Instructions to patch Captain Comic for non-losing operation.

After Patch you will never "really" lose a man, you will always
have 5 men.  You will have to start at the beginning of the current
screen area after getting zapped, but you'll have the same number of
men as before (5).

Procedure:

note < means hit Return

1. Copy "COMIC.EXE" to "DUMMY"      - make binary copy of file
2. SYMDEB DUMMY<                    - bring up debugger
3. U 1f7e<                          - unassemble offset 1f7e
   Should look like this:
     xx:1f7e  A04300    MOV AL,[0043]           - get current number of men
     xx:1f81  3C00      CMP AL,0                - see if you lost last man
     xx:1f83  741f      JZ  1Fa4                - if so take jump
     xx:1f85  FE0E4300	DEC BYTE PTR [0043]     - take away one man

4. We are going to get rid of that last statement:
   A 1f85<                          - begin assembly entry at 1f85
   nop<                             - null it out with 4 nop's (hex 90)
   nop<
   nop<
   nop<
   <                                - end entry

5. Write out new file now:
   W<                               - updates dummy

6. Quit SYMDEB:
   Q<

7. Rename "DUMMY" to "COMIC2.EXE"   - create new Captain Comic Executable

8. Now you can run COMIC2 and never lose a man again!!!


	
