to fishermen.  Right.

CAVE ENTRANCE - Get onion, talk to Marko, go right.

TWISTY TUNNEL - Talk to Rat.  Out.  Down.

FIREFLY TREE
This is one of those memory puzzles.  You click on a bug and 
another lights up - click on both in the same sequence and a 
third lights up.  Click the three in the same sequence and 
another lights up... and so on.  Make sure you write down the 
correct sequence of colours; you will need it more than once.  
It varies every time you play.  Up, left, left, left. 

DARK SWAMP - Pick up the feather from the nest.  Up.

OUTSIDE SHACK - Use a flask on swamp, use swamp water on 
                berries, pick them up.  Enter shack.

INSIDE - Pick up plant food, stool and flask.  Out, down, left.

BOG - Push trunk, get key, left.

LAGOON
Give onion to crocodile.  Collect tears in flask.  Look in 
the hole in the tree to get the cauldron.  Up. 

SPRINGS
Get the sulphur and collect some hot water from the springs 
in a flask.  Now look at the spellbook and find the scaring 
potion.  Put this in the cauldron:  the gnarlbark, sulphur, 
onion, crocodile tears and stool plus the hot water.  Collect 
the potion in a flask. 
 
Pull the chain by the cauldron to empty it. 

Now you've been everywhere and got everything, go back to the 
Twisty Tunnel and the rat.  Wake it and drink the potion.  
This scares it and it goes away.  You can advance to the 
right.  You will see a skull.  Click on the teeth to see what 
colour they are (write them down).  Now try the sequence you 
learned at the Firefly Tree, clicking on the teeth in the 
correct order.  The mouth should open and you will see a 
chest.  Use the skeleton key to open it and get the 
Alchemist's magnet and a piece of cheese.  

Out.  Talk to fishermen, give them the cheese, watch.  Find 
your way to the dock.  On the way, you can also travel to the 
Weed Patch and free Marko by giving the weed the plant food, 
though I don't know how this helps.  At the dock, you will 
find the boat and the anchor; take it.  Turn it to gold with 
the magnet.  Go to the Ferry. 

When you get there you find that you've gone to all that 
trouble for nothing - a dragon has burned the ferry but will 
transport you if you can find four letters.  They are on the 
roof of the Laboratory, 

near the Firefly Tree, in the skeleton hand at the Bog and 
near the Sulphur Springs.  You can steam them open at the 
Springs, if you want.  Back to the Dragon - give him the 
letters.  Watch. 

MEADOW - Pick up the letter and look into the haystack for a 
         flask.  Right. 

GATES - Talk to the guardsmen.  Left, down.

OUTSIDE FARM - Give the letter to farmer.  Right.

FIELD - Look.  You'll be coming back here.  Pick up the 
        Alchemist's magnet.  Left, down. 

WATER MILL
Get stick, open valve.  Left, left.  Use the trunk to water 
the plants.  Pick up a lettuce and some raddishes.  Left, up. 

In the meadow, pick up the wheat and use a flask to collect 
the ghost.  Take this flask to the field, use it on the 
scarecrow.  Go left.  Watch.  Go down the cellar, pick up two 
horseshoes (the one upside down is the lucky one, don't get 
them mixed up) and the shearers.  Up, up.  Use an empty flask 
to milk the sheep, use shearers on it to get some wool.  
Down, down into the cellar. Use the milk in the cheese making 
machine and get the cheese.  Up.  Pick up the vinegar, pick 
up the bowl, collect the dragon tears with the empty flask 
(if you aren't left with an empty flask, don't collect the 
tears yet.  Come back later, return the bowl and pick it up 
again to make the dragon cry).  Down. 

Use a horseshoe on the electricity (not the lucky one!) to 
create a magnet.  Put the raddishes in the grinder.  Collect 
them with the bowl.  Add vinegar to the bowl.  Put that in 
the cauldron.  Put the wheat in the grinder and collect it 
with the bowl.  Put that in the cauldron.  Add the cheese and 
the lettuce to the cauldron.  Use an empty flask to collect 
the potion.  Use it on Zanthia to get a sandwich.  Pick up 
the empty flask.  Empty the cauldron with the chain. 

Go to the Castle and talk to the guards (i.e., pick up the 
sandwich and click on the guards with it).  They'll open the 
door to take care of your sandwich.  You can now go in. 

INSIDE THE GATE - Click on the mouth of the seahorse to get a 
                  stick.  Up.  

ALLEY
To enter the tavern, note the colours of the lights on the 
panel to the left and use the same sequence you learned at 
the Firefly Tree. This will open the door.  Go in, talk to 
everyone, pick up the mug and the stuff in the barrel to the 
left.  You can get some rootbeer in the mug from the hanging 
casket or from the mug the dragon is holding outside.  I 
don't think you need to get both (you only need one of these 
things), but what the heck.  In order to leave the tavern you 
will have to click on the podium and take your turn at 
reciting poetry.  Out. 

Talk to the octopus.  Down.  You might go through the store 
and have a look.  Back to the alley, talk to the octopus 
again. 

TAVERN
Enter the the tavern, where a fight is taking place.  Stand 
to the left of the fighting men and click on the scarecrow.  
Wait - a gold tooth falls at your feet.  Use Alchemist's 
magnet to turn it into lead and pick it up.  Out.  Use the 
magnet again on the tooth to turn it to gold.  Save your 
game.  Drop the lucky horseshoe by the furthest tentacle and 
give the gold tooth to the octopus.  Choose the cup by the 
lucky horseshoe and you will spot the pea.  Keep doing this - 
you should end up with three teeth.  When the octopus won't 
play any more, leave the City (outside you get to talk to the 
Faun) and go to the mill.  Put the teeth in the grinder and 
they turn into gold coins.  Back inside the city, cross the 
bridge. 

CROSSROADS
Collect everything you see in the foreground - use the page 
on the spellbook and see what you've got.  You can put the 
orange peel in the bowl, collect some sea water with a flask 
and examine the wrapper by clicking with it on Zanthia; it 
appears to be empty.  I never did find the newt's eye, but it 
did not seem to matter. It was probably a red herring.  You 
can go to down to the right and have a look.  Back at the 
crossroads, use the magnet on the shiny thing in the water to 
get a key.  Go up and right.  

EASTER RABBIT
Pick up some mud from the puddle and use it on the foot of the
rabbit to get a footprint.  Up. 

CHASM - Use the stick on the rope to jump across.  Right.

ALTAR
Look at the spellbook and learn how to make a skeptic's 
potion.  Put the taffy in the bowl and add vinegar (or the 
rootbeer and the vinegar, or even the orange peel and the 
rootbeer or taffy) and put that in the cauldron.  Put the 
lucky horseshoe, mud and dragon's tears in the cauldron.  
Collect the potion with a flask and put the flask on the 
altar.  You now have a skeptic's potion.  You actually need 
three; I don't know how many free flasks you happen to be 
carrying with you, so if you don't have three you'll have to 
come back. 

Go to the Sheriff and use a skeptic potion on him.  Enter the 
fishy house. You find Marko in jail - talk to him and use the 
key in the lock.  Watch.  Use the magnet on the key.  Watch.  
Click on the matting at the back of the jail - there is a 
thread loose and you get a rope.  Marko gives you a hook - 
use this on the window to catch the fish and retrieve the 
key.  Open both locks and leave.  Go to the store and use 
another skeptic potion on the clerk.  He will give you a 
voucher for the three gold coins.  Go to the wharf and use 
the last potion on the captain.  Give him the voucher and 
enter the boat. 


BOAT
Put the magnet in the coil of rope by the wheel - this takes 
the ship to the volcano island. 

BEACH
Note the hot air vent here.  Pick up anything you find.  Go 
right.  Keep going around picking up shells, rocks, etc.  If 
you concentrate on the first lot of people you come to and 
pay them their fees, you find out that you can get to the 
anchor by dropping through a vent (don't, yet).  You also get 
a feather.  The others don't matter (they tell you the same), 
but the smarmy guy with the sofa will sell you red leather.  
You can get a flask full of hot air from the large vent which 
has stepping stones up to it (stand on it for a bit of fun).  
With these three things you can cast the flying shoes spell, 
though it doesn't do you much good.  When you are tired of 
wandering around, go to the first beach and step on the vent. 

INSIDE THE VOLCANO
Pick up all the rocks you find and place them on the vents as 
you go along.  Go right and pick up the stick and also some 
fuzz from the palm tree.  Back left and again left, pick up 
the flask.  Note the triceratops and the locked door.  Right, 
up, up.  Pick up the lead heart and turn it to gold.  Use the 
stick on the dino, until he dislodges rocks and you have just 
the one vent of hot air in the background.  Stand on it to 
get the teddy bear's eyes.  Leave and cast the Teddy bear 
potion.  Now jump on Rex and go for a ride. 

When you come back you will have a piece of red cloth.  Go to 
the triceratops - if he is blocking the way, go right and 
enter left again.  Go to the door and wait till the 
triceratops is facing towards it - leave if necessary and 
come back again.  The idea is that you wave the red cloth 
(click it on the beast) in front of the door and he charges, 
breaking it down.  Save before you attempt this! 

Once through, watch what happens.  Get the parchment, put it 
in the spellbook and block the last vent with a rock.  Leave 
and, if you have blocked all the vents with rocks, the 
central vent where the triceratops was is about to blow.  
Stand on it and you get catapulted out of the volcano and 
into another world.  Watch. 


ENCHANTED FOREST
When you emerge from the hole, look inside it to get a flask. 
Pick up pinecone. Left. 

BRIDGE
Get moss (twice) then get the rolling stone.  Get the twigs 
and a bit of snow from near the knight.  Right. 

Put the twigs near the flint stone and use the rolling stone 
on it.  You get charcoal.  Go right, mix moss, snow and 
charcoal and collect the potion on a flask.  Use it on or 
near the knight.  Watch. Pick up the walnut from the 
miniature castle.  Left. 

GRASSY MEADOW
There is an acorn by the statue - I guess you should get it 
and plant it in a suitable hole, but I couldn't see the point 
of it.  Anyway, use the Alchemist's magnet on the statue.  A 
box appears. 
 
Open it and get the drum and the jack.  Put the jack in the 
path of the foot running around in the background.  Watch.  
Right, right, use drum on petrified forest. You go right 
again. 

TRAM STATION
Give pinecone, acorn and walnut to squirrel, put the rolling 
stone on the wheel and click on a tram.  Watch.  When you get 
to the top, collect the duster.  In.  Get ball and, from the 
cow's head, musk.  Get flask.  Out, get snow.  Turn ball into 
gold and give it to the woman.  When she turns around, take 
candy from baby (how could you?!).  Mix feathers, snow, candy 
and musk and then use the potion.  Enter.  Watch. 

ICE CAVERN
Watch.  Get candy, feathers from pillow on sofa, flask and 
cologne. Out, pick up snow.  Get a couple of icicles and 
attempt to climb the cliff side.  Watch.  Out again, mix the 
potion and collect it in a flask - when the two guys are 
standing near you, use the potion on them.  Watch.  Make with 
the icicles and climb the wall.  Right. 

SMALL CABIN
Enter cabin.  Have a look around.  Notice the empty globes on 
the tree.  Look at the shelves to the right which contain 
potion ingredients.  Flipping the switches shows you another 
lot. What you have to do here is reproduce the colours of the 
rainbow in the tree, i.e., red, orange, yellow, green, blue, 
indigo and violet.  (You will need a empty flask, so drink 
one of the liquids or pour it into the cauldron and empty it 
afterwards.)  For instance, mix the red leather book, feather 
and hot air and use the resulting red potion on the first 
globe.  Check that you've put it in the right one by 
attempting to retrieve it with an empty flask - if you can't, 
it is in the right place. 

Try the different potions till you get all the colours.  The 
indigo colour is made by mixing and amethyst and some 
blueberries in the cauldron.  Once you've filled all the 
globes, watch. 

Out, get an icicle, climb to the ceiling and step on the 
rainbow.  Right.  Watch. 

THE WHEELS OF FATE
Use the magnet on the golden reflector.  In.

Go up left and you will see a gear is missing.  Out, up 
right.  Here you are supposed to find the spare parts and, 
guess what?  The doors are locked.  Terrific. 

THE PUZZLE
This puzzle nearly drove me nuts, because I was looking at it 
the wrong way.  What you have here is one of those games in 
which you have circles of different sizes and you have to 
pile them up from the largest at the bottom to the smallest 
at the top.  You can use the other two piles to get them in 
the right order, but the rule is that you have to put smaller 
circles on larger ones, never the other way around.  

So, what you have to imagine here is that you have circles of 
different sizes (if you count the bands inside them you can 
conveniently number them 5 to 0).  You start with circle no. 
5 at the bottom of the right pile and nothing on top, circle 
no. 5 at the bottom of the center pile with nothing on top 
and circles nos. 5 to 0, in the correct order, in the left 
pile.  You have to open the mouths below piles left and 
center by placing the circles from 5 to 0 on each pile, one 
pile at a time. 

Save before you start to solve the puzzle and click on the 
circle to the left (the eyes of the statue should open) and 
click on one of the other circles - you will see the transfer 
take place. 
 
Click around for a while to get used to it and then load your 
saved game. 

I am sure you can manage this beautifully, but if my 
explanation has baffled you, I will tell you how to complete 
the center pile as an example.  Let us call the piles, left 
to right, A, B and C.  

Put 0 on A, 1 on B, 0 on B, 2 on A, 0 on C, 1 on A, 0 on A, 3 
on B, 0 on C, 1 on B, 0 on B, 2 on C, 0 on A, 1 on C, 0 on C, 
3 on A, 0 on A, 1 on B, 0 on B, 2 on A, 0 on C, 1 on A, 0 on 
A, 4 on B, 0 on C, 1 on B, 0 on B, 2 on C, 0 on A, 1 on C, 0 
on C, 3 on B, 0 on B, 1 on A, 0 on A, 2 on B, 0 on C, 1 on B, 
0 on B.  This gets the mouth open and you get a gear.  Unless 
I haven't typed this correctly, in which case you are now 
cursing me roundly.  Anyway, I hope you get the idea. 

Easy, ain't it?  Now you have to do the same sort of thing on 
pile A; the door will open and you will get the good old 
stick.  Leave, up left.  Put the gear on the spindle.  Save 
before you use the stick to wedge the gear. 

Watch what happens.  When the stick breaks, the Hand appears. 
You have to be very quick and there is no time to save now.  
Click on the stick to the right.  Watch.  Click on the stick 
to the left. 
 
Watch.  Click on the Hand itself.  This should do the trick. 

Game over.  Watch the credits (quite amusing) and the last 
frame, which sets you up for THE END .......      

Leisure Suit Larry VI 
Solution 

The meaning of the game is to please some babes finding items 
for them so you can get something from them (ya know what I 
mean!). I'll just start with the beginning. You will see that 
this solve sorts out to be a complete chaos, but that is 
because I'm writing it down while I'm playing the game. 

You start in the lobby of a hopel. Take a key from the box on 
you left. Now go down the hall on your right side. Enter the 
first door. In the middle of the room is a bench full of ice. 
Under the ice you'll find an orange. Go through the next door 
to enter the kitchen. In the trashcans you'll find a can of 
lard. Near the refrigerators is a lift. You can enter this 
lift to go to the room of Shamara. Remember this, coz you'll 
have to use it several times later on in this game. 

Go back to the hall. Further in the hall is a stair. Go down 
the stair. Now take a match from the bar. Also plug out the 
cable of the microphone. Go back to the hall and go further 
to the swimming pool. There is a bar floating in the pool. 
Take the box from the bar. Open it. You'll find glasses and a 
little napkin. You also see a green door. Enter it. Join the 
girls in their work-out. When class gets dismissed, go 
talking to the teacher. Do this till you get her ID-card. 

Go out through the second door and talk to Thunderbird. 
She'll tell you about the handcuffs she needs. Go further to 
the mud-baths. Their you'll find Charlotte. Talk to her to 
find out she needs 6 D-cell batteries. Go further to the 
showers. Put off the fluids before going further. Outside the 
locker-room you'll find Gary behind a stand. Talk to him, 
register to get a towel and also take a brochure. Go back to 
the lockerroom. Get undressed and go taking a mud-bath. Once 
you did this, go take a shower and then get dressed again. 

Go back to the faggot. Now go to Rose. Talk to her. You'll 
find out you got to get her a real flower and not a plastic 
one (ofwhich the hotel seems to be full off). Go out her 
room. Now go to the make-up place. Look at Shablee. She'll 
tell you to get her a new dress. Also take the electric cord 
from the chair that ain't working. 

Go back to the lobby. Go to the beach. Dig in the sand. 
You'll find a lamp. Appearantly it's empty at the moment, so 
you'll have to fill it up wtith some kind of oil. 

Go to the bar. You'll find there a lady who's singing. Pull 
out the cable of the microphone again. When she's sitting, 
talk to her. She'll tell you to get her some beer. Now go 
back to the receptioniste and talk to her till you get the 
key of your room and til she told you about the broken 
cellulose-machine. She wants you to repait it for her. Now go 
to your room. Look at the blue, red and pink card on the 
desk. Also take the flowers. Now go to your bathroom. When 
you activate the sink, you'll notice there's brown water 
coming out of it. So go back to room and call Building 
Maintance to have it repaired. Also be sure to call 
Housekeeping. They will leave a 'present' for you on your 
pillow. 

Go out your room. In the hall is a cart. Take toilet paper, 
soap and handcreme from the front of the cart and a toilet 
cover and dental floss from the back of the cart. Go back to 
Rose and give her the flowers (that's one Babe pleased!). Now 
enjoy the animation. In return she'll gove you an orchid. Go 
give it to Samarah. Goback to your room. In your bathroom 
you'll find a plummer who's repairing your sink. Steal a file 
and a wrench from him. Go out. Leave. The plummer will also 
leave the room. 

Now go to the garden at the end of the right hall. Wait till 
Art comes with his tram. When he turned the car to go back, 
offer him the match. He will go for a cigar. Now act quickly. 
Open the back of the car. Use the wrench to disconnect the 
powercable of the car. When Art gets back, the car won't 
start. Art will try to repair the car. Offer him some help. 
He'll give you a lamp to hold. Once the car is fixed, quickly 
remove the batteries from the lamp. Then give it back to Art. 
Now go bring these batteries to Charlotte (that's the second 
babe you please). Now strip away the ends of the electric 
cable. Use it to open the door (Yepz, high voltage will do). 
You will awake in your room. 

Go back to the Electro-Shock-room. Find the pearl. Go out 
again. In the room of the mud-tubs is a camera. Remove the 
flowers from the stairs and then reposition the camera using 
your wrench. This will distract guard. No go to the guard 
(outside the building) and steal the handcuffs he got with 
him. Bring them to the girl in the fitness-room. (you already 
pleased three girls now). Now find the room of T-Bird. Go in. 
Enjoy this rather sadistic animation. When you awake in your 
room you'll find a dog-collar in you're inventory. Remove the 
diamond from it. 

Go to Samarah. Give her the golden sculpture, the pearl and 
the diamond. Now go to the swimming pool. Find a floating 
device in the shape of a beaver. Blow it up holding it 
against the tire of the car in the kitchen. Go to the 
cellulose-machine. Use your wrench to open the red device. 
Take the dirty filter from it. Close the device again. Take 
to filter to the kitchen and get it cleaned in the sink. Put 
the cleaned filter in the device again and make sure to lock 
it with your wrench. 

Go to the fitness room. Take the band from the bun-skaker. 
Wrap it around the broken cellulose-machine. Also use the 
lard on one of the devices. Now go talking to Gammie and tell 
her the machine is repaired. Follow her to that room. She 
want to get the cellulose 'sucked' out of her body. Once 
she's laying down on the table, attach the tools aboth her to 
her body. Talk to Gammie. She'll tell you g-to get a cold 
cloth. Go out, put the washcloth in the fontain and then in 
the refrigerator. Go back to Gammie and put it on her head. 
Now she wants a drink. 

Go down the east hall, till you find a serviceplate. There is 
some water on it. Take that water and bring it to Gammie. If 
she ask you for an orange, just give her the one you got in 
your inventory. Ok, that's it for Gammie. Shell leave (pretty 
pleased -> number 4). Now fill the oillamp with cellulose 
from the tap that is attached to the machine. Go get a new 
match. 

Go up to Samarah. Lite the match in the fire and then use the 
match to ite the oillamp. Now gove the oillamp to Samarah. 
Now go to the fance at the end of the eastern garden. Use 
your ID-card to get in. Inside the tent is bucket filled with 
beer. Take some beer. Bring it to the country-singer. Don't 
forget to pull out the cable of the microphone. Do this twice 
to please theis babe (Yepz, babe number four). Now go to the 
sauna. Do you remember your date with the workout-girl there? 
Well, forget it, even your date will be gone. Why, just keep 
on talking till you spoil all the water from the bucket in 
the sauna over the hot stones. Rather misty, huh? When the 
steam clears up, the babes will be gone but one of them lost 
a silver bracelet. Take it and bring it to Samarah. 

Now go taking a shower and get dressed again. Go back to the 
bar. Backstage you'll find the red dress of the singer. Take 
it to Shablee (yepz, you pleased the fifth girl). You'll meet 
her at the beach lateron that night. Keep on talking, 
touching her till she's ready for a f??k. Then just use 
your condom on her. The condom? You'll find it on the pillow 
of your bed in your room. When you awake, you're at your 
room. 

Go back to the beach and take the champagne in the 
ice-bucket. Now go to the pool. Use the dental floss on the 
napkin to make a swimming suit. Get dressed for a swim. Do 
this by clicking the suit on your body. Larry will fo to the 
bushed to get dressed. Now put your floating device in the 
water and float toward the bar in the pool. If you want to 
talk to the red haired girl, you'll have to order a drink. 
Just slam the tail of your beaver in the water and a waitress 
will appear. Order a drink. When the waitress asks for anID 
show her 'the-key-that-never-fits'. You'll get your drinks. 
Now talk to Merrily to find out that she's B.A. (Bungee 
Addicted). 

Go back to the side of the swimming pool and go talking to 
the guard till you get the key of the lock to the 
bunjee-platform from him. Open the lock and go up. Once 
you're up, make a copy of the key in the soap. Now use a file 
to copy the key. Then you gotta go down again. There's only 
one way : JUMP! Get out of the pool, return the key to the 
guard, put your floating device in the water again and float 
back to Merrily. Give her the key. (Hehe, pleased the sixth 
one!). You meet again later that night. Follow Merrily 
upstairs. Once up you have to undress. Then Merrily will 
whisper some words in your ear. You're so surprised by her 
know-ledge that you fall down the platform. Wow, that's deep. 

You awake at your room. Go out. Use the ice-bucket with 
champagne on the ice machine to cold the champagne. Go to 
Samarah. Give her the words that Merrily said to you and then 
offer her a glass of champagne. 

Well, that's it. You made it throughout the whole game with a 
maximum of gamepoints. Now enjoy the final sequence which is 
really cute. You see. It wasn't really hard to get through. 
In fact, you possibly would have made it without my hints 
also! 

THE END.....

Quest For Glory 4 
Complete Tips (Beware this is a long solve !!) 

CREATING CHARACTERS, COMBAT TIPS. 

Advice on creating and playing as a Fighter. 

A Fighter's most  important stats are Strength, Vitality,  
Agility, Weapon Use, and Parry. Strength and Weapon Use are 
the easiest to build up during the game, so you may want to 
use your bonus points in the other areas. Carefully read the 
articles in your  game manuals on combat and monster  types. 
Work out every day on the exercise  machine and get a quality 
sword  from the Guild. Pace yourself with  the monsters  at 
first  -- don't  be too  proud to  run away  when you're 
losing, and  make sure you rest  and heal between encounters. 
Remember though, fighting is crucial  for building up your 
skills. You  will have an opportunity to  learn  the  
"Climbing"  skill  in  this  game.  Be  sure  to  practice 
this extensively once you get the chance. 

Advice on creating and playing as a Magic User. 

A Magic  User needs Intelligence,  Agility, and Magic  Skill. 
Read your  "Hero" manual about Spells  and the interview with 
Erasmus and  Fenrus. There are five new spells to  seek out 
in this world.  Talk to Dr. Cranium, the  Gypsies, Baba Yaga, 
and Katrina  about magic. Carefully investigate Erana's 
Garden. You will gain another spell when you have gained  
Erana's Staff and return to the Faerie Folk. Katrina will 
teach you "Frost Bite" outside the town gates at night after 
Day 3.  You can learn another  spell in Erana's Garden  by 
casting spells. Once you have befriended the Gypsies, they 
will  teach you the "Aura" spell at their camp. Trade 
something tasty to Baba Yaga and you will learn another 
spell. 

Advice on creating and playing as a Thief. 

A  Thief's most  important stats   are Agility,  Vitality, 
and  Luck. Climbing, Stealth,  Acrobatics, and  Lock Picking  
are easily  built up through practice. Read the section in  
your "Hero" manual about Thieves and pick  up the Tools of 
the Trade in town.  There is a Thieves' Guild in town,  but 
you'll need to look for it. 

Advice on playing as a Paladin.

You can  only play a Paladin  if you became one  in a 
previous Quest  for Glory game and "Imported" your character 
into this game. The Paladin needs to look to the past to find 
what needs to be  done in the present. Visit the Staff area 
in town at night to learn what things need to be done in town 
by speaking with the ghost of the Paladin  Piotyr. Talk to 
Olga and Boris, and  try to get them back together.  Let no  
opportunity pass  to  do  good for  someone, and  always use 
courtesy and kindness. 

How to import a character.

To transfer characters from other Quest for  Glory games, you 
must play "So You Want to Be  A Hero", "Trial by Fire",  or 
"Wages of War" to  the conclusion and follow the directions  
to create a character disk for  transfer. Then, when you 
start "Shadows  of Darkness", select  "Import Character" from 
the opening menu and follow those directions. 

General combat tips.

Fight monsters  to build up  your skills  and  to earn money  
from the man-like creatures. Don't be too  much of a Hero -- 
if the  monster is winning, run away and live to fight  
another day. Store extra equipment in your room at the inn; 
you fight much  worse when carrying a lot of  weight. Build 
up your character's skills at  every opportunity. If you  
like fast action and  direct involvement, use the "Arcade 
Combat" mode, and set  your Skill Level according to the 
amount of challenge  you want. There  is no "puzzle  point" 
penalty for  using a lower Skill  Level. If  you prefer  
using  strategy  and your  character's skills  to determine 
the combat, play in "Strategy Mode" combat. The computer will 
act for your character  according to the strategy  you set 
for him.  Different monsters require different strategies. 

Fighting tips for Fighters or Paladins.

The  best  close-combat  tactic  is  to  spend  about  
two-thirds  of your time defending and one-third  attacking. 
Your strikes are much  more accurate if you wait a few 
seconds between attacks, and  the monsters will hurt you less 
if you defend. Try to get in close to  spell casting monsters 
and hit them before they can  get their  spells off  at you.  
Use the  Jump and  Duck commands  to avoid incoming spells. 

Fighting tactics for Magic Users.

Magic Users  can't stand up  to a lot  of heavy damage.  Try 
attacking monsters from a  distance with your  spells, then  
run  away from close  combat and cast another  spell.  Calm  
is  useless  in  close  combat,  but  Dazzle can be very 
effective against monsters  that can see you. Magic Users  
should also look for alternatives  to combat.  Sometimes you  
can use  your spells to get  the same result without a  
fight. The longer you hold  down the mouse button on  a spell 
icon, the more powerful  the spell. If you cast the spell  at 
maximum power, it will do a LOT  of damage. However, you have 
to time  this carefully; if you are hit while casting a 
spell, you'll have to start over. Always keep a "Zap" spell 
on your weapon  -- cast it before you  go into combat so it  
will be ready. The Zap spell lasts until you successfully hit 
a monster with your weapon. 

Fighting tips for Thieves.

Use your Acrobatics attack to do serious damage then run away 
and soften up the monster  with thrown  rocks or  daggers. 
You  can also  throw daggers  in close combat  by clicking  
the right  mouse button  on the  control area. Don't stand 
there and let a monster whomp on you; your armor isn't good 
enough for that. 

Help! The monsters are just too fast and powerful for me!

If you  are having trouble  with the "Arcade"  combat, set 
your  Skill Level to Easy  in the  Control Panel.  This will  
also make  some of  the logic  puzzles easier.  If  you  
aren't  having  any  fun  using  Arcade combat, try using the 
Strategy  combat  feature.  This  mode  uses  your  chosen  
strategy  and  your character's skills to determine the 
result of  the fight. If you don't like the way  a fight  is 
going  you can   interrupt the  Strategy Mode  at any  time 
by clicking the  right mouse button.  You can  also  use the 
left  mouse button to change  your strategy  settings. Full  
details on  Strategy Combat  are on  the Combat Reference 
Card included in your game package. 

What are Special Attacks and how should I use them?

Sorry, the programmer  made me promise not to reveal  the 
secret techniques for using  Special Attacks.  But they're  
there --  experiment with  your mouse and keyboard. In  
Strategy mode you  must set Aggressiveness  high. Setting 
Special Attacks high  will cause your hero  to use them more  
often. Don't overuse this attack method  -- your character  
will be  open  to attack, and  will tire very quickly. 

GETTING STARTED

How do I get out of this Bone Cave?

You need  a source of  light. There is  a torch just  to the 
right  of the Bone Altar  on the  right side  of the  room. 
Take  the torch.  Search the  skeletal remains to  find a 
couple of  objects to create a  spark in order to  light the 
torch. Searching may also  turn up some ready cash. To light  
the torch go into your inventory and click one of the items 
on the torch. 

What do I do in the Heart of the Cave?

There are some objects in this room that  you need to find 
before you exit from the botomof the scree. If yu arent  
Fihter, avoid  combat by picking up things and get out as 
soon as possible. 

How do I cross the Pit Cave?

Crossing the pit is easy for the Fighter and Thief. The rope 
is a useful way to cross,  as  long  as  you  are  strong  or  
agile  enough. The Magic User needs something from the Heart 
of the Cave in order to cross. Click this item on your 
character, cast  the spell that  makes you weightless,  and 
let the  crosswinds carry you  over to the  other side. Find  
the town of  Mordavia as soon  as you leave the Caves! 

THE TOWN OF MORDAVIA

Where is the town of Mordavia?

After exiting the cave, travel to the west  until you come to 
a swamp. Go north until your way is  blocked. Go east until 
your path is  again blocked. The town will be visible to the 
north. Go north to the town gate. 

How do I return to the town after sundown?

The gates of the town close at sundown.  You can get back in 
by either climbing or using the Levitation spell. 

Where is it safe to sleep in town?

Your room at the inn is safe. If the inn is closed, you can 
safely sleep in the town square in the grass beneath the 
Staff. 

How do I get a room and a meal at the Inn?

Enter the Inn and  talk to the Innkeeper about the Hotel  and 
a room. Your room will be the first  door at the top of the 
stairs. To  eat, seat yourself at the chair on the right side 
of the right table. You will be served. 

What should I do at the Hotel?

Talk the  various characters and get some  background 
information about what is  going on  in Mordavia.  Go 
downstairs  at night  when you hear some noise, listen at  
the Innkeeper's doorway and  you'll learn why the  Innkeeper 
and his wife are  so grim. On  other nights, you  can meet 
and  speak with the  Domovoi here. You will have some most 
peculiar  dreams sleeping at this inn. If you are a  thief,  
use  the  window  to  get  out  at  night  and practice some 
of your stealthier skills. 

What should I do in town?

Spend the next  few days exploring the town and  the areas 
beyond, Practice and build up  your skills. Visit  Dr. 
Cranium. (if  you are a  Magic User, ask  him about Magic). 
Talk to everyone and find out what is going on in Mordavia. 

Of special interest to Paladins.

Visit the town square where the staff is  at night will put 
you in contact with another Paladin. He will  suggest quests 
for you to go on.  Help anyone you can in the  game. Your 
goal  is not to  kill things, but  getting rid of  dangerous 
Undead is certainly a good thing to do. 

What should I do with the Burgomeister?

Talk to him and get the key to the Adventurer's Guild. 
Although he doesn't like or trust you  very much, you can win  
his respect by helping others.  Visit his office when  the 
Gypsy is  caught. The Paladin  character needs to  return 
here with Piotyr's Sword. 

What should I buy at the Shop?

Buy rations, garlic, candy, and a pie  pan. The Thief needs a 
shopping bag. The Paladin needs a broom. 

How do I help the Old Man find his wife?

Search  the forest  at night  for the  Lost Ghost.  Convince 
her  that she is a ghost. This will  take several visits. 
Once she remembers  her name, go back to town and tell the  
old man about her. Return to this  screen later to visit the 
happy couple and get the old man's hat. 

How do I get Olga and her husband back together?

You will meet Olga's husband elsewhere  in the game. They 
definitely are having some marital difficulties.  Just keep 
talking to both of  them and telling them what the other 
says. 

What about this Gnome?

Eat supper at the inn on the third evening to meet the Gnome. 
Catch his act and visit  him upstairs  at the  last door  at 
the  end of  the hall. Ask him about humor, borrow the Rubber 
Chicken and visit  him several times to find out about Baba 
Yaga. Your quest will be to help him get his sense of humor 
back. 

THE GUILDS

How do I get into the Guild?

The Burgormeister has the key. Talk to him until he gives it 
to you. 

What should I do at the Adventurers' Guild as a Fighter?

Do some reading in  the Guild. Use the exercise machine there 
to build up your leg muscles and increase your strength. Once 
you learn how to climb, practice a few times with  the rope 
and grapnel on  the ceiling hook there. Take  the rope with 
you. Pick up a better sword here. 

What should I do at the Adventurers' Guild as a Thief?

Use the rope  and grapnel on the ceiling  hook. This will 
give you  the clue of how to find the Thieves' Guild. Look 
under the table for more clues, then solve the puzzle of the 
coat hooks hanging on  the wall to open up the secret passage 
into the Thieves' Guild. 

How do I use the exercise equipment?

Read the  manual on the bookshelf.  Once you are strong  
enough to require more weights, pick some of them up and drop 
them into the baskets. Click "Do" on the stair-stepper to use 
it. Adjust the weights according to your strength. You can 
only build up your muscles a certain amount  each day, so you 
will want to come back here every day for a while. 

What do I do with the rope?

If you are a Fighter, read some good books before trying to 
deal with the rope. Both the Thief  and the Fighter need to  
click the rope on the  ceiling hook to get  in some  climbing 
practice.  Practice repeatedly  to improve your climbing 
skill. Be sure to take the rope with you later. 

Where is the Thieves' Guild?

You can  only reach the Thieves'  Guild by way of  the 
Adventurers' Guild. Look for  the Thief  Marks there.  One is  
up so  high you  need a rope to find it. Another is  down 
low. You'll  have to find  your way up  and out by  hook or 
by crook. 

I'm in the Thieves' Guild, but everything is locked up!

A Thief is nothing without a toolkit, and  you lost yours on 
the way in. Still, a good  Thief can improvise.  If you  
don't  have a lockpick, try slipping the latch  with a  
credit card  (or the  equivalent). Maybe  it's time  for you  
to recruit yourself. You might want to study up on traps 
before you start cracking safes or opening desks. 

How can I bypass the Thieves' Guild traps?

Those traps are intended for practice, but they can still 
sting! Break into the back room and visit the library. You 
may learn something. You can disarm simple traps just by  
knowing how they work, but you'll  need a Thieves' Toolkit 
(Mark 2) for the complicated ones. 

How do I open the main safe in the back room?

The safe  seems to be  missing its knob.  Where could that  
have rolled off to? Search low  and lower, in  a really  
GRATE  hiding place. (That's  a pun, son.) Finding the 
combination  is sort of like the "Case  of the Purloined 
Letter" --it's right there in plain sight on the safe. 

How do I open the Chief Thief's desk?

You'll need  a lockpick and some  knowledge about disarming 
traps.  You can get the  lockpick from  the main  safe in   
the back  room. To  learn about  traps, carefully study the 
books on the bookshelf  in the back room. Locate and disarm 
the desk trap.  Pick the lock. If at first  you don't 
succeed, keep practicing. Once you get into the desk, read  
the Chief Thief's logbook carefully; even the "nonsense" 
section contains important clues. 

Where is the Chief Thief?

The Chief Thief is hiding out  because of an embarrassing 
skin condition. Check behind the barrels in the back. The 
secret passage has a very complicated lock; you'll  never 
guess  the solution.  Fortunately, it's  so complicated  that 
the Chief couldn't remember it either, so he wrote it down in 
his logbook. Find the part that makes the least sense, then 
think of words as colors. 

How can I cure the Chief Thief?

The answer is in the secret basement of the Monastery. Take 
care that you don't wind up  in the same state  as the Chief. 
You  can get some supplies  that will help in the store. 
There is some useful information in Dr. Cranium's hallway. 

DR. CRANIUM

How do I get into Dr. Cranium's house?

Ring the bells  that you see (and hear)  the same number of 
times,  in the same order. If you have trouble ringing the 
bells correctly, change your skill Level to low. If you've 
turned off the sound, turn it back on; it may help you here. 

Where do I get a key to Cranium's inner door?

You must sucessfully guide an Antwerp through the key maze. 
If you can't get an Antwerp for the maze, try TRAPping one. 

What do I do with the TRAP?

You need to figure  out what those beasties from behind the  
right door eat, so start entering everything you know about  
them into the Animal Identifier. Once you find the type  of 
treat that Antwerps eat, you need  to figure out where to get  
some. Fortunately,  you probably  have some  already in  
inventory. It  is something every  adventurer needs. Just 
click  it on the trap,  and you'll soon catch a bouncing 
beastie. 

How do I get the Antwerp through the maze?

If you have an  Antwerp, change your skill level and your  
speed control to low in the Control Panel. Open the door to  
the Key Maze; this will start the maze. Take your  time and 
maneuver  the Antwerp to  the key and  out through the side 
exit. 

How do I solve the Keyhole Puzzle?

Once you have the  key from the Antwerp Maze, set your  skill 
level to low. Use the Help key on the puzzle bar to obtain 
some hints. Once you solve the puzzle, click your set of keys 
on the door. 

What do I do with Dr. Cranium?

Talk to him. You  can get potions and flasks from him if  you 
help him with his ingredients.  You can  also get  a  
"Rehydration  Solution", if  you trade  him something he is 
interested in. 

What are the missing ingredients for Dr. Cranium's potions? 

To find  the ingredients you will  need to look the  word he 
gives you  in your Technical Manual. This  is the copy 
protection, in case  you hadn't guessed. We apologize for the 
necessity.

THE MONASTERY 

How do I get into the Monastery without being eaten?

Most characters need the Dark One Sign  to get into the 
Monastery. You can find it just outside the  Dark One's Cave 
where you started out.  If you are a Thief and  have a  rope 
and  grapnel, you   can climb  the walls  and break  into the 
upstairs window. Once you're in, don't  forget to pick up 
anything loose that's lying around on the shelf. 

What do I do with the blob in the cabinet? (The Dehydrated 
Domovoi) 

You need  to get some  "Rehydration Solution" from  Dr. 
Cranium, or  at least a flask of water. 

How do I get past the Hexapod above the fireplace?

Visit Dr. Cranium and use his animal  Identification Machine 
to find out what a Hexapod eats (assuming you already found 
out about Antwerps). Feed the Hexapod. Pull  one of  the 
andirons  by the  fireplace to  reveal secret  stairs to  the 
basement. 

What do I do in the Monastery basement?

Check out the Cask of Amon Tillado. That's one powerful 
vintage! Open the desk, but watch out, it's  trapped. A 
Fighter is going to have  to force the trap and take some 
damage. A  poison cure would help. The Magic User  should use 
a spell to open the desk.  The Thief had better visit the 
Thieves'  Guild, pick up some tools, and  learn about 
disarming traps  before he even thinks  about unlocking this 
desk. Read  the Diary of the Mad Monk.  If you are a Thief -  
look for the Magic  Statue, but  don't pick  it up  with your  
bare hands. Cover it up with something first. You  can get 
something appropriate at the  store. If you are a Paladin, 
you should  seriously consider how to permanently get  rid of 
the evil in this place. It's  so cold and dark in here, a  
little light and warmth might be a good idea. Maybe even a 
lot of warmth! 

PLACES AND CREATURES OF THE FOREST
   
Forest survival tips.

The  forest is  a dangerous  place, particularly  at night.  
Try to  spend your nights in the Inn or at Erana's Garden. To 
the west of the town is the Lake and the Gates to the  
castle. To the south of town is the  swamp and the Dark One's 
Cave.  To the  east of  town is  the graveyard  and the  
Gypsies' Camp.  To the southeast is Erana's Garden and Baba 
Yaga's Hut. 

Who is the woman in the lake and how do I deal with her?

The woman is a  Rusalka. If you want to be more than  her 
victim you need to be kind to  her. Think of giving  her 
something. Once you  win her friendship, ask her about the 
Swamp and Will-o- wisps. 

How do I release the Rusalka?

You must be  a Paladin to help the  Rusalka. When Piotyr 
sends you  to help the Rusalka,  you should  first make  
friends and  talk to  her a bit. If  you are friends of the  
Gypsies ask them about her.  To find her true name,  search 
the one place  that has "death  records". Get a  broom and a  
bit of the  Rusalka's hair. Sweep  the grave of  her untrue  
lover  and give him  some just desserts. Follow the rest of 
the Gypsies' advice. 

Where is Erana's Garden?

Erana's Garden  is to the  southeast of town,  south and a  
little east of  the graveyard. You can only enter it from the 
south. 

What can I do in Erana's Garden?

This is a safe  place to sleep at night. You will  need to 
plant something here when asked. Magic  Users can fetch 
magical fruit that  restores their Mana from the fruit tree. 
A Magic User  should carefully investigate the garden for 
other magical places. A secret there will yield to the 
correct combination of spells; start with Detect Magic to 
locate it. 

Where can I find the Faerie Queen?

If you are a  Magic User the Leshy will warn you of  the 
Faerie Queen. Meet her south of Erana's Garden at night. 

What should I do about the Faerie Folk?

You  will only  encounter the  Faerie Folk  as a  Magic User. 
The Faerie  Folk believe Erana's Staff belongs to them. You 
need to play along because they have something  you need.  
Visit the  Faeries several  times at  night just south of 
Erana's Garden.  You can only get  the Staff after you've  
rescued someone from the castle. In the final battle, start 
by summoning Erana's Staff and using all of its  protective 
spells. Be  prepared for a  difficult magical duel  and heal 
yourself as needed. Area effect spells like Frost Bite will 
be more useful than direct attacks. 

What is a Leshy and what do I do with it?

The Leshy  is a mischievous character  often disguised as a  
bush, who likes to ask riddles  and play tricks on  
travelers. However, his riddles  often contain useful clues. 

How do I solve the Leshy's "bush quest"?

The bush  of the Leshy is  down near the Dark  One's Cave by 
the  swamp. In the room where you slide down the slippery goo 
path, the bush is stuck on the right side of the screen. If 
you are a Fighter or Thief, throw some rocks to break up the 
rock dam.  If you are a Magic User,  use a couple of spells 
to  do the same and retrieve  the bush with  another spell. 
As  a Thief, use  your rope to  get above the bush, and go 
fishing. Take the bush to Erana's Garden for replanting. 

How can I help the captured Gypsy?

The best way  to help the Gypsy is to  find Igor. You need to 
look  in the most obvious place to find the gravedigger. 

How can I free the captured Gypsy?

As  a thief,  improve your  skills by  breaking into  the 
Burgomeister's Office window at night. Set the Gypsy free. 
All character types should search and find Igor. 

How do I get into the Gypsy camp? What do I do there?

You can't get into  the Gypsy camp until you've saved the  
Gypsy. The camp is a valuable place  for hints and  clues. 
Crossing the  Fortune Teller's palm  with silver will  give 
you information  about the past  and present. Be  sure to ask 
about sacrifices when you  get the chance. This is a good  
place to keep coming back to for more information later in 
the game. 
    
THE GRAVEYARD

What do I do in the graveyard?

From the Town Gate you need to walk  South for two forest 
squares, East for two forest squares, then North. Later in 
the  game you can find a passageway to the castle from the 
Borgov's crypt. Igor can  help you get into the crypt after 
you do a favor for him. The Paladin can find some information 
about the Rusalka and avenge her death. 

How do I move the fallen tombstone?

If you are a Fighter move it by brute  force. As an 
alternative or if you are a Thief, Climb the tree. Use the 
rope from your inventory on the pulley and raise the 
Tombstone. If you are a Magic User you need to know how to 
spell relief. 

What do I do as Paladin in the graveyard to help the Rusalka? 

If you were  sent on this quest by  Piotyr and have talked to 
the Gypsies, you should have a good idea of what to do.  Add 
her hair to the broom and sweep the correct grave. Fight and 
defeat the villan. 

How do I get into the Borgov's Tomb?

Ask Igor for a key once you have helped him, or try some 
skills or spells. 

What do I do in the Borgov's Tomb? How do I get out of here? 

There  is an  entrance to  a secret  passageway to  the 
castle  in here.  It is accessed by finding the Borgov crest 
on  the floor and take a colorful approach to the problem. 
Think of the names of the colors and of whose crest it is. 
When you solve  this puzzle, you  will receive a  key to a  
secret passageway to the castle. Look behind the rightmost 
coffin. 

How do I get out of the Borgov's Tomb?

Shake hands with the Grim Reaper.

BABA YAGA

Where is the Baba Yaga's hidden hut?

Baba Yaga's hut is hidden by a magical spell. Help the Leshy 
and he'll give you the magical phrase in a riddle, or visit 
the Gypsies after you've aided one and ask them about Baba.  
Once you know about the magic phrase  (or know magic), go to 
the farthest southeast forest room. A Magic User can cast a 
couple of spells to  get by  the protective  magic here.  A 
Thief  may be  able to  go over  the barrier. If  you are 
playing  with other  skills,  click the talk  icon on your 
character and say the magical phrase. Walk to the west. 

What does the Skull guard want?

Bonehead really wants something to cover his bald spot. You 
will have to help a ghost's identity crisis first, then tell 
someone about his missing wife. If you visit them  a couple 
of  times after they  are back together, you can get  the 
thing you need to give the skull. 

Why does the hut run away from me?

Because it  was a big chicken!  You'll need to bribe  it with 
chickenfeed. Look around the town gate for some. 

Where do I find elderbury berries?

When Baba  Yaga sends you  for elderbury pie,  seek out the  
killer bush in the south of the central  part of the forest. 
You'll need special tools to get the berries. 

How do I get the elderbury berries?

The Fighter and Thief  will need to knock some berries off  
at long range, then lure the bush away from its position. You  
need to use the kind of lure a Gnome would really  
appreciate. Sneak around  and get the  berries. Magic Users  
only need to  knock the berries  off with a  spell, then pick  
them up with  another spell. 

How do I make a pie?

You can get the pie pan from the shop in town. To get the 
Grue Goo, you'll need an empty flask. Go  to the slippery 
path near the Dark  One's Cave. You'll find plenty of goo  
there. You can make bonemeal  after you pick up a  bone. You 
can find bones  at the west  edge of the  swamp. Take the  
bones to Baba's  hut and grind put them in  the mortar. Use 
the pestle on the  mortar to grind them. Use an  empty  flask  
to  get  the  bonemeal.  Mix  all the ingredients together in 
inventory. To bake, click your mixture on one of the skulls. 

I've given Baba the pie. How do I get the Gnome's Humor back? 

You need to  tell Baba about the Gnome  by clicking on your 
character.  She may not be too sympathetic, but she will help 
you. 

What else can I get from Baba Yaga?

The way to Baba's  heart is through her stomach. You'd better 
have a tasty (by her standards) bribe to  feed her or you'll 
wind up in  a stew. Almost anything nasty will do. Once  fed, 
you can get some good information  about the Dark One and a 
magical ritual  you will need later in the game. As  a Magic 
User you can also get a new spell from her. 

THE CASTLE

What should I do in the castle?

If you are just exploring, you might learn a thing or two 
here. 

How can I find Tanya?

Once you pass through the secret entrance into the castle, 
exit the room to the right. Go North  in the next room and 
follow  the stairs. The secret passageway in this room is 
behind the bookshelves. This takes you to the other side of 
the castle. Leave the  room, take the stairs, and  exit the 
next room to  the left. These  stairs will  take you  to 
Tanya's  room. To  leave the castle, go right through five  
rooms until you come  to another set of  bookshelves. This 
secret passage leads back to the other secret  passage. Just 
go to the main passageway and out. 

How can I help Tanya?

Win her confidence. Give her something  she loves from home 
(the Domovoi should help you with it). You need to talk  to 
the Gypsies about sacrifice in order to convince Tanya to go 
home with her. 

How do I escape the dungeon?

If you  are a Fighter, click  the "do" icon on  the chains to 
break  them. As a Thief, use your  Thief skills. For a Magic 
User,  just spell it correctly. Once free from the chains 
check out the Iron Maiden for an escape route. 

How do I avoid being killed by Ad  Avis in Katrina's  room?

Killing Katrina  is not a wise  thing to do while  Ad Avis is 
still  around. As long as she's still  alive, he still needs 
you. Try awakening her with a kiss, or just  talking to her. 
She  won't be happy about  it, but you won't  be dead, 
either. 

RITUALS OF THE DARK ONE

How do I learn the Heart Ritual?

If you are a  Fighter, Paladin, or Thief, you need to  defeat 
a powerful Wraith to obtain this Ritual. His mound is 3 
screens south of the Town gate, 2 screens east,  and then  3 
more  screens south.  To defeat  the Wraith,  you will  need 
protection from the Gypsies and a lot  of practice building 
up your fighting or throwing skills. If you are a Magic User, 
you need to take Erana's Staff to the Faerie Folk. 

How do I learn the Blood Ritual?

This is in the basement of the Monastery. You have no 
Madeira, m'dear, so try a little Amontillado instead. 

How do I learn the Breath Ritual?

Your favorite hag  from Spielburg has this one. Remember  
Baba Yaga? Be sure to bring something she might like to munch 
on when you visit her. 

How do I learn the Sense Ritual?

It is hidden within the swamp. All roads lead to the Mad 
Monk's Tomb. If you're a Fighter/Paladin, make certain you 
are in tip-top physical strength before you try this. You  
are going to have to  use brute force to get  there. Thieves 
can use their Acrobatics to go from dry land  to dry land. 
Magic Users have a spell made for  this, but they'd  better 
stay out  of the way  of the Grasping Hands. Once you make it  
there, you have a couple of nasty dudes  who will try to keep 
you away from the tomb. When you have defeated them, use the 
Dark One's Sign on the Tomb to open  it. Spell out the proper 
order of  the rituals - Mouth, Bone, Blood, Breath, Sense, 
Heart, and Essence. Go North to leave the swamp. 

How do I learn the Bone Ritual?

This is  inside the Squid  Rock near the  Dark One's Cave.  
You will learn this from the  Gypsies. You'll need  to get  a  
Will-o-wisp from the  swamp first by luring it with candy and 
using a flask on it. Use your Will-o-wisp on the Squid Stone. 
The secret  writing will be revealed. Touch your  Dark One's 
Sign on the Stone and spell out  the name of the Dark One 
(This is  found in the Mad Monk's Diary at the Monastery 
Basement, or from the Gypsy camp when you have the final 
Fortune Reading.) 

How do I learn the Mouth Ritual?

Katrina has this Ritual. It's how she got you out of the 
Dark One's Cave at the beginning of the game. 

How do I learn the Essence Ritual?

You can find this ritual inside the Dark One's Cave. It is in 
a book guarded by the former Boyar  of Mordavia, although 
he's not quite  himself anymore. If you are a Fighter  or 
Paladin, use your rope  to get to the bottom  of things, then 
put the  last of the Borgov's  out of his misery.  The Thief 
needs to  use some common skills to  get down and out. The  
Magic User better do something  to the Boyar to keep him 
relaxed before going down and across to the other side 

What are the Rituals about and why am I looking for them?

Katrina  will eventually  get around  to telling  you about  
them. She wants to bring Darkness to the  world. The rituals 
are used to summon  the Dark One. The reason you want to  
find them, besides the fact you might  die if you don't, is 
that  only by  doing  all  the rituals  can the  spirit of   
the Mage  Erana be released, and the Dark One banished 
forever. 

BLOOD, BREATH, SENSE CAVES

How can I reach the Blood Altar?

The Altar is the large bowl on the right of the picture. 
Follow the path as far as it goes,  then climb up to the 
upper  path -- if you are a Magic User, cast Levitate; anyone 
else can use the Rope and Grapnel. Click "Do" or Acrobatics 
on the lower shelf, then on the Altar platform,  to get back 
to the Altar. Use the Blood Ritual on  the Altar, and then 
the fun  begins! Acid blood starts flowing throughout the 
cave; you need to get out without it killing you. 

How to escape the Blood Cave?

If you are a  Fighter use your Grapnel to climb up to  the 
shelf just above the Altar. Push the large rock; it falls  
blocking the flow of acid from the Altar. Click "Do"  on your 
rope to  climb back down. Walk  over to the lower  path and 
out. If you are a Magic User cast  Frost Bite on the spout of 
acid flowing from the  Altar head.  Cast another  Frost Bite  
on the  spout from  the base of the Altar. Walk across the 
now-frozen blood and follow the path to the exit. If you are 
a  Thief get back  up to the  upper shelf the  same way you  
came down. Use Acrobatics to get to the central "island" and 
again to get to the main path. 

How do I perform the Breath Ritual?

Go up  to the Altar,  the multi-tentacled statue  on the 
left.  Read the Breath Ritual for instructions. Save your 
game;  there are some fun special effects if you  blow on  
the tentacles  out of  order. To  blow into  a tentacle click 
the "hand"  icon on  it. Start  with the  rightmost tentacle  
on top.  Click on the leftmost tentacle on the side. Then 
click  on the center tentacle of the middle group. Finally 
click on the large  black tentacle on top. Once you've 
completed the Ritual, the wind begins to blow. 

How do I escape the winds as a Fighter or Paladin?

Grab one  of the tendrils  to the right  of the screen.  When 
your character is flung off onto the  ground, run to the exit 
and out. Make  sure you stay on the side of the screen 
closest to the exit, or the winds will catch you again. 

How do I escape the winds as a Magic User?

Wait for a pause between breaths when your character is out 
of sight inside the lung valve. Cast a Calm spell. That buys  
a little time. Cast Open on the valve and race towards the 
exit before the wind starts up again. 

How do I escape the winds as a Thief?

The Thief needs to take a page from the mime's book -- climb 
an invisible wall. When  he is  plastered up  against the   
front of  the screen,  click the  Hand anywhere towards  the 
right. You  will climb the  "glass wall" in  front in the 
direction you clicked. Once you climb down, run to the exit. 
Make sure you stay on the  side of the  screen closest to  
the exit, or  the winds will  catch you again. 

What do I do in the Sense Cave?

At first,  none of your  senses seem to  work. Walk around  
(try moving to  the left) until  you bump into something  
that gives you back  your sense of touch. This will make it 
slightly easier to move without falling off the path. You can 
also click  the Hand icon here  and there to get  a "feel" 
for what  is in this cave. Once  you can feel,  work your way  
around to the  left and up  until you regain your sense of 
smell. Click the "hand" icon in various places to find out 
how things smell in here. With your  smell restored, keep 
going up, then to the right,  and your  hearing will  return. 
Use  the "hand"  icon to  find out what things in  this cave 
sound  like. With your  hearing restored, proceed  to your 
right until you can see. Yuck, that was  a giant nose you 
went through! Use the Eye icon to see what's in here. 

How do I use the Sense Ritual?

If you have  all of your senses, walk  over to the Altar on  
the right. Use the Sense Ritual  on the Altar. The  cave will 
come to  high-voltage life! The only trick now is how to get 
out of here alive. 

I'm a Fighter. How do I avoid getting burned?

Start by  playing Tarzan -- click  your Grapnel on the  
horseshoe-shaped object (that's the stirrup of the ear). 
You'll swing down to the nose platform. Take a healing  
potion if  you need  one,  then  escape by  timing the  final 
dendrite cluster and  running through it. You  will probably 
take some damage, but hey, you're a macho, tough fighter! 

I'm a Magic User. How do I avoid lighting up like a Christmas 
tree? 

Summon Erana's Staff and cast Resistance; this will reduce 
the amount of damage you  take.  Try  to  time  the  "zaps"  
and  avoid  them.  You  can temporarily short-circuit any  of 
the Dendrites by  casting Lightning Ball at  them. If you run 
out of Mana points, summon Erana's Staff; it will help 
restore your Mana. 

I'm a Thief. I don't want become Thief Toast!

You'll have to be a swinger.  Click your Grapnel on the 
horseshoe-shaped object (that's the stirrup of the ear). 
You'll  swing down to the nose platform. Swing over the big 
cluster  near the exit by clicking the Grapnel  on the looped 
area at the base of the Altar. 

OTHER CAVES

How do I defeat the Priest Horror in the Cave Pit?

The Priest Horror is the toughest monster in  the game. If 
you are a Magic User or a Thief,  don't fight it -- use  your 
spells or skills to  get what you need from it. Above all,  
be very, very quiet. The problem for  a Fighter or Paladin is 
getting close enough to damage the  Horror. This requires a 
lot of patience. Keep ducking when it throws acid at you,  
then move forward just a bit and duck again. Once you get in 
close, wail on it with your sword until you take it out. 

What do I do in the Bone Cave?

Light the Torches and replace your torch on the Altar. Touch 
the Bone Ritual on the Altar and take a good look at it. Use 
your Dark one's Sign on the Sand. Fit the bones to make  the 
sign. Use the Bone Ritual on  the Altar again. The Thief 
needs to really work  fast to get out of the trap  - Use your 
Acrobatics before it's too  late. The Fighter needs  to do 
what he  does best --attack  the bone cage. The Magic User 
needs to make the bones brittle by applying some spells of 
opposite temperatures  and then using  a little force  to 
break the  bones. Get your magic torch before you go. 

What do I do in the the Heart Cave?

You can't  do anything here  until you've completed  the 
first four  Rituals --Bone, Blood, Breath, and Sense. Once  
you've done those, click the Heart Ritual on the Altar in  
the center. A new passage opens in  the ceiling. Heal 
yourself to prepare for the final battle, then go  up -- a 
Magic User can cast Levitate; other characters use the 
Grapnel on the new passageway and climb up. 

ESSENCE CAVE, THE FINAL CONFRONTATION

I'm a Magic User. How do I make sense of the Essence Cave?

It's  just you  and Ad  Avis, and  he thinks  he can  block 
all of your spells. Summon Erana's  Staff and use it  to cast 
protective spells.  Tell the Ultimate Joke. While Ad Avis is 
helpless, hit him  with a Force Bolt. It won't hurt him, but 
it will knock him back. The Dark  One does the rest. Click 
the Staff on the large glowing crystal to release Erana's 
spirit. 

I'm a Thief. I don't  want an out-of-body experience in here! 

It's just you and Ad Avis, but you  can't get to him quickly 
enough to keep him from knocking  you into the  void. Normal  
weapons  won't hurt him,  so get out Erana's Staff. It 
changes to something more useful in your hands, but you still 
don't have enough time. Buy time by telling the Ultimate 
Joke. While Ad Avis is helpless, use  Acrobatics to finish  
him off in  impressive fashion. Click  the Staff on the 
glowing crystal to release Erana's spirit. 

I'm a Fighter  or Paladin. I want to  make certain a certain 
Undead  Magic User never walks this world again! 

It's just you and Ad Avis, but you can't get to him. You've 
been in a situation a bit  like this once before  in Tarna, 
but this  time you don't have  a spear. Take out Erana's 
Staff -- it changes into  the weapon you need! Ad Avis now 
has Vampire reflexes and will just knock it aside  if you try 
to throw it. Tell him the Ultimate Joke. While the Vampire is  
helpless, use the Staff to destroy him once and  for all. 
Click  the Staff on  the glowing crystal  to release Erana's 
spirit.

THE END

INCA 
Here are a load more tips for this rubbish un-playable game. Try 
INCA II its 100% better !!! 


Fighting Tips
-------------

Asteroids.

Navigate through the asteroids to reach the  planet. Don't 
fly too close to the asteroids. The gravitation of an 
asteroid will alter your course. You can shoot the asteroids, 
but it's not necessary.  Keep your accelerator at full speed 
and dodge the asteroids as best you can. 


Starship Canyon Battles.

Keep a close  watch on your control panel and  your 
navigation instruments. You must destroy  the starfighters 
that  are in front  and behind you.  You have to kill them 
before they reach the end of the trench or you will die. Stay 
at full speed and keep firing  at the ships in front of you.  
If you pass starfighters, slow down and  let them get just in  
front of you. Otherwise, they  will attack you from behind. 


Ship to ship dogfights.

Listen to your  ship computer voice (with a  DAC sound card) 
for tips  on where the enemy is, target locking, and when  to 
fire. Watch for blips on your radar. Be sure  to save your  
torpedoes for combat  against the large  ships that will 
appear later  in the game.  Once you use  up your torpedoes,  
they are gone for good  and are  not replenished.  The large  
ships found  later in  the game are nearly impossible to 
defeat without them. 


Spanish Warrior Mazes.

The mazes can be complex or simple.  Click on the right mouse 
button after each move and note your position and direction. 
Watch out for Spanish warriors. Maps of the mazes  are 
available. Please write or FAX  the Sierra hint department to 
receive maps on  the mazes. Please check your Inca  game 
manual for the address and FAX number. 


Tips on fighting Spanish warriors.

Aim your icon  on the warrior's blasts first,  then fire at 
the warrior.  It is best to hit the warriors when they turn 
the side of their body toward you. When they face you, their 
armor protects them. 


The First Power - Time
-----------------------

What is the solution to the first puzzle - The Geoglypth? 

Click  on the  left angular  stone, then  the right  stone. 
Click  once on  the control cover on your  ship and twice on 
the right control  knob. Click once on the left  control 
knob. Put the  colored balls in your  inventory. Click on the 
hole in the ground in front of the door. This will change the 
golden sun on the left. When  the lines on  the golden sun  
align with the  symbol on the ground, pick up the golden  sun 
and put it in the geoglypth's  large hole in the floor. With 
the golden sun in place, put the red ball in the left hole, 
the green ball in the middle hole and the blue ball in the 
right hole. Pick up the sacred tumi and click on the door to 
leave. You will enter the Jewel of Time maze. 


What is the solution to the Entrance to the Anti-Chamber 
puzzle? 

Use the  tumi to cut both  knots, then use it  on the bamboo. 
Pick  up the gold coin and the  bamboo. Click on the passage  
way in front of you  to go forward. Click the  cursor on the  
wall and put  the bamboo in  the notches that appear. Click 
on  the golden star.  Use the tumi  on the basin  and pick up  
the golden corn. Click  the gold coin  on the stamp.  This 
will move  you up, forward, and place you in front of a door. 


What is the solution to the Anti-Chamber puzzle?

Rotate to the  left until you have the  golden panel in front 
of  you. Click on the golden panel and  put a third of a star 
in inventory.  Click on the mark of the  star inside  the 
golden  panel to  close it.  Move the  cursor to the left 
twice. Click the  golden star on the column.  Pick up the 
Quipu. If  you didn't see the Quipu  when you opened the 
column, you  have selected the wrong column. Click on the 
hook  and pick up the stone star. Go back  to the golden 
panel and open it. Put the stone star in the mark of a star. 
Click the golden corn on the golden  ball.  Click  on  the  
arrows  until  you  have  this many dots in this 
configuration: One on the top, Five on the left, Three on the 
right, Two on the bottom. 

The Second Power - Matter
-------------------------

What is the solution to the Male/Female Statue puzzle?

Click on the center floor panel. The object  here is to 
create one blue egg and one red egg. Click on the left 
statue. Either a blue or a red ball will appear. Immediately 
after  the ball appears, click  on the right statue  and a 
red ball will appear. The balls  will unite and form an egg. 
Next,  continue to click on the left statue, producing 
colored balls until one appears that is NOT the same color as  
the first egg (if  you have a blue  egg, you must get  a red 
ball and vice versa).  If the colored ball  is the same color  
as the egg, just  let the ball pop and click on the left 
statue again to produce another. Once you have a suitable  
ball, immediately  click on  the  right  statue. A  red ball  
will be generated  and another  egg will  form. After  you 
have  a blue  and red egg in place, click on the  vase. You 
will return to your ship  and battle your way to an asteroid 
base. 


What do I do onboard Aguire's Spanish Galleon?

Click the  mouse to move  from place to  place. Shoot at  the 
energy bolts that Aguire's troops fire at you. Kill the 
soldiers. 


I've been locked in the hold and am in chains. How do I 
escape? 

Click on the label and the cork. Click  the powder on the 
label. Put the petard (bomb) under the hole in the barrel.  
Pull on the chain until the light shines. Click the cork  on 
the rat. Then put  the cork back in the  hole. Place the cup 
under the light to  ignite the petard. The blast will open  
the barrel and free you from your chains. 


I'm free of the chains, but I don't know what to do next.

You need keys to open 2 cabinets. The keys are hidden in 
barrels. 


How do I obtain the cabinet keys?

From the hold where you started, rotate  to the right once. 
Click on the barrel cover to open it. Pick up the gold 
nuggets and the key. Close the cover. Rotate back to the  
left until you face the  door. Go through the door.  Rotate 
to the right and open the barrel by clicking on the cover. 
Pick up the precious stones and the key. Close the cover. 


I have the keys. How do I proceed?

After you have both  keys, rotate back to the left. Click  
the large key on the cupboard. Pick up the hatchet and the 
toiletry bag. Close the cupboard when you have the items. 
Rotate until you are  facing the door and go through. Click 
the hatchet on the small barrel cover, and  take the cover. 
Put the toiletry bag on the ground. Click  the cup on the 
barrel  to get some powder and  put it in the bag. Fill  the 
cup and empty  it into the bag  twice. Pick up the  full bag. 
Go back to the door and go through. Open the second cupboard. 


How do I open the second cupboard? What must I get from it?

Rotate  until you  face the  right hand  cupboard. Click  the 
small  key on the cupboard. Put  the toiletry bag  on the  
plank  and pick up  the cannon sponge. Close the cupboard  
door. Rotate until you face the  door and go through. Click 
the cannon sponge on the small barrel. Click on the trap door 
in the floor. 


How do I get through the door with the gold rings?

Click on the  gold rings on the door  3 times. Arms will come 
out of the walls holding a crucifix and a candelabra. Take 
the crucifix and the candelabra. Take the gems from your 
inventory and put them  in the right hand. Place the gold in 
the left hand. 


How do I get through the cloud scene?

Click the crucifix on the shell. Take the censer from the 
shell and place it on the  pedestal. Next,  place the  
candelabra on  the pedestal. Take the  middle candle from the 
candelabra and put it in the censer. Click your cup on the 
holy water. Click the cup filled with Holy  Water on St. 
Peter. Immediately take the large key from St. Peter. You 
will get  another chance if you don't get the key quickly 
enough. Click on the door to exit. 


I'm stuck at a Golden Cross. How do I get past it?

Click on the cross in this order: - Once  on top - Twice on 
the bottom. - Three times on the left. - Four times on the 
right. 


How do I get the Princess to help me?

You need to defeat the enemy in spaceship trench combat. 


The Third Power - Energy
------------------------

How do I proceed once I have the second power?

Once you have  met with the old Inca,  you must proceed to 
another  planet. You need to defeat a  green squadron of 
space fighters and take  on 3 Spanish space galleons. Make 
sure to use your torpedo weapons on the galleons. 


How do I open the Temple Door?

Click  on the  3 suns  that are  on the  left of  the door  
from top to bottom. Collect the  colored eggs in this  order: 
Blue, Red, Green.  Click on the lower right and  upper left 
symbols.  Immediately put the  green egg in  the blinking 
statue eye.  Click on the lower  left and the upper  right 
symbols. Immediately put  the  red  egg  in  the  blinking  
eye.  Click  on  the two middle symbols. Immediately put  the 
blue egg  in the blinking  eye of the  statue. Pick up the 
golden disc and click it on the 3 suns on the left from top 
to bottom. 


How do I get out of the Lava Room?

You need to obtain a crystal and use it to decipher a 
color/tone puzzle. 


How do I obtain the crystal?

Pick up the  tumi blades and put them  in inventory. Move the 
quarry  stones on the wall until  a bright light shines in  
from the top and onto  the stone. Use the golden sun on the 
stone. Pick up the crystal. 


I have the crystal. What do I do with it?

Click on the stone with the golden sun  to pick up the sun 
again. Click each of the tumi blades  on the stone. Then 
click  the crystal on the stone.  The large crystal in  the 
upper right-hand  corner will be  changing colors. Every  
color represents a different  color and tone. You will need  
to match each color with the corresponding color  on the 
floor. The colors are  encoded by the following equation: o  
BLUE=YELLOW o RED=PURPLE o  GREEN=GREEN. For instance, if  
you see the large crystal blink BLUE then GREEN you would 
click on YELLOW then GREEN on the floor.  Every time you  
click on the  correct pattern, rocks  fall from the ceiling. 
After you correctly match 3  consecutive patterns, a door 
will open up in the far end of the room and you can exit. 


What is the solution to the Dials of the Moon puzzle?

Before you enter the  Dials of the Moon puzzle room, look  
for a small piece of bamboo on  the left hand side  of the 
door and  take it. You'll see  what looks like a phone dial.  
The object is to have only one stone  left and it has to be 
in the bottom  hole. Each time you place a  stone correctly, 
it will disappear. Place the number 5  stone in the 7th hole. 
Place the number  8 stone in the 6th hole. Place the number 3 
stone in the 5th hole. Place the number 1 stone in the 3rd 
hole. Place the number 6 stone in the 4th hole. Place the 
number 3 stone in the 5th hole. By clicking on the earth,  
you need to move the stone to the top. Place the golden sun 
on the sun and take the red gem and the disk. 


Final Confrontation
-------------------

What is the solution to the Room of Gems puzzle?

Use the green gem on the supreme star until the room is 
green. Use the blue gem on the  supreme star. Put  the bamboo 
in   the mud and  use the red  gem on the supreme star. Use 
the green gem on  the supreme star until the room turns blue. 
Use the bamboo  on the water. Use the  golden sun on the 
bamboo.  Use the green gem on the supreme star until the room 
is green. Use the red gem on the supreme star. Use the green 
gem on the supreme star until the room turns yellow. 


How do I defeat Aguire?

Explore the ship  and find Aguire. When you  find him, engage 
him in  an energy bolt battle.  Be careful of  his multiple 
shots.  His final volley  is the most dangerous. Continue  to 
shoot at  him until he  dies. Once Aguire  is dead, you will 
become the new Inca and win the game! 

                          THE END !!!  
                          
(Phew,got that one out of the way, it must be time for INCA2) 

Challenge 5 Realms 
Walk-Through  -  Challenge of the Five Realms 

Main Plot

Ballytogue -  In the castle, talk to Hastings who is located 
outside the the bedroom in the hall.  Then go to the basement 
and pick up the spell components and other objects in the 
kitchen and weapons room.  You should also talk to Wilagon 
Blacklost in the kitchen.  He will give you the book of 
Equus.  Go to Shiliko's hut in the northwestern corner of 
Ballytogue.  Pick up all the items.  Next, go to the bar next 
to the pawn shop and fight the Hammerhead Brothers.  Take the 
items left after combat to the bar in the southwest corner of 
the city and recruit Sir John Oldcastle. 

Farinor - First, talk to the beggar in the northern part of 
the city. He will offer to sell your a Spirit Lamp.  Buy it, 
as it is necessary to recruit the Alveolan King.  To recruit 
Cynna Bane, talk to Thurias Foolkiller, then threaten
him.  Follow what he tells you to do.  This will involve 
stepping into a trap, so make sure that you are well fed and 
rested to survive the damage.  Go back and talk to and 
threaten him again. Go to Cynna Bane's hut and do what she 
asks you to do.  Talk to her again and she will join your 
party. 


SouthFrost -  Kill the Reyal monsters located in the 
northeastern part of the city.  Next go south and talk to 
Azron.  He will reward you for killing the Reyals by telling 
your where to find the witch Cagliostra and give you the 
Witch's Orb to get past the traps. 

Fremont - You can recruit the wizard Heltura by just talking 
to her. Deostrus will tell you the location of the Hidden 
Wizard's Guild if you bring him his beloved Marinda from 
Pendar. 

Greenberry -  Talk to Mayor Zamtine, he will give you the key 
to the Archives.  Go to the Archives and fight the Goromond 
Knights located there.  Pick up the Decree Banishing Magic.  
Go to the town square and buy the Enchanted Oil to use in the 
Spirit Lamp. 

Mines of Signor - Enter the mines with the Decree Banishing 
Magic and the Witch's Orb.  Find Stellerex at the end of the 
maze. He is the first person you will see.  Talk to him and 
do what he asks and he will join your party. 

Cliffs of Mahor - Talk to your mother's ghost. 

Silvermoor -  Talk to all the artists and writers that you 
find and buy what they're selling.  Go to the theatre in the 
centre of the city.  Take the theatre costumes and the spell 
components. 

Pendar- Buy the ship's passage.  Cast the revisibility spell. 
Go to the world map and choose Sea of Belgron.  You will 
enter realm of Thalassy. 

Thalassy - You will enter in Arrado.  Talk to the Emperor who 
is south-west of the city.  Next go to the Sunken ship and 
use the search command to find Laxalt's Speargun.  Take the 
weapon to the Emperor.  The cast the Friend spell on the 
whale Voolz.  Talk to the Emperor, he will join your party.  
Take the crown from his inventory and place it in your.  If 
you do not do this and he leaves your party for any reason or 
is killed, you cannot win the game.  (The applies to all 5 
crowns.)  Be sure to pick up a Vial of Thalassian Water. 

Buntonderry - Buy meat from one of the 2 butchers.  One will 
sell you spoiled meat and the other will sell you good meat.  
Make sure you get some of the good meat.  Go to the middle 
barn on the left side of the city.  In the barn, cast an open 
lock spell (or pick the lock) on the door on the left.  Enter 
the silo and fight the bandits.  Talk to the Sheriff, he will 
join your party.  Go to the barn in the lower left hand 
corner of the city and talk to Felrid.  He will join your 
party.  Felrid is needed to complete the game, so keep him 
safe. 

Skyhold - Go to the brewery on the left side of the map.  
Pick up some ale.  

Al-Bahdri - Go to the southern part of the city.  Drop the 
ale and meat.  Talk to Haggian the gnome.  Enter the mountain 
area to the south.  Fight the lions, ogres and snakes.  Enter 
the cave on the north edge of the map.  Talk to Sir Valakor. 
He will join your party if you have the Queen's diamond ring. 
Leave the cave and enter the portal to Alveola. 

Alveola - Find King Aramacan.  You can find him in his castle 
in the centre of the city.  Talk to the king then use the 
spirit lamp The King will join your party.  Be sure to pick 
up some Alveolan Soil.   Visit a pawn shop and purchase a 
shovel. 

Castle Thiris - Cast the Fly spell and enter the castle 
through the hole in the roof.  Walk 6 paces north of the 
ststue in the entry hall and use the shovel to dig up the 
scrolls of Shamar.  It is not easy to find, so just keep 
trying 'till you hit the right spot. 

Castle Duras - Enter the Castle and fight the guards.  Go to 
the basement and talk to Queen Feya's Spirit.  She will give 
you the Spirit Chains, a necessary item for the Slay Evil 
spell to kill Grimnoth.  Take the King's Knighting sword from 
the room on the first floor's east wing. 

Castle Ventrax - Go to Pendar.  From Pendar choose the world 
map and choose Castle Ventrax.  You are now on the island of 
Jupiles.  Enter the castle and speak with Kuvey Lyter.  In 
exchange for the Knighting sword he will give you knights and 
archers to aid in your quest.  To leave the island, you must 
choose Pendar from the world map. 

Thornkeep -  Go to the church in the middle of the city.  
Enter the church and talk to Brother Mallochius.  He will 
give you the Ring of Transforming.  Then talk to Thermar the 
Holy, he will give you the Crystal Ball in exchange for the 
Scrolls of Shamar.  The Crystal Ball tells you the components 
necessary for the Restoration spell. 

Commington Forest - Find the Tree Knights (Blaxton's Knights) 
in the north of the forest.  Talk to Sir Blaxton only once.  
He will try to kill you if you speak with him a second time.  
The portal to Fraywood is behind the Tree Knights.  You can 
get to it 3 ways:  fly over the knights, kill them, or give 
the Ring of Transforming to Sir Blaxton.  If you use the 
Ring, the knights will join your party. 

Fraywood -  First, talk to the King.  Find the culprit 
(Brodo) behind the practical joke played on him.  To do this, 
first talk to and then threaten the Apothecary, Faris.  Take 
the note that he gives you to the King.  Then go to the other 
Apothecary, Ladrian, who is standing outside in the northwest 
corner.  Buy the Broche Powder.  Next find Brodo in his house 
and talk to him.  Pick up the wine and give it to him, the 
Broche  powder is automatically added.  Go back to the King 
and tell him that Brodo has been taken care of.  The King 
also wants you to take care of the Razers in Commington 
Forest. Go through the portal and back to Commington Forest.  
Talk to the 4 Razers and persuade them to stop cutting down 
the forest.  After this is done, go back to the King in 
Fraywood and he will join your party.  You also need to find 
the Unicorn Horn in Fraywood.  First, talk to Gwin 
Aerlynbane.  Cast a truth spell on Rianen Aerlynbane.  She 
will tell you where the Chastity Belt Key is to be found.  
Take the Key to Gwin and use it.  She will join your party.  
When you leave the building, the Unicorn will be there.  Talk 
to him.  Use the search command to find an Acorn in Fraywood 
before leaving. 

Vinazia- To get to Vinazia without losing anyone in your 
party, you must do one of 3 things when going there:  
teleport, buy passage  and disguise yourself with the theatre 
costumes, or book private passage with the sailor Kier Planck 
(found in a tavern in Galraven). Fight your way to the 
castle.  Once inside the castle fight your way to the second 
floor.  On the second floor, you will find Duke Goromond.  
Kill the Duke and retrieve the Crown of Alonia. 

Mt. Shasta - First, find the Giant's house at the top of the 
mountain.  Take one of his poems.  The portal to Aerieus is 
found in the cave.  You must defeat the dragon in the cave.  
If the revisibility spell has been cast, the portal will 
appear. 

Aerieus - First, talk with the King and discover the assassin 
(Senator Tonerridge) who is out to kill the King by casting 
the Truth spell on NPC's.  Next, bring Senator Glorenzia the 
Newspaper from Burano (get the Newspaper from Renjac 
Taskmaster by first casting a Truth spell on him and then 
bringing him the Parchment Paper and Ink supply from 
Fenaysia).   Third, talk to Senator McKlennia, then go to 
Nyxx and talk to Quetzl Too, you will then receive the Book 
of Wisdom.  By rescuing Chauncey Garedener from the Peregrine 
Rogues in Nyxx and returning him to the home of Aramdrac 
Mason in Fenaysia, you will receive a Vial of Aeriean Air. 

Ruddiquid -  After you collect all 5 crowns go to Castle 
Thiris and enter the portal to Ruddiquid.  AFter entereing, 
cast the Restoration  Spell.  You must fight your way through 
the maze to finally  come upon Grimnoth himself.  You must 
cast the Slay Evil spell on Grimnoth.  Demons are very 
difficult to beat but you can use magic and weapons on them.  
Skeleton warriors are killed only by magic.  Beezleroths 
sometimes bounce magic back at you, so it is not always a 
good idea to cast an explode spell on them. 


THE END

SAM & MAX Another solve.  
Solved by Trackhunter 

I will only give you the necessary steps to solve this game, 
there are a lot of funny things to find out. So please try 
other things too, in order to  laugh about a few jokes.

Pick up the money from the mousehole.
Get the black light from the right of the screen.
Leave the room and go on the street.
Talk to the kitty on the left and use Max on it to get your 
orders.
Use your car and get to the carnival.
Give the orders to the artist fire spitter.
Get the bigfoot's hair and Jesse James hand in a jar.
Leave the tent to the right.
Play the Wack-a-rat game and win a flashlight without light 
bulb.
Use the black light with the flashlight.
Get the fishbowl magnifying lens.
Talk to man on the left and ride the Cone of Tragedy.
Inspect your inventory and you will see that everythings gone.
Talk to the man again and ask him about your things and get a 
claim ticket.
Leave the screen to the north.
Enter the Lost & Found tent.
Get your things back.
You now also have a magnet from the "World of fish".
Go to the left and enter the screen to northwest of the tent.
You are now at the Tunnel of Love. Ride it.
Use flashlight and light the wall. There's a part with bats.
There you can see a fuse box. Use Max with it.
Use the right man and enter the castle gate.
Talk to Doug, the mole man.
Ask him about Bruno.
Use the switch beneath the door.
Leave the Tunnel of Love.
Drive to Snuckey's.
Enter the building and buy some candy.
Talk to the clerk and ask him about the restroom.
When Max goes to the toilet, follow him.
Outside, when he returns, talk to Max & keep key with the rasp.
Get the jumbo-size cup.
Enter building again & give jar with Jesse James's hand to the
clerk in order to let him open it.
Drive back to the carnival and visit Doug again.
Give him the candy.
Leave the Tunnel of Love and go the right.
Open Trixies's trailer with the crowbar.
Open the closet and get the golf score card.
Get the costume from the box.
Drive to the largest ball of twine in the world.
Take the tram to the restaurant.
Up on the ball go a bit to the left to enter the restaurant.
Take the wires and attach them to the binoculars.
Also put the magnifying lens on it.
Talk to the man on the right and get a bended spanner.
Leave towards the "World of fish".
Get the bucket of fish.
Talk to the fisherman and ask him about the helicopter.
Use spanner on bolt of the fish on the left (in the water).
Enter the fish and use Max on it, too.
On deck of the ball of twine use Max with the ball under you.
Drive to the Gator Golf Emporium.
Get the broken golf ball retriever from the waste basket.
Go to the north to play golf.
Now get the bucket of golf balls and drop the bucket of fish.
Take a club and play golf.
You have to shoot the fish nears the crocodiles to make a 
kind of bridge to reach Max (twice each corcodile).
Before going there take the fish back into your box.
Once on the island open the glas door and get Max out.
Put the bigfoot hair in your inventory.
Open other door & get the sno globe from the Mystery Vortex.
Now return to ball of twine and enter the museum at its bottom.
Put the hand on the golf ball retriever.
Also put magnet on it. Use retriever on ball and you will get
a ring.
Drive to Mystery Vortex and enter it. Remember the colour of 
the great door on the far right.
Enter the mirror and turn on the magnets. Combine their 
colours to the colour of the great door.
Go back and enter this room.
Talk to Shuv-Oohl and ask him about Bruno.
Keep an eye on the locations he mentions to find frog rock.
Give him his ring and he will give you some magical powder.
Leave this room and enter the room to the north.
After adjusting your eyes take the bigfoot hair from the 
melting ice block.
Once again return to the ball of twine.
In the diner use the binoculars to find frog rock.
When you have found it go there.
Put all three bigfoot hair samples on rock and then sprinkle 
the magical mole man dust over it.
Now go to BumpusVille.
Enter the house and go to the room on the right.
Take a pillow and use the golf ball retriever to get the book 
out of the bookshelf.
When you have read it, find the cleaning droid. 
Reprogram it by pulling out all cables and plugging in the far 
left one (blue).
Then go to room northeast. When the droid triggers the alarm 
use the cyberspace equipment.
In the cyberspace get sword and enter the cave.
Slay the dragon with the sword and get the heart.
You won't get it really, but you will get the key for the 
security system.
Leave this room and go to the left.
There you will find a lot of animal heads. At the back wall 
is a picture, take it.
Go to the left and use the key in the keyhole.
Now drive to the Jungle Inn.
Enter it and give the rasp to the bigfoot.
Talk to the woman on the left and get some brochures.
Examine them.
Go to the Vegetable Museum and there get a vegetable that looks
like Conroy Bumbus. Talk to the woman and give her the picture 
of John Muir.
Talk to her again & get vegetable that looks like John Muir.
Drive to BumpusVille. Go to the bedroom, where the toupet is.
Use the vegetable head of Conroy Bumpus on it.
Now drive to Mount Rushmore.
Visit the dinos. Use Max on the right one to get its hair.
Then press start button of the T-Rex & when it opens its mouth
throw the rope at it.
Now use Max with the rope and you got a T-Rex tooth.
After that lets Bungee Jumping.
Go up Mount Rushmore & talk to woman. Then change your dress.
Put the cup on the golf ball retriever and secure yourself with
one of the lines. JUMP
Down at tarpit use the retriever with the cup to get some tar.
Put this tar on the stiltsuit. Also put the mommoth hair and 
the toupet on it.
Get dressed again and return to the Jungle Inn.
Use the costume on Max and join the party.
Get the bottle from the table.
Leave the room to the right of stage; you will be in kitchen.
Get the ice pick and open the refridgerator.
Open the door to the north.
Use the costume in your inventory and you will take it off.
Return to the ball of twine and ask the Uri Geller guy in the 
diner to bend your ice pick.
Use the corkscrew to open the bottle.
The cork can be used to close the sno globe.
Drive to the Mystery Vortex and use the vortex.
While in vortex use the sno globe to suck in the mystery power.
Then return to the Jungle Inn.
Visit the chief and give him the following things:
a) the pillow
b) the sno globe
c) the T-Rex tooth
d) the vegetable head of John Muir
Now enjoy the end credits...

That's all folks. One thing less to worry about.

Dare To Dream 

The following is a complete solution to "Dare to Dream" by 
Epic MegaGames. This solution is being compiled from memory, 
so room names listed below probably do not correspond to the 
actual names. 

                    Map - NOT TO SCALE
                    ------------------

                              Boat
                               /
                          Pier 69
                          /                     Penthouse
                   West Corner                      
                             /--- West Roof -- East Roof
            Alley --- Sidewalk   
           (Start)           \--- Bouf's Bar -- Second Floor
                   East Corner
                       
                     Sewer --- Toxic Dump
                       
                   Croc Room
                       
                     Tunnel
                       
                Broken Windmill ---_Windmill Interior
                                _/        
                   Chasm Side---/        Field
                                          
                      Pool            Dark Meadow
                       
                    Sea Cave
                       
                 Cave Interior


SOLUTION:

(Don't read this unless you want all the fun taken away.  If 
you REALLY need help, just play the easy version; it might 
give you some ideas.) 

In the Alley, take the balloon and the underwear. 
Go to the Boat.  Examining the splotch will reveal a fish.    
Take it. 
Go into Bouf's Bar.  Open the Second Floor door with the    
fish. (Don't ask) 
Go to the Second Floor.  Talk to Bouf.  Take the petroleum    
jelly. 
Go to the East Corner.  Use the jelly on the grate. 
Go to the Sewer.  Use the jelly on the grate. 
Go to the    Toxic Dump.  Put the underwear on the slime.    
Examine  the barrel, and take the shotgun that is    
revealed. 
Go to the Windmill Interior.  Take the skull in the    
bottom-right corner. 
Go to the East Corner.  Throw the skull at the window and    
take the glass. 
Go to the Boat.  Fire the shotgun at the window. 
Go to the Second Floor.  Talk to Bouf again, and shoot     
him.  Get the rod. 
Go to Bouf's Bar.  Use balloon on the helium tank. 
Go to the Sidewalk.  Use balloon on the sky. 
Go to the East Roof.  Open the door. 
Go to the Penthouse.  Examine the paper, and take the cross. 
Go to the Boat.  Use the rod to get the oxygen tank. 
Go to the Broken Windmill.  Use the glass to get the flower. 
Go to the Pool.  Use the oxygen tank on the water. 
Go to the Cave Interior.  Talk to the shark and give him the 
fish. 
Go to the Windmill Interior.  Use the flower on the bat. 
Use the cross on the sunshine.  Go to the Dark Meadow and 
talk to Terry. 
Use the unicorn key on the doorway, and then sit back and 
watch the end! 

THE END

Pork Adventure 
Solution 

This is the complete solution to the PORK adventure game.  
Read only as a last resort !  This is a variation of the
well known ZORK adventure.

You begin the PORK adventure east of house.

COMMAND                       LOCATION
=======                       ========
SOUTH                         South of House
SOUTH                         Thick woods
CLIMB TREE                    Top of Tree
GET EGG
DOWN                          Thick woods
NORTH                         South of House
EAST                          East of House
WEST                          Inside House
PUT EGG IN VAULT
OPEN TRAP DOOR
DOWN                          Smelly Cellar
GET LAMP
TURN ON LAMP
NORTH                         Smelly Corridor
SAVE
NORTH                         Sumo Room
KILL SUMO
AGAIN
AGAIN (until you kill him)
EAST                          E-W Passage
EAST                          Junction
EAST                          Loud Room
UNPLUG INSTRUMENTS
GET GUITAR
EAST                          Loud Room
EAST                          Triangular Room
DOWN                          On the Stairs
DOWN                          On the Stairs
DOWN                          On the Stairs
DOWN                          On the Stairs
DOWN                          Gates of Hell
RING BELL
UP                            Triangular Room
WEST                          Loud Room
WEST                          Junction
SOUTH                         LONG Corridor
SOUTH                         LONG Corridor
SOUTH                         LONG Corridor
WEAR TENNIS SHOES
SOUTH                         Mirror Room
EAST                          Worship Room
GET PRAYER BOOK
SOUTH                         Worship Room
SOUTH                         Tomb
GET MONEY AND SHOVEL
NORTH                         Worship Room
WEST                          Mirror Room
LOOK IN MIRROR
SOUTH                         Small Room
EAST                          Bat Room
GET BAT
SOUTH                         Smelly Room
DOWN                          Chile Contest
EAST                          Wine Tasting Room
GET WINE
WEST                          Chile Contest
UP                            Smelly Room
NORTH                         Bat Room
WEST                          Small Room
NORTH                         Mirror Room
NORTH                         LONG Corridor
NORTH                         LONG Corridor
NORTH                         LONG Corridor
NORTH                         Junction
DROP BAT
DROP SHOVEL
WEST                          E-W Passage
WEST                          Sumo Room
SOUTH                         Smelly Corridor
SOUTH                         Smelly Cellar
UP                            Inside House
EAST                          East of House
EAST                          Clearing
SOUTH                         Dangerous Cliff
DOWN                          Beautiful Canyon
WAVE MONEY
GET POT
UP                            Dangerous Cliff
NORTH                         Clearing
WEST                          East of House
WEST                          Inside House
PUT MONEY IN VAULT
DOWN                          Smelly Cellar
NORTH                         Smelly Corridor
NORTH                         Sumo Room
WEST                          Start of Polish Maze
NORTH                         Hippy Room
GIVE POT TO HIPPY
SAVE
UP                            Tax Collector's Lair
KILL TAX COLLECTOR
LOOK                          Tax Collector's Lair
GET BOOK AND FORM
DOWN                          Hippy Room
SOUTH                         Start of Polish Maze
EAST                          Sumo Room
SOUTH                         Smelly Corridor
SOUTH                         Smelly Cellar
UP                            Inside House
PUT FORM IN VAULT
PUT POT IN VAULT
PUT PRAYER BOOK IN VAULT
DOWN                          Smelly Cellar
NORTH                         Smelly Corridor
NORTH                         Sumo Room
WEST                          Start of Polish Maze
NORTH                         Hippy Room
UP                            Tax Collector's Lair
GET GUITAR
DOWN                          Hippy Room
SOUTH                         Start of Polish Maze
EAST                          Sumo Room
SOUTH                         Smelly Corridor
SOUTH                         Smelly Cellar
UP                            Inside House
PUT GUITAR IN VAULT
DOWN                          Smelly Cellar
NORTH                         Smelly Corridor
NORTH                         Sumo Room
EAST                          E-W Passage
EAST                          Junction
GET BAT AND SHOVEL
NORTH                         Lake Shore
DROP SHOVEL
EAST                          Pitcher's Room
SWING BAT                     Pitcher's Room
NORTH                         Loser's Hall of Fame
GET PICTURE
SOUTH                         Pitcher's Room
WEST                          Lake Shore
DROP BAT
DROP PICTURE
WEST                          Entrance to Diamond Mine
NORTH                         Inside Diamond Mine
NORTH                         Inside Diamond Mine
GET DIAMOND
EAST                          Royal Chamber
GET RUG
WEST                          Inside Diamond Mine
NORTH                         Inside Diamond Mine
NORTH                         Inside Diamond Mine
NORTH                         Inside Diamond Mine
NORTH                         Outside Diamond Mine
EAST                          Lake Shore
DROP CARPET
SOUTH                         Junction
SOUTH                         LONG Corridor
SOUTH                         LONG Corridor

Wander around until the light goes out and you are captured 
by the grue.

BEFRIEND GRUE                 Grue's Lair
GET LAMP
SOUTH                         Wash Room
PUT DIAMOND IN WASHER
WASH DIAMOND
GET COAL
DOWN                          Cyclops Room
GIVE WINE TO CYCLOPS
EAST                          Small Room
NORTH                         Mirror Room
NORTH                         LONG Corridor
NORTH                         LONG Corridor
NORTH                         LONG Corridor
NORTH                         Junction
NORTH                         Lake Shore
GET BAT, PICTURE AND RUG
LOOK                          Lake Shore
SOUTH                         Junction
WEST                          E-W Passage
WEST                          Sumo Room
SOUTH                         Smelly Corridor
SOUTH                         Smelly Cellar
UP                            Inside House
PUT COAL IN VAULT
PUT BAT IN VAULT
PUT WINE IN VAULT
PUT PICTURE IN VAULT
PUT RUG IN VAULT
GET FOOT
DOWN                          Smelly Cellar
NORTH                         Smelly Corridor
NORTH                         Sumo Room
EAST                          E-W Passage
EAST                          Junction
NORTH                         Lake Shore
GET SHOVEL
NORTH                         Sandy Beach
DIG X WITH SHOVEL
DIG HOLE WITH SHOVEL
DIG HOLE WITH SHOVEL
DIG HOLE WITH SHOVEL          Bottom of Hole
DIG HOLE WITH SHOVEL          Shaft Room
CLIMB DOWN POLE               Ladder Top
DOWN                          Ladder Bottom
EAST                          Grating Room
WEST                          Ladder Bottom
WEST                          Rabbit's Warren
GIVE FOOT TO RABBIT
GET CANE
NORTH                         Inside Diamond Mine
NORTH                         Inside Diamond Mine
NORTH                         Inside Diamond Mine
NORTH                         Inside Diamond Mine
NORTH                         Inside Diamond Mine
NORTH                         Outside Diamond Mine
EAST                          Lake Shore
SOUTH                         Junction
WEST                          E-W Passage
WEST                          Sumo Room
SOUTH                         Smelly Corridor
SOUTH                         Smelly Cellar
UP                            Inside House
PUT CANE IN VAULT
DROP SHOVEL
DOWN                          Smelly Cellar
NORTH                         Smelly Corridor
NORTH                         Sumo Room
EAST                          E-W Passage
EAST                          Junction
SOUTH                         LONG Corridor
SOUTH                         LONG Corridor
SOUTH                         LONG Corridor
SOUTH                         Mirror Room
SOUTH                         Small Room
EAST                          Bat Room
SOUTH                         Smelly Room
DOWN                          Chile Contest
GET CHILE
UP                            Smelly Room
NORTH                         Bat Room
WEST                          Small Room
NORTH                         Mirror Room
NORTH                         LONG Corridor
NORTH                         LONG Corridor
NORTH                         LONG Corridor
NORTH                         Junction
WEST                          E-W Passage
WEST                          Sumo Room
SOUTH                         Smelly Corridor
SOUTH                         Smelly Cellar
UP                            Inside House
PUT CHILI IN VAULT

This is the last treasure.  You now fall into land of PORK II 
and become a master PORKer. You have seen 58 locations (out of 
64), in 276 turns.  Your score is 160 out of a possible 160 
points. 

NOTE:  The above walk-thru is just one way to solve this
adventure.  Of course, it is also possible to solve PORK using
other sequences of commands.  Similarly, the specific 
vocabulary shown above is not the only set of words.  There 
are many synonyms for both verbs and nouns that work equally 
well in the game.

Ooze Adventure 
Solution 

IN THIS SOLUTION N,S,E,W ETC STANDS FOR NORTH,SOUTH ETC AND 
ALSO THE WORDS IN THE "  "`S ARE THE WORDS THAT SHOULD BE 
ENTERED. 

N,UP
"SIT DOWN IN CHAIR"
"GET UP"    
"UNLOCK DOOR WITH KEY"    
N    
"MAKE LIGHT"    
"WAIT"    
W,W    
"GET OVERALL"    
"LOOK INTO POCKET"    
"GET CHALK"    
E,E    
"GET DUST"    
"DROP DUST"    
"LOOK DUST"    
"DRAW CIRCLE AROUND DUST WITH CHALK"    
"GET LANCE"    
N    
"PRESS KNOB"    
"OPEN DOOR"    
N    
"UNTIE ROPE"    
"GET ROPE"    
S,S,S,UP    
"YES"    
UP,UP,E,E,S,S    
"EXAMINE LAMP"    
"GET BULB OUT OF LAMP"   
 N,N,W,W,DOWN,DOWN,DOWN,N    
"CHANGE BULBS"   
"OPEN CHEST"    
"LOOK INTO CHEST"    
"GET PICKAXE"    
S,UP    
"YES"    
UP,UP,E,E,S,E    
"OPEN DRAWER"    
"GET TWINE"    
"MOVE TABLE"    
"BREAK WALL WITH PICKAXE"    
"TIE TWINE TO THE BAG OF JELLY BABIES"    
"DROP BAG"    
"PULL TWINE"    
"UNTIE TWINE"    
"DROP TWINE"    
"DROP BAG"    
"DROP KEY"   
"DROP OVERALL"    
"DROP BULB"    
"DROP PICKAXE" 

W,N,W,W,W,N    
"EXAMINE CIELING"    
"OPEN THE HATCH WITH THE LANCE"    
UP    
"CLOSE HATCH"    
"DROP LANCE"    
E,W,S,W,S    
"GET TEAR"    
N,E,N,E,N,W    
"OPEN DOOR"    
"YES"    
W    
"TAKE ALL"    
E,E,S    
"GET AXE"    
E,S,E,S,S    
"PLAY HARPSICORD"    
"PLAY HARPSICORD"    
"PLAY HARPSICORD"    
S,S,S,S,S,S,N,N,W,W,DOWN,DOWN,DOWN,W,W,W,W,N,UP    
"OPEN CAREFULLY THE DOOR"    
"PLAY CARDS"    
"LOOK INTO BOWL"    
"GET HOST"    
S    
"DROP STOOL"    
"GET LANTERN"    
DOWN,S,W    
"HELP WOMAN"    
N,E,E,E,E,N,N,E,N,DOWN,DOWN,DOWN    
"WAIT"    
"RUB GEM"    
"GET UP"    
"FILL BOTTLE CAREFULLY WITH OIL"    
"RUN STAIRS"    
S,W,S,S,UP    
"YES"    
UP,UP,W,N,E    
"HELP LANCELOT WITH THE OIL"    
E,S,E,N,UP,UP    
"TIE ROPE TO AXE"    
"THROW AXE UP"    
"CLIMB ROPE UP"    
UP,UP    
"STOP CLOCK"    
DOWN,DOWN,    
"CLIMB DOWN THE HOLE"    
"THROW HOST ON OOZE"    
"FOLLOW OOZE"    
"KILL OOZE WITH THE STONE OF DANGER" 

THIS SOLUTION ONLY WORKS IF HAM HAS SLEPT ONE NIGHT IN THE 
HOUSE AND AWAKENS WHEN "THE SUN HAS ALMOST SET".  AT THIS 
MOMENT YOU HAVE TO DO THE FOLLOWING :-

W,N,W,W,DOWN,DOWN,DOWN,S,DOWN,E (GO BACK INSIDE THE HOUSE IF 
YOU HAVEN`T GOT THE LANTERN YET) DOWN,DOWN, E "LOOK BARRELS"    
"OPEN TAP"    "DRINK WINE"    "CLOSE TAP"    "PRAISE WINE"    
W,UP,UP,W,UP,N 

THE END.

Demon's Tomb 
Solution 

ENTER ALL COMMANDS EXACTLY AS THEY APPEAR BELOW. 


TURN OFF TORCH.GET BAG.N.PUT BAG IN HOLE.DROP TORCH.E.GET 
PLAQUE.W.W.OPEN    COFFIN.PUT PLAQUE IN COFFIN.E.N.GET 
ALL.S.GET BUCKET AND TORCH.W.PUT    SANDWICH AND NOTEBOOK IN 
BAG.TIE KNOT IN BAG.PUT BAG IN BUCKET.PUT ALL IN    
COFFIN.CLOSE COFFIN.POINT AT COFFIN 

OPEN LETTER.READ LETTER.READ MAP.S.S.S.S.S.MOVE SMALL 
BOULDER.TAKE STEEL SPIKE.W.OPEN DOOR.WEDGE DOOR WITH 
SPIKE.N.N.TAKE CHARCOAL.N.W.EXAMINE OUTLINE..OPEN COFFIN.TAKE 
BUCKET.DROP BUCKET.LOOK.TAKE BAG.OPEN BAG.LOOK    IN BAG.TAKE 
NOTEBOOK AND SANDWICH.READ NOTEBOOK.LOOK IN NOTEBOOK.TAKE 
LETTER.OPEN OLD LETTER.READ OLD LETTER.EXAMINE NOTEBOOK.RUB 
PAGE WITH CHARCOAL.READ PAGE.DROP CHARCOAL.TAKE 
BIRO,CLOTH,TORCH AND PLAQUE (ALL 1    
COMMAND).E.S.S.S.E.N.N.N.N.N.N.W.W.N.N.W.SAY "STAY" TO 
SAM.D.EXAMINE VAULLAR.EXAMINE TORN NOTE.READ TORN 
NOTE.W.S.TURN ON TORCH.S.W.U.S.U.U. DROP 
TORCH.W.S.E.S.W.E.N.W.N.N.E.E.TAKE HAMMER.W.W.W.OPEN 
WINDOW.E.SIT ON CHAIR.EXAMINE DESK.PUT BIRO IN TINY HOLE.LOOK 
UNDER CHAIR.TAKE DOCUMENTS.  READ DOCUMENTS.E.E.TAKE 
KEY.KNOCK ON PANELS.MOVE LOOSE PANEL.LOOK IN COMPARTMENT.TAKE 
ROD.OPEN FRENCH WINDOWS.E.E.GIVE SANDWICH TO DUCK.E. EXAMINE 
FOLLY.W.S.EXAMINE CHEST.HIT CLASP WITH HAMMER.LOOK IN CHEST. 
EXAMINE STATUE.N.W.S.W.S.SAY "COME" TO SAM.S.OPEN MAIL 
BOX.TAKE GRUBBY LETTER.READ GRUBBY LETTER.PULL 
GATES.S.S.S.E.E.DROP ROD,PLAQUE AND HAMMER.PUT ALL IN 
BIN.TAKE HAMMER.S.S.S.HIT POLE WITH HAMMER.TAKE POLE.    
N.N.N.DROP HAMMER.W.S.TAKE BONE.S.W.S.POINT AT GLOVE.SAY 
"FETCH" TO SAM. TAKE GLOVE.E.S.W.W.GIVE POLE TO SAM.W.S.TAKE 
POLE.GET IN PUNT.E.N.S. LOOK AT MONOLITH.GET OUT OF PUNT.READ 
WORD.SAY "KWAH".GET IN PUNT.N.E.S.N.SAY "KWAH".S.W.W.GET OUT 
OF PUNT.PUT POLE IN PUNT.N.E.E.S.E.S.GET SAM.S.S.GET 
FISH.N.N.DROP SAM.GET SAM.E.N.W.W.N.N.E.E.E.S.S.S.S.WEAR 
GLOVE.DROP BONE AND SAM.U.GIVE FISH TO COW.GET COIN.EXAMINE 
COIN.D.N.N.N.N.N.N.N.N.LOOK IN BIN.TAKE CLOTH AND KEY.TAKE 
PLAQUE AND STONE ROD.W.W.N.N.E.E.E.RUB GRAVESTONES WITH 
CLOTH.READ GRAVESTONES.UNLOCK DOOR WITH KEY.OPEN    
DOOR.E.N.TIE KNOT IN ROPE.CLIMB ROPE.HIT BELL WITH STONE ROD 
(REPEAT THIS COMMAND 13 TIMES !!).CLIMB ROPE.S.CLOSE 
DOOR.W.S.S.D.SHOW PLAQUE TO THAI. 

THE END.



[Game Cheats
[This section contains all the short cheats and tips.
[
[

Arcade Fruity
Two of these cheats only work on occasions, normally once
per a game, the nudge cheat is almost 100%.

Spin the reels using Z whilst holding down C for a string
of FEATURE HOLDS.  Release C before you get feature or else.
Try and get nudges on CASHnGRAB, hold down Z and until one
symbol stays lit, then press X and release Z, repeat till
you have loads of nudges.  This method can also be used
when gambling winnings but isn't as successful.

Berenstein
The Berenstein Bear series is a set of education games.
Here is a cheat which will enable you to glide through
to the end withouthaving to answer many questions.  Why
have a cheat when you should be learning I ask ??  The
cheat is for the Learn About Letters game.

Simply find the playground, near top, go there and play
on slide or swing, you will then see letters on each
path, collect the  next letter needed then go back to
playground and repeat.

Blake Stone
On Level One head to the North East corner of the map and
you'll come to a room with two ugly things in the middle
of the room, kill them and find the secret passage.  On
the West wall you can find another secret passage which
leads to loads more plus heaps of gold and even the
biggest of the weapons !!

Cyber Racer
If you want to gain bonus credits during a race, keep to
the track.  Veering off the track stops the credits from
increasing !!

Dalek Attack
Here are some little cheat codes to type in whilst playing:-

TO GO FROM LONON TO PARIS - Day Of Reckoning
TO GO FROM PARIS TO NEW-YORK - The Slyther
TO GO FROM NEW-YORK TO TOKYO - Tricolour Coffee Shop
TO GO FROM TOKYO TO SKARO - D5 Gamma Z Alpha

Doom
Here are two more codes which can be used with the CHEAT.
If you discover anymore then please send them in, now !!

IDMYPOS - Will give you your current co-ordinates in
          HEX.

IDDT - Shows complete map on map screen (like IDBEHOLDA)

Look no further than the GAME HINTS for more DOOM !!!

Dune 2
If you ant to build more than 25 units at one time, edit
the file SCENARIO.PAK, find and change Maxunit=25 to
Maxunit=99.

Epic Pinball
For infinite balls, use a disk editor to edit the file
EP1.EXE.

Find the string FE 06 37 68 and change to 90 90 90 90.

FPS FOOTBALL
If you want a gain of at least 5 yards everytime (except
near goal line) try the PASS LONG LEFT move then let the
quarterback keep the ball for a second or two then take the
logical path on a rush.  This is usually down the right wing
but if you can go left it is often just as good, often
better, and if you change direction in a sudden move you
can wrap the defences in extra knots to give you even more
yardage !!

Gremlins 2
When the credits appear type AMBLIN for invulnerabilty.

Jill of Jungle
When your in an awkward situation and the meanies are
moving too fast, then turn on turtle mode for a while
by pressing T.

Kick Off
Follow this tip for an almost gauranteed goal          .

Get your goalie to kick the ball down the centre of the
field and collect it with one of your players.  Continue
straight down the centre of the field.  Upon reaching
the penalty spot, shoot and 9 times out of ten you will
score.  This can also be done from the centre kick off
but always make sure you run straight down the centre of
the pitch !!

Kwik Snax
A little tip for the bonus level is to make sure you go in
a direction that you will stop at something, as the bonus
level is over once you start moving without anything stopping
your path.

Lemmings
How do I get a Lemming to turn around                       ?

Make the lemming dig vertically, until the top of his head is
level with the floor from which he started digging.  Then make
him build.  The pit which he has just dug should be small
enough that he can get out of without being a climber, but
large enough that he doesn't keep building over the side -
the ladder will hit the side, then he will stop building and
turn around.

Magiclnd Dizzy
Try typing in "DIAMONDS AND PEARLS" in this, the best of the
dizzy games to get infinate lives.

Masters Orion
One of the quickest ways to advance through levels is to
trade information with another race.  The best tip is to
trade with an alien race that is more advanced than your
own.

Onesimus
If you haven't seen this game, then let me tell you its
another platform game from the makers of Jill Of The
Jungle series, so all that applies with JOJ (almost) will
apply with this game, including the T tip.

Also on the first level after going through the second door,
jump up and left to gain some valuable bonus points !!

PBall Fantasie
To make the game slightly easier to play (in my mind anyhow),
select NORMAL graphics rather than HIGH.  This will enlarge
the table and graphics slightly thus enabling you to keep
track of the ball.

Pinbal Fantasy
When at a table and a scrolley message at the bottom of
screen appears. Type any of the following.

Extra Balls = 2 extra balls
Earthquake  = Disable tilt
Tech
Greets
Tsp
Gabriel

Populous 2
Enter the code KOPOJAEEMEJMNMFAMEOM on the Deity screen will
give you a God with maximum power in every element.

P Of Persia 2
Here are some additional keys for the cheat given in issue
21.

       R   -  Restores a life after dying
       F1  -  Toggles slow motion on/off
       F3  -  Turns the player on/off (?)
       F4  -  Toggles Horizontal grid on/off
  SHIFT S  -  Releases the shadow

Prem Mger 2
The use of Scouts is quite important                   .

Morale needs to be kept high, raise morale by offering
big bonuses and check these bonuses against their salary.
The morale will go down when you get a bad result

Equal or beat a player's wage will see an immediate
improvement in their play.

Privateer
Most combat strategies that work in Wing Commander 2,
will also work in Privateer.  So any tactics you picked
up from WC2 can be used here !!!

Turret guns are not automatically fired, as in WC2,
so don't bother with them, as you won't be able to
control your ship whilst firing them !  Use the turrets
for mounting a tractor beam but this is only useful if you
intend to pirate cargo ships.

Rebel Assault
Issue 28 gave a few codes, here are the complete codes.

Easy   - FALCON   ANOAT     YUZZEM    BRIGIA    GREEDO
Medium - BIGGS    KAIBAR    MYNOCK    DAGOBAH   MIMBAN
Hard   - ACKBAR   FORNAX    BESPIN    KESSEL    ORGANA

Sim Farm
Supplying nearby towns with a regular quantity of goods,
will help both you and the town expand.

Do not over-use crop enhacers like fertiliser and pesticides,
as these will poison the soil and leave you with useless
crop growing land.

Spear Destiny
Load the game by typing "SPEAR TEDLEVEL x", where x is
the level number you wish to start.  The range of x is 1-21.

Street Fight 2
Load the game by typing SF2 /updownmove, to make the screen
scroll when you jump.

Also, to play the game in SVGA 1,024x768x256 mode load the
game by typing SF2 /vesa105.

For more options load game by typing SF2 /help

Striker
When the opposition is in posession of the ball, try
getting in his way rather than tackling him.  More often
than enough he will hack you down and give you a FREE KICK.

If your playing any of the tournament games and are losing
with seconds left on the clock or missed a vital penalty in
the shoot out, try this little tip.  Press ESCAPE anytime
before the game is lost and you will be taken back to play
the same game again.  Repeat this each time you are going
to lose and you won't gain any losses on your card.

X-Wing
If you are still playing this excellent game and haven't
found a cheat that you want in CHEET SHEETS, then I have
news for you.  I have loads of various editor cheats.  So
if you require anymore cheats then simply send a 3.5" disk
and SAE to the normal address and I'll supply you with loads.


[Adventure Hints.
[This section contains cheats, tips and hints for the RPG and
[adventure style games.  The help given will give you a breif
[insight on a game rather than give you COMPLETE help (SOLVE).
[
[
[
[
[

Disciple Steel
Disciples of Steel - Spell Reference

                      MAGE SPELLS
Ŀ
Spell Name       Loc  Ran   Rad       PL    Dam     Min     
Ĵ
Magic Bolt       C    10    1         4     1-5     4/64    
Magic Shield     C    2     Party     6     1-5sh   10/68   
Light of Day     O    -     -         6     -       16/68   
Compass          D    -     -         6     -       20/74   
Knock            D    -     -         10    -       30/76   
Invisibility     C    -     -         20    -       50/76   
Find Traps       D    -     30x30     30    -       50/80   
Mystical Beasts  O    -     -         20    1Day    60/80   
Wall of Fire     C    5     Clear     30    2-10    60/84   
FireBall         C    8     7x7       25    4-20    100/88  
Annihilation     C    6     Foe       30    -       110/90  
Sprint           C    -     -         15    Double  115/92  
Lightning Bolt   C    -     -         25    3-15    120/94  
Slow             C    -     AllFoe    40    Half    130/96  
TimeStop         C    -     AllFoe    50    LTurn   150/96  
DeathStrike      C    5     Foe       50    Death   160/98  
Lead to Gold     F    -     -         10    -       175/100 
Ice Storm        C    6     5x5       50    5-25    185/101 
Destruct         C    -     Foe       60    -       200/102 
Zap              C    -     -         35    4-20    220/104 


  Locations

  C-Combat
  D-Dungeon
  F-Anytime except Combat
  O-Outdoors
  A-Anytime
  E-Encamp

  PL - Cost in Essence per PowerLevel
  Dam - Damage Per PowerLevel
  Min - Minimum Essence/Minimum Intelligence


                         PRIEST SPELLS
Ŀ
 Spell Name      Loc   Ran    Rad      PL     Dam    Min     
Ĵ
 Searing Hands   C     1      1        4      1-5    4/64    
 Bind Blood      A     1      Party    4      1-5+   20/68   
 Bind Wounds     A     1      Party    4      1-5+   20/68   
 Turn Undead     C     5      Foe      8      -      20/74   
 Create Food     F     -      -        14     1-5    28/76   
 Create Water    F     -      -        14     1-5    28/76   
 Consciousness   F     -      -        16     -      32/80   
 Clear Head      C     1      Party    16     -      32/80   
 Cleanse Blood   A     1      Party    20     -      48/84   
 Splint          F     -      -        10     -      60/88   
 Stone to Flesh  A     1      Party    30     -      70/90   
 Cause Blind     C     4      Foe      15     -      70/92   
 Unparalyze      F     -      -        40     -      80/94   
 Devastate       C     8      Foe      30     -      120/96  
 Transport       O     -      -        5      -      130/96  
 Banish Demon    C     5      Foe      25     -      140/98  
 Plague          C     -      -        50     -      150/100 
 FlameStrike     C     -      -        25     4-20   155/101 
 Resurrection    F     -      Party    100    -      180/102 
 Wrath of God    C     -      AllFoe   50     -      250/104 


  Locations

  C-Combat
  D-Dungeon
  F-Anytime except Combat
  O-Outdoors
  A-Anytime
  E-Encamp

  PL - Cost in Karma per PowerLevel
  Dam - Damage Per PowerLevel
  Min - Minimum Karma/Minimum Intelligence


                        ILLUSIONIST SPELLS
Ŀ
 Spell Name       Loc   Ran   Rad       PL    Dam     Min     
Ĵ
 Magic Flay       C     -     -         6     1-5     4/64    
 Create Illusion  C     5     Clear     10    -       20/68   
 PWord - Stun     C     5     Foe       10    -       20/68   
 Nature's Mask    E     -     -         20    -       40/74   
 Ast. Defender    C     1     Party     10    1-5sh   40/76   
 Beguile          F     -     -         20    -       50/76   
 Stealth          C     -     Caster    25    -       60/80   
 Reveal           C     -     -         25    -       70/80   
 PassDoor         D     -     -         40    -       70/84   
 PWord - Fear     C     6     Foe       25    -       80/88   
 Confuse          C     5     Foe       20    -       90/90   
 Image            C     -     Caster    35    1-5im   95/92   
 Phantasm         C     6     Foe       35    -       100/94  
 PWord - Futil.   C     6     Foe       330   -       100/96  
 Mass Invis.      C     -     -         40    -       110/96  
 The Ball         C     -     -         25    4-20    130/98  
 Chaos            C     -     AllFoe    40    -       140/100 
 PWord - Die      C     7     Foe       50    Death   150/101 
 Pris. Globe      C     -     AllFoe    100   ?????   175/102 
 Astral Plane     C     -     Caster    100   Run!!   200/104 


  Locations

  C-Combat
  D-Dungeon
  F-Anytime except Combat
  O-Outdoors
  A-Anytime
  E-Encamp

  PL - Cost in Power per PowerLevel
  Dam - Damage Per PowerLevel
  Min - Minimum Power/Minimum Intelligence

Critical Path
Here are some tips that will help your success in this game.

After an explosion - When prompted, press the ALERT button.

Thugs shooting at Kat - Type 123 to fire machine gun.

Kat ask if you've started train - Answer anything.

Thugs throwing rocks - Type 152 to set off bomb at top of
                       elevator shaft.

Kat on conveyor - Press E button on pabel to stop belt.

Thug on conveyor with gun - Press E to start nely again.

Group of thugs attacking - Press J to open hot metal chute.

Molten metal on floor - Press the unmarked button (originally
                        G) to lower crane.

Stuck on corroding floor - Take first left, then second left,
with no vision.            first left, second right, first
                           right, first left, and then turn
                           right to the door.

Kat asks, which way ? - Press Right arrow.

Kat ask if she has support - Answer anything.

Kat asks, which way ? - Press Right arrow again.

Chased on water tower - Execute 666 to set off booby trap.

Kat asks if you turned - Answer NO.
on the shower.

Prisoner pointing gun at Kat - Execute code 451 to turn on
                               electric chair.

Trapped in elevator - Exceute code 911 to blow roof off.

General Minh pointing gun - Press N button to set siren off.

DUNGEON HACK
The file that should be edited is the Items_**.bin file in the
C:\Hack\Savegame. The items file will relate to the save slots
in the game.

That is for slot one is items_01.bin
            slot two is items_02.bin etc...

Use Norton's Utility and edit this file :

Hex     Type            Attributes/skills

5F8     01030103        Hit points (760HP)
600     02252600        1st Experience (2.5 mil)
604     02252600        2nd Experience (2.5 mil)
608     02252600        3rd Experience (2.5 mil)
60C     64646464        Skills to 100 points
610     64646464        Skills to 100 points

You have to turn off the graphs to show numbers before editing
this file or the health bar graph will run all over game, Yuck!

Freddy Pharkas
If your stuck for ammo in ACT 4, go to Mom's Cafe, click on the
coffee pot, get the coffee and take it to the Sherriff.  Give
it to him and he'll give you some ammo.

Might & Magic

What goes up and down but never move ?   STAIRS

What turns everything around but does not move ?  MIRROR

RED CRYSTAL
Edit the *.sgm file to get the desired results. Again using NU
go to :

Hex     Type            Attributes/Skills

8CD     FF              Strength
8CE     FF              Intelligence
8CF     FF              Ability
8D0     00?             Armour
8D1     FF              Damage
8D2     FF              Restorative
8D3     FF              Stamina
8D7     DD              Levels ( typing FF at this spot will
                        put you at level 255 but you may revert
                        to level 1 on advancement)
8E1     FFFF            60,000+ Zetos

ROGUE
Here is a little cheat for this fabulous cult RPG.  Start the
game and save (use the default name).  Quit and copy the saved
game somewhere safe.  Use NU's editor on the saved game and
change the values you find at offsets 27C6 and 27CA to FF to
get 255 hit points out of 255.  Even so, I still haven't made
it to level 20!  I hope you know that to load the save game
you have to type "rogue [saved file]"?  Hmm...

Ultima Underworld 2
The spell Smite Foe can destroy almost anything and needs
the Runes, Vas Jux and Mani to produce it.

Monkey Island 2
Unlimited Money - In Part 1, you'll come across the three
pirates which are in the First adventure.  One asks you to
get some polish for his Peg Leg, agree and go and find it
for him.

Upon your return, if the pirates are sleeping, USE POLISH
ON LEG and the pirate will give you "one piece o'eight",
repeat this until you have a satisfactory amount of cash
for the remainder of your adventure.

Wizardry 7

Crusaders of the Dark Savant - Final Part


  Isle of Crypts to the End
  -------------------------
         The Isle of Crypts is located directly south of the
 marina in New city. To get in use the majestik wand found in
 the sphinx mountains. In answer to the riddle i said "What is
 a Man" but a friend said something entirely different and still
 got in. On the surrounding isles are 2 1*1 blocks. When you
 have found the Jewel of the Sun in the Hall of Gorrors you must
 return here to get the Locket of the Tomb and this with the
 Ring of the Globe will be needed in the tomb of the Astral
 Dominae. To get the necklace walk through one face of the cube.
 Only one face allows you access. If you see embedded in the
 wall a golden emblem then use the Jewel of the Sun and then go
 to the other cube and you will be transported. Although it may
 look like another 1*1 cube on arrival move left and you will
 have arrived in a courtyard with a statue. search and you will
 be rewarded will the Locket of the Tomb.

        The isle of crypts isn't that big but under it is the
 Hall of Gorrors which is probably the hardest fighting in the
 game. From the Hall of Gorrors you will access the Hall of the
 Past which is a real pain. Its another of those silly transport
 levels and is eight rooms in total. The stairs to the tomb of
 the Astral Dominae is found in one of these rooms.

        In the first part you will meet several ghosts and
 various skeletons along with Evil Speak and a babbling ghost
 that you can eventually silence. In one of the rooms you will
 stumble across you will find the remains of a Gorn Queen. Use
 the bone comb and brushes found in the Gorn Castle long ago
 and this wandering warbbler will shut up. Evil Speak however
 can't be, but his appearences are activated by passing over
 certain squares in the game. They can all be avoided but you
 will walk through certain painful squares that can't. Casting
 a large magic screen in the Isle is a good idea but it won't
 reduce the effects of these pains. As you enter there are rooms
 to the left and right and a gate ahead. To the right find a
 lever which will open the gate. More rooms to the right and
 left and this time look to the right for the lever to open
 the gate. The pain as you walk into the next area can't be
 avoided and directly in front is a fountain that should be
 avoided as its poison. To the left and right are two more of
 these, the one to the right reduces stamina and the one to the
 left increases it.

          To the right of the right side fountain in an alcove
 find a secret button that will give you access to a chest with
 various items and a key of gorrors.

          Search all the alcoves you find and search amoung the
 Gorn remains to find gold and some very nice samuri armour.
 From the entrance the passage to your right will lead to four
 1*1 rooms in a box shape. In one of these find the Gorn Queen.
 The others are scraps and in the centre of the 4 rooms is a
 fireball trap, avoid passing through it. The other passage, to
 the left when you come to the poison fountain also leads to 4
 rooms and here find a mummy. Unwrap it and find some gold or
 an ankh but some of the party can get poisoned when you pass
 through the centre of these 4 alcoves. Whether you get affected
 if you miss the centre i don't know but at this stage you will
 have several people with the cure poison spell and will be
 carrying some cure poison lotions so it doesn't really matter.

          Travelling across from either of these rooms will
 bring you to a larger area with several gates and some more
 fountains. Facing away from the gate ( opened with the Key of
 Dragon ) the fountain to the right increases stamina and the
 one to the left reduces magic. In the central alcove find a
 golden urn which is similar to those found in the Tower of the
 Dane. I had some jonga powder left so i used it, what effect
 this had i've no idea. The two gates either side of the dragon
 gate can be opened with Key of Tombs. These are found on the
 ghosts and skeletons met during the game. Each room has a chest
 and although the items are much the same as found elsewhere in
 the game the ankh's can be useful for increasing attributes.

          Moving through the gate find Doom. He's a nasty dragon
 and takes some killing. Hide everyone and wear him down with
 a variety of spells. Caste create life and conjuration to get
 some help and when he slows up use the superman spells and
 haste on your hitters and hack him to death. It may take a
 couple of rounds of hide\spell\hack to see him off but compared
 to the beasts you will meet later he's tame. You will need two
 Crypts keys to open the rooms to right and left and both have
 treasure chests. Both these rooms are guarded by demons but
 like all the demons i met they are vunerable to astral gate.

                The stairs in the center of the room directly
 behind doom lead down to the Hall of Gorrors and your worst
 nightmares.

          As you enter the hall turn right and right again.
 over the water is a button which will lead to a chest with the
 Jewel of the sun. Directly behind the main entrance to the hall
 is the gate to the Hall of the Past and all its transporters
 and arranged three to a side are the six rooms with the six
 different creatures in, all guarding chests.

          They are; Horragoth - not to bad, can be damaged with
                                a high astral gate. Not worth
                                many points.

               Rau-sep-re-tep - much the same as the one found
                                in the starter dungeon and an
                                easy kill.

                   D'arboleth - again not to difficult, try the
                                astral gate and dispel undead
                                spells after hiding.

       Fiend from nine worlds - a rat that moves incredibly fast
                                and can kill\poison with one
                                blow. He's worth 600k exp pts in
                                easy mode. In expert mode you
                                can face more than one.


              Thing from hell - much tougher. cast silence every
                                third round to prevent being
                                mind flayed and armormelt to
                                make the eventual hacking job a
                                bit easier. He's worth about 300
                                thousand exp pts.

       Beast with a 1000 eyes - This ones hard. It takes a lot
                                of patience to see this off. I
                                hid everyone and cast lots of
                                create life, armormelt, and slow
                                spells. It dazzles its opponents
                                so wait until all the spells
                                start to take effect and then
                                cast superman and haste and try
                                to hack it to death. Losing at
                                least one member of your party
                                seems to be inevitable against
                                this foe.

            Directly in front of the entrance find the Gaelin
  stone. Walk around it and read all the writings and on the
  west side use the legend map to recieve the skull key. This
  will open the door to the hall of the past.

            While on the subject of keys, you will need six keys
  of gorrors to access the six monsters in the hall. They appear
  during the game on ghosts and i found one in a chest on the
  first level of the Isle of Crypts. When i finally needed the
  keys i only had 5 and despite constant wanderings i couldn't
  find any more. To my eternal shame i edited the savegame to
  make it 6 to see the last of the monsters. It isn't absolutely
  neccesary to fight them all but they were there and i wanted
  to see them. Thats my excuse and i'm sticking to it.

            To try to explain the hall of the past would be
  like trying to explain pink to a man born blind. The temple of
  eternal darkness was childs play in comparison and its quite
  possible to wander about for some time before getting your
  bearings. There are 8 different areas and plenty of monsters
  to fight. The demons you will meet are worth plenty of exp pts
  and a healthy astral gate will see most of them off in one go.
  There are several chests, one with the star map and finally
  the stairs to the tomb.

                The tomb is full of robots and they are a pain
  to fight. The most effective spells are nuclear explosion
  and crush and the superman\enhanced blade spells help out
  when you start the hacking. You will have to map the whole
  floor area of the tomb which won't take that long and then the
  door will open as you approach it. In the centre of the floor
  search and find a trapdoor and here use the comm device that
  Vi Dominae gave you way back in new city. After she appears
  give her the Ring of the Globe and the Locket of the Tomb and
  the globe will appear, as will the Dark Savant. Surprisingly
  he's not that hard and after a couple of tries i saw him off.

                Vi then rabbits on about the globe and when she
  asks about a spaceship say yes ( thats if you have seen the
  one in the city of the skies ) and then leave to rendevous
  with her. Unfortunately on arrival you will find her held
  captive by the Dark Savant, who didn't die, and you have a
  choice of trading the globe for the girl. The right thing to
  do is say yes and the Dark Savant then leaves and you all
  board the spaceship for the end sequence. I read somewhere
  that saying no is a quick way to die but i'm a good guy, a
  sucker for a pretty girl.

               This then is the end. Hopefully wiz 8 will be
  along shortly to continue the story. This was my first
  attempt at this type of role playing game and i loved it. I
  feel that the only complaints i could make are that there is
  probably too much combat and not enough interaction with other
  npc's. For me the most enjoyable part of the game was the
  first third, when everything was new and the combat was always
  fairly difficult and when every chest you came across contained
  something you could use and gold was at a premimum. Nearly all
  all the npc's are met at the beginning and it would have been
  nice to have other characters wander up and sell you items or
  just to talk later in the game.

              It would also have been nice to have had access to
  mega weapons for the final conflicts. Arms of argus were still
  selling the same old stuff at the end game that they were in
  the middle. These complaints aside i still feel that the game
  is brilliant and i enjoyed it emmensely.

              A final comment on the cursed items found in the
  game. None of the cursed items my characters carried seemed to
  have any bad effects on them at all. There are remove curse
  spells and scrolls but some of the items are very useful and
  it would be a shame to waste them. Only one item, a gown of
  death, found near the end of the game had an adverse effect.
  Rest your characters and the lad with this on would start to
  die fairly quickly. There are probably others that have a
  similar effect but i didn't find them.
                                     Have fun

                                        Peter Doherty

Bandor
Here are some hints that I have grabbed from the code of
this Shareware RPG game.

They say the woods are infested with Giant Ants.
Was over in the woods and heard a lot of marching feet.
They say C'Dor was seen right here in the city.
They say C'Dor is hiding somewhere in the South.
They say that there's a bandit hiring for real good pay.
I heard that there's some bulls broke lose in the South.
I heard that that woods are full of monsters!
They say that there's dragons in the forest!
I heard the sound of hobgoblins in the woods the other night.
I heard tell there's a band of dwarfs running the north city.
I think we should just close the Southern Gate.
My wife says she saw some flames over the woods last night.
They say that there's a ring buried at the edge of the woods.
I hear theres a powerful magic wand hidden in the forest.
I think we should just close down the Underworld gate!
I heard that the way to get to the Underworld is to the South.
I heard a sound like thunder under the city the other night.
My brother says that an altar full of gold is under the city.
They say the Storm Giant is headed for the city soon.
I hear the Storm Giant is protected by Dragons!
I hear there's a 1000 Kobolds protecting the Storm Giant!
My brother says that the Storm Giant can Fire!
I wouldn't go near the old city without at least 4 fighters.
They say the old city is full of dragons.
My wife says that the Storm Giant rules the old city.
Beware! Be kind to the FortuneTeller in the city slums.
I see ancient scrolls in a hut to the North of the Council.
The spell that is the least will prove to be the most.
Beware the Ogre.
Remember knowledge comes only to those who wish to see.
Thy path must cross with the Tree of Life!
Beware the snares of the evil B'Nah.
Proceed into the lair of the Storm Giant King with care.
Even a dragon may be killed, if lulled to sleep.
Remember that all are not what they may seem!
Do not trust those who at first seem kind.
Look to the Nomads for help.


[Game Hints
[This section contains the longer tips and cheats for the
[arcade and strategy style games.
[
[
[
[
[
[

Sim City 2000
Here are a few tips to get you started.

Use the tips given in past issues for the older versions,
as many of the ideas will apply here also.  Remember
though that because Sim City 2000 is more complexed eg.
3 dimensional, many tips would have to be expanded on.

To start off with find a remote place to position your
station.  Then run powerlines towards the area you are
going to build on.  Next add a residential, commercial
and industrial areas, making sure they are all powered
up.  Add some of the important services around ie.
Police and Fire Station.  Set up a network of transport
routes.

Add a school and tidy the place up a little by
surrounding it with greenery.

At the same time as expanding each area remember to
extend all supplies to them.  Including the road
& rail systems as well as electric and water.

Having problems with your water works ??  To decrease
the amount of water lost during droughts, add water
pumps and water towers.  As well as decreasing drought,
they will help increase, if placed by lakes, rivers etc.,
the supply of water available.  These will also need to be
connected to a power source.  Finally if you have loads of
money and still short of water, spend your cash on a
desallination plant which will remove salt from the sea water.

Alien Breed
After last months additional DOC file containing a large
amount of DEBUG cheats, I bring you yet another, this time
for the game which could have been brilliant but wasn't.

At the DOS prompt type the following :-

DEBUG
NALIEN.EXE
L
E 4315 90 90 90         - Infinite lives for Player 1
E 435C 90 90 90         - Infinite lives for Player 2
W
Q

You will now be able to play the game from start to finish,
no problem !!!

Dracula
Following last months Edit Cheat, CHEET SHEETS brings you
another.  Simply type the following at the DOS prompt :-

DEBUG
NDRAC.EXE
L
E 9D8E 63                    For 99 ammo
W
Q

Elite Plus + Frontier
Here's a cheat a few readers have been asking for, simply
type the following at the dos prompt (alternatively use the
trainer supplied with this issue).

DEBUG
NELITE.EXE
L
E 9A28 EB                         To buy any weapon
E 9AFE EB                         Buy any equipment
W
Q


Frontier - Elite 2
For some more handy hint & a cheat, read on....

Here's a good trading route - Find Cemiess and locate its
bulletin board.  You will see an ad for goods bought & sold
and someone is willing to pay 3000 to anyone willing to take
some precious metals off their hands.

Stock up on as many of these metals as possible, then sell at
Tivea.  Once you've enough money, buy as many robots and take
them back to Cemiess to sell.

To cheat follow this simple method of buying and selling :-

Buy loads of extra passenger cabins for your ship and fill
them to slavery point with people seeking transport to other
worlds.  Use the Bulletin Board to lure them to your ship.
Then go to the "New or Reconditioned Ships" section and buy
the worst ship on the menu - one without any room for your
new cabins.  The computer will inform you that you can't
complete the purchase (because you have no rooms for cabins
etc...) but you will find your bank balance credited with
the part-exchange price of the ship you just tried to buy.
Repeat this procedure until you have loads of dosh, enough to
keep you happy for a while, anyhow !!!

Goblins 3
Here are a few tips, to get you started.

Level 1
-------
First pull on the rope with loop in end.  Now use the
club to hit the bottle containing Chump.  Take plunger
from the chest and use it on the bird stuck in the hole.
Use a coin to unscrew the hook on the wall new the left
door.  Place the hook on the rope loop.

Take control of Chump and send him to mast the pole to
lift the weight dangling from the rope.

Take the umbrella, which will cushion your fall as the
barrell drops down to the next level.

Stand on one of the outstretched arms at the front of the ship
and place Chump on the flagstone, and pick up the shark tooth.
This will cut the rope which binds the barrel to the ship, just
make sure Blout is in the barrel before you cut the rope.

Level 2
-------
If you want to get behind one of the Goblins, try standing on
a flagstone to be flung in to the air and hopefully in behind
a Goblin.

Dragons Lair 3
Although these animated games are usually not much cop it is
always worth putting a solution in for them else you will have
to play the boring gameplay for even longer.  Obviously you
cannot have the screenshots for each completed section yet
(work on it Wayne) I have still tryed to do a useful
walkthrough.  What I have done is the moves that you need to
do on the Joystick in each screen.

Ŀ
SCREEN #  ACTION             SCREEN #  ACTION                 
Ĵ
  1.      This is the intro.   15.     Left, down, right      
  2.      Up, fire, fire               right, down, up, fire  
  3.      Right                16.     Left, down, right, fire
  4.      Fire                 17.     Fire, fire             
  5.      Fire                 18.     Left                   
  6.      Left                 19.     Fire, down, right      
  7.      Left                 20.     Right, up, fire, up    
  8.      Up, down, fire               fire                   
  9.      Right, fire, left    21.     Fire, fire             
          fire                                                
  10.     Up, left, fire       22.     Down, fire, fire, left 
  11.     Fire, left           23.     Up, up, right, up      
  12.     Up, right                    right                  
  13.     Left, fire           24.     Right, up, right, right
  14.     Up                   25.     Down, left             
                               26.     Down, right, right     
                                       fire                   
                               27.     An end screen or two.  


Privateer
Here is a selection of tips.  Alos you'll find some help sent
in from a Spanish pal.

Conquering the Retros - Fly about 150kps, as this will
encourage them to attack head-on.  With Mass Drivers, blast
them as they approach you, they will approach slowly due to
your low speed but this will allow you to destroy them before
they destroy you.

Nudging weaker ships maybe and easier way of destroying them,
but make sure you do it properly and cause more damage to
them than to your ship !!

If your on a mission that doesn't require you to destroy
enemy ships, then save your shields and weapons by simply
retreating from any attacks.  This will help you save
money as well as weaponry and energy.



S........SHIP DEALER
MG.......MERCHANT'S GUILS
MC.......MERCENARIE'S GUILD
A........ASTEROIDS AROUND THE PLANET


QUADRANT  SYSTEM         PLANET        TYPE           S  MG MC A
          ======================================================

HUMBOLDT  PENDER'S STAR  NONE                                 N2
          119CE          NONE
          FREYJA         NONE
          JUNCTION       VICTORIA      AGRICULTURAL   -  X  X
                         BURTON        AGRICULTURAL   X  X  -
                         SPEKE         PLEASURE       -  X  X
          PENTONVILLE    PIRATE BASE                  -  -  -  X
          VARNUS         RODIN         AGRICULTURAL   X  X  X
                         RILKE         REFINERY       -  -  -
          TROY           ACHILLES      MINING         X  X  X
                         HELEN         AGRICULTURAL   X  X  X
                         HECTOR        MINING         X  X  X
          PADRE          MAGDELINE     PLEASURE       X  X  -
          PYRENNNES      NEW IBERIA    AGRICULTURAL   -  X  -
                         BOSQUE        MINING         X  X  X  X
          CM-N1054       NONE
          POLUX          REMUS         REFINERY       -  X  X
          PRASEPE        SARATOR       MINING         -  X  -  X


FARISS    NEXUS          MACABEE       MINING         -  X  X  X
          PALAN          BASRA         REFINERY       X  -  X
                         PALAN         AGRICULTURAL   X  X  -
          XYTANI         NONE
          RYGANNON       RYGANNON      MINING         X  -  X
          WAR            NONE
          J900           NONE
          TELAR          PIRATE BASE IN NAV 2         -  -  -  X
          SHERWOOD       PIRATE BASE IN NAV 3         -  -  -  X
          KM-252         PIRATE BASE IN NAV 1         -  -  -  X
          CASTOR         ROMULUS       MINING         -  X  X
          REGALLIS       KRONECKER     MINING         -  X  X  X
          FAMINE         NONE
          DEATH          NONE
          PESTILENCE     NONE
          CAPELLA        PIRATE BASE IN NAV 2         -  -  -  X
          CRAB-12        NONE
          NEW CALEDONIA  GLASGOW       REFINERY       -  X  X
                         EDINBURGH     REFINERY       X  X  -
          17-AR          NONE
          VALHALLA       VALKYRIE      MINING         -  X  X


CLARKE    RIKEL          VISHNU        MINING         X  -  X  X
                         SIVA          AGRICULTURAL   -  X  -
          MIDGARD        HEIMDAL       AGRICULTURAL   X  X  X
          PERRY          ANAPOLIS      REFINERY       X  -  X
                         PERRY         NAVAL BASE     X  X  X
          SURTUR         SURTUR        AGRICULTURAL   X  X  -
          B.POINT CHARLIE NONE
          HYADES         CHARON        MINING         -  -  -
          SUMN'KPTA      NONE
          TR'PAKH        NONE   (A KAMEKH NEAR)
          B.POINT ALPHA  NONE
          TINGERHOFF     MUNCHEN       REFINERY       -  X  X
                         BODENSEE      AGRICULTURAL   X  X  -
          CMF-A          NONE
          NITIR          NITIR         AGRICULTURAL   X  X  -
          B.POINT TANGO  NONE
          MAH'RAHN       NONE
          RAGNAROK       MJOLNAR       AGRICULTURAL   -  -  -  X
          LISSAC         LISSAC        MINING         X  -  X  X


POTTER    NEW CONSTANTINOPLE           CAPITAL        X  X  X
                         EDOM          AGRICULTURAL   -  X  -
          NEW DETROIT    NEW DETROIT   ESPECIAL       X  X  X
          ND-57          NEW RENO      PLEASURE       -  X  X
          RAXIS          GRACCHUS      REFINERY       X  X  -
                         TRINSIC       AGRICULTURAL   -  X  X
          MANCHESTER     THISBURY      REFINERY       X  X  -
                         WICKERTON     REFINERY       -  X  X
          SAXTOGUE       OLYMPUS       PLEASURE       X  X  X
          OXFORD         OXFORD        UNIVERSITY     X  X  X
          SHANGRI LA     EREWHON       PLEASURE       -  X  -
          XXN-1927       JOLSON        PLEASURE       X  X  X
                         JOPLIN        REFINERY       -  X  -
          METSOR         NONE
          NEWCASTLE      LIVERPOOL     REFINERY       -  X  X
          AURIGA         BEACONSFIELD  REFINERY       X  X  X
                         ELYSIA        AGRICULTURAL   -  X  X
          ALDEBRAN       MATA HARI     PLEASURE       -  X  X
          HIND VARIABLE N  ORESVILLE   AGRICULTURAL   -  X  X
                         MEADOW        REFINERY       X  X  -
          DN-N1912       N1912-1       PLEASURE       X  X  X
          44-P-IM        NONE
          41-GS          NONE


BUY AND SELL

AGRICULTURAL....BUY WOOD,LUXURY GOODS,GRAIN AND FOOD.
                SELL IN MINING OR REFINERY (NEW CONSTANTINOPLE
                AND PERRY TOO) SELL HOME APLIANCES,ROBOT
                WORKERS AND MEDICAL EQUIPMENT (SLAVES AND DRUGS
                TOO)

MINING..........BUY ONLY IF A REFINERY IS NEAR.  SELL LUXURY
                FOOD,WOOD,GRAIN,MEDICAL EQUIPMENT,PETS,SLAVES.

REFINERY........BUY ALL.
                SELL FOOD,GRAIN,MEDICAL EQUIPMENT,SLAVES,IRON,
                TUNGSTEN,PLUTONIUM,URANIUM

PLEASURE........DON'T BUY
                SELL CONTRABAND & DRUGS,FOOD,GRAIN,LUXURY GOODS

NEW CONSTANTINOPLE....NO MUCH TO BUY
                      SELL FOOD,GRAIN,LUXURY GOODS

NEW DETROIT.....=REFINERY
                 SELL ALL

PERRY...........BUY WEAPONS AND SELL TO PIRATES
                SELL FOOD,GRAIN,LUXURY GOODS,HOME APPLIANCES,
                MEDICAL EQUIP, SOFTWARE,COMPUTERS

OXFORD..........SELL =AGRICULTURAL
                BUY =AGRICULTURAL + BOOKS

PIRATE BASE.....BUY DRUGS,CONTRABAND,TERMINATE,SLAVES (..ALL
                THEY SELL) SELL WEAPONS,GRAIN,FOOD,MEDICAL
                EQUIPMENT,SOFTWARE,COMPUTERS,..........


REMEMBER THE PIRATES ALWAYS ATTACK YOU AND ALL PIRATE'S BASES
ARE FOUND IN ASTEROIDS FIELDS!

Mega Lo Mania
A few playing tips.

The principles of the game are almost identical throughout,
so using these handy tips will improve your chances of success.

Always make an alliance.

Always leave ten men in the tower to reproduce.

Learn which sector of the map has the most abundant species.

Once you reach later stages in the game you will have to be
pretty quick in executing attacks etc.

Always concentrate your efforts, remembering that 30 men will
construct one building faster than ten men to construct three !

If you have a selection of radioactive elements to mine, choose
any one and build up a good supply of it, then go to the lab
and you'll usually find a design based on this element.

Always stick to the highest-tech offensive weapons, getting
ahead of your enemy is the way to survival.

Bill & Ted
Solution

Issue 10 gave a few dates etc., but here is a complete solve.

Levels 1 & 2
------------

Antoinette, Marie ...................1793

Simple just walk the labyrinth


Arc, Joan of ........................1429

You need the Fire Extinguisher to turn of the fire..
get the Fire Extinguisher from '0064'


Beethoven, Ludwig von ...............1810

Need the Note to make him follow you Get the Note from '1805'.


Bonaparte, Napolean .................1805

You need Nothing to get Him.


Einstein, Albert ....................1915

You need the Calculator for this guy.  Get it from '0010'


Freud, Sigmund ......................1901

You need the Flower for Him.  Get the Flower From '1810'


Kahn, Genghis .......................1209

You need the Twinkie for this fatso Get Twinkie from '1878'.


Kid, Billy The ......................1878

You need Nothing, wait you need for fist to beat the shit out
of 3 ugly dudes..


Lincoln, Abraham ....................1863

You need to Bribe him with a Penny.  Get the Penny from '9410'.


Michaelangelo .......................1509

Pretty easy to get him, but beware of paint can's.


Nero ................................0064

Get the Violin and this guy will be your slave forever.
Get the Violin from '1509'


Socrates ............................9410

Collect the Coins and climb the rock to get the answer.


Other Ages.

Circle K ............................1989

Desert ..............................1632

Iceage ..............................0000

One Million B.C. ....................0010

San Dimas Mall ......................1990


Levels 3 & 4
------------

Antoinette, Marie ...................1793

Simple just walk the labyrinth.


Arc, Joan of ........................1429

You need the Fire Extinguisher to turn of the fire..
Get the Shovel '1805' and go to '1632' and dig, then
you get the Fire Extinguisher.


Beethoven, Ludwig von ...............1810

You need the Note to make him follow you.  Get the Butane
from '1429' then go to '0010' give butane to caveman, and
get the Note.


Bonaparte, Napolean .................1805

You need Nothing to get Him.


Einstein, Albert ....................1915

You need the Calculator for this guy.
Go to the Year '1989' go in the shop, take the Icepick
and go to the Year '0000' and use the IcePick, then you
get the Calculator.


Freud, Sigmund ......................1901

You need the Flower for Him.  Get the Seed From '1209' then
go to '1990' and plant the seed in the tree pot outside the
mall, take the flower.


Kahn, Genghis .......................1209

You need the Twinkie for this fatso.  Get the Bread Box
from '1901' go outside stand next to the edge of the street,
then drop the bread box.  Then you get a Twinkie.


Kid, Billy The ......................1878

You need Nothing, wait you need for fist to beat the shit
out of 3 ugly dudes.  You need the 1$ Bill from '9410' before
you complete this scene, READ 'LINCOLN, ABRAHAM' FIRST..


Lincoln, Abraham ....................1863

You need to Bribe him with a Penny.  Get the 1$ Bill
from '9410' and then go to '1878' Go to the Bar man and give
him the 1$ bill, then you get a Penny Back.


Michaelangelo .......................1509

Pretty easy to get him, but beware of paint can's & drops.
A little hint: jump up in paint drops so you don't fall down.


Nero ................................0064

Get the Violin and this guy will be your slave forever.
Get the Key from '1863' then go to '1509' and use the key
on the Violin Box in the Corner.


Socrates ............................9410

Collect the Coins and climb the rock to get the answer


Other Ages.

Circle K ............................1989

Desert ..............................1632

Iceage ..............................0000

One Million B.C. ....................0010

San Dimas Mall ......................1990


The End.

Rock `N` Roll
Solution

As yet I have not come across this game but I've been told
that its available for the PC !!??  So if your stuck then
use this inof to help you out, otherwise use the Level Skip
given in Issue 19.


LEVEL 1 - EASY LIVING.WARP TO 33 BY USE THRID REPAIR KIT YOU
COME ON THE HOLE NEXT TO IT.

LEVEL 2 - UP AND DOWN.WARP TO 20 BY GOING CLOCKWISE AROUND
THE OUTSIDE LEVEL OF THE EGGS ABOUT HALFWAY THROUGH THE
LEVEL.

LEVEL 3 - SILENT MOVING.WARP TO 24 BY FILLING IN THE MIDDLE
ROW OF A 3X3 HOLE NEAR THE START WITH THE NEARBY REPAIR KITS.

LEVEL 4 - TIME IS MONEY.WARP TO 11 BY USING THE SINGLE REPAIR
KIT OPPOSITE THE MIDDLE OF THREE ARROWS,THEN KEEP ROLLING
RIGHT ACROSS THE HOLE BEFORE SMASHING UP ALL THE EGGS.

LEVEL 5 - WORDS R EASY.CRUSH ALL EGGS FOR EXTRA BALL - USE
REPAIR KITS TO GET TO THOSE IN SHAPE OF GO IN AND THE SECOND
PIPE TAKES YOU TO THE OTHER TWO.

LEVEL 6 - GEOMETRIC.WARP TO 8 BY USING ONE REPAIR KIT ON EACH
SPACE WHERE THE RAILING IS MISSING IN AN AREA OF MANY
VENTILATORS.

LEVEL 7 - SECRET AREA.THE SECRET AREA THAT IS HERE CAN ONLY
BE DISCOVERED FROM LEVEL 27.

LEVEL 8 - VARIED OFFER.FIRST LEVEL WITH A CONTINUS STOP.

LEVEL 9 - CROSSROADS.THROW ALL FOUR SWITCHERS IN TOP HLF TO
REMOVE VENTILATORS AND MAGNETS.CRUSHING ALL THE EGGS PUTS
YOUR ENERGY BACK TO MAXIMUM,BUT THIS IS HARDLY WORTH
BOTHERING WITH BECAUSE YOU DO GET A FULL ENERGY CHARGE AT THE
START OF EACH LEVEL.

LEVEL 10 - TRY THE TREE (TIME LIMIT 9.00 MINS).TIGHT TIME
LIMIT.A TOTAL OF SIX RED KEYS ARE NEEDED AND AT LEAST 2700
COINS BEFORE GOING TO THE BOTTOM OF THE TREE.(+ ONE BLUE
KEY).

LEVEL 11 - BEAM ME UP.CRUSH ALL EGGS FOR 15,000 POINTS.FIVE
SMASHABLE WALLS NEED BREAKING AND ONE ARMOURED BALL YOU CAN
DO WITH.

LEVEL 12 - BOMBASTIC.CRUSH ALL EGGS FOR A 500 COIN BONUS.

LEVEL 13 - TRICKY TRACK (TIME LIMIT 8.00MINS).TAKE ICY
U-TURNS BY BOUNCING OFF WALLS.

LEVEL 14 - WAY OUT. WARP TO LEVEL 18.THERE ARE FOUR POTENTIAL
ROUTES TO THE TRANSPORTER TO THE EXIT.THE RIGHT HAND ONE IS
THE ONE TO GO FOR BUT DO TAKE CARE NOT TO WASTE ANY OF YOUR
KEYS.

LEVEL 15 - FRAGILE ACTION.SECOND LEVEL WITH A CONTINUE
SHOP.TO GET THROUGH THE GREEN LOCK IN THE REPAIR KIT AREA,THE
FRAGILE FLOOR MUST BE COMPLETELY CLEARED TO REVEAL A GREEN
KEY.

LEVEL 16 - AIR FORTRESS.TRICKIEST LEVEL YET IN THE SHAPE OF
AN AEROPLANE PLUS THE WORD FLY.

LEVEL 17 - OPEN AND CLOSE.

LEVEL 18 - RUNNING MAN (TIME LIMIT 3.30 MINS).GOING ALL THE
WAY ROUND THE OUTSIDE IS EASYIEST BUT NETS NO POINTS.

LEVEL 19 - HELPING HAND.

LEVEL 20 - YOUR CHOISE.THE QUICKEST WAY TO THE EXITIS TO
CONTINUE RIGHT FROM THE FURTHEST REPAIR KIT AND FOLLOW THE
OBVIOUS ROUTE - MAKE SURE YOU HAVE PLENTY FO REPAIR KITS SO
YOU CAN`T RETURN.(+1 PARACHUTE).

LEVEL 21 - PUSH AND FALL.

LEVEL 22 - RIDDLE ROOM.CRUSH ALL THE EGGS FOR AND EXTRA
LIFE.MAKE SURE TO GET ALL AVAILABLE REPAIR KITS,`COS THEY`RE
HANDY.

LEVEL 23 - DISK ACCESS.

LEVEL 24 - SKATING RINK (TIME LIMIT 7.00 MINS).MAKE SURE YOU
BUY THE SPIKES.

LEVEL 25 - ARROW ACTION.AT THE ARROW JUNCTIONS,THE DIRECTIONS
REQUIRED ARE:-UP,UP,RIGHT,UP,LEFT,UP,LEFT AND FINALLY UP FOR
THE TRANSPORTER.CRUSH ALL EGGS FOR A BOOST BACK UP TO FULL
ENERGY.

LEVEL 26 - DON`T PANIC.

LEVEL 27 - RADIATION.WARP BACK TO LEVEL 7 BY MOVING ALL THE
BALLS ON THE PLATFROM OUT FROM THE CENTRE.YOU NOW HAVE A BOMB
TO VISIT THE SECRET AREA WHEN YOU WARP TO 7.ON VISITING THE
SECRET AREA THE BALLS MUST BE MOVED TWO SPACES TO LEFT AND
RIGHT WARP TO 30.DON`T USE THE GREEN KEY TO GO THROUGH THE
PIPE.

LEVEL 28 - THINK TWICE.

LEVEL 29 - FREE FALL.

LEVEL 30 - ROLLER COASTER.

LEVEL 31 - CRAZY DREAMS.CRUSH ALL EGGS FOR FULL ENERGY.

LEVEL 32 - CASTLE OF DOOM.

LEVEL 33 - BONUS LEVEL.ALL EXIT HOLES GO TO LEVEL 2.


GENERAL TIPS

BUY REPAIR KITS AND PARACHUTES WHENEVER POSSIBLE.BEFORE
BUYING ARMOURED BALLS CHECK FOR SMASHEDABLE WALLS IN
VICINITY.SPEED UPS HELP IN AREAS WITH VENTILATORS AND
MAGNETS,AND TO GO AGAINST FLOW OF ARROWS .USING EYES WILL
HELP YOU GET ROUND LEVELS WITH TIME LIMITS.

Jump Joe 2
Solve (Almost)

This is an very old Shareware game but if you are one of
the FEW still playing games like this then here is some
help .....

First, I will talk about the different levels.  Level 1 is
obviously the easiest.  You should have very little problems
completeing this, but there is one skill you should know that
I find works rather well on Level 1, but not so well as you
progress.  I don't know exactly why this works, but I think it
is due to the fact that the program looks for a white space for
JOE to land on.  When you near robots, and you are having
problems jumping them, try this.  Jump and hold down the space
bar UNTIL you have landed on the ground again.  This, for some
reason, may cause you to `bounce' off the robots head if you
fall short on the jump.  Once you hit the ground again, release
the space bar (Or the button if you are using a joystick)
IMMEDIATELY.  If you hold it down too long, JOE may jump again
when he hits the ground.  And, if you are on a Level other
than 1, this will usually give the robots time to catch up
with you, meaning death.

Also, I have found that there is only one robot you MUST jump
to complete all 5 stations.  The one robot is the lowest robot
(the one nearest the ground) on Station 1.  This, of course is
the first robot you will encounter.

The second Station (The Slides) is one of the more difficult
ones to find all the easy routes on.  If you are on Level 1, it
isn't extremely difficult, but it gets harder if you are on
Level 4 or 5.  To get by this Station, you do NOT have to jump
the robot on the island near the bottom center of the screen.
All you have to do is jump on the island he is on when he is
at the opposite end.  Then, quickly run to the center and go
down the slide.  This will put you on a smaller island below
the one with the robot.  From here jump to the left.  Move JOE
using the 1 key until the middle of his body is directly under
the right leg of the ladder.  From here, he won't fall down the
slide on his left.

If you move any closer though, he will fall, and so you will
have to do it all over again.  Once up the ladder, it is
relatively easy.  Continue until you are up to the island in
the top left hand corner.  To get this key quickly, wait until
the robot gets to the very left of the island.  Then dodge up
and to the right.

Go down and grab the key then use the right ladder to go down.
From this island (the one right below the top one) you use the
slide to go down and get the next key.  But, don't be lax.
Immediately after using the slid, press the 2 (down) key, so
that JOe won't continue to the right.  If you aren't near the
extreme left of this island, use the 1 key to get there.  Now,
jump to the right.  You should be near the extreme left now.
Time you run so that when you get the key, and fall down the
middle slide, you won't hit the robot below.  After getting the
key, let JOE continue and he fall down the slide and (if you
have timed it correctly) he won't hit the robot.  He will pass
the first island (with the robot) and will continue down to the
next one.  From here jump left and go down the slide.  Then go
back to the right and continue up the ladder.  From here jump
to the right from the point directly above the ladder.  You
should be able to get the key on this island by using the 1 key
to move to the right.  Once you have the key, jump back to the
left and then take a running jump and jump from the extreme
right of the island.  This will put you past the slide in the
island to the right.  From here, continue over and up until you
get to the island where the robot is.  Wait for the robot to go
all the way down to the left of this island, then go up and left
and down the slide, all in one move.  Watch that JOE isn't
moving either way when you get to the bottom of the slide by
pressing 2.  Then just go left and get the key.

Station 3 (The Elevators) is one of the easier ones once you
learn how to use the elevators.  They are rather difficult to
use, because must center yourself everytime.  The elevator on
the right side is an up elevator as is the one on the left.
The one in the middle is a down elevator.  To use an up
elevator, move JOE until he is below it, then stop him using
the 2 key.  From here, jump and JOE will move upwards.  To get
off, you move JOE either left or right, depending on which way
the platforms are.

Watch it, because if you get off and you are too high up for
the particular platform you want to use, you will die.  To get
on an elevator fomr a platform it is a little more difficult.
Move JOE onto the elelvator like you were moving across a
platform.  Then, once he is moving up and is in the middle of
the elevator, press 2, so that he will stay put and won't
continue all the way across and out the other side.  To finish
this station, if you make sure of getting all the key on the
right hand side first, it makes it much more easy.  Then,
simply use the center elevator to go all the way down to the
first platform, and go right.  Let JOE go all the way across
the left elevator, and drop on the platform to the left.
Then from this platform, jump left and get the key.  Jump
right and continue up on the elevator, but make sure you don't
get off prematurely, else you perish.  Continue collecting the
rest of the keys.

Station 4 (The Invisible Ladders) I find to be the most
difficult of all.  First, let me tell you where the invisible
ladders are.  One of them extends from ground level to the
island near the right hand side of the screen with the key on
it.  To use it, simply do as you would for a regular ladder.
It may seem difficult to find at first, but just keep moving
left and right with the 1 and 3 keys and you will find it.
The other ladder extends from the very leftmost tiny island
to the larger one near the top (not at the very top), which
has a key on it.  This is on the right side of the screen also.
This one is also difficult to find, but you should be able to
find it.  To complete this station, get the key on the tiny
platform with the invisible ladder first.  Jump off the
platform while running to the left.  This will put JOE near
the ladder you have to use to get up to the rest of the
screen.  Go up this ladder, and go left.  Get the key that
is on the mid-size island on the right hand side of the screen
near the top.  Move all teh way across the top of the screen
and get the key on the right side of the screen at the top.

There is one dangerous jump on the way.  It is the one between
the two large platforms at the top of the screen.  It is a
possible jump, although difficult.  After getting the key, go
down the ladder near you.  Time it so that the robot will be on
the right of you when you get to the bottom.  From here, go
left.  And then go down when you get to the next ladder.  Make
sure that the robot is way down at the right hand side, else he
will catch up with you.  Then, go left and get the next key.
You have to make it back to the ladder that goes down though,
so watch out for the robot.  Go down when you get to the
ladder.  Then, you should be able to get the key that is at
the bottom of the screen on the mid-right.  Watch that you
don't over-jump the little islands.  Once you have gotten this
key, go back up, and then go over to where the remaining key
is.  It is on a little platform to the right of the big
platform.  Take the jump, pick up the key and continue to the
island on the right.  From here go down.  Then from this little
platform, go right.  Search for the hidden ladder using the 1
and 3 keys (remember you have to use 2 to go up it).  At the
top is the last key.  This station takes the longest, so don't
be surprised when you only get 500 or so bonus points.  I
haven't figured out a better way of doing it, and if you can,
I'd be more than happy to hear about it.

The last station (The Movers) is relatively simple.  The
movers won't fling you off, so don't worry about that.
To begin, climb up to the first robot.  Watch the jump
over to the little island though, its a longer than usual
one.  Once there, wait until the robot goes all the way to
the left, then follow him and go up when you get to the
ladder, go up it.  From here, pick up the key, and go up the
next ladder.  Jump to the mover, but be careful not to overjump
it.  It will take you across.  To continue, jump off of it to
the right. Don't try walking off the movers, you will fall off
and die.  Then, once on the island, go halfway down the ladder
and stop by using either the 4 or 6 key.

Wait until the robot below has moved all the way to the left,
and then go down and to the right as quickly as possible.  From
here continue right over the little islands, and get the key at
the top left hand side.  Then, go back down the ladder, but
watch out when you jump to the little island from the bigger
one.  You will continue left and fall off if you don't either
hit the 2 key or jump right away again.  After getting to the
little island before the one with the robot, it is possible to
jump to the ramped one from here, although very risky.  Rather
than risk this, you should wait until the robot goes all the
way to the left again, then jump to his island, then drop off
it to the right.  This will put you on the ramped one.  From
the ramped one, just drop to the next mover.  From the mover,
time it so that you can land on the little island with the
ladder when you walk off.  From this island, jump left.  Then
walk off this island to the left. You will fall on another
little one.  Fall left again.  Then jump left, and go down
the ladder.  From the next island, jump left and fall left from
the next one.  Once you are on the mover, just go all the way
across.  Go up the little ladder and get the key.

Come back down and jump right.  Go up the long ladder, and
jump back on to the mover you used to get there.  If it doesn't
move at first, use the 3 key and move to the right.  Then, on
the right side, jump to the little island.  From here use the
ladder and go down.  Then fall left and right.  Then just go
right and get the last key.  This is one of the quickest
stations, and will earn you lots of bonus points.

After the last station, there will be an intermission.  The
nature of it will depend on what level you have completed.
I am not going to tell you any more about it, because you have
to see them yourself.


Additional Info
---------------

The "Special Room" can be found on station 1.  To get into
it, you have to go to the extreme right of the screen while at
ground level.  Jump up, and soon a ladder and island will
appear.  Climb the ladder and go right.  You are now in the
"Special Room", and completeing it is rather simple.  This is
where you really get the points.  And the JOES for that matter.

To start the game at any level (this is revealed in the
"Special Room"), all you have to do is type "JOEn" at the menu
where it gives you all the game commands (the one that is boxed
in and is displayed after each game).  Then just hit "P" and
the level you want.  The n in JOEn should be the number of the
station you want to begin at.  This is good for easily clearing
station 5 on all 5 levels to see all the intermissions.


The Robots
----------

The robots always follow a predicted pattern in level 1.
They will go from one end of an island to the other and back
again.  This makes their paths extremely predictable.

Level 2: The robots will chase you.  Once they see you they
will travel towards you.  This makes jumping them a little more
difficult.  Stay out of there sight by keeping your neck just
below ladder/island levels.  After jumping one, move away, else
he will turn around and pounce on you.

Level 3: Robots will shoot.  They will not turn around and
follow you until after they have shot.  Robots always pause
movement for a tiny bit before shooting, so try and jump
during this period so you will be in the air during there
shots.

Level 4: Robots move twice as fast, but won't shoot, otherwise
this is the same as level 2.

Level 5: Robots move twice as fast, and shoot, making this like
level 3, but nearly impossible.  Good luck with all 5 stations
here.

The game continues with level 5 again and again after
completing it.

Simpsons
LEVEL 1
-------

Nah COWABUNGA who needs it.  If you've got this indispensible
'guide' to level 1 you could do it all with only one life ! !

o Use the wrench on the fire hydrant outside the tool shop.
o Use a cherry bomb to release the bird in the shop window.
o Use a rocket to shoot away the bird perched on the statue.
o Use a coin to get a purple Moe out of his tavern.
o Use whistle under the final window of the retirement home.
o Use a rocket on sign on bowl-a-rama and each of the 3 or
  4 purple windows on the home.
o Use the key on the house with the washing line to get past
  skateboard bit.
o Try letting 100 bees out of the nest to get a special bonus.
o Jump into the bush under the washing to get an extra life.
o Take a running jump onto the bin right at the start to get an
  extra life.
o Jump onto the grass by the statue to get a purple policeman.
o Try hitting the ball then as it passes under the pot of paint
  jump on it.
o Try jumping under al of the other bushes to get valuble coins.
o Get on the edge of the window sill and then onto the door arch
  to get the flowers in the window.
o Buy the magnet so you can get past the big wheel on level 3.
o Try playing a better game.
o If you are still reading this crap try getting a life.

It's in no particular order 'cos the game isn't at all good.

POPULOUS
I know there was some top tips for this  top game in MAG23-A
but I wasn't sure if all that is here is covered. If not read
it as it is tips straight from the writers at the HIT-SQUAD
so should be as up to date as you could possibly want :-

o At the  beginning, it is important  to create a load of flat
  to help your  first  few walkers.  When that is over you can
  raise land from the sea best by raising the same point twice
  then flattening the top off your newly made hill.

o If you  find that  your enemy  decides to put a papal magnet
  right in the middle  of some flat land  try to swamp it out.
  This will kill plenty of their men and even the chief if you
  are in luck !!

o Huts produce walkers quicker than castles.  So, at the start
  of the game restrict the amount  of flat land  available for
  settlements.  Now later in the game, flatten  down the humps
  and  bumps so  you can build  castles to  give  you a higher
  manna and a whole lot of stronger walkers.

o Do not bother  to make  all those  silly disasters happen as
  they waste  loads of  vital manna.  The best way to do it is
  to  make  volcanoes.  To give  you even  better weapons  try
  building two on top of each other !!

o On those annoying levels  with deserts and ice you must make
  flat  land  quickly  else your  walkers  will aimlessly keep
  walking  around and  will soon die of over exposure. (sounds
  like a camera term doesn't it ??) (?)

Lethal Weapon
Here are a few cheats to make this little game a little easier.
To administer them properly simply hold down all 3 keys at once.

ALT, Y, N   Remove game sprites and platforms
ALT, Y, L   Gives you extra lives
ALT, Y, K   Gives you more ammunition
ALT, Y, N   Replaces the games sprites and platforms
ALT, Y, J   Turns off the default sprite collision
ALT, Y, Q   Shows the 'Game Over' screen

And if that's not enough for you try these little codes to take
you to levels much higher than you could ever hope to reach.

Mission #    Code
---------    ----

1.           KUIRFR
2.           BEIFCF
3.           RSRKBA
4.           LYLSUA

More Lethal Weapon, next issue.

Lemmings 2
One each level, as you will know, you are presented with up
to 8 icons, each representing a particular lemming skill.
To boost these skills to the maximum 99 follow these
simple instructions :-

1.  Press red freeze button.
2.  Press the M key.
3.  Type in the code from the list below.
4.  Press ENTER, type 99, press ENTER, then X, then ENTER.
5.  Unfreeze and carry on playing.

The codes are as following :-

Icon 1 - C13573
Icon 2 - C13575
Icon 3 - C13577
Icon 4 - C13579
Icon 5 - C1357B
Icon 6 - C1357D
Icon 7 - C1357F
Icon 8 - C13581


To access a cheat for this wicked game that allows you to
play any level from any tribe follow this :-

First, turn off the music.
Then go back to the menu screen and click the left button
on every corner of the screen starting in the top right.

If this is done right you will hear a Lemming say "LETS GO"

*****************************[or]**************************

As an alternative try placing the pointer in the bottom
right corner of the menu screen and click 1ce with the left
then 1ce with the right button.
Again if you hear the Lemming say "LETS GO" the cheat mode
is now active.

DOOM
Here is a selection of help for probably the best SHAREWARE
games ever.  Also find enclosed with this issue an
editor for the game.  It can be found in the Trainers Section.

If you looking for complete maps of the nine levels of the
Shareware version, look no further than our SCREEN-SHOT
section

The save games are stored in C:\DOOMDATA. (ooh, thats
handy to know !?!?)

Last months issue contained the more popular cheats keys that
can be used during the game, but here is a table of some other
coomands which maybe of interest to those who like fiddling :-

Simply add the option(s) to DOOM upon loading, but only use
if a) you know what your doing & b) you have back up :-

-devparm                   : developer's mode (F1 screen shot)
-watch                     : demo mode
-playdemo filename[.lmp]   : play .lmp file (see later)
-timedemo filename[.lmp]   : play .lmp file, show gametics and
                             realtics at end
-nodraw, -noblit           : use with -playdemo or -timedemo
     -nodraw               : don't draw anything, goes through
                             LMP file fast
     -noblit               : don't draw anything, run entire
                             LMP file
-port X                    : use alternate port X for network
-net X                     : play X node game
-drone                     : ?
-left                      : ?
-right                     : ?
-deathmatch                : ?
-wart [1-3] [1-9]          : warp to Episode X level Y
-skill [1-4]               : skill level (1 = easy)
-episode                   : ?
-warp                      : ?
-config filename.ext       : use alternate config from
                             filename.ext
-record filename[.lmp]     : record to filename
-recordfrom filename[.dsg] : load filename[.dsg], record to
                             filename[.lmp]
-loadgame X                : load DOOMSAVx.DSG
-debugfile                 : ?
-file                      : ?
-nojoy                     : no joystick
-nomouse                   : no mouse
-nosound                   : no sound
-nosfx                     : no sound effects
-nomusic                   : no music


Eg. "doom -devparm -wart 1 1 -skill 4" will start you on the
    first map of episode 1 with the hardest skill level.

Eg. "doom -devparm -wart 1 2 -skill 1 -record test" will put
    you on episode 1, map 2, skill level 1, and start recording
    what you do to a file named "test.lmp".  To finish, you
    MUST either die or finish the level, then it will dump you
    to DOS.  If you exit any other way, it won't save the file.

Eg. "doom -playdemo test" will playback the file test.lmp you
    recorded.


Internal cheat keys (type these while playing)

I've given these all in Issue 28 but seeing that this is a
in depth look into DOOM, I might as well print them again.

iddqd      : God mode (DQD?)
idkfa      : Full ammo + 200% armor, no backpack (kick ass?)
idspispopd : No clipping (SPISPOPD?)
idbehold   : Followed by S, V, I, R, A, L for various things
             S = screen turns red (see issue 28)
             V = invincible
             I = invisible
             R = screen turns green (see issue 28)
             A = reveal entire map
             L = light amplification
idclev     : Followed by episode number and level number
idmypos    : Prints your coordinates in hex
idchoppers : Prints "Doesn't suck - GM" (What ??????????)
iddt       : Use on map screen, type once to show full map,
             twice to show location of all objects,
             third time goes back to game.


Want to make your own DOOM DEMOS ??
-----------------------------------
Another option built into the game involves allowing you
to record your game.  So by using this option you can
view how you conquered or got killed on a level.

Just load the game by typing at the DOS prompt:

doom -devparm dev -wart 1 ? -skill 1 -record *******

Where ? is what level you want to go, and ******* is the name
of the demo file without an extension cuz one will be added.
Skill is set to 1 since you start the level with squat using
the wart command.  A message like "Warping to Episode 1,
Map  ", should appear amongst the loading messages.

Then play the game as usual, I think when the recorder stops,
you will be dropped back into DOS.  Anyhow to view a recorded
game, simply type at the DOS prompt :-

doom -playdemo *******

Where ******* is the name you replaced the *'s with before.

So if your an ACE at DOOM, and have found all the items,
and secret passages, then please send in your recorded games.
This is better help than words !!!  I will then in a future
issue of CHEET SHEETS enclose some of the best DEMOS.  The
first DEMO HELP will be included with next months issue, and
is a recording of LEVEL 3.


Level names in all 3 episodes
------------------------------
** Knee Deep in the Dead **
Hangar
Nuclear Plant
Toxin Refinery
Command Control
Phobos Lab
Central Processing
Computer Station
Phobos Anomaly
Military Base

** The Shores of Hell **
Deimos Anomaly
Containment Area
Refinery
Deimos Lab
Command Center
Halls of the Damned
Spawning Vats
Tower of Babel
Fortress of Mystery

** Inferno **
Hell Keep
Slough of Despair
Pandemonium
House of Pain
Unholy Cathedral
Mt. Erebus
Limbo
Dis
Warrens

The end game messages for all 3 episodes
----------------------------------------
** Knee Deep in the Dead **
Once you beat the big badasses and clean out the moon base
you're supposed to win, aren't you?  Aren't you?  Where's
your fat reward and ticket home?  What the hell is this?
It's not supposed to end this way!  It stinks like rotten
meat, but looks like the lost Deimos base.  Looks like you're
stuck on The Shores of Hell. The only way out is through.
To continue the DOOM experience, buy The Shores of Hell and
its amazing sequel, Inferno!

** The Shores of Hell **
You've done it!  The hideous cyber-demon lord that ruled the
lost Deimos moon base has been slain and you are triumphant!
But ... where are you?  You clamber to the edge of the moon
and look down to see the awful truth.  Deimos floats above
Hell itself!  You've never heard of anyone escaping from Hell,
but you'll make the bastards sorry they ever heard of you!
Quickly, you rappel down to the surface of Hell.  Now, it's on
to the final chapter of DOOM! -- Inferno.

** Inferno **
The loathsome spiderdemon that masterminded the invasion of
the moon bases and caused so much death has had its ass kicked
for all time.  A hidden doorway opens and you enter.  You've
proven too tough for Hell to contain, and now Hell at last
plays fair -- for you emerge from the door to see the green
fields of Earth!  Home at last.  You wonder what's been
happening on Earth while you were battling evil unleashed.
It's good that no Hell-spawn could have come through that door
with you.


Well hope all this will improve your gameplay, watch out next
month, where we shall be covering DOOM even further.  So if you
have any tips, have found anymore editor keys, found any secret
passages, anything.  Just send it in to the normal address !!


[Old Cheats
[This section covers cheats and tips for some of the older
[games, which many of you may still be playing.  This
[section has been compiled by a CHEET SHEET regular
[Simon Burrows.  Look for other contributions from him
[in this and other issues of CHEET SHEETS.  Oh, I've
[slipped in a couple cheats here as well !!
[
[

AMIGA CHEATS
You should find enclosed with this issue of CHEET SHEETS
a file called AMIGACHT.TXT.  This contains a selection
of a large amount of cheats old and new, typed in by
Simon and myself.  Use any text editor or word processor
to view.

Archipelagos
On the starting level choose 8421 then press the ENTER key
twice. Now you should be able to select any level you like.

Atomix
Type time when the game starts to stop the clock.

Dragon Spirit
Try pausing the game whilst playing then typing "DRAGONHEAD"
followed by F10.  Now you will be able to press the number
keys to skip to or go back to their corresponding levels.

Falcon
Try holding down CONTROL SHIFT & X and you should be able
to re-arm yourself in mid flight.

FIRST SAMURAI
When the word GOONIES appears on the screen try press either :-

F1   This will give you infinite energy and weapons.
F2   This one will give you just infinite energy.
F3   This will give you infinite lives.

Start the game as though you weren't a little cheating egg then
type in stupid backwards (that is DIPUTS if your'e a little
senile) and wonderful things will happen to you, I think.

John Madden
All versions I think.  Simply choose either . . .

THE ALL MADDEN TEAM, MINNESOTA,  KANSAS CITY, or CINCINATTI.

Now when you kick off put the ball to the far right with the
least power  possible. Soon enough the ball will go straight
to your player so you will  have got the posession and an
easy touchdown each time.

Kick Off 2
Ever fancied substituting one of the oppositions players ?
Well you can, well their keeper anyway, with this cheat :-

Simply type   F1 F2 F3 F4 F5 F6 F7 F8 F9 F10.

You will only be able to do this twice but by the second it
will be a sinch to score against such a duff player.

LHX ATTACK CHOPPER
This is another one of those ressurection cheats.

Start a character and always save him as LHX.CFG. Now when you
are about to embark on a more dangerous mission go into the
game directory and type COPY LHX.CFG LHX.XXX.

To ressurect him when dead type COPY LHX.XXX LHX.CFG.

NEBULUS
When you reach the title screen try typing "HELLOIAMJMP" to give
yourself infininate lives.  Also included in the cheat is the
possibility of selecting any of the 8 towers to start in.  To
do this use the 1-8 keys on the top row.

PANG
The map screen ring any bells does it?  Well if it does try
making it a little more exciting by typing in incredibly fast
"WHAT A NICE CHEAT" to turn it purple.  Oh by the way you
should also be able to select any level.

P.S.  You must type very  fast and if it doesn't  go purple
      you  have not done it quite right so restart and keep
      trying, It does work just only if you get it perfect.

PREDATOR II
Pause game and type "YOUR ONE UGLY MOTHER"   or is it
                    "YOURE ONE UGLY MOTHER"  or . . .
                    "YOU'RE ONE UGLY MOTHER"

Whichever, unpause to gain infinite lives.

ROBOCOP II
On the title screen try typing "SERIALINTERFACE" to let you
get you energy restored with [F9] and skip levels with [F10].

Skull & Crossbones
This is for all your gameplayers who don't do the obvious
whilst playing a game !!!

Hitting the bones will give you extra bonuses !!!  WOW !

Snake Games
Yes, if your a keen fan of the likes of Willy Worm, Slither
etc... then here's a little playing tip.

If your snake (body, whatever) is too long then try and keep
to a path following the pattern of the walls.

Starglider II
When you begin to fly press F to begin to stop again.  When
you do finally grind to a halt press ESC to pause then type
"WERE ON A MISSION FROM GOD" followed by 1.  Now when you
re-start pressing K will re-fuel all your ammunition.

STORMBALL
Hard?  Yes?  oh well when you've got a cheat who cares?
Type "LET ME WIN" and see what happens.

Super Hang-On
On the high score table enter your name as "750J" and you will
find a very exciting add-on to your bike's capabilities.

The Manager
A little tip for this  umm err well game I suppose :-

At the very start of the season take out a loan of 1 million
pounds and choose to pay it back in 18 monthly installments.

Now, because the season is only 12 months you will never have
time to pay it all back ! !

This might only work on a one season contract I don't know.

VAXINE
Try typing "WILDEBEESTE" whilst playing to let you use :-

F1 to skip a level
F2 to skip 10 levels
F3 to go back a level
F4 to go back 10 levels

Sounds rather like a certain E-MOTION cheat I typed up !?!.


[Articles.
[This section contains a selection of articles, covering a
[variety of subjects.  All articles this month have been
[wrote by regular readers.  If you have a subject that you
[would like covered in CHEET SHEETS, just ask and we'll
[get somebody to start writing..... OR why don't you write
[and article or two ???
[
[

Cheating Guide 4 Lamers,
Number ][ (updated...)
By Nasty Nigel, Jan 1994.

Okay guys, This is a VERY simple cheating guide, as my
cheating guide part 1 was pretty hard to digest for most
cheet sheets readers, according to my sources. Too much
assembler in it apparently.... Damn Lamers...


Level Codes

Here's a cheat for a new game, alien breed that I worked out
for the amazing New Cheating/Cracking/Hacking Group
Terrorvision (plug plug - join now!) I'll assume that you
know 1 or 2 of the Codes that you are given. I Searched for
password number 1 using Norton Utilities in search mode on
the main .exe file (wasn't Packed). I Found it, let's call it
XXXXXXXXX. it Was in a clump with a load of other numbers,
with a 00 hex between them.

i.e. xxxxxxxxx.zzzzzzzzz.qqqqqqqqq. etc.  (dot represents 00hex)

the x bit was level 1 code q bit was level 2 code and so
on.These codes were real bastard codes to remember like
`QASCTRHDG'  or something so For Easy selection of any level
from the password screen, I entered with norton utilities
(not a pirate copy - That's Illegal !!!) over the first
password NINE A'S as each password is 9 letters long. for the
second level I enterd 9 B's and so on, so I could enter
AAAAAAAAA for level 1 or CCCCCCCCC as password for level 3
and so on...

Easy Huh ! When Trying this, Search for the Words `pc
format'and`pc review' for some nasty comments about these
magazines...... Tut Tut ! I have made a Terrorvision Auto
patching .com file that does the cheat for you, ask Wayne or
me for a copy.

Okay Dudes,My Nice way for getting these is using a program
called `soft-ice' Debugger, a standard cracker/hackers Tool.
It allows you to pop up the prog during a game or whatever,
and search and edit memory among other things.... (What ? you
haven't Got it ? A copy of this file should be extracted upon
exiting this issue).

Anyway, Load up the program softice.exe, and then Load the
game from dos. Play the game for a bit to get 1 level code ,
then hit ctrl + d to popup the softice window. type s ds:0 L
ffff 'levelcode' to search the data segment of memory for the
levelcode, which you have entered. This should lead you to
the levelcodes place in memory, so you can look at the next
couple, and exit softice and enter new levelcodes in memory.
It's actually a bit like The Action Replay Carts etc. If
you're a programmer, you may like to disassemble the current
instruction in memory if you like, or even assemble to memory
(see the aldo cheat later..)


Using Soft-ice to CHEAT

Okay dudes, since the byte patch cheat in c.s. issue 25
didn't work, here's a cheat for first samurai.Just search
memory for the correct place to patch bytes for special
weapons (found easily enough using the search function)...
Here's an example from the Crack Doc by Hardcore [TDT] on
first samurai. It's the memory addresses to patch for various
shit, and What to put there, using soft-ice.....

   CS:184  - Transformation On/Off (01/00)
   CS:1CF  - Guy's Energy E8 03 Should be full power
   CS:141  - Sword's Energy E8 03 Should be full power
   CS:184  - How many bells you have,put FF...heh..
   CS:394C - Magic Items, should be 04

                        [EXAMPLE]

Load samurai, popup soft ice (ctrl + d) and, for guy's sword,
with full Energy, type at `>' prompt:

EB CS:141 E8 03  (cs is code segment, ds is data seg b.t.w.)

Then exit back to game with alt+d and the sword will fly into
the screen, and land on the guy.... Cool, huh ?

Okay, here's another cheat for a cool shareware/pd game I was
fooling with today (18th jan `94)... Aldo's adventures or
whatever, a platform affair...

Okay I loaded the game with soft-ice in memory. I activated
it with ctrl D. A certain 2 instructions kept coming up, :

cmp al,08
jz  0879

I guessed that it was the speed, so I made al equal to ff
(256) to speed things up! I typed assemble to that place in
memory... a cs:[address that cmp al,08 was at]

it then show the address and you can assemble to memory,
changing the command. I typed for the 2 lines:

mov al,ff
nop (nop just blanks this instruction)

I then returned to the program and all was faster ! Do this
twice, and your game is flying ! Check it out ! note that my
addresses in memory will be different to yours !

Ask Wayne or me for a copy of a .com file which patches the
game for speed (I did one today...)

Anyway, Keep Hacking + fooling around with cheats... I will.
Write to me, Nasty Nigel for trainers, swaps etc at:
11 Brannock Heights,Glen Hill,Newry,Co.Down,N.Ireland

p.s. Terrorvision Is always looking for new
cheaters/crackers. Apply at above address. Cheers.

Next month, Perhaps I'll tell you how to determine from the
memory patch where to patch in the .com/.exe file using a
debug batchfile if you like... Write + tell me or wayne if
you want to glean this Knowledge. Cheers.


Help Me !!!
This section is for all you folk out there who are stuck on a
game but can't find what your looking for any issue of CHEET
SHEETS.  Use this section to ask others to help you out, if
you know the answer to any of the questions then please 
write in to the normal address.


Star Trek
Is it possible to defeat the duplicate Enterprise in the 
final level, if so how ??

Rex Nebular
This game maybe old but there are still readers who want help,
so if you have got or written a complete solve then please
write in with all you've got !!

 

Advertisements
Here you can advertise for FREE, all your sales, wants, swaps,
ask for new penpals.  Anything ........  Simply send in your
ad to the normal address and I'll stick it in CHEET SHEETS.


To swap (originals) :- Might & Magic IV, Ultima VII, Dune 2,
V for Victory - Velikiye Luke.  Will swap for flight sims
or other RPG games.  Contact Martin Alderson, 23 Breadcroft
Lane, Barrow-Upon-Soar, Nr Loughborough, Leicestershire,
LE12 8HW or Phone (0509) 415574.

FOR SALE or swap :- King's Quest VI (CD ROM) and Mantis XF5700.
Sell KQ6 for 30 quid (ono) and Mantis for 20 quid or swap
either, for Microsoft Dinosaurs or Creepy Crawlies.  Contact
Wayne on (0822) 833765 or write to the normal CHEET SHEETS
address ........

FOR SALE :- Multimedia Encylopedia 1.5, Windows encylopedia.
Will sell for 15 quid, contact WAYNE on (0822) 833765 or
write to me at the normal CHEET SHEETS address.


Sierra Hintline - 0891 660660, then use the following no.'s
when asked.  Your call will be charged at 36p cheap and 48p
other times.  Maximum call costs allowed are 2.70 and 3.50.

King's Quest 6      - Press '1'
Space Quest 5       - Press '2'
Betrayal at Krondor - Press '3'
Freddy Pharkas      - Press '4'
Larry 6             - Press '5'
Police Quest 4      - Press '6'
Gabriel Knight      - Press '7'
Quest For Glory 3   - Press '8'

You will be given a choice of hints to listen to and calls
do not exceed stated amount.  This is the OFFICIAL SIERRA
phone HINTLINE.  More hints on 0734 303362.


DIGI-STUDIO

Please  can  anyone  help  with  advice or information on this
PC software (v.1.5) for editing .MOD music files.  I will  be
pleased to meet any expenses.  Please phone O638-741721.


[Trainers
[Enclosed with this issue of CHEET SHEETS should be a few
[TRAINERS which will enable you to cheat in games with
[having to do any editing or debugging.  Simply copy the
[approriate COM or EXE to the directory containing the
[game and run (follow instructions given below or on
[screen).
[
[

Lands of Lore
Special cheat keys trainer, just copy it to the installed
directory and run the file LORETRN.COM

Wing Commander Academy
Excellent trainer for this top class game

Elite Plus
Buy anything, anytime, anywhere

Frontier
Similar guise to Elite Plus

Goal
Play this football management game and give yourself more
time, less time and so on

Jurassic Park
Become invincible with this special function keey cheat

Privateer
Now it is possible to play Privateer with loadsa money
Simply copy this file to the installed directory and
run it from there

SimCity 2000 (a)
One of two special SimCity cheats

SimCity 2000 (b)
The second of two SimCity 2000 cheats is now installed on
your system

Alone in the Dark 2
A file has been placed on your hard disk called AD2ED.EXE
Copy it to your AITD2 directory and run it on a saved
game

Doom
This little save game editor has been copied to your hard
drive. Simply copy it to the same directory as the Doom
save game files and run it
.
.
.
.
.
.
.


[Reviews
[This is where you readers give out your views on the best
[or even worst game that you may have played.  So, if you
[have played a game and wish to air your views on it then
[feel free to put it into writing and send in to CHEETS.
[
[
[
[

VGA PLANETS
Reviewed by Peter Doherty.

 Play by mail\disk space stategy game.

 Fed up with the limited predictable computer AI, tired of
 seeing the computer make the same old moves, want a bit of
 really devious backstabbing gameplay..then try VGA PLANETS.

 The game has been played in the states for some time and was
 written by Tim Wisseman who not surprisingly is an american.
 Its played almost entirely by modem over there and if you
 happen to own such a device then you can log on to certain
 boards and play here. Naturally play by phone is a lot quicker
 than play by mail, which is normally every 10 days.

 In this country the gamemasters are Andy and Paul Walker and
 they can be contacted on 0392 498022 or 0272 586085. At the
 time of writing there were over 30 galaxies on the go each
 with 11 different people\races and considering the amount of
 disks the brothers must proccess every week they are remarkably
 effecient and quick. The uploading of a returned disk requires
 no special skills ( except being able to read ) as all the data
 is sent from hard disk back to floppy by a simple batch file.

 The game itself is a mix of space trading, colonisation and
 combat. Its not privateer but is very similar to the recent
 microprose release "Master of Orion". Each galaxy contains 11
 different races all of whom have very different attributes and
 each is controlled by a different player. Control of 2 is not
 allowed although alliances with other races are, and in fact
 normally neccessary to survive.

 After you have selected your race you recieve a startup disk
 indicating position in the galaxy ( 500 planets ) a rule book
 all of the newsletters to date and 2 free turns. All this costs
 24-99 and i believe the brothers are set to reduce this cost
 further. After the 2 free turns each return will cost 1-50 but
 joining other galaxies ( I'm in 6 ) reduces this to about 75p.

 The game is played from an easy to use colourful interface that
 allows you to build factories, defence posts, mines, ships,
 starbases and despatch ships to explore other systems, lay mine
 fields or lay waste to your neighbours planets. Each ship can
 have any one of 9 missions and about a third of the races in
 the game have some cloaking starships. The races are based
 loosely on Startrek with an occasional Starwars and Dr Who
 thrown in for good measure. Alliances with other races can be
 arranged through the front screen with the press of a button.
 Any incoming messages or combat reports are displayed in the
 same manner.

 The potential of the game is considerable and if you get tired
 of playing a particular race then another galaxy is only a
 phone call away. No two games are the same as its virtually
 impossible to play with the same 10 opponents.

 The game is very similar to chess, knowing all the moves is
 easy, knowing the best moves is not. To learn this game and to
 play it well will take time and to that end Tim Wisseman has
 produced a stand-alone shareware version and a basic computer
 opponent. This is available for 3-50 and is well worth the
 money. There are other utilities for planets including SIM,
 a combat simulator, PLANTOOL - a mapping utility and SHIPS -
 a ship database for all the 11 races.

 I fell in love with the game as soon as i saw it. I know others
 who feel the same way. Equally well some people will find it to
 dry and crave the combat of the Privateer style games. I enjoy
 the occasional shoot-em-ups but for anyone interested in space
 stategy games that are definately not predictable then this is
 the game for them. At the moment there are still quite a few
 ver 2 galaxies still playing, but version 3 is the current one
 being shipped and an experimental ver 3.13d galaxy is being
 tried. None of these will hog your hard disk like Privateer
 or Strike Commander do, in fact 2.5 mb is all they need and
 they will run happily on a 286. ( They do however need a VGA
 colour monitor ).

 Games can take over a year to play, a lot less if your not
 careful or get picked on by an alliance, so the need for a
 strong defence, a balanced economy and a few allies is vital.

 I reccommend this game, I've played it for hours and for the
 price its great value. The buzz you get from competing against
 other people is so much greater than battling against lines of
 code ( sometimes vey good code ) in the bowels of your pc. its
 totally unpredictable and thats what gives it an edge over a
 lot of other higher priced games. Most games last about 2-3
 months on my hard disk, they get played, sometimes a lot and
 discarded. Not so planets. Galaxies are still being played now
 that began nearly a year ago and i shall definetly be leaving
 this game on my hard drive.

 If your interested give either brother
 a call ( occassional answer machines ) or write to;

                       PAW PBM
                        12 Binford Close
                         Whipton
                          Exeter
                           EX1 3JZ

LEGEND OF KYRANDIA II
Hand Of Fate

Animated Adventure by WESTWOOD

If you played that strange and simple game, Legend of
Kyrandia, and enjoyed it, no doubt you will be delighted to
hear that there is a sequel - and you will be even more
delighted to hear that it is better than the previous one.

You will find that Part II is just as beautifully drawn and
as sweetly weird as Part I.  Great games consist of gorgeous
graphics, smooth animation, easy interface, enjoyable plot
and intriguing puzzles:  and one has to acknowledge that this
product meets all these criteria.  Trouble is, it all depends
on what you like - one man's King's Quest is another man's
poison...

Just bear in mind that this game is for uncomplicated people
seeking uncomplicated adventuring.

The introduction will tell you briefly what it is all about
and what you have to do (and this time you have a female
character!).  You will find yourself at once in vaguely
familiar surroundings, if you played the previous game.  The
screen is gloriously uncluttered; you will like the graphics
and you will love the interface.  Just click everywhere and
you will perform the actions that can be performed - why
can't the interaction with the game ALWAYS be this easy?

All right, so now you know that all you have to do is to
lazily move about, picking up anything you find, and try to
overcome the obstacles placed in your path.  If bemused, talk
to other people or to yourself (i.e., click on the
character).  Hints are subtle, but there all the same.  There
is also loads of gentle humour to jolly things along.

Some puzzles are very easy, some a real headache; this is no
pushover, make no mistake about that!   For instance, it's no
good sweeping the mouse around - you get no gratuitous hints
that way.

You have to click on things which look vaguely interesting to
find out more about them, and you can easily miss important
items.

Your progress will be somewhat checkered and at times
well-nigh incomprehensible, but nevertheless it is really
great fun.  Which is, after all, why you play this type of
game.

Although not an earthshaker, this a very pleasing product
which will keep you entertained for hours - if you are into
this sort of thing, you'll be very glad you got it.


                           Reviewed By Lu Richardson.

GABRIEL KNIGHT
Reviewed By Lu Richardson

Animated Adventure by SIERRA


Sierra has produced many glorious classics.  Occasionally,
though, some losers.  But this one has to be one of their
finest triumphs.

It is an investigative game and, this time, what you are up
against is Voodoo.  Hoodoo?  You do!

The introduction is suitable atmospheric and, the moment the
game itself starts, you can begin to wonder who are these
quiet geniuses who produce these wonderful drawings and make
them come alive.  When you've got over that wonder, you can
start admiring the guys who think up these marvellous
fantasies and puzzles for us to enjoy.

Now you are really on your own.  Your play area is a strip of
wonderment.  Move the mouse above it and you can get at your
inventory, control the way your game runs and save or restore.
The strip at the bottom will contain information, which is
vital to solve this enthralling game.  You can have the icons
permanently on display or hidden, it's up to you.

The whole thing is terribly simple - the right button of the
mouse, as ever, allows you to run through the options, the left
button activates them.

Did I say simple?  I apologize.  This game is by no means simple
and you have a lot of hard work and hard thinking ahead of you.
It is extremely difficult to solve, and I would not recommend it
to beginners (to them, I would recommend Companions of Xanth -
spectacular but easy!).  However, if you've seen it all and done
it all, then you will find a suitable challenge to your
abilities in GABRIEL KNIGHT.

You will get, right at the beginning of the game, a recorder to
enable you to keep track of all the conversations you hold, but
that's about all the help you are going to get.

I can't begin to tell you all the visual and audio fireworks you
are going to savour which, to me, are not half as important as
the intellectual joy of solving impossible puzzles.  Still, take
a stroll through Jackson Square and listen to the music, watch
the entertainers, see the world go by.

As well, the story is interesting, the plot well worked out and
your attention will be held at all times.  There are hours and
hours of absorbing gameplay - absolutely brilliant!

Go get it!

LOST IN TIME
Reviewed By Lu Richardson

Puzzle-solving adventure by SIERRA/COKTEL VISION


Computer games seem to have changed completely just lately -
this is not a game, it's more of an interactive movie, and I
mean interactive.  Why, with sight and sounds, you almost feel
you are there.  It is so stupendous, you need a very powerful
machine and oodles of memory before you can actually run it.
My 386 DX 40 MHz, 4 Mb of memory, was simply not enough to
cope.  However, I managed to see enough of this game to tell
you about it.

The graphics have to be seen to be believed - they are a
combination of beautifully painted backgrounds, digitized
pictures and video sequences of the actions you perform and the
people you meet.  It is absolutely stunning.

The sound effects seemed terrific, only my machine could not
cope with those as well, so, sadly, I had to turn them off.  For
example, you start in a boat and you can hear the timbers creak!

The interface couldn't be simpler:  just roll the old mouse
around to pinpoint objects and click on the left button to see
what can be done with them.  Clicking on the right button brings
up your inventory so that you can use the items you are
carrying.  Simply click on them and on the object you want to
tackle; if you want to combine two objects, you click on one,
then you point at the top of the screen for the options to come
up, and you click on the inventory icon.

As I say, you can bring up the options bar by clicking on the
top of the screen and what you get is the disk symbol, which
allows you to save and load, and so on, then the joker (which
can be used three times to aid you, but not always in the right
places), a note book in which your conversations are
conveniently recorded, the inventory pouch, and a very handy
facility, which is a map of where you happen to be.  The names
of the places appear as you visit them and you can go directly
to them by clicking on them.  I need not tell you that the
pictures the map gives you are superb, as is all else in this
great game.

The actual story is very intriguing; you wake up in a ship in
the year 1840 not knowing how you got there and not remembering
much, but certainly that it is 1993.  Little by little you
unravel the mystery.  Movie-like, you see flashbacks.

As to the puzzles, if you've tangled with Coktel Vision you
know they are going to be fiendish.  I found them incredibly
hard, particularly because the items you need are carefully
hidden.  To give you an instance, when you start the game there
is a stool in front of you.  Click on it and you get
information on it - but don't go away.  Click on it again to
discover a very vital nail under it.  It is the sort of thing
you could easily miss.

So, a most superb product, whichever way you look at it, to
keep you entertained for a long, long time.

WIZARD
Reviewed By Lu Richardson

RPG by PSYGNOSIS


I have had a go at a demo of this forthcoming game and, since
there is some unbelievable junk going around at the moment,
as well as some brilliant games, I thought you'd like to know
what is in the offing.

This is a combination of the Wolfstein, EOB and Ultima
Underworlds formats, not as brilliant as any of them, but a
darned sight better than some of the RPGs I have seen lately.

The graphics are not out of this world, but certainly good
enough.  You have a first person 3-D view and can move freely
in all directions, monsters and blockages permitting.  Close
up views are somewhat bitty, just as in Ultima Underworld I,
but you soon get used to it.

The interface is difficult to master, though not impossibly
so, and there is also a mapping facility - again, not
brilliant, but adequate.

Puzzles are few and not all that special, and your tasks are
fairly simple and straightforward.  Combat can be automatic
or you can do your own thing - what makes this game different
is the use of certain wands and spells, which can have very
interesting effects.  I do miss seeing my axe or sword in
front of me, but then again, you wouldn't with four
characters.

Another original departure is that you find beds now and
again where you can sleep and recover hit and spell points.

This RPG tends to be more about hacking and slashing than
about solving problems, so even those who normally wouldn't
go for this type of game might enjoy it.  Adventurers
certainly will!

I have to confess that I got hooked on it, even on three easy
levels, and I am awfully hard to please

DOOM
Review By Lu Richardson

Shoot'em up by Id Software


Surely there isn't anyone around, in the computer games
scene, who hasn't played at least a demo of Wolfstein?  I
refuse to believe it!

So, Wolfstein fans, gather around me!  If you were as
impressed as I was with the original game, you are going to
fall off your chair when you see this one.

All right, so the basic pull of the Wolfstein format was such
that even the most peaceful of us enjoyed the challenge of
trying to survive and getting the enormous satisfaction of
mowing down the opposition.  With BIG guns.  And being able
to move around freely.  And the glorious graphics.  And the
simple interface.

And finding the secret passageways.  But DOOM is much more
than that!

You have all the features of Wolfstein (choose the degree of
carnage, try to stay alive long enough to get better weapons,
find the secret hoards, etc.), but in this one you have all
manner of features which will captivate your imagination.

Apart from the much finer graphics, the new options are
looking out of windows and getting breathtaking views of the
landscape, finding armour (VERY handy), light effects, going
up and down stairs and, believe it or not, a map facility!!!
OK, so the map is not all that good - but, even as it is,
it's something...  All around, a tremendous improvement and a
great step forward in gaming.

And as if that weren't all, the sound effects are fantastic.
You can hear people coming at you and you will feel you need
to look over your shoulder all the time!  You are enveloped
in noises, which will add to the sensation of being "there".

Listen, what can I tell you - you'll be amazed, you'll love
it, you'll show it off to all your friends...  However, be
warned that this game is very complex and very difficult.  In
short, the answer to a devoted Wolfstein player...  indeed,
to any player.

RETURN TO ZORK
Reviewed By Lu Richardson

Interactive adventure by INFOCOM


Well, all right, so this isn't a brand new game.  So, all
right, I've only just got it, OK?  Listen, I can't be
everywhere at once, you know?  And, in any case, this is for
those of you who haven't heard about it yet...  And should
have...

I've always been a Infocom fan, though Heaven knows I am not
the patient type and Infocom games certainly require a lot of
patience, apart from a load more brains than I have...

I remember distinctly buying ZORK, about 200 years ago, it
must have been.  That drove me nuts, with words alone, never
mind pictures.  I made maps with my tongue curled about my
upper lip, I tried to figure it all out and I got killed
constantly.

I expect I speak for a lot of you adventurers out there when
I say that one got frustrated, maddened and sick and tired of
the Infocom games but couldn't leave them alone, am I right?
And while we are going down memory lane, did you get to hate
and abhor Grues as much as I did?  I'll just bet you did!

If you managed to throw up the Infocom habit and get into
wholesome games, let me try and persuade you back.  Because
this one combines the horrendously difficult puzzles and
sudden death for the unsuspecting with some of the most
marvellous graphics and sounds I've come across lately.

The game comes in 12 disks and takes a while to load.  Get
yourself a nice cup of coffee and an interesting magazine
while you are installing (try PC Home!  It's fantastic!).

You are zapped at once with sight and sound, and you are
immediately into the game and into your first puzzle.  The
background is beautifully drawn and you are treated to your
first digitized video and audio sequence.  Don't just sit
there gawking, do your bit, move on and see what's ahead!

More of the same, actually - the combination of stunning
graphics, animation, sound, and impossible puzzles, is
absolutely compelling.  How can anyone resist such a dazzling
display?  The fact that the interface takes a lot of getting
used to, doesn't really matter.  You are going to hate it,
you are going to love it, and you can't possibly be without
it.

Adventurers all, strap yourselves to your seats and go for
it!


Index of CHEET SHEETS (revised) up to Mag 28. 
 
Over the next few pages is a run down of everything that has  
appeared in Cheet Sheets up to this Issue.  So if your stuck on 
a game then look through this list and find which Issue you 
want.  See Back Issues to obtain any issues you wish to get your 
hands on ! 



Game Name                                    Description     Issue

1941                                         TIP               13
688 Attack Sub                               TIP               16
7th Guest                                    BLOCK PUZZLE      23
7th Guest                                    4 PUZZLES SOLVED  25
7th Guest - Loads of .....                   HINTS/SOL PUZZLES 26

A320 Airbus                                  PLAYER'S GUIDE    24
A Mind Forever Voyaging                      SOLUTION          3
A-10 Tank Attack                             TIP               18
A-Train                                      MONEY CHEAT       26
A-Train                                      CHEAT             28
Aces Of The Pacific                          TACTICS/TIPS      26
Aces Of The Pacific                          EDIT CHEAT        28
Action Fighter                               CHEAT ?           16
Addams Family                                GUIDE & TIPS      12
Adventures of Willy Beamish                  SOLUTION          10
After The War                                CHEAT             27
Afterburner (EGA)                            CHEAT             11
Alien Breed                                  TIPS/LEVEL CODES  25
Alien Breed                                  THINGS TO DO      25
Alien Breed                                  FUN CODES         28
Alien Syndrome                               CHEAT             11
Alien Syndrome                               TIP               13
Alone In The Dark                            CHEAT             18
Alone In The Dark                            SOLUTION          16
Alone In The Dark                            SOLUTION (ALMOST) 16
Alone In The Dark                            ANOTHER SOLUTION  21
Alone In The Dark (Another solution !!)      SOLUTION          27
Amazon (The older game)                      SOLUTION          9
American Football in General                 BASIC RULES       28
An American Tail - Fievel Goes West          SOLUTION          14
Ancients 1 : Deathwatch                      TIPS & CHEAT      25
Another World                                ALL LEVEL CODES   12
Another World                                LEVEL CODES       10
Another World                                LEVEL CODES       13
Another World                                SOLUTION          10
Another World                                TIPS              21
APB                                          TIP               13
Aquanoid                                     COUNTESIGN 10     26
Are We There Yet ?                           GENERAL TIPS      8
Are We There Yet ?                           MORE TIPS         10
Arkanoid                                     CHEAT             19
Arkanoid                                     UPDATE TO 19      28
Arkanoid 2 (Revenge of DOH)                  CHEAT             11
Arthur                                       SOLUTION          3
Artic Adventure                              EDIT CHEAT        28
Assasin                                      CHEATS            26
AV8B                                         FLY AS ANY OBJECT 28

B-Wing                                       TIP               28
B17 Flying Fortress                          EDIT CHEAT        28
Baal                                         BOOTH LOCATIONS   21
Baby Jo                                      LEVEL CODE        12
Baby Jo                                      LEVEL CODES       13
Bad Blood                                    TIPS & LOCATIONS  26
Ballyhoo                                     HINTS             5
Barbarian                                    CHEAT             11
Barbarian II                                 Walk-Thru         21
Bard's Tale                                  PLAYER'S GUIDE    6
Bard's Tale II                               SHORT TIP         20
Bard's Tale II                               SOLUTION          24
Bard's Tale III                              EXTRA CASH CHEAT  16
Bard's Tale III                              SHORT TIP         20
Bart Vs Space Mutants                        CHEAT             17
Bart Vs Space Mutants                        CHEAT             9
Bart Vs Space Mutants                        SOLUTION          20
Bart Vs Space Mutants                        TIP               16
Batman                                       CHEAT             19
Batman The Return                            SOLUTION          21
Battle Isle                                  LEVEL CODES       10
Battle Isle                                  LEVEL CODES       13
Battle Isle Data Disk                        LEVEL CODES       22
Battle Isle '93                              LEVEL CODES       22
Battletech                                   CHEAT             4
Battletech                                   PLAYERS GUIDE     5
Beat-Em Ups                                  PRACTICE TIP      28
Betrayal At Krondor                          SOLUTION INFO     20
Betrayal At Krondor                          EDITOR CHEATS     23
Betrayal At Krondor                          TIPS & SOLUTION   23
Betrayal At Krondor                          EDITOR CHEATS     28
Bill & Ted's Excellent Adventure             DATES             10
Bio Menace (All Episodes)                    HINTS & CHEAT     23
Bionic Commando                              NINE LIVES        21
Blood Money                                  CHEAT             12
Bloodnet                                     INFO & HINTS      26
Bloodstone                                   TIPS              23
Blue Force                                   Q&A SOLUTION      23
Blues Brothers                               CHEAT             10
Blues Brothers                               SOLUTION          22
Body Blows                                   TIP               23
Body Blows (AMIGA CHEAT ??)                  CHEAT             28
Bombuzal                                     LEVEL CODES       10
Booly                                        FEW LEVEL CODES   12
Bruce Lee                                    CHEAT             4
BSS Jane Seymour                             LEVEL CODES       19
Bubble Bobble                                CHEAT & TIPS      10
Budokan                                      EXTRA FEATURE     1
Budokan                                      FIRST TEN MATCHES 18
Budokan                                      TIP               16
Bumpy's Arcade Fantasy                       LEVEL CODES       13
Buzz Aldrin's Race In Space                  TIPS              23

Cabal                                        SOLUTION (ALMOST) 13
Cadaver                                      LEVEL ONE TIP     6
Cadaver                                      LEVEL TWO START   21
Caesar                                       TIP               16
Capone                                       CHEAT             11
Captain Comic                                CHEAT             4
Captain Comic                                SOLUTION          11
Captive                                      CHEAT             20
Carl Lewis Olympic Challenge                 HINT              28
Carrier Command                              CHEAT             19
Carrier Command                              HINT              13
Carrier Command                              CHEATS            21
Carrier Strike                               TIP               22
Carrier Strike                               TIP               23
Castle of Dr.Brain                           COMPLETE HELP     19
Castle of Terror                             HINTS             5
Castle Master                                CHEAT             28
Castles II                                   INFO & TIPS       26
Catacomb Abyss                               CHEAT             18
Catacomb Abyss                               SOLUTION          18
Catacomb Series                              INFO ON MAPS      23
Cave Quest                                   HINTS             26
CD-ROM's, a basic intro and games review     ARTICLE           28
Centrefold Squares                           CHEAT             11
Champions of Krynn                           CHEAT             10
Champions of Krynn                           COMPLETE TIPS     23
Championship Manager '93                     TIPS              28
Charlie Chimp                                CHEAT             26
Cheat-It-Yourself Guide                      MAKE OWN CHEATS   22
Chip's Challenge                             LEVEL CODES       10
Chips Challenge                              CHEAT             13
Chrono Quest                                 SOLUTION          5
Civilization                                 BEGINNERS TIPS    6
Civilization                                 CHEAT             9
Civilization                                 GENERAL TIPS      15
Civilization                                 MORE TIPS         19
Civilization                                 TIPS              9
Civilization                                 CHEATS            21
Civilization                                 CHEATS            23
Civilization                                 MORE TIPS         23
Civilization                                 CHEAT-A-LONG      25
Clik Clak                                    SOME LEVEL CODES  23
Clouds Of Xeen (See Might & Magic)           --------------------
Cobra Missions                               SOLUTION          20
Codename Iceman                              HINTS & TIPS      9
Codename Iceman                              SOLUTION          2
Codename Iceman                              SOLUTION          9
Colonel's Bequest                            HINTS & TIPS      5
Colonel's Bequest                            SOLUTION          28SUP
Colassal Cave Adventure                      SOLUTION          26
Commanche Maximum Overkill                   MISSIONS CHEAT    22
Commander Keen                               CHEAT             6
Commander Keen                               ENEMY GUIDE       5
Companions of Xanth                          SOLUTION          28
Conquest of Camelot                          SOLUTION          2
Conquest of Camelot                          SOLUTION          21
Conquests of The Longbow                     HINTS             8
Conquests of The Longbow                     SOLUTION          28SUP
Cool Croc Twins                              SOME LEVEL CODES  25
Cool World                                   THREE TIPS        20
Corporation                                  TIP               16
Cosmo's Cosmic Adventure                     SOLUTION          21
Cosmo's Cosmic Adventure (ALL)               CHEAT             23
Cosmo's Cosmic Adventure 1                   CHEATS            28
Countdown                                    SOLUTION          2
Cover Girl Strip Poker                       HINT              13
Covert Action                                HINTS             8
Crazy Cars II                                TIP               19
Creepers                                     STARTING CODES    23
Creepers                                     LEVEL CODES       25
Crime Does Not Pay                           CHEAT             13
Crime Wave                                   CHEAT             1
Crime Wave                                   HINT              1
Cruise For A Corpse                          SOLUTION          22
Crystals Of Arborea                          CHEAT             28
Curse Of Crowley Manor                       SOLUTION          9
Curse of Enchantia                           PART SOLUTION     14
Curse of Enchantia                           STARTING TIPS     16
Curse of the Azure Bonds                     CHEAT             10
Cut Throats                                  SOLUTION          3
Cyborg                                       SOLUTION          9

D/Generation                                 CHEAT             14
D/Generation                                 CHEAT & TIPS      12
Daijat (?)                                   LEVEL CODES       27
Dare To Dream Parts 1-3                      Q&A SOLUTION      26
Dark Ages                                    CHEAT             27
Dark Crystal                                 HINTS             3
Dark Side Of Xeen - SEE MIGHT & MAGIC        --------------------
Dark Sun                                     TWO TIPS          25
Dark Sun                                     CHEAT             26
Dark Sun                                     STARTING TIPS     26
Darklands                                    TIP               21
Darklands                                    TIPS              26
Darkseed                                     SOLUTION          16
Dave Leadbetter's Golf                       PLAYING TIPS      21
Day Of The Tentacle - Maniac Mansion II      SOLUTION          21
Day Of The Tentacle - Maniac Mansion II      ITEM INFO         22
Deadline                                     HINTS             3
Deadline                                     SOLUTION          7
Death in the Caribbean                       HINTS             3
Death Track USA                              CHEAT             21
Dark Side Of Xeen - SEE MIGHT & MAGIC        --------------------
Defender Of The Crown                        CHEAT             19
Deja Vu                                      SOLUTION          28SUP
Deja Vu 2                                    SOLUTION          28SUP
Deja Vu II - Lost In Las Vegas               SOLUTION          3
Die Hard                                     CHEAT             1
Division 1 '92                               BEGINNER'S GUIDE  13
Dizzy : Prince of Yolk Folk                  SOLUTION          26
Doom - PRE-RELEASE DEMO ONLY                 THREE CHEATS      26
Doom - SHAREWARE & FULL VERSIONS             CHEATS & TIPS     28
Double Dragon (EGA)                          CHEAT             11
Dr Who Dalek Attack                          HINTS             22
Dr Who Dalek Attack                          LIVES LOCATION    22
Dracula                                      EDIT CHEAT        28
Dragon's Lair                                CHEAT             14
Dragon's Lair                                SOLUTION          11
Dragon's Lair                                END SEQUENCE      22
Dragon's Lair II                             SOLUTION          12
Dragon's Lair II                             CHEAT             26
Dragonworld                                  SOLUTION          9
Drakkhen                                     CHEAT             12
Driller                                      CHEAT             3
Duke Nukem                                   CHEAT             15
Duke Nukem                                   CHEAT             16
Duke Nukem                                   SOLUTION          21
Dune II                                      LEVEL 9 CHEAT     18
Dune II                                      GENERAL HINTS     22
Dune II                                      MORE HINTS        23
Dune II                                      MORE HINTS        26
Dungeon Adventure                            SOLUTION          28SUP
Dungeon Hack                                 TIPS              28
Dungeon Hack                                 MONSTERS & CHEAT  28
Dungeon Master                               CHEAT             19
Dungeon Master                               FEW SPELLS        10
Dungeon Master                               GENERAL TIPS      17
Dyna Blaster                                 SOME LEVEL CODES  14
Dyna Blaster                                 TIP               17
Dyna Blaster                                 TIPS              14
Dyna Blaster                                 CHEAT             27

E-Motion                                     CHEAT             1
Eco Quest                                    SOLUTION          16
Eco Quest II                                 COMPLETE TIPS     19
Eco Quest II - Lost Secret of the Forest     SOLUTION (HALF)   18
Elf                                          CHEAT             16
Elf                                          CHEAT             18
Elf                                          COMPLETE HELP     10
Elf                                          SOLUTION          23
Elite                                        BEGINNERS TIPS    6
Elite                                        CHEAT             19
Elite                                        EDITOR CHEATS     21
Elite II - SEE FRONTIER                      --------------------
Elite Plus                                   CHEAT             14
Elite Plus                                   SHIP INFORMATION  6
Elite Plus                                   TIP               3
Elite Plus                                   SAFETY & DOCKING  22
Elite Plus                                   WEAPONS & EQUIP.  23
Elvira                                       RECIPES & SPELLS  6
Elvira - Mistress Of The Dark                GENERAL GUIDE     5
Elvira II                                    GENERAL HELP      7
Elvira II                                    MORE TIPS         8
Elvira II                                    WALK-THRU         24
Elvira The Arcade                            CHEAT             18
Enchanter                                    SOLUTION          7
Epic                                         LEVEL CODES       11
Epic                                         SOLUTION & TIPS   18
Epic Brix                                    SOME LEVEL CODES  26
 
Epic Pinball                                 EXTRA BALL CHEAT  25
Eric The Unready                             SOLUTION          19
Escape From Hell                             CHEAT             1
Eternam                                      MORE TIPS         15
Eternam                                      FERRY TIPS        26
European Championship Soccer                 QUICK GOAL TIP    14
Exorcise In The Chaotic World                TIPS              26
Exploding A Myth (Story on Shoot-em Ups)     STORY             26
Eye Of The Beholder                          CHEAT             1
Eye Of The Beholder                          HINTS             4
Eye Of The Beholder                          GUIDE & HINTS     24
Eye Of The Beholder II                       CHEAT             16
Eye Of The Beholder II                       TIPS              7
Eye Of The Beholder II                       SOLUTION/CHEAT    21
Eye Of The Beholder II (For EOB III)         CHEAT             19
Eye Of The Beholder II                       TIP               25
Eye Of The Beholder II                       9 SQUARE PUZZLE   28
Eye Of The Beholder III                      SOLUTION          19
Eye of The Beholder III                      MORE TIPS         23
Eye of The Beholder III                      CHEAT             25
Eye Of The Beholder III                      CHEAT & END SEQ.  27


F-117a                                       TIP               25
F15 Strike Eagle II                          CHEAT             1
F15 Strike Eagle II                          CHEAT             16
F15 Strike Eagle II                          PLAYERS GUIDE     13
F15 Strike Eagle II                          CHEAT             28
F15 Strike Eagle III                         PLAYERS TIPS      22
F15 Strike Eagle III                         CHEAT AS F15-II   25
F19 Stealth Fighter                          EDIT CHEAT        28
F29 Retaliator                               TIP               3
F29 Retaliator                               CHEAT             10
F29 Retaliator                               CHEAT (UPDATE 10) 28
Falcon 3.0                                   GENERAL TIPS      8
Falcon 3.0                                   TIP               25
Falcon 3.0                                   LOADS OF TACTICS  27
Falcon F16                                   CHEAT             20
Fantasy Empires                              LAND VALUE TIP    26
Fantasy World Dizzy                          CHEAT             13
Fantasy World Dizzy                          ZAK'S TOWER HELP  26
Fantasy World Dizzy                          SOLUTION          26
Fascination                                  SOLUTION          12
Fascination                                  ORGAN TIPS        23
Fatal Challenge                              HINT              22
Fate Of Atlantis - SEE INDIANA JONES         --------------------
Felix                                        LEVEL CODES       1
Fighter Bomber                               CHEAT             12
Fighter Bomber                               CHEAT             6
Fighter Bomber                               MISSION CHEAT     28
FILE EXTENSIONS - What they mean etc...      ARTICLE           28
Final Fight (AMIGA ?)                        CHEAT             26
First Samurai                                CHEAT             18
First Samurai                                EXTRA LIVES TIP   20
First Samurai                                CHEAT             25
Fish                                         SOLUTION          11
Flashback                                    LEVEL CODES       18
Flashback                                    SOLUTION          20
Flashback (Update to 18)                     LEVEL CODES       23
Flashback                                    TIPS              26
Flight Simulator Guide (older ones)          HINT/TIPS/INFO    26
Flight Simulator's - 5 Older ones            CHEATS            28
Floor 13                                     HINTS             10
Football (Games in General)                  PLAYING TACTICS   23
Football Director                            CHEAT             12
Football Director II                         TRANSFER FEES     13
Football Director II                         TIPS              23
Football Director II - NO MORE PLEASE !!     PLEA FOR NO MORE  28
Forgotten Worlds                             CHEAT             2
Formula One Grand Prix                       FUN TIP           20
Formula One Grand Prix (Microprose)          CHEATS & HINTS    17
Formula One Grand Prix                       CAR SET-UP'S      23
Freddie Pharkas                              SOLUTION          23
Freddie Pharkas                              CHEAT (CARD GAME) 28
Free DC                                      SOLUTION          13
Frontier - Elite 2                           TIP               25
Frontier - Elite 2                           TIP               26
Frontier - Elite 2                           EDIT CHEAT        28
Future Wars                                  HALFWAY SOLUTION  10
Future Wars                                  SOLUTION          19

GAME EXTRAS - Hidden Game Animations         ARTICLE           28
Game Over                                    LEVEL TWO CODE    12
         
Game Over II                                 CHEAT             5
Gateway                                      SOLUTION          15
Gateway 2 : Homeworld                        TWO SOLUTIONS     23
Gateway To Savage Empire                     CHEAT             3
Gateway To Savage Empire                     TIP               13
           
Gauntlet                                     CHEAT             12
Gauntlet I & II                              MIXED UP HINTS    13
Gearworks                                    SOME LEVEL CODES  23
Gem X                                        LEVEL CODES       14
Ghostbusters II                              CHEAT             12
Global Effect                                HINT              13
Goal                                         CHANGE SFX CHEAT  25
Goal                                         RED CARD CHEAT    28
Gobliiins                                    LEVEL 7 HELP      12
Gobliiins (First six levels)                 SOLUTION          11
Gobliiins (Level 8 Onwards)                  SOLUTION          15
Gobliiins (All Levels)                       SOLUTION          23
Gobliins II                                  STARTING TIPS     16
Gobliins II                                  SOLUTION          26
Gods                                         LEVEL CODES       13
Gods                                         SOLUTION          12
Gods (Level 4,Guide & Weapons/Objects)       GUIDE             10
Gods (Update to 13)                          2 LEVEL CODES     23
Gold Rush                                    SOLUTION(S)       2
Golden Axe                                   CHEAT             1
Golden Axe                                   SPRITE CHANGER    18
Golden Axe                                   TIP               13
Great War 1914-1918                          LEVEL CODES       26
Gremlins II                                  LEVEL SELECT      23
Gunship 2000                                 PLAYER'S TIPS     24
Guy Spy                                      CHEAT             26

Hacker                                       HINTS             4
Hair Raising Havoc                           LEVEL SKIP        19
Hair Raising Havoc, With Roger Rabbit        SOLUTION          20
Hampstead                                    HINTS             5
Hard Drivin'                                 CHEAT             10
Hare Raising Havoc                           BASIC HELP        10
Harrier Jump Jet                             TIP               25
Heart Of China                               SOLUTION          10
Heavy Barrel                                 GUIDE             13
Heavy Barrell                                CHEAT             7
Heimdall                                     CHEAT             19
Heimdall                                     TIP               8
Heimdall                                     READ ALL CHEAT    26
Helter Skelter                               LEVEL CODES       18
Hero Quest                                   HINTS             2
Hero's Quest I                               SOLUTION          5
Hero's Quest                                 TIPS              28SUP
Historyline 1914-1918                        LEVEL CODES       20
Historyline 1914-1918                        SEE GREAT WAR     --
Historyline 1914-1918                        TIP               28
Hitchhikers Guide to the Galaxy              HINTS             2
Hitchhikers Guide to the Galaxy              SOLUTION          22
Hollywood Hijinx                             HINTS             4
Home Alone                                   CHEAT             18
Hook                                         SOLUTION          13
Horror Zombies                               CHEAT             12
Horror Zombies                               CHEAT & CODES     12
Horror Zombies                               UPDATED CHEAT     26
Hugo House Of Horrors                        FEW TIPS          28
Hugo 3 - Jungle of Doom                      SOLUTION          27
Humans                                       A FACT !          17
Humans                                       CHEAT (?)         22
Humans (Levels 1-30)                         LEVEL CODES       16
Humans (Levels 31-80)                        LEVEL CODES       17
Humans                                       7 BASIC TIPS      26
Humans - Jurassic Levels (AMIGA ?)           LEVEL CODES       28
Humbug                                       TIP               6 
Hunt For The Red October (Arcade Version)    TIP               21
Hunter                                       TIP               8

If It Moves, Shoot It                        CHEAT             11
Ikari Warriors.                              GUIDE & CHEAT     3
Inca                                         STARTING TIPS     17
Inca                                         TWO CHEATS        22
Inca                                         MORE START TIPS   25
Inca                                         INFO/TIPS/CODES   26
Incredible Machine - SEE The Incredible ...  --------------------
Indiana Jones                                CHEAT             12
Indiana Jones & The Last Crusade             LEVEL SKIP        19
Indiana Jones and The Fate of Atlantis       CHEAT             20
Indiana Jones and The Fate Of Atlantis       GUIDE & TIPS      12
Indiana Jones and The Fate Of Atlantis       SOLUTION          13
Indiana Jones and The Fate Of Atlantis       SOLUTION          27
Indiana Jones and The Last Crusade           CHEAT             17
Indiana Jones and The Last Crusade           SOLUTION          4
Indiana Jones and The Last Crusade           FLYING PLAN       28SUP
Indiana Jones and The Last Crusade (ARCADE)  CHEAT             11
Indiana Jones and The Temple Of Doom (ARCADE)CHEAT             11
Indianapolis 500                             BETTER CAR SETUP  18
Indianapolis 500                             CAR SETUP         10
Indy Car Racing                              RACE START TIP    26
Infidel                                      HINTS             3
Infidel                                      SOLUTION          7
Innocent Until Caught                        STARTING TIPS     26
Innocent Until Caught                        MORE TIPS         28
Interphase                                   CHEAT & HINTS     12
It Came From The Desert                      TIPS              21
Italia '90                                   TIPS              22

Jetfighter II                                TIP               19
Jill Of The Jungle                           HINTS             21
Jimmy White's Whirlwind Snooker              COLOUR CHEAT      21
Jimmy White's Whirlwind Snooker              147 POINTS CHEAT  22
Jimmy White's Whirlwind Snooker              TIPS              23
Jinxter                                      SOLUTION          3
Joe & Mac - Caveman Ninjas                   LEVEL4 EXTRA LIFE 23
Joe Montana Football                         PLAYERS GUIDE     8
Jumpman Joe                                  SECRET LEVEL      27
Jurassic Park                                TIPS & CHEATS     23

Keef The Thief                               CHEAT             1
Keen Dreams                                  CHEAT             28
Kick Off 2                                   CHEAT             12
Killing Cloud                                MISSION CODES     12
                                         
Kiloblaster (All Episodes)                   EDIT CHEAT        28
King's Quest                                 SOLUTION          3
King's Quest II                              DEBUGGER CHEAT    6
King's Quest II                              SOLUTION          2
King's Quest III                             SOLUTION          2
King's Quest IV                              SOLUTION          2
King's Quest V                               SOLUTION          12
King's Quest VI - Heir Today, Gone Tommorow  SOLUTION          14
Kingmaker                                    THREE TIPS        26
Kings Of The Beach                           LEVEL CODE        9
Kings Of The Beach                           LEVEL CODES       1
Klax                                         TIP               16
Knight Orc                                   SOLUTION          3
Krusty's Funhouse                            CHEAT             25
Kult                                         SOLUTION          5

Lands of Lore                                CHARACTER EDITOR  23
Lands of Lore                                TIPS & SOLUTION   23
Last Dual                                    CHEAT             12
Last Duel                                    CHEAT             3
Last Ninja                                   CHEAT             4
Last Ninja                                   HINTS & SOLUTION  21
Leander                                      LEVEL CODES       12
Leather Godesses of Phobos                   SOLUTION          3
Leather Godesses of Phobos                   SOLUTIONS         28SUP
Leather Godesses of Phobos II                STARTING TIPS     17
Legacy                                       INSIDE INFO       20
Legacy                                       SOLUTION          20
Legacy                                       ITEMS & SPELLS    23
Legacy                                       CHEAT             25
Legend                                       TIP               20
Legend                                       HP & STR CHEAT    23
Legend                                       RUNEMASTER CHEAT  28
Legend of Kyrandia                           SOLUTION          13
Legend Of Kyrandia 2 : Hand Of Fate          INFO & TIPS       26
Legend Of Kyrandia 2 : Hand Of Fate          TIPS              28
Legend Of Kyrandia 2 : Hand Of Fate          SOLUTION          28
Legend of Valour : The Dawning               COMPLETE TIPS     15
Legends Of Valour                            CHEATS            16
Legends Of Valour                            SOME OBJECTS      22
Legends Of Valour                            TIPS              26
Legends Of Valour                            CHEAT             28
Leisure Suit Larry I                         SOLUTION          2
Leisure Suit Larry I & II                    CHEAT             1
Leisure Suit Larry II                        SOLUTION          2
Leisure Suit Larry III                       SOLUTION          12
Leisure Suit Larry V                         HINTS             4
Leisure Suit Larry V                         SOLUTION          23
Leisure Suit Larry VI                        SOLUTION          26
Lemmings                                     CHEAT             1
Lemmings                                     LEVEL CODES       11
Lemmings                                     WALK THRU         20
Lemmings II                                  LEVEL SELECT      22
Lethal Weapon                                LOCATION OF LIVES 22
LHX Attack Copter                            CHEAT             21
LHX Attack Copter (Same as 21 ?)             RE-ARM & RE-FUEL  27
Life & Death                                 SOLUTION          22
Light Speed                                  CHEAT             18
Links                                        CHEAT             11
Links                                        HOLE IN TWO       26
Litil Divil                                  MOVING STONES TIP 28
Logical                                      LEVEL CODES       17
Logical                                      LEVEL SKIP        19
Loom                                         SOLUTION          4
Loopz                                        LEVEL CODES       2
Lost In L.A.                                 SOLUTION          28SUP
Lost Vikings                                 LEVEL 2 CODE      21
Lost Vikings                                 LEVEL CODES       22
Lost Vikings                                 WALK THRU (TO 15) 22
Lost Vikings                                 MORE LEVEL CODES  23
Lotus Turbo Challenge (NOT PC)               CHEATS            22
Lotus Turbo Challenge (PC ??)                LEVEL CODES       26
Lure Of The Temptress                        SOLUTION          13
Lurking Horror                               SOLUTION          3

Maelstrom                                    TIPS              23
Magic Pockets                                CHEAT             12
Magic Pockets                                LEVEL CODES       12
Magic Pockets                                LEVEL CODES       15
Manchester United                            CHEAT             12
Manhunter In New York                        SOLUTION          2
Maniac Mansion                               SOLUTION          5
Marble Madness                               TIPS              13
Mario Andretti Racing                        CHEAT             14
Martian Dreams                               EMPTY CANALS      23
Martian Memorandum                           SOLUTION          7
Mask of The Sun                              HINTS             3
Mean Streets                                 LEVEL CODE        12
Mean Streets                                 LOCATIONS ETC..   21
Mech Warrior                                 TIPS & CHEAT      21
Mega Lo Mania                                LEVEL CODES       13
     
Mega Lo Mania                                LEVEL CODES       18
Mega Lo Mania                                GENERAL TIPS      23
Mega Traveller II                            TIPS              23
Menace                                       CHEAT             1
Menace                                       CHEAT             11
Miami Vice                                   CHEAT             11
Michael Jordan                               WINS/LOSES CHEAT  23
Micro Machines                               THINGS TO TRY     25
Micro Machines                               MORE TIPS         26
Midwinter                                    CHEAT             1
Midwinter II                                 TIPS              23
Might & Magic II                             TIPS              23
Might & Magic III                            TIP               12
Might & Magic III                            SPELLS & USE      6
Might & Magic III                            COMPLETE SOLUTION 25
Might & Magic III                            TIPS              28
Might & Magic IV - Clouds of Xeen            CHEATS            19
Might & Magic IV - Clouds of Xeen            SOLUTION & LOCATE 14
Might & Magic IV - Clouds of Xeen            TELEPORT MIRRORS  23
Might & Magic IV                             CHEAT             21
Might & Magic IV                             INFO & SOLUTION   27
Might & Magic V                              SOLUTION          21
Might & Magic - Dark Side of Xeen            CHEAT AS MAG 19 ? 26
Might and Magic II                           HINTS             4
Mike Dikta Football                          CHEAT             13
Mike Dikta Football                          HINT              15
Millinieum 2.2                               HINTS             3
Millenieum II                                CHEAT             23
Mindshadow                                   SOLUTION          3
Monkey Island                                TIP               18
Monkey Island 2                              CHEAT             12
Monkey Island 2                              CHEAT FOR HELP    13
Monkey Island 2                              TIPS              6
Monkey Island 2                              CHEAT             21
Monkey Island 2                              SPIT COMPO TIP    28
Monster Bash                                 EDIT CHEAT        28
Moonstone                                    FREE LIVES CHEAT  25
Moonwalker                                   CHEAT             11
Moonwalker (Michael Jackson's)               SOLUTION          6
Mortal Kombat                                MOVES             25
Mortal Kombat                                POINT TIPS        26
Mortal Kombat                                MORE TIPS         28
Mortal Kombat                                COMBINATIONS      28
Mugsy's Revenge                              CHEAT             5
Multi Format Cheats (SNES, AMIGA & SEGA)     VARIOUS CHEATS    28

Navjet                                       LEVEL CODES       27
Neuromancer                                  SOLUTION          22
Nevermind                                    CHEAT             11
Nevermind                                    LEVEL CODES       10
NHL Hockey                                   PLAYING TIPS      25
NHL Hockey                                   GOALIE TIP        26
Nick Faldo Golf                              18 HOLE GUIDE     28
Nicky Boom                                   LEVEL CODES       21
Nicky Boom                                   LEVEL CODES       27
Nightbreed                                   CHEAT             12
Nightshift                                   SHIFT CODES       13
Ninja Gaiden                                 LEVEL CODES       12
Ninja Gaiden                                 CHEAT             22
Ninja Spirit                                 CHEAT             27
Nippon Safes Inc.                            DINO TIPS         23

Obitus                                       MANUAL & SOLUTION 11
Obitus                                       CHEAT & TIPS      25
Ocrist                                       LEVEL CHEAT       25
Oh No More Lemmings                          LEVEL CODE SKIP   18
Oh No More Lemmings                          LEVEL CODES       11
Oh No More Lemmings (Wild & Wicked Levels)   WALK THRU         24
Olympic Challenge                            EVENT SELECT      12
Operation Stealth                            SOLUTION          5
Operation Wolf                               CHEAT             1 
Oscar                                        TIPS              28
Out Run                                      CHEAT             10
Out Run                                      TIP               13
Out Run                                      TIP               16
Out Run                                      EASY GAME TIP     22
Out Run                                      FEATURE           22
Oxyd                                         LEVEL CODES 2-5   26

Pacific Islands                              CHEAT             18
Patrician                                    TIPS              28
Perestrokia                                  CHEAT             27
Personal Nightmare                           SOLUTION          5
Pga Tour Golf                                CHEAT             16
        
Pga Tour Golf                                HOLE IN TWO CHEAT 28
        
Phantasie                                    SOLUTION          3
Pharaoh's Tomb                               EDIT CHEAT        28
Pinball Games (in general)                   TILT TIP          28
Pinball Dreams                               GRAVEYARD POINTS  23
Pinball Fantasies (AMIGA ?)                  BALL CHEATS       26
Pipe Panik                                   LEVEL CODES       2
Pipemania                                    LEVEL CODES       12
Pipemania                                    LEVEL CODES       2
Pirate Adventure                             HINTS             5
Pirate Adventure                             SOLUTION          9
Pirate's Gold                                EDIT CHEAT        28
Pitfighter                                   CHEAT             8
Planet's Edge                                TACTICS           26
Plantefall                                   SOLUTION          2
Plebs                                        LEVEL CODES       10
Police Quest                                 SOLUTION          4
Police Quest II (The Vengeance)              SOLUTION          2
Police Quest III                             FIRST DAY HELP    5
Police Quest III                             SOLUTION          14
Police Quest III                             CHEAT             22
Police Quest III                             CHEAT EDITOR      23
Pool of Radiance                             CHEAT             10
Pools of Darkness                            BEGINNERS TIPS    6
Populous                                     LEVEL 999 CODE    16
Populous                                     LEVEL CODES       9
Populous                                     LEVEL SELECT (?)  22
Populous                                     COMPLETE TIPS     23
Populous I & II                              YET MORE TIPS     25
Populous II                                  CHEAT             19
Populous II                                  HINTS/LEVEL CODES 22
Populous II                                  LEVEL CODES AMIGA 23
Populous II                                  DEITY CODES       28SUP
Powermonger                                  TIPS              21
Powermonger                                  MORE TIPS         28
Predator 2                                   TIP               27
Prehistorik                                  CHEAT             18
Prehistorik                                  TIME & DIFFICULTY 23
Prehistorik II                               LEVEL CODES/TIPS  21
Premier Manager                              100% PLAYERS      21
Premier Manager                              TIPS              23
Price of Evil                                QUICK TIPS        23
Prince of Persia                             CHEAT             1
Prince of Persia                             HINTS & SOLUTION  9
Prince of Persia                             MORE CHEAT KEYS   7
Prince of Persia                             TIP               5
Prince of Persia                             EDITOR CHEAT      23
Prince of Persia II                          CHEAT EDITOR      21
Prince of Persia II                          BREIF SOLUTION    22
Prince of Yolk Folk - SEE DIZZY.....         --------------------
Privateer                                    THREE TIPS        25
Privateer                                    5 MILLION CREDS   26
Privateer                                    TWO QUICK TIPS    26
Privateer                                    EDIT CHEAT        28
Pro Tour Tennis II                           SERVING TIP       21
Prophecy Of The Viking Child                 SOME LEVEL CODES  18
Push Over                                    MANUAL & CODES    12
Puzznic                                      FEW LEVEL CODES   3

Qix                                          GUIDE             13
Quest For Glory II - Trail By Fire           HINTS & TIPS      9
Quest For The King                           Q & A SOLVE       24

Race Drivin'                                 HINTS             13
Railroad Tycoon                              CHEAT             3
Railroad Tycoon (Delux)                      HINTS & CHEATS    22
Railroad Tycoon (Delux)                      MORE HINTS        23
Rainbow Islands                              CHEAT             2
Rambo 3                                      LEVEL TWO HELP    16
Rambo III                                    CHEAT             8
Rambo III                                    USE OF ITEMS      6
Rampart                                      GENERAL TIPS      16
RBI Baseball 3                               TIP               16
RBI Baseball II                              TIPS              12
Realms                                       GUIDE             10
Rebel Assault                                SOME LEVEL CODES  28
Rebel Assault                                COMPLETE TIPS     28
Return Of Medusa                             CHEAT             27
Return of The Phantom                        TWO SOLUTIONS     23
Return To Zork                               STARTING TIPS     25
Return To Zork                               SOLUTION          28
REVIEWS - ALL ISSUES CONTAIN A VARIETY OF    REVIEWS           --
Rex Nebular                                  STARTING TIPS     14
Rex Nebular                                  TIME BOMB HINTS   28
Rick Dangerous 1                             CHEAT             1
Rick Dangerous 1                             CHEAT             11
Rick Dangerous 2                             CHEAT AS 1        26
Ring World                                   SOLUTION          20
Ring World                                   ANOTHER SOLUTION  23
Rise of The Dragon                           SOLUTION          15
Risky Woods                                  CHEAT             16
Robin Hood                                   HELP              17
Robocod - James Pond II                      CHEATS & SECRETS  19
Robocod - James Pond II                      MORE TIPS/SECRETS 20
Robocod - James Pond II                      MORE TIPS/SECRETS 21
Robocod - James Pond II                      LEVEL SELECT      22
Robocod - James Pond II                      TOWER TIP         23
Robocop                                      CHEAT             19
Robocop III                                  TIPS & CHEAT      22
Rock 'N' Roll                                LEVEL SKIP        19
Rocketeer                                    3 LEVEL CODES     19
Rolling Ronny                                CHEAT             20
Rolling Ronny                                CHEAT             9 
          
Rolling Ronny                                LEVEL CHEAT       16
Rome Ad '92                                  CHEATS            25
RPG Games (in general)                       TIP               28

Sam & Max - Hit The Road                     STARTING TIPS     28
Sam & Max - Hit The Road                     SOLUTION          28
Samurai - Way Of The Warrior                 CHEATS            23
Savage Empire                                GENERAL HELP      6
Save Our Pizza                               TIP               25
Scapeghost                                   SOLUTION          4
Seastalker                                   HINTS             3
Secret Of Monkey Island                      SOLUTION          19
Secret Of Monkey Island II                   SOLUTION          11
Secret Of Monkey Island II                   SOLUTION          7
Secret Weapons Of The Luftwaffe              CHEAT             9
Secret Weapons of The Luftwaffe              GENERAL TIPS      8
Sensible Soccer                              HINTS             23
Sensible Soccer                              TIPS TO MAKE HARD 26
Serpent's Star                               HINTS             3
Shadow Of The Beast II                       CHEAT             2
Shadow Of The Comet                          HAMBLETON HOUSE   23
Shadow Caster                                TIPS & CHEAT      25
Shadow Caster                                TIPS              26
Shadow Caster                                ENDING CHEAT      28
Shadowgate                                   SOLUTION          3
Shadoworlds                                  CHEAT             18
Sherlock Holmes - The Lost (Missing) Files   SOLUTION          14
Sherlock Holmes - The Missing Files          SOLUTION          15
Sherlock Holmes                              SOLUTION          28SUP
Shuttle                                      MISSION SKIP      18
Sierra Adventures (older ones)               CHEAT             1
Silent Service II                            HINTS             24
Silkworm                                     CHEAT             2
Silpheed                                     CHEAT             2
Sim Ant                                      CHEAT (HEALTH)    23
Sim Ant                                      CHEAT (PASSWORDS) 28
Sim City                                     CHEAT             3
Sim City                                     TIPS              21
Sim City                                     CHEATS            22
Sim Earth (Alternative Manual)               TIPS              8
Sim Earth                                    CHEAT PASSWORDS   28
Simon The Sorceror                           SOLUTION          23
Simon The Sorceror                           SOLUTION          26
Simon The Sorceror                           SOLUTION/TIPS     26
Sinbad and the Throne of the Falcon          CHEAT             10
Sink or Swim                                 LEVEL 2 CODE      23
Sink or Swim                                 LEVELS 2-62 CODES 25
Six X                                        LEVEL CODES 1-10  26
Sleepwalker                                  CHEAT             22
Slida                                        LEVEL SKIP        2
Snoopy & Peanuts Adventure                   SOLUTION          10
Sokoban                                      UNDO MOVE         27
Solar Winds                                  CHEAT             28
SOLUTIONS FOR OLDER ADVENTURES               SOLUTIONS         28SUP
Sorceror                                     HINTS             3
Sorceror                                     SOLUTION          2
Sorceror of Claymorgue Castle                SOLUTION          9
SOUNDCARDS - A breif look into ...           ARTICLE           28
Space Ace                                    CHEAT FOR END     19
Space Ace                                    SOLUTION          11
Space Ace II                                 SOLUTION          24
Space Ace II                                 CHEAT FOR END     28
Space Crusade                                TIPS              22
Space Crusade                                UNLIMITED TURNS   26
Space Hulk                                   FREEZE TIME CHEAT 21
Space Hulk                                   MISSION SELECT    22

Space Hulk                                   TIPS & CHEATS     23
Space Quest                                  SOLUTION          3
Space Quest II                               SOLUTION          2
Space Quest III - Pirates of Pestulon        SOLUTION          2
Space Quest IV                               SOLUTION          5
Space Quest IV                               CHEAT             28
Space Quest V                                EXTRA FEATURES    17
Space Quest V (Alternative)                  SOLUTION          17
Space Quest V - The Next Mutation            SOLUTION          17
Space Wrecked                                LEVEL CODES       27
Spear of Destiny                             CHEAT             20
Spear of Destiny                             TIPS              23
Spear Of Destiny                             CHEAT EDITOR      28
Special Forces                               TIPS (WEAPONS)    23
Speedball II                                 CHEAT             14
Speedball II                                 HINT              16
Speedball II                                 TIP               21
Speedball II                                 EXTRA POINTS      23
Spellbreaker                                 SOLUTION          28SUP
Spellcasting 101                             SOLUTION          4
Spellcasting 201                             SOLUTION          13
Spellcasting 301 : Spring Break              SOLUTION          15
Spellcasting 301                             HINTS             27
Spell Jammer                                 CHARACTER CHEAT   22
Spider Pinball                               MUSIC CHOICE      23
Star Control                                 EDIT CHEAT        28
Star Control II                              CHEATS            19
Star Control II                              PLAYERS HINTS     22
Star Control II                              MORE TIPS         25
Star Glider                                  CHEAT             27
Star Trek 2                                  BRIG TIP          26
Star Trek 25th                               TLTDH GAS TIP     18
Star Trek 25th Anniversary                   WALK THROUGH      11
Star Trek 25th                               EDIT CHEAT        28
Starcross                                    HINTS             3
Starcross                                    SOLUTION/HINTS?   7
Starray                                      CHEAT             1
Steel Empire                                 BASIC HINTS       10
Stella 7                                     CHEAT             14
Stella 7                                     COMPLETE HELP     24
Stella 7                                     CHEAT             27
Stick Fighter II                             TIPS ON MOVES     23
Stone Age                                    LEVEL CODES       19
Street Fighter II                            CHARACTER CHANGE  17
Street Fighter II                            HINT              13
Street Fighter II                            HINT              16
Street Fighter II                            MOVES GUIDE       23
Street Fighter II                            BEST MOVES 2 KILL 25
Street Fighter II                            TIP               26
Street Rod                                   CHEAT             19
Strider                                      LEVEL 5 HELP      10
Strike Commander                             WEAPONS CHEAT     22
Stronghold                                   STARTING TIPS     23
Stronghold                                   GENERAL TIPS      28
Subwar 2050                                  FILE BROWSE TIPS  28
Summer Challenge                             PLAYING TIP       17
Summer Challenge                             EQUESTRIAN TIPS   22
Supaplex                                     LEVEL CHEAT       17
Super Off Road                               CHEAT             28
Super Space Invaders                         CHEAT             12
Superfrog (AMIGA ?)                          HINTS & LEVEL CDS 26
Superman                                     CHEAT             11
Suspended                                    HINTS             3
Syndicate                                    3 TIPS            22
Syndicate                                    CHEATS            22
Syndicate                                    CHEAT             25
Syndicate                                    UPDATE TO CHEAT   28
Syndicate                                    MORE TIPS         28


T2 - Arcade Game (Terminator 2)              SOLUTION          28
Taking Of Beverley Hills                     HINTS             10
Team Yankee 2 - Pacific Islands              CHEAT             13
Tearaway Thomas (?)                          STOP CLOCK        26
Technocop                                    CHEAT             4
Teenage Mutant Ninja Turtles                 CHEAT             1
Teenage Mutant Ninja Turtles                 CHEAT             5
Teenage Mutant Ninja Turtles                 PLAYERS GUIDE     13
Teenage Mutant Ninja Turtles                 TIPS              6
Tegel's Mercenaries                          HINTS             22
Terminator                                   STARTING GUIDE    27
Terminator 2                                 HINTS             18
Terminator 2                                 CHEAT             27
Terminator 2029                              SOLUTION & HELP   20
Terminator 2029                              FINAL MISSION     26
Test Drive 1                                 AS 26 BUT 4 TD1   27
Test Drive 2                                 TIP               16
Test Drive 2                                 FAST CAR CHEATS   26
Text Adventures                              TIPS/CHEAT        26
TFX                                          TIP               25
The Black Cauldron                           SOLUTION          2
The Desecration                              SOLUTION          2
The Enchanter                                SOLUTION          2
The Godfather                                CHEAT             9
The Immortal                                 LEVEL CODES       16
The Immortal                                 SOLUTION LEVS 2-4 6
The Immortal                                 LEVEL 5 TIPS      22
The Immortal                                 SOLUTION LEVS 5-8 25
The Incredible Machine                       LEVEL SKIP CHEAT  16
The Incredible Machine                       LEVEL CODES       18
The Incredible Machine  (Add-on)             FEW MORE CODES    25
The Incredible Machine                       INFO ON PCX SHOTS 25
The Incredible Machine                       INFO ON ALL SOLVE 26
The Incredible Machine Data Disks            LEVEL SKIP CHEAT  28
The Legacy                                   CHEAT             19
The Legacy                                   STARTING TIPS     19
The Manager                                  MONEY CHEAT       17
The Manager                                  MONEY CHEAT DIFF  26
The Pawn                                     SOLUTION          3
The Plague                                   INVINCIBLE CHEAT  26
The Power                                    LEVEL CODES       12
The Summoning                                CHEAT             16
The Summoning                                QUICK ENDING      21
The Summoning                                COMPLETE TIPS     25
Their Finest Hour                            ACE PILOT CHEAT   28
Thexder                                      CHEAT             1
Think Cross                                  LEVEL CODES       27
Tiger Road                                   CHEAT             12
Time and Magik Trilogy                       EPISODE ONE HELP  12
Time Quest - Part One                        SOLUTION          4
Tiny Skweeks                                 LEVEL CODES       18
Titus The Fox                                LEVEL CODES       15
Titus The Fox                                LEVEL CODES       9
Titus The Fox                                PLAYING TIPS      11
Titus The Fox (pirated copy only, oops)      CHEAT             8
Titus The Fox                                CHEAT / CODES     21
Toobin'                                      HINTS             13
Tornado                                      TIPS              25
Trainers - More info on how to get CHEATS !! TRAINERS          26
Transartica                                  CHEAT             25
Treasure Island Dizzy                        TIPS/CHEATS/ITEMS 21
Treasure Island Dizzy                        MORE TIPS         25
Troddlers                                    LEVEL CODES       25
Troddlers                                    CHEAT             26
Trolls                                       INFINITE TROLLS   23
Trolls                                       LEVEL CHEAT       26
Turrican 2 (AMIGA)                           INVINCIBLE CHEAT  26
Twilight 2000                                CHEAT             11

Ugh                                          LEVEL CODES       21
Ultima I                                     COMPLETE HINTS    22
Ultima II                                    COMPLETE HINTS    22
Ultima III                                   COMPLETE HINTS    22
Ultima IV                                    COMPLETE HINTS    22
Ultima Underworlds                           SPELLS            10
Ultima Underworlds                           POWERFUL CHAR     23
Ultima Underworlds                           COMPLETE TIPS     23
Ultima Underworlds                           CHEAT             23
Ultima Underworlds : Stygian Abyss           SOLUTION          22
Ultima Underworlds II                        COMPLETE TIPS     16
Ultima Underworlds II                        COMPLETE TIPS     17
Ultima Underworlds II                        SPELLS            22
Ultima Underworlds II : Labyrinth of Worlds  WALK THROUGH      18
Ultima Underworlds II : Labyrinth of Worlds  POTIONS/GUARDIANS 22
Ultima Underworlds II : Labyrinth of Worlds  GENERAL TIPS      22
Ultima Underworlds II                        CHEAT             23
Ultima Underworlds II                        SOLUTION          28SUP
Ultima V                                     SOLUTION          7
Ultima V                                     COMPLETE HINTS    22
Ultima V (Update on past info plus the )     ALT 214 CHEAT     23
Ultima VI                                    CHEAT             1
Ultima VI                                    CHEAT UPDATE      13
Ultima VI                                    GENERAL HINTS     5
Ultima VI                                    COMPLETE HINTS    22
Ultima VI                                    GUIDE & CHEATS    24
Ultima VII                                   CHEAT             17
Ultima VII                                   CHEAT             18
Ultima VII                                   KING'S TEST       20
Ultima VII                                   WALK THROUGH      12
Ultima VII                                   LOADS OF DOSH !!  23
Ultima VII                                   INFO ON BUGS      27
Ultima VII - Black Gate                      SOLUTION          27
Ultima VII - Black Gate                      MORE INFO         27
Ultima VII : Part I - The Forge of Virtue    STARTING TIPS     17
Ultima VII : Part I                          CHEAT AS PART II  21
Ultima VII : Part II - Serpent Isle          CHEAT EDITOR      20
Ultima VII : Part II - Serpent Isle          INFO ON SOLUTION  26
Uninvited                                    SOLUTION          3
Unlimited Adventures (Advanced D & D)        CHEAT SOLUTION    19
Unreal                                       BEGINNERS TIPS    11
Utopia                                       TIPS              23

V For Victory                                TIP               22
V For Victory                                TIP               23
V For Victory 4 - Juno Gold                  TIPS              27
Veil of Darkness                             CHEAT             20
Veil of Darkness                             SOLUTION          19
Veil of Darkness                             BLOKE IN TREE     23
Vette                                        TIP               6 
          
Virus                                        CHEAT             19

War In Middle Earth                          COMPLETE TIPS     28SUP
War In The Gulf                              CHEAT             28
Waxworks                                     STARTING TIPS     14
Waxworks                                     EGYPTIAN TIPS     25
Ween : The Prophecy                          SOLUTION (ALMOST) 15

Ween : The Prophecy (Alternative)            SOLUTION          20
Weird Dreams                                 HELP & CHEAT      10
Weird Dreams                                 TIP               2
Whale's Voyage                               STARTING TIPS     25
Where in The World is Carmen Sandiego        CHEAT             28
Willy Beamish                                TIPS              6
Wing Commander                               CHEAT             18
Winf Commander                               LAST MISSION TIPS 26
Wing Commander I & II                        CHEAT             9
Wing Commander Academy                       CHEAT             25
Winter Challenge                             PLAYING TIP       17
Witness                                      HINTS             3
Witness                                      SOLUTION          3
Wizardry VII                                 GENERAL TIPS      14
Wizardry VII                                 SOLUTION & CHEATS 18
Wizardry VII - Crusaders of The Dark Savant  HELP & INFO       17
Wizardry VII                                 MORE HELP/TIPS    21
Wizardry VII (Update to Issue 21)            MORE HELP/TIPS    22
Wizardry VII (Update to Issue 22)            MORE HELP/TIPS    25
Wizkid                                       CHEAT             18
Wolfenstein                                  CHEAT             20
Wolfenstein 3D (Early version)               CHEAT             13
Wonderland                                   SOLUTION          18
World of Legend                              HP & STR CHEAT    23
WWF Wrestlemania                             CHEAT             19
WWF Wrestlemania                             CHEAT             9

X-Wing                                       CHEAT             18
X-Wing                                       GENERAL TIPS      17
X-Wing                                       MORE TIPS         18
X-Wing                                       CHEAT             21
X-Wing                                       MISSIONS CHEAT    22
X-Wing                                       LEVEL SELECT      23
X-Wing                                       TOUR OF DUTY TIPS 23
X-Wing                                       MORE TIPS         25
X-Wing                                       INFO,FILM CLIPS   26
X-Wing                                       COMBAT GUIDE      27
X-Wing                                       CHEAT & TIP       28
X-Wing Imperial                              EDIT CHEAT        28
Xenon II                                     CHEAT             1 
Xenon II                                     FULL GUIDE        10
Xenon II                                     MONEY CHEAT       23
Xmas Lemmings 1992                           LEVEL CODES       11
Xmas Lemmings 1992                           LEVEL SELECT      28
Xmas Lemmings 1993                           LEVEL CODES       26
 

Yo! Joe!                                     TIP               23

Zak Mc'Kracken and the Alien Mindbender      SOLUTION          4
Zany Golf                                    CHEAT             10
Zany Golf                                    CHEAT             11
Zeliard                                      SOLUTION          24
Zone 66                                      EDIT CHEAT        28
Zool (DEMO Version Only)                     CHEAT             18
Zool                                         COMPLETE TIPS     21
Zool (Update to Issue 21)                    LIFE LOCATION     22
Zool                                         CHEAT             23
Zool                                         CHEAT             25
Zork I, II & III                             HINTS             3
Zork I, II & III                             SOLUTIONS         7
ZZT                                          HINTS             26


Key :-

SUP = Included in SUPplement files enclosed with stated issue.




PC TOP TEN
PC TOP TEN for Month Ending Friday 18 February  1994

Chart compiled from the Official Gallup weekly charts.

  Now    Last Month   Game Title                 Publishers
---------------------------------------------------------------
   1      ----     Alone In The Dark 2       Infogrames
   2      ----     Premier Manager 2         Gremlin
   3      ----     Frontier - Elite 2        Gametek
   4      ----     TFX                       Ocean
   5      ----     Star Trek 2 - Judgment    Interplay
   6      ----     Flight Sim 5              Microsoft
   7      ----     Sam & Max - Hit The Road  US Gold
   8    Re Entry   X-Wing                    US Gold
   9      ----     Indy Car Racing           Virgin
  10    New Entry  Sim City 2000             Maxis

Sim City going straight in at No.1 in the weekly charts, which
we may see the return of in Issue 30. Other games hovering outside
the top ten include Mortal Kombat & Civilisation Delux.  Also
still there is ZOOL.


Back Issues
Many new readers are always asking me how they can get
hold of back issues of the mag and how much they cost.

Well as things have changed over the last few issues, I
have had to put the price up a little but I have now
decided to fix a price for each issue and the cost of
issues are as follows :-

Issues 1-21   compressed on one 3" HD disk will now cost
              one pound. (All issues TEXT version).

Issues 22-26  compressed on one 3 DD disk will now cost
              75 pence. (All issues TEXT version).

Issue 26      compressed on one 3 HD disk, costing one
              pound.  (NEW style graphic based with music).

Issue 27 & 28 compressed on one 3 HD disk, costing one
              pound, includes Mag27 and extra oldies


All further issues will now cost one pound each and will be
enclosed on one 3 HD disk in a compressed format.

Contributors to the mag will receive current issues of the
mag on return of their disks, as long as a SAE is enclosed and
the disk is HD !!!  So if you want the mag for FREE, send in
a load of material (NO material that has already been printed).

All prices include cost of disk, packaging and FIRST class
post.  Any profit made (very little) is ploughed straight
back into research and development for the magazine such as
collating material that so many of you want and I just cannot
get due to limiting resources.

Sending disks (HD) and stamps will help speed up the copying
process, thus allowing you to get quicker !!!

CHEERS for supporting CHEET SHEETS..........  WAYNE......


Last Words
Thanks for reading this issue of CHEET SHEETS, hope your
enjoyed it and found something helpful within.

Remember to circulate the mag in any which way you can,
via friends, pals, contacts, buddies, BBS boards.  The
more you circulate the more readers we get.  The more
readers we get the more chances of getting even more
info for you to read !!!  (Yes, loads more please !!).

Issue 30 will be available April 1st and will contain,
amongst other things, More Mortal Kombat tips, Siege tips,
Premier Manager 2 tips, another Hand of Fate solve,
more Lethal Weapon tips, More Street Fighter 2 tips, more
Elite 2, Freddy Pharkas help, Betrayal At Krondor hints, plus
more more more more !!!!

Enough more's......  If you have any contributions to add
to the mag then feel free to send them in to the normal
address.

Wayne Roberts (Editor)


[Screen Shot
[This is a new section that will give you the opportunity to
[put pictures/images of your favourite game in the magazine.
[
[This issue we have all eight level maps to the shareware
[version of Doom. After you have viewed a picture, press
[any key to continue, Esc to return to the menu
[
[

Doom - The Maps
Blankety blank
Really Blank

Conspiracy
Winking
Wonking

Privateer: Righteous Fire
Wobble
Wibble


Interface written by Paul Askew
