"THE LEGACY"  Floor plans documentation.

	This file is meant to be read in conjunction with "The LEGACY" floor plans.  I make no excuses or apologies for any omissions of objects, etc.  I believe I may have left the position of some notes out for instance, but most, hopefully all, of the objects are noted (no pun intended !).  I have not noted what doors are locked and require a key or magic to open.  The dots on the walls indicate where the door is.  In some instances you can only go through doors in one direction. I have left this interesting little exercise up to the gamer.  The numbers are in no particular order, they reflect the way I meandered about that particular floor either because of choice or doors that were locked at the time or monsters that were in the way or because the cat had a bad attack of gas !!  At the end of this document is a list of the numbers by floor and what object(s) is/are found at that number.
	The floor plans are stored in PCX format and obviously you will need a viewer and printer as desired.  The files were prepared using CORELDRAW and exporting as a PCX file.  
	If there is something that you don't understand leave me a note on Compuserve and I will do my best to give you an answer.

	This is not a walk through or guide in any way.  If it helps, fine.  If not, sorry !!

As I was raised in the UK my floors start at the ground level and go up to the first floor, etc.

GROUND FLOOR 

	 1. Attach case.
	 2. Wall safe and green bottle. 
	 3. To cellar area, more like earth floor but on first floor.
	 4. Spell 'Agata's Iron Fist.
	 5. Rune on the wall -- green.
	 6. Green bottle, juju fetish (skeletal forearm), first aid kit & ammo --small calibre.
	 7. Worn key.
	 8. Food.
	 9. Magic crystal.
	10. Stairs up..
	11. Holy water.
	12. Stairs down.
	13. Rune on wall  -- green.
	14. First aid.
	15. Ammo - small calibre.
	16. Torch in the corridor.
	17. Spell 'Shroud of Darkness'.
	18. Stairs down.
	19. Rune stone.
	20. Revolver - small calibre - and green bottle.
	21. Security key.
	22. Holy water.
	23. Rune on wall  -- green.
	24. Magic crystal.
	25. Trapdoors and chipped key.
	26. Ammo -- .38 cal.
	27. Key ring -- very useful for putting keys on !!
	28. Leather pouch of coffin dust.
	29. Stairs down.
	30. Stairs down.
	31. Ammo -- small cal.
	32. Mechanical tool kit.
	33. Damaged fuse box.
	34.  Poker.
	35. Music sheet.


FIRST FLOOR. 

	Ghosts and winged creatures on this floor.  Watch out for the puddles of blood.

	 1. Way in.
	 2. Matchbox in corridor.
	 3. Holy water & note.
	 4. Rune on wall -- green.
	 5. Bed & oil can.
	 6. Chest of drawers.
	 7. VCR & first aid kit.
	 8. Bullet proof vest and talking ghost.
	 9. Magic crystal.
	10. Plaque on wall '7'
	11. Bathroom, magic crystal.
	12. Holy water & book (devil's art)
	13. Ammo - small cal, Picture 'Cult of Melchior'.
	14. Revolver - .38- & holy water.
	15. Switch on wall. 
	16. Bed & document wallet - good for storing notes.
	17. Food.
	18. Rune on wall.
	19. Base ball bat in corridor.
	20. Ammo - .38.
	21. Switchboard -- in off position but works OK !
	22. Holy water.
	23. Key.
	24. Bathroom.
	25. Green gem - give it to old nasty in the entrance hall !!
	26. Plaque -- Shuriken.
	27. First aid kit.
	28. Chest of drawers.
	29. Stairs up.
	30. Can go behind fireplace.
	31. Spell - Aura of Mystic Defence.
	32. Enter the door go enter the rooms from 1 to 6 in that order.  
	33. Statuette in this room.  You need to go through this 'maze' twice, the first time to 		     get the statuette, the second to open the door to the trapped lady.
	34. Woman locked in here (yes, I know 33 is missed out.)


SECOND FLOOR.

	Meet the mad lady with the axe and the fire bombs plus some double headed creature.

	 1. The way in from below.
	 2. One usually meets the lady with the axe about here.
	 3. Chinese coin.
	 4. Fire extinguisher.
	 5. Bathroom.
	 6. Fuse box and spell 'Crimson Mist'.
	 7. Security card.
	 8. Food & .45 clip.
	 9. Study with book.
	10. Hand of Glory in middle of room, bit of a puzzle to get it.
	11. .45 automatic & clip.
	12. Stairs up.
	13. Stairs down.
	14. Stairs up.
	15. Chest of drawers with remote control.
	16. Figurine 'Scaruk'.
	17. Chinese coin.
	18. Smelly fungus.
	19. .38 ammo, two clips.
	20. "Thing" behind padding.
	21. First aid kit.
	22. Batteries.
	23. Ammo -- small cal.
	24. Stairs up & .45 clip.
	25. Wall safe.
	26. Stairs up.
	27. Oil filled lantern.
	28. Chinese coin.
	29. Rune on wall.
	30. Spell - Dimensional Rift.
	31. Circlet of Power.
	32. Rune on wall.
	33. Portal to Ethereal Plane.
	34. Spell - Key of the Shadow Lord & fire extinguisher.
	35. Rune on wall.
	36. You can't get in this area, nailed shut.


THIRD FLOOR.
 
	There are green, crawling blobs that can not be killed but others that can.  Placing the three figurines in the Room of Power and casting the flames spell gets rid of the ghosts on the first floor with out the need for holy water.
	 1. Way in.
	 2. Mayan Jade on pedestal - you will need the plaque to take.
	 3. Key of Abhomet - good for opening stubborn doors.
	 4. Shuriken on a stand - needs a plaque.
	 5. Spell 'Guiding Eye of Xython'.
	 6. Zulu shield.
	 7. First aid kit.
	 8. Rune on wall.
	 9. Assegai.
	10. Samurai mask on pedestal and note.
	11. Food.
	12. Room of Power.
	13. Portrait.
	14. Rifle ammo x2 - safe is empty.
	15. Japanese funerary urn goes here, Katana - the Japanese long sword.
	16. Samurai armour - you need the broken piece of seal to get.
	17. Portal.
	18. Magic crystal.
	19. Heart and note - stairs up & down.SUB-FLOOR 1.

	Some poisonous green guys here and some others that seem to use their hands a lot for walking.

	 1. Document holder.
	 2. Holy water x2.
	 3. Kitchen knife.
	 4. This is a trick door, you can't get into the room beyond but get transported out of the way.
	 5. Holy water.
	 6. Switch box - damaged.
	 7. Food.
	 8. Skull room with red beam of light.
	 9. Trap door to lower level - you get injured if you fall through.
	10. Stairs up.
	11. Modified shot gun - fires rock salt which seems to be self propelled !!
	12. Spell 'Elixir of Health" , M16 clip & batteries.
	13. Rock salt & 1 Gal. of gas (Imperial measurement.)
	14. Rest room with bed.
	15. Oil can - for oil lamp.
	16. Rune on wall.
	17. Ancient book.
	18. Magic crystal.
	19. Stairs down.
	20. .44 ammo speed load.
	21. & 22. .38 ammo.
	23. Stairs down.
	24. Spell
	25. Safe on wall - electronic repair kit inside.
	26. Portal to Ethereal Plane.
	27. Museum plaque.
	28. Holy water Eye of Abhomet.
	29. Japanese funerary urn.


SUB-FLOOR 2.

	There are two sections to this floor with a different entrance to each. Sneaky !!

	 1. Spell - 'Maelstrom of the Mind'.
	 2. Pestle & mortar.
	 3. Plaque - 'Mayan' & .44 ammo.
	 4. Resting room.
	 5. Match box.
	 6. Food & rock salt.
	 7. Stairs up.
	 8. Astrolabe and jar of red liquid.
	 9. Wakisashi - the Japanese short sword - bit of a trick getting it. 
	10. Magic crystal.
	11. Dented key.
	12. Portal.
	13. Stairs up.
	14. .44 ammo.
	15. Stairs down/up.
	16. Switch on wall - causes door to open - signalled by change in direction arrow.
	17. Hand written book.
	18. Switch - opens door opposite.
	19. Rock salt & M16 clip.  Switch on wall.
	20. Spell - 'Arcane Tower of Reason'.
	21. Switch on wall - opens door to stairs.
	22. Bubbling red liquid and rock salt.
	23. .44 revolver & note.
	24. Rune on wall.
	25. Dead squid - yes, a dead squid, and it smells.
	26. Food.
	27. Stairs down.
	28. Vanity mirror - good for reflecting red light !
	29. First aid kit.
	30. Morgana leaves.
	31. Incense burner.
	32. Two switches on wall, the top one opens the door.  The bottom one is not good !


THE EGYPTIAN FLOOR.

	Lots of nasty mummies here.  The map might be a little confusing.  Once the Chinese coins have been used the central floor plan changes a lot from the original.  Things have a habit of disappearing as you go to pick them up.

	 1. Horned skull.
	 2. Ceremonial robe.
	 3. Hidden switch.
	 4. Spell - 'Malevolent Compression'.
	 5. Rest bed.
	 6. Spell - 'Mantle of Endurance'.
	 7. Rune on wall.
	 8. Damaged tape player.
	 9. Three coffins.  When opened have a nasty + .45 clip in each.  Also Mask plaque.
	10. ? who knows ?
	11. Switch on the floor - ? what it does.
	12. Crystal flute - tuned for F #.
	13. Batteries.
	14. Switch on floor.
	15. Telescope room - needs the Astrolabe.
	16. Room open when tape player working.  Lots of gribblies here.
	17. Magic crystal.
	18. Pressure plate on wall.
	19. Magic crystal.
	20. Pressure plate on wall.
	21. First aid kit.
	22. Pressure plate on wall.
	23. First aid kit.
	24. Coin sized slot !!  These occur on the whole central square.  Guess what goes in 		      them !!
	25. Five bowls, put a coin in each.  Don't put a coin in the central one unless you have 		     the heart !
MAUSOLEUM FLOOR.

	This floor can be quite difficult.  There are one or two ways in.  That from the ground floor brings one face to face with laughing boy.  You have to be quick to get him before he gets you.  The rather under nourished types beyond can be temporarily taken care of or permanently with some coffin dust.  However, I found that there were more of them than there was dust.

	 1. Way in.
	 2. Nasty fellow with sawn-off shotgun.  Gives up his cartridges and shades.
	 3. Leather pouch of coffin dust.
	 4. Pressure plate for door.
	 5. Nasty fellow.
	 6. Nasty with holy water.
	 7. Chain saw (A chain saw in a family game ?)
	 8. Room with organ, place some music on it.  Look in the alter.  Look at the window.
	 9. Shot gun shells.
	10. Spell, shot gun shells & leather pouch of coffin dust.
	11. Kill skeleton for magic crystal.
	12. Kill skeleton for spell 'Sword of Shadow'.
	13. Leather pouch of coffin dust.
	14. Food.
	15. Kill skeleton for shotgun shells and leather pouch of coffin dust.
	16. Magic crystal.
	17. First aid kit.
	18. First aid kit.
	19. Book & Golden Torq.
	20. Leather pouch of coffin dust.


SEA DAEMON LEVEL.

	As yet I have not plotted all the rooms on this floor.  I have entered them all but forgot to map them before I self-destructed.  Sorry about that chaps (that is not a sexist usage).  The sea creatures can be quite difficult to get rid of.  The M16 is quite handy, but again you can run out of ammo before they are all taken care of.  You will need a source of light for part of this level.  In case you were wondering what that shrunken head was for, make sure you have it with you for this level.

	 1. First aid kit and sacrificial dagger.
	 2. Key for some of the doors.
	 3. Torch.
	 4. Note.
	 5. .44 ammo.
	 6. Servitor robe.
	 7. Food.
	 8. Transfer field back upstairs.
	 9. .45 clip.
	10. Plaque & button on wall.
	11. M16 and clip.
	12. Note telling of shrunken head.
	13. First aid kit.
	14. Shrunken head needed here.
	15. Jelly fish in centre of room - can be removed !
	16. Magic crystal.
	17. Rune on wall.
	18. Transport area.
	19. Portal to 'Gold World' - not quite sure about this world and is not mapped as yet.
	20. Transporter.
	21. Book.
	22. Transporter to sub-floor 1.
	23. Temple with crystal that give meteorite.
	24. Note.
	25. Rune.

	There are also some jars of 'scrummy' substance lying around.  You can eat it but it may be poisonous.



THE FIANL FLOOR

	This floor is the gateway the the Atral plain where lurks ol' nasty himself.  There are some fire-ball type things here and I found the best way to deal with them was to use the Runic Blade at strength three.  Once they are dispatched the only other thing to be on guard against are the floating worlds.  Run into one of these and you get transferred somewhere else.

	 1. Force field  Eye of Agla needed - must be held, but once field dispelled can pick up 		     things again.
	 2. The door to the final conflict.  Not so much a door, keep an eye on the arrows.


	Latest update 27.9.93, corrects a few things left out.  However, I know there are a couple of other things missing, but I cannot remember what !!  Sorry about that !!

	The above was written by Michael L. Ames.  Please feel free to add anything to this document and post back on the forum.
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