ActiveMaths (Copyright)1995 John Calder E-MAIL: calderj@schools.minedu.govt.nz Box 41-076, Auckland 3, New Zealand See end of this file for copyright details and rights reserved. A set of programmes for Maths teaching and learning at High School level - ages 13 to 15. DOS programmes, in our experience also well-behaved under Windows. Startup programme is "mathmenu.exe" Shareware with no trial time limit. Registration is optional and gives you an extended version with more programmes and exercises. --------------------------------------------------------------- ActiveMaths - short intro It's at High School that you go past number work and into higher levels of Maths. A computer system can make this Maths come alive in interesting and even exciting ways, helping to make it "click" into place for you. In 1992, I searched for Maths learning programmes and I was disappointed with what I found, so I decided I could do it better and here it is! ActiveMaths is a system of programmes. ---------------- The programmes of exam style questions have helping steps. If you get a question wrong first time, a help message appears, and you have a chance to get half a mark by trying again. ---------------- In 'Graphing of Equations' and 'Draw-by-Plot', the graph age becomes an open space you can explore. Equations, variables, shapes and graphs come to life as objects you control: change, squeeze and tweak them, and learn by eeing the results. ---------------- 'Frankenstein' is a game, a little like 'hangman', to help learn Maths words I have collected from past exams. ============================================================ System Requirements IBM compatible computer, XT type and above. At least CGA graphics to run the complete system and EGA/VGA/SVGA or better to get the full effect. Hard disk preferable. I've made this a DOS-based system which means that, while it can make good use of the colour and speed of the latest computers, it will still run on most low-tech and older machines. It also makes it economical on disk space! ============================================================ Copyright Note I reserve all rights on my programmes, as in the ways and means to make this Maths work interactively on a computer. An exception is the "FRANK" programme which is my improved version of part of the freely distributed "IQ-BUILD" shareware programme of the mid 1980s, still available as "PC-SIG no 18". If the original authors are reading this please accept my congratulations for your fine work and know that I am following in the spirit of the original and making my version freely available in the same way. For that reason, this disk contains the programming code for "FRANK", and those of you interested in programming can experiment with it, adapt it, or even improve it more(!) with the QBASIC system found in DOS-5 and above, or any BASIC compiler, eg POWERBASIC, VISUAL BASIC, or QUICKBASIC. Teachers and students should also feel welcome to use the questions generated by "ActiveMaths" for revision sheets, worksheets etc, so long as you are not exploiting my generosity for a project for profit or a large-scale project that goes outside your home or school community. In these cases, work out a clearance with me first. ================================================================ I hope you find this angle on learning Maths helpful and enjoyable. Let me know what you think! John Calder, Auckland, New Zealand, July 1996 ================================================================