
LANDS of LORE MAP NOTES

     The accompanying Lands of Lore maps were made from the ones I generated
in playing the game twice, using two shareware programs called Screen Thief
and Neopaint.  My maps are mainly black-and-white, and are printable as well
as viewable.  The screen images are 640x480 pixels, and can be displayed on
a single video screen.  If you print them, I suggest doing so at 200% of
scale to make the printed images large enough to be easily read.  I can't
guarantee they're 100% complete or accurate, but since I won the game twice
while making them, I'm fairly sure they can help you find the most important
people, places and items.

     The following map notes are not a walkthru.  But they identify the
locations of just about everybody and everything in the game, and they 
explain most of the game's map-related puzzles.  DON'T READ ANY FARTHER
IF YOU JUST WANT TO USE THE MAPS AND DON'T WANT THE PUZZLES SPOILED.

Enjoy, Patricia H. 
CompuServe 71700,2130


MAP NOTES:


GLADSTON.GIF (Gladstone Keep)

  1. Exit to Northlands Woods
  2. Geron's Office:   Get the King's WRIT for travel to the Southlands.
  3. King's Library:   Get the AUTOMAP here.
  4. Throne Room:      After you've been to Roland's Manor, Dawn will give
                       you a SPELLBOOK and Baccata for a companion.
  5. Victor's Arms:    If you sell your dagger, you can buy a mace here before 
                       leaving the castle for the first time.
  6. Nathaniel's Herbs

NWOODS.GIF (Northlands Forest)

  1. Gladstone Keep
  2. Draracle's Cave:  You can't enter until you have Baccata in the party.
  3. Lake Dread:       After Gladstone Keep falls, Victor will show you a
                       boat, and will give you a LONGSWORD.
  4. Marina:           Travel to the Southlands.
  5. Thugs' Cave:      See THUGS.GIF for details.

THUGS.GIF (Thugs' Hideout)

  1. Entry from Northlands Forest.
  2. Lantern
  3. Hidden Niche:     Press the button to get the THUGS' KEY.
  4. Hidden Passage:   Take the rock off the E pressure plate and put it on
                       the W plate to open the wall.  Press all three buttons
                       (N,S,W) to open the wall.
  5. Chest:            Use the Thugs' Key to unlock.  Contains LOCKPICKS,
                       BEZEL CUP, SALVE, COINS

SWOODS.GIF (Southlands Forest)

  1. Marina:           Travel to Northwoods Forest.
  2. Grey Eagle Inn:   Timothy will join your party until you return to
                       Gladstone.  The guest in the back room will give you
                       a COMPASS.
  3. Buck's Skins:     Buck will sell you leather goods and a BOW.
  4. Roland's Manor:   See ROLAND.GIF for details.

ROLAND.GIF (Roland's Manor)

  1. Entry from Southlands Forest
  2. Sir Roland:       After Roland's death, unlock his chest, which contains
                       COINS, and a SABER.
  3. Fireplace:        There's a burnt SCROLL here that holds a clue to the
                       endgame.
  4. Hidden Niche:     Contains: OIL FLASKS, ALOE.

CAVES1.GIF (Draracle's Caves Level 1)

  1. Entry from Northlands Forest
  2. Buttons:          Press all three buttons in any order to close the pits
                       blocking the way north.  They'll open again behind you,
                       so you can't go back this way.
  3. Plate:            A weight here will disarm the blade trap.
  4. Hidden Passage:   This corridor is accessible only after you've seen
                       the Draracle.  The dotted-line walls are solid 
  5. Broken Wall:      You'll need a sledgehammer to break down this wall.
                       When you reach here the first time, go back to the pits
                       and jump in to reach the NW corner of Level 2.  When you 
                       have the sledge and have rescued Lora, come back here
                       and break down this wall.
  6. Broken Wall:      Break this one down, too.  Press the button to open the
                       wall in front of the pit to the W; jump into the pit to 
                       reach the rest of Level 2.
  7. Emerald Eye:      Somewhere in this area, there's a ratman carrying an
                       EMERALD EYE you'll need on the next level.

CAVES2S.GIF (Draracle's Caves Level 2 -- Sapphire Path)

  1. From Pit:         Pick up the SLEDGEHAMMER in the eastern corner.  The N
                       button opens the way to the Pod Room.  The S button
                       opens the way to the stairs up.
  2. Pod Room:         Rescue Lora from the third pod, and she'll join your
                       party.  She's a fair fighter if you give her a good
                       weapon, and you'll be rewarded later for saving her.
                       After you find Lora, go back up to Level 1 and jump 
                       into the SE pit.
  3. Chest:            Contains OIL FLASK, THROWING STARS, SAPPHIRE EYE.
  4. Dragon Eyes:      You can follow one of two paths from here, depending 
                       on which way you go after putting the sapphire and
                       emerald eyes into the carvings.  The two maps labeled
                       Sapphire Path show you the areas you can reach if you
                       go north first.  The two maps labeled Emerald Path show 
                       the areas you can reach if you go east first.
  5. Chest:            Contains COINS, SALVE, TREANT STICK.
  6. Chest:            Contains ALOE, MACE "BOUNDER", FREEZE SCROLL, SILVER
                       GOBLET
  7. Fireball Trap
  8. Pit/Niche:        Shoot an arrow or throw something at the button to
                       close the pit.  The niche contains a WORN KEY.
  9. Hidden Passage:   This passage is accessible only after you've seen the
                       Draracle.

CAVES2E.GIF (Draracle's Caves Level 2 -- Emerald Path)

  1., 2., 3., 4., 9.   Same as Sapphire Path.
  5. Hidden Niche:     Contains two GINSENG plants.
  6. Hidden Passage:   The E button sets off a fireball trap.  The W button
                       opens the wall to the S.  When you walk through, the
                       wall closes behind you.
  7. Pit/Niche:        The button moves the pit from W to E.  Shoot or throw
                       something at it, move E, and shoot/throw again.  You
                       can now reach the niche (which is empty), the COINS
                       and DAGGER near the stairs, and the stairs down.
                       I couldn't find a way back without going down to
                       Level 3, either by the stairs or the pit.
  8. Niche/Button:     The scroll reads "Dagger In, Dagger Out."  Put a dagger
                       in the niche and the niche vanishes; push the button
                       and a pair of horns appears; push the horns and they
                       disappear; push the button and a keyhole appears; pick
                       the lock and the keyhole vanishes; push the button and
                       the niche reappears, empty; put another dagger in it,
                       and the niche vanishes; push the button again, and the
                       whole wall vanishes.  I couldn't pick the lock on the
                       chest behind the wall, so I smashed it with the sledge.
                       It contains: HELM, FREEZE SCROLL, JEWELED DAGGER.
  9. Hidden Passage:   This passage is only accessible after you've seen the
                       Draracle.


CAVES3S.GIF (Draracle's Caves Level 3 -- Sapphire Path)

  1. Keyhole:          Opens with Worn Key, or can be picked.
  2. DAGGER
  3. Hidden Niche:     Contains FREEZE SCROLL.
  4. Pit:              Pit is an illusion.
  5. IRON KEY
  6. Chest:            Contains OIL FLASK, RAPIER "RIPPER", SCALE MAIL.
  7. AXE
  8. SABER "CUTTER"
  9. Keyhole           Opens with Red Key.
  10. Chest:           Contains RED KEY, ALOE, BOOTS
  11. Empty Niche
  12. DRARACLE'S LAIR: Can only be reached from Level 4.
                       Within this screen, there's an alcove to the left.
                       Click on it to enter.  Put either the silver goblet
                       or the jeweled dagger in the golden chest, and the
                       Draracle will speak to you.  He'll give you a RIDDLE
                       SCROLL which lists the ingredients for the elixir you
                       need to cure King Richard.  You'll need to ask the
                       Gorkha Witch Doctor or Dawn to help you interpret the
                       scroll.
  13. Locked Door:     The Draracle's door is locked and can't be opened
                       from this side.  Go up the stairs to exit.

CAVES3E.GIF (Draracle's Caves Level 3 -- Emerald Path)

  1. Hidden Niche:      Contains DAGGER, ALOE.
  2. IRON KEY
  3. Pit/Chest:         The pit is an illusion.  The chest contains: COINS,
                        RAPIER "DICER",, SCALE MAIL, OIL FLASK
  4., 5., 6., 7., 8. same as CAVES3S.GIF 9., 10., 11., 12., 13.

CAVES4.GIF (Draracle's Caves Level 4)

  1. Chest:             Contains SALVE, BEZEL RING.
  2. Broken Wall
  3. Button:            Turns on fireball traps.
  4. Chest:             Contains CROSSBOW.
  5. Broken Wall
  6. Plate:             Fireball trap.
  7. Niche              Contains DAGGER, ROCK, COINS.

OPINWOOD.GIF (Opinwood Forest)

  1. Entry from Gorkha Swamp
  2. Chest:             Contains SALVE, BEZEL CUP, BRACERS.
  3. BEGGAR:            Give him some coins and he'll reward you when you
                        get to Yvel City.
  4. DAWN:              She won't see you unless you have the Ruby of Truth
                        from the Gorkha Swamp.  She'll give you her PYRAMID
                        KEY, some EMPTY FLASKS, and (if you've already found
                        Paulson) a VAELEN'S CUBE.
  5. Entry from Lake Dread
  6. Entry from Urbish Mines
  7. LONGSWORD "FLAYER"
  8. GREEN SKULL:       It's in a gnarled tree.  Use it to kill the slug in
                        the mine entrance.
  9. Chest:             Contains KANE LEATHER JERKIN, LIGHTNING SCROLL.

SWAMP.GIF (Gorkha Swamp)

  1. Entry from Opinwood Forest
  2. Chest:             Contains SALVE, DUBLE RING, AXE "GLITTER".
  3. Chest:             Contains DAGGER, OIL FLASK.
  4. GORKHA CHIEFTAIN:  If you kill his enemies the stick men and retrieve
                        the Gorkhas' ceremonial helmet, he'll give you the
                        RUBY OF TRUTH and the TRIDENT "MANTIS".
  5. GLINT MAIL
  6. FLETCHER:          Sells bows and will buy weapons and armor.
  7. WITCH DOCTOR:      Will translate your Riddle Scroll.  Also sells as
                        many FIREBALL WANDS as you can pay for.
  8. BOW "SCOUT"
  9. STICKMAN:          Somewhere in this area is the stickman with the
                        Gorkhas' CEREMONIAL HELMET.
  10. Entry from Upper Opinwood Forest.
  NOTE:  You can get past the swamp pits if you cast FREEZE on them.  You
         can also get one of the elixir ingredients by using an empty flask
         on a swamp pit.

URBISH.GIF (Urbish Mining Company Offices)

  1. Entry from Upper Opinwood Forest
  2. Slug:              Use a Green Skull six or seven times to kill the slug.
  3. Entry from Opinwood Forest
  4. Chest:             Close the outer door to be able to open the inner
                        door.  Chest contains: SILVER KEY, MACE "BOUNCER".
  5. MACHINE:           You'll need to find a missing Gear and some Coal to
                        get this pump working.  When it's activated, it will
                        clear a flooded stairway on Level 2.
  6. Keyhole:           This lock is pickable.
  7. OFFICE:            Get a PICKAXE and a GREAT HELM from this screen.
  NOTE:  Many of the other offices have OIL FLASKS, SALVE, and other bits.

MINES1.GIF (Mines level 1)

  1. Keyhole:           Use the Silver Key.
  2. Wheels:            Set the S wheel down and the N wheel up to activate
                        the teleporter and set it to take you to the center
                        square in Level 2.
  3. EMERALD BLADE,     The Emerald Blade is good for killing wraiths.
     MINE KEY 2
  4. Pit:               I couldn't find a way across this pit.
  5. Niche:             Turn the wheel to close the pit.  Niche contains
                        another MINE KEY 2.  The pit opens again when you
                        take the key.  I couldn't figure out how to get back
                        out again except by jumping into the pit.
  6. Keyhole:           Use Mine Key 2 to open the secret wall.
  7. MACE "PUMA", SWORD "WOLF"
  8. Chest:             Contains HALE LEATHER JERKIN, GREAT MAUL "HAMMERHEAD"
  9. Keyhole:           Unlock with Mine Key 2.
  10. Wheel/Pit:        Turn the wheel to open a pit that drops you to Level 2.

MINES2.GIF (Mines Level 2)

  1. Pits:              Weight the pressure plate to hold the pits open,
                        allowing you to jump down to Level 3.
  2. Keyhole:           Open with Mine Key 5.  Wall closes behind you.
  3. Wheels:            Turn the left, right and center wheels in that order
                        to open the wall.
  4. North Hallway:     I was able to get into this area fairly easily, but
                        I got out only after a great deal of trial-and-error
                        lever, plate, and button fiddling.  Enter at your own
                        risk <ggg>.  The button at the E end turns on a trap.
                        The chest contains: BEZEL CUP, THROWING STAR, COINS,
                        DWARVISH HELM.
  5. Chest:             Contains OIL FLASK, GINSENG, EMPTY FLASK, BRACERS.
  6. Chest:             Contains OIL FLASK, LIGHTNING SCROLL.
  7. Stairs:            This is the stairs that are flooded until you get
                        the machine upstairs working.
  8. Gas Smell:         To get into this area, stand back about three squares
                        and cast a fireball into the gas smell.  The explosion
                        will open up a wall, letting out a huge horde of
                        electrical wisp creatures.  The niche holds MINE KEY 5.
  9. Teleport:          This teleport takes you back to ground level.
  10. Niche:            Contains a FIREBALL WAND.
  11. Scroll:           It's a note from the late Geof to the late Orin saying
                        that the rocks are alive on the lower level.
  12. Niche:            Contains mine key 4.
  13. LONGSWORD "FLAYER"

MINES3.GIF (Mines Level 3)

  1. PICKAXE
  2. Broken Wall
  3. Teleport:          Takes you to ground level.
  4. Niche:             Contains SILVER KEY.
  5. Scroll:            Note reads "PISCATA ROSEA 4 4 5", which I think means
                        "Red Herring" in Latin.
  6., 8., 15. Nests:    Burn these with fireballs to keep the snakes from
                        regenerating.
  7. Keyhole:           Open with Silver Key.
  9. Niche:             Contains SHINY KEY.
  10. Stairs:           These stairs are flooded until you get the machine on
                        the ground level working.
  11. Chest/Mine Car:   The chest contains a GOLD JEWEL and an EMPTY FLASK.
                        Use the gold jewel in the plate to get to the mine
                        car.  Set the levers D/U to go right, U/D to go left,
                        and U/U to go straight.
  12. Keyhole:          This lock is pickable.
  13. COAL:             You need this as fuel for the pumping machine.

MINES4.GIF (Mines Level 4)

  1. ORIN:              Search Orin's bones for a RUSTY KEY.
  2., 3.  Rock Piles:   Break through with the pickaxe.
  4. Teleport:          Takes you three squares E into the main hallway.
  5. Keyholes:          Open with Rusty and Shiny Keys.
  6. PAULSON:           Paulson will join your party, and will give you his
                        PYRAMID KEY.  Be sure to pick it up from the screen.
  7. Hidden Passage:    This room contains Paulson's armor and weapons, some
                        OIL FLASKS, a VAELEN'S CUBE (If you didn't get one
                        from Dawn), BOOTS, BEZEL CUP, MINE KEY 4.
  8. Keyhole:           Opens with Mine Key 4.
  9. Teleports:         The N teleport takes you to ground level.
  10. Teleport:         Takes you back to the stairs up to Level 3.
  11. HANK:             Search Hank's bones for the GEAR you need to fix
                        the pumpimg machine.
  NOTE: Two of the rock monsters down here will yield a red BLOODSTONE when
        you kill them. You'll need one of them as an ingredient for your
        magic elixir.

UPPEROWD.GIF (Upper Opinwood Forest)

  1. Entry from Yvel Woods
  2. SCOTIA'S BARRIER:  Use Vaelen's Cube twice to break the barrier.  But
                        before you do, make a couple of copies of the cube by
                        equipping it in someone's sword hand and using it
                        from there.  You'll need a cube to break another barrier,
                        and in the White Tower, and in the Castle, so keep a
                        couple in your inventory "just in case."
  3. Chest:             Contains COINS, DWARVISH CHAIN MAIL, CROSSBOW
                        "VALKYRIE" (an especially good weapon).
  4., 8., 9. Hornets:   Use an empty flask on one of these hornets' nests to
                        get an ingredient for the elixir.
  5. Chest:             This one's empty.
  6. Entry from Urbish Mines
  7. DAGGER "ASSASSIN"
  10. Chest:            Contains EBONY STAFF, COINS, GREEN SKULL, EMERALD
                        BLADE (good for killing wraiths).
  11. Chest:            Contains COINS, BEZEL CUP, JADE NECKLACE (raises your
                        rogue skills by one level).
  12. Entry from Gorkha Swamp.

YVELWOOD.GIF (Yvel Woods)

  1. Entry from Upper Opinwood Forest
  2. Fake Dawn:         After you've been to Yvel City, you'll meet Scotia 
                        here wearing Dawn's form.  DON'T give her Dawn's
                        Pyramid Key.  You won't be able to get it back.
  3. SCOTIA'S BARRIER:  Use Vaelen's Cube to break it.
  4. Chest:             Contains ARBALEST "EQUALIZER", SHIELD OF STEALTH.
  5. Entry from Yvel City
  6. WHITE TOWER
  7. VULTURE'S CHASM:   This is the "front" way into Castle Cimmeria, but
                        the orcs will burn the bridge if you try to cross it.
                        You'll need to come here after you've met with the
                        council in Yvel City to get the Dark Army's attack
                        on Yvel City to begin.  After you've fought them off
                        in Yvel City, you'll find the "back" way into the
                        Castle, through the Catwalk Caverns, in Bruno's Inn.
  8. Orc with Cube:     There's an orc somewhere in Yvel Woods who has a
                        VAELEN'S CUBE.  I met him here once.

YVEL.GIF (Yvel City)

  1. Entry from Yvel Woods
  2. ACE OF DOMINION
  3. VICTOR'S ARMS:      Victor's moved from Gladstone.  He'll buy and sell
                         arms and armor.  His GREATSWORD "JUSTICE" is a
                         superb weapon, but the expensive dagger is a dud.
  4. Boarded-Up Door:    This is the only boarded-up house in town that you
                         can enter.  Click on the boards, and your party 
                         will pry them loose.  Inside are a HAND OF FATE
                         SCROLL and a SPECKLED KEY.
  5. DWARVISH PLATE MAIL
  6. SADIE'S SHOP:       Show Sadie the translated Riddle Scroll and she'll
                         give you one of the ingredients for the elixir --
                         for free if you rescued Lora.
  7. BRUNO'S INN:        After Yvel is attacked, you'll find the entrance to
                         the Catwalk Caverns in here.  Before the attack, 
                         the Beggar from Opinwood is here.  If you helped him,
                         he'll give you a WHISPER CLOAK.
  8. Entrance to Catwalk Caverns
  9. YVEL COUNCIL:       Geron is here, but he's not very helpful.  Someone
                         stole his PYRAMID KEY.
  10. ARBALEST "REDEMPTION"
  11. Locked House:      Open with Speckled Key.  Contains JADE KEY, GREAT
                         HELM, PLATE MAIL, KITE SHIELD.
  12. Locked House:      Lock is pickable.  Contains HALBERD "SEVER",
                         HALBERD "WIDOW" (both great weapons).
  13. AEGIS HELM
  14. AEGIS HELM
  15. FLETCHER:          Buys and sells bows.
  16. Chest:             Contains SILENT SANDALS, BEZEL CUP
  17. Chest:             Contains OIL FLASK, COINS, BRACERS, ROCK
  18. Locked House:      Open with Jade Key.  House is empty.
  19. ACE OF OBLIVION
  20. ACE OF INFINITY

TOWER1.GIF (White Tower Level 1)

  1. Entry from Yvel Woods
  2. Room:               The only entry to this room is down through a pit
                         on Level 2.  You can open the door from the inside.
  3. Room/Chest:         This room can only be entered from a Level 2 pit.  
                         The chest contains a DWARVISH GREAT HELM, and
                         a JADE NECKLACE.
  4. Button:             Sets off a fireball trap.
  5. Room:               This room can only be entered from a Level 2 pit.
  6. Keyhole:            Open with Mystic Key from SW corner room (15).
  7. Grate:              Close this to keep the monsters inside.
  8. LONGSWORD "GNARL"
  9. Outer Cell Area:    One of the Amazons here will drop the MYSTIC KEY that
                         unlocks the cell door.  You must also push the button
                         on the left.
  10. LYLE'S CELL:       Free Lyle, and after he leaves, open the hidden
                         niche.  It contains an AMBER RING, which, when you put 
                         it in the "Ring For Admittance" niche, will open Queen 
                         Jana's door.
  11. ALTAR DE BLANCA:   Open the door with the Mystic Key from the "Dark
                         Room" on Level 2 (8).  This is where you use the
                         Crucible and the four elixir ingredients to mix the
                         elixir.
  12. Chest:             It's empty.  Close the W door to reopen the E wall.
  13. Keyhole:           Open with the Ivory Key from Level 3 (9).
  14. Keyhole:           Lock is pickable.
  15. MYSTIC KEY:        Opens NE door, Level 1 (6).
  16. Keyhole:           Open with Mystic Key from S room, Level 1 (17).  
  17. MYSTIC KEY:        Opens SW door, Level 1 (16).
  18. Niche:             "Ring For Admittance."  Put the Amber Ring from Lyle's
                         Cell here, and a passage to Jana's room will open.
                         When you've killed Jana, take the ring back -- it's
                         a ring of protection.
  19. QUEEN JANA:        Jana's niche contains a MYSTIC KEY that opens the lock
                         in the NW corner of level 3 (9).  She also has the
                         LONGSWORD "TROUBLE", which is an excellent weapon.

TOWER2.GIF (White Tower Level 2)

  1. Keyhole:            Open with the Mystic Key from the room at the top
                         of the E stairs (6).
  2. Fireball Room:      The NW niche contains the MYSTIC KEY that opens the
                         door to the stairs to Level 3 (9).  The SW niche
                         contains a FIREBALL SCROLL.
  3. Minotaur:           Enter this room through the pit on Level 3 (7).                         
                         The minotaur has DWARVISH SCALE MAIL, the GREAT MAUL
                         "THUNDER", and an IVORY HORN that opens the W wall.
  4. HELM "PRENTIS"
  5. Switches:           These four switches MAY shut off the seemingly
                         endless supply of fireball chickens.
  6. MYSTIC KEY:         Opens the lock at (1).
  7. Pit Room:           The outside lock to this room is pickable.
                         This room has two buttons, a secret door, a keyhole,
                         a MYSTIC KEY, and a mess o' pits.  Some of the pits
                         are illusions; others close when you push a button.
                         From the entry square just inside the door, go  N, E, 
                         E, N, N, W, W; take the Mystic Key and push the button 
                         in the W wall, which closes the pit just to the E of 
                         the entry square.  From the NW corner, go E, E, S, S,
                         W, S, S and press the button in the S wall, which 
                         closes the pit in the NE corner.  Use the Mystic Key
                         from the NW corner to unlock the W door.  You can now 
                         get to the secret door in the NE corner.  
  8. Dark Room:          Close the outer door, push the button, and the hidden
                         niche will open.  It contains the MYSTIC KEY that will
                         open the door to the Altar de Blanca on Level 1 (11).
  9. Keyhole:            Open with the Mystic Key from the fireball room (2).
  10. RAPIER "TALON"
  
TOWER3.GIF (White Tower Level 3)

  1. Warning Spirit
  2. MYSTIC KEY:         Press the button in the floor, and get the key that
                         opens the lock nearby (3).
  3. Keyhole:            Open with Mystic Key from (2).
  4. Chest:              Contains COINS, DAGGER "FANG", SALVE.
  5. Chest:              Contains LONGSWORD "PROTECTOR".
  6. Pit:                This is the pit that leads to the Minotaur's area.
                         To close it, press the button in the E wall and
                         shoot or throw something at the button in the W wall.
  7. Chest:              Contains LONGSWORD "ENTROPY"
  8. Chest:              Contains DWARVISH BOOTS, STAFF "TARSAL", BLUE MYSTIC
                         KEY that opens the Old Woman's room in the basement
                         level (2).
  9. Keyhole/Niche:      Open the lock with the Mystic Key you got from Jana
                         on Level 1 (19).  Niche contains the IVORY KEY that
                         unlocks the stairs to the lower level (13).
  10. Pressure Plate:    Opens an area to the S that lets you reach the
                         secret passage.
  11. BOW "GEMINI"
  12. BANNON'S RESERVE, SALVE, SABER "COUGAR"
  13. No Faith Door:     You can't open this door until you have the Crucible
                         of Faith in your inventory.  Inside, you can open 
                         only one of the two chests.  The N chest contains 
                         DWARVISH CHAIN MAIL, RAPIER "TALON", STAR "POLARIS.
                         The E chest contains GALENIAN PLATE MAIL, ARBALEST,
                         GREAT AXE "REAPER".
  14. Keyhole:           This lock is pickable.

TOWERB.GIF (White Tower Basement)

  1. Greed Puzzle:       Pick up the four items moving around the central
                         square.  Put one in each of the four niches INSIDE
                         the square room -- three along the N, W, and S walls and
                         one in the E side of the middle square.  They'll
                         disappear, but you can find them later in the fifth
                         niche by the stairs.  Be sure to keep the WAND OF
                         DEATH -- it's really powerful, and will let you
                         defeat Scotia easily after you've neutralized her
                         Nether Mask in the endgame.
  2. Keyhole:            Open with the blue Mystic Key from Level 3 (8).
  3. OLD WOMAN:          She'll give you the magic CRUCIBLE OF FAITH you'll 
                         need to mix the elixir at the Altar de Blanca.

CATWALK1.GIF (Catwalk Caverns Level 1)

  1. DARK COMMANDER:     Kill him, and you'll get Geron's PYRAMID KEY, a
                         DARK GAUNTLET key, and a useless statuette.
  2. Teleports:          You need to keep the N teleport switched on long
                         enough to walk through it.  I'm not exactly sure I
                         found the official method, but I put weights on
                         both plates and then took them both off, and when
                         I stepped off the N pressure plate, the N teleporter
                         came on and I entered it.
  3. Button:             Opens the door you had to teleport past.
  4. REPLICATOR:         To get the replicator to work, you must herd a
                         "spark monster" into each of the three long
                         hallways.
  5. Chest:              Contains MIST OF DOOM SCROLL, YELLOW KEY, DEATH
                         STICK, GINSENG, GEORGE'S KITE SHIELD, BANNON'S
                         RESERVE.
  6. Teleport:           Takes you back to the start of the secret-door-
                         and-spinner area.
  7. Soldier:            Somewhere in this area is a soldier with the BLUE
                         Key you need to open the chest at (8).
  8. Chest:              Contains GREAT AXE "MASTER", OIL FLASK, BANNON'S
                         RESERVE, GINSENG, SMALL KEY.
  9. Keyholes:           Open the left lock with the Yellow Key and the
                         right lock with the Small Key.  Inside, you'll find
                         the Knowles and the Xeobs.  Each group wants you to
                         wipe out the other.  When you've decided who to kill, 
                         take the appropriate teleporter to the dungeon of 
                         your choice.  I sided with the Knowles against the
                         Xeobs, for no particular reason.
  NOTE:  The H's along the walls are the places you need to use the Dark
         Gauntlet to open a wall or door.

CATWALK2.GIF (Catwalk Caverns Level 2)

  So far as I could tell, there was nothing at all on this tiny level.

DUNGEON.TXT (Castle Dungeon -- Hunting Xeobs)

  1. Entry from Catwalk Caverns
  2. Niche:              Contains BEZEL CUP
  3. COPPER KEY
  4. ILLUSORY CHEST, KEYHOLE (Gold Key)
  5. GUARDIAN
  6. Chest:              Contains AXE "BUTCHER".  Button opens secret passage.
  7. Teleports:          Both the chest and the teleport in the next hallway
                         take you to the closed area just to the right.
  8. Teleport:           Takes you to the area near the teleports at (7).
  9. Keyhole:            Lock is pickable.
  10. Chest:             Contains SALVE, DIAMOND.
  11. Keyhole/Stairs:    Open the lock with the key the Knowles give you after 
                         defeating the Xeobs.  Stairs lead to Castle Level 1.
  12. Teleport:          Takes you back to the Catwalk Caverns.
  13. Teleport:          Open the lock with the Copper Key.  The teleport
                         takes you to the Knowles.  When you've defeated the 
                         Xeobs, the Knowles raise your party's spellcasting 
                         skills one level, and give you: KNOWLE KEY, DEATH 
                         STICK, VAELEN'S CUBE, BANNON'S RESERVE, ACE OF
                         OBLIVION.
  14. Chest:             Contains TRIDENT "MANDIBLE", COINS, DWARVISH PLATE
                         MAIL, BANNON'S RESERVE.
  15. GOLD KEY
  16. Chest:             Contains STEEL BRACERS, ACE OF DOMINION, 2 GUARDIANS.
  17. Niche:             Contains Nathaniel's PYRAMID KEY.
  18. Chest:             Contains DWARVISH BOOTS, GALENIAN PLATE MAIL.

CASTLE1.GIF (Castle Cimmeria Level 1)

  1. Walls:              These walls close after you pass through the area.
  2. DAWN:               Rescue Dawn by using the Diamond on the glass sphere.
  3. Grates:             I never was able to open these two grates, although
                         others have reported being able to open them by
                         shooting at the buttons behind them.
  4. SMALL KEY
  5. Teleport:           Pushing the button activates the teleport, which will 
                         take you to the southern part of Level 1.
  6. Jammed Door:        I couldn't get it open.
  7. Niche:              The walls close behind you when you enter this area.
                         The only way out I found was to jump into the pit
                         and re-enter the Castle from the Dungeon.  The niche
                         contains the COBRA FIGURINE.
  8. Locked Door:        I couldn't get it open.
  9. Blade Door:         The button to the N shuts it off.  You can go through
                         it with minimal damage if you watch its timing.
  10. Pits:              I couldn't find a way to close the second pit.
  11. Hallway:           Don't flip any of the switches, and the teleports
                         will take you to the center of the pits area.  You'll
                         lose your map temporarily, but it will come back
                         when you find the stairs up at the S side of the pits.
  12. Niche:             Contains DRAGON FIGURINE.
  13. Pits and Spinners: The objective is to weight down the pressure plates
                         near each of the four corners.  The white-centered
                         pits close as you place the weights, giving you access
                         to the southern wall.  I found the best (and maybe
                         only) plan was to weigh the plate in the SW corner
                         first, then the NE one, then the NW one, and finally
                         the SE one.

CASTLE2.GIF (Castle Cimmeria Level 2)

  1. Pressure Plate:     The plate opens the wall ahead of you, but it
                         closes again behind you.
  2. Empty Niche:        Don't put anything INTO these empty niches.  You'll
                         lose it.
  3. Chest:              Contains STAFF "GUSTAVUS", DAGGER "RIPOSTE".
  4. Empty Niche
  5. Pickable lock.
  6. TRIDENT "PLAGUE"
  7. Chest:              Contains BRACERS OF DEFENSE, ACE OF INFINITY, ACE
                         OF OBLIVION, COINS.
  8. Niche:              Contains UNICORN FIGURINE.
  9. Pickable lock.
  10. Teleport:          Open the outer door with the Noir Key (20).
                         Button activates the teleport and sends you
                         immediately to the central area containing the stairs
                         up to Level 3.
  11. Keyhole/Chest:     The Adder Key (14) will open the door lock, but I
                         never found a way to open the chest.
  12. Button:            Opens the wall to the W.
  13. Door Buttons:      The N button opens the S door, and vice-versa.
  14. Niche:             Contains ADDER KEY.
  15. Button:            Button opens the pit; step back and it will close.
  16. Buttons:           The W button opens the E wall; the S button opens
                         a pit directly beneath your feet.
  17. Keyhole:           Open with the Carrion Key (19).
  18. KING RICHARD:      Place the four figurines and the four Pyramid Keys
                         correctly to free Richard.  The figurines have to be
                         arranged on the pedestals (in the screen) to bend
                         the light beam all the way around Richard's bier.
                         I put the Cobra on the left front pedestal and the
                         Humanoid on the right front, but I don't remember
                         which ones went on the two rear pedestals.  When
                         Richard's magic cloak is open, use the Elixir on him.
                         He'll give you his ring, the SHARD OF TRUTH.  Use it
                         on the RUBY OF TRUTH necklace to form THE WHOLE 
                         TRUTH, which you'll need to defeat Scotia.
  19. Two-Pit Trap:      Shoot or throw something at the E button to turn on
                         the teleporter.  The S pit is an illusion, so walk
                         through it to reach the room to the E.  The niche
                         there contains the CARRION KEY.  I never found a way
                         out except by jumping into the E pit and coming
                         back around again.
  20. Niche:             Contains the NOIR KEY, which opens the lock to the
                         teleporter at (10).

CASTLE3.GIF (Castle Cimmeria Level 3)

  1. Stairs:             The walls near the stairs close behind you as soon
                         as you step into Level 3.
  2. Chest:              Contains ARBALEST "INFINITY", BASTION PLATE MAIL,
                         COINS.
  3. Niche:              Contains GOLD KEY.
  4. Number "2":         Press the two bottom buttons to move the walls and
                         make the figure look more like a "2" when viewed
                         from overhead.
  5. Buttons:            Don't press these -- there's a monster inside.
  6. Niche:              Contains the HUMANOID FIGURINE.  As the sign on the
                         wall tells you, you can't get the figurine unless
                         you've moved the walls at (4).
  7. Chest:              Open with Oily Key (11).  Contains GINSENG, HELM 
                         "TALAMAR", COINS.
  8. Chest:              Open with Death Key (9).  Contains AEGIS PLATE MAIL,
                         HALBERD "DEATH'S HAND", COINS.
  9. DEATH KEY
  10. Chest:             Open with Dull Key (12).  Contains SILVER KEY, SALVE,
                         COINS.
  11. OILY KEY
  12. "Leave Weapons":   Leave ONE appropriate item in each niche -- one suit of
                         armor, one weapon, one piece of jewelry, one item of
                         medicine (salve, ginseng, etc.).  A niche will open,
                         containing the DULL KEY.
  13. Keyholes:          Open the left lock with the Silver Key, and the
                         right lock with the Gold Key.  Press the button to
                         reveal the door.
  14. SCOTIA:            Use the Whole Truth disc on her as soon as she stops
                         talking and her hand turns blue.  It will keep her
                         from using her Nether Mask to change shapes.  Then
                         you can hack her to death.  If you still have the
                         Death Wand, three or four hits will do her in
                         straightaway.


  








               






