The Able series contains programs te enhance skills in arithmetic and spelling. No specific installation procedure is required. Just unzip into a directory and type ABLE. (Of course you can run the program under Windows as well!). These programs are shareware. That means that you can evaluate the programs but are expected to pay a minimal amount before complete access to the program is given. To this end, release codes will be issued once payment is received. There is no limitation on distribution of the programs provided that the complete set of files is distributed. The author (Rudi van den Brink) can be contacted via e-mail: rudi@able.co.nz All programs are professionally written and aimed at students aged between 4 and 12 years old. All programs maintain individual score and progress charts to challenge the student to do better next time. Animation makes it more enjoyable. Certificates are available on screen and in print. ABLE TABLE - A maths program covering tables, multiplication, division, adding, subtracting, and percentages). Addition and subtraction have the option to use decimals. Students learn basic arithmetic in a fun way. ABLE WORD - Students learn to recognise words in their correct spelling. They type the words which flash on the screen. The program uses the levels of the Alphabetical Spelling List compiled by the NZ Council for Educational Research. More than 2,300 words from this list are contained in the program. In addition you can add your own individual word lists for practice sessions. ABLE COPY - Similar to ABLE WORD, but words stay on the screen. Students can copy the words as they see them. They learn how to use the keyboard, while practising spelling at the same time. Because the words stay on the screen, students will be able to use words from a higher level than they would otherwise be able to. ABLE SPELL - Students learn to recognise the "make-up" of words. They assemble words by moving a little character around the screen to select letters for the words to build. ABLE GUESS - Students are encouraged to guess the words before they are displayed in full on the screen. Correct guesses are rewarded with score points, but incorrect guesses mean that points are deducted. Big letters. Options to adjust the skill level of the student. ABLE MATCH - A word association program, teaching students to interpret words. You create your own word lists. For example, a list with opposites (low - high, up - down, etc.). Very useful to learn languages, for example learn to translate English words into French words (or the other way around). Use is only limited by your own imagination. A number of sample lists come with the program. ABLE CHOICE - A Multiple Choice program that will give you hours of fun! Design your own question sets and play against time or another player. If you like Trivial Pursuit, then you will certainly like this! Comes with sample question sets. ABLE CALC - This arithmetic (game) program is aimed at more advanced students. The program challenges the player to use addition and/or subtraction to total a number of grid squares. If this is correctly done, the player moves on to a larger grid. Additional games (slide puzzle, running numbers, and a Tetris- like number recognition game) are included as rewards for good progress. ABLE MENU - A handy utility which comes with the above. Gives easy access to your ABLE programs. Included is an addictive little calculator game (Catch'em) which challenges the player to apply basic arithmetic. Good at any age.