Advanced functions

 
I-Tex offers you useful additional functions, which are explained here.

Texture Preview

Using this preview you can explore how your texture might look when used in a 3D program. You have the following possibilities :

Isometric Bump Preview : Here the texture is displayed in an isometric voxel space. The heights can be determined by the texture itself or the source.

Spherical Preview : This preview shows the texture drawn on a sphere. You can deactivate the background for better results if you want to save the sphere.

Plasma Rendering : Some textures look boring if you tile them on your desktop or a web page. Using this function your texture will be tiled and blended with a plasma. Press expand to adjust the size of the output image.

Plane Preview : This function draws the texture on an infinite plane. Use expand to adjust the size of the output image.


Color Gradient Designer

The color gradient designer is used to replace the texture's colors with a color gradient. Also, the generator engine can operate with a color gradient. A color is defined here by its hue, brightness and saturation. The three designer windows can be configured independently of each other. Activate lock at the top of a designer to force every point to the same height on changing. Use reset to set the designer to its original state. Blur makes the gradient smoother, and randomize creates a random gradient.
Use save and load to store and restore a designer's state and gradient. Press apply to texture to apply the gradient to the texture.


Texture Library

The texture library (archive) is a powerful utility to manage your textures. All textures will be stored in the texlib sub directory of I-Tex Tand can be accessed through a tree view. There you can select and open a texture contained in the library. The scan button reloads the library and also caches it for faster access. Use flush to empty the cache. By using the compress button you can convert textures into space saving JPEG image files. The new button will create a new sub directory within the library.
 


First-Day Engine

This feature is for professionals who want to see how their textures and highmaps look when used in game development or 3D rendering. The engine is a simple raytracer which allows 

- a high-map, which is used to define mountains and valleys
- a texture-map, that defines the color of the landscape
- a detail-texture-map, which is mixed with the texture-map
- a clouds-shadow-map, bringing additional shadows to the scene
 -a sky-background.

You can place the viewer (thick white) and define the position of a single light source (yellow) to keep things simple.

(The landscape will be rendered using gouraud-shading, shadows and haze.)